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Phase Out - Necrons test for Morale as usual with all of the standard modifiers, but automatically remove one model from the unit for each point they fail the Ld test by. Then, they count as passing the test.
So programmed robot men will be super flexible and able to swap out FO choices, regimented SMs are all about variety and infiltration and CSMs have 1 list you will ever see.
Anyhow, hopefully pariahs and flayed ones will become unsuck.
I completely agree that the tomb spyder needs a new model. I like that the body style matches the destroyer's, providing consistency of theme, but the legs and arms are so static and lack character.
The artwork for them in the codex shows them to have slimmer and longer legs and claws, with a greater range of motion...
Plastic Immortals would be much appreciated!
What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money
"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell
I agree with Shuma for the most part, actually. Tomb Spyders ought be static-looking floaters IMO, but the current model and its paddle-legs are a bit silly... Action poses would be like the 'dance party' Spirit Host bases. Gawd I hate those. Change everything past the head, but please no action pose. Leave that up to the rampant imagination of the hobbyist/DOW designer. The only reason it's impractical now is because the legs look silly no matter what you do with them. The clawed spindly legs from the Codex, as Gavin suggests, seem more appropriate.
PUT YOUR HANDS IN THE AIR!
This message was edited 2 times. Last update was at 2008/12/08 23:37:25
captain.gordino wrote:I can't take this!!! I'm turning on The H.B.M.C. signal!!!
*HBMC pulls up in the Whinemobile*
Someone called?
Yes, discount everything DD just said... or has ever said. He boggles the mind sometimes.
Anyway, Tomb Spyders. I just finished painting 8 of the damned things, so I don't want them to change. I think they look great, like a Scarab mixed with a sentinel from The Matrix. And I liked the way they moved in Dawn of War. They could do a resculpt with it in different positions, or a plastic kit to make it more 'dynamic', but the basic look of them shouldn't change.
BYE
This message was edited 1 time. Last update was at 2008/12/08 23:41:18
MAN I have to go get some spirit host. Party over here! (They are so silly looking I can't help but love them)
Oh and i hope they bring back some of the egyption theme for the crons. I really liked the old lord model.
And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.
Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole
H.B.M.C. wrote:... like a Scarab mixed with a sentinel from The Matrix.
Mmm....Matrix Sentinel tomb spiders...that'd be pretty cool.
Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack
This is how tomb spiders move. They are not static, and no they shouldn't look like "necronofied spiders". They have a very monolithic and alien look to them. GW could give them a bit more range of motion with a plastic kit, but a total redesign would just serve to take away a great signature model.
This message was edited 1 time. Last update was at 2008/12/09 00:51:41
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad
grizgrin wrote:Great Scott! Necrons appear unbeatable in DOW. How the hell do you take them down? Those shots make them appear bulletproof.
Actually the tomb spider is easily one of the weakest dreadnaut type troops in the game. It just took so long because they sent nothing but ork boyz with sluggas at it which couldn't penetrate its armor. An Ork Dread would have made quick work out of the spider. They serve as more of a utility unit in the necron force of DoW.
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Do you remember that time that thing happened?
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ShumaGorath wrote:This is how tomb spiders move. They are not static, and no they shouldn't look like "necronofied spiders". They have a very monolithic and alien look to them. GW could give them a bit more range of motion with a plastic kit, but a total redesign would just serve to take away a great signature model.
That doesn't matter. They're as boring and un-dynamic models as one could imagine. Horrible, horrible models.
That's like saying a tank is boring and undynamic becasue it doesn't fly around or bite people. They're only as boring as your imagination - or your basing ability.
THIS IS NOT MENACING
This message was edited 2 times. Last update was at 2008/12/09 08:53:23
jmurph wrote:So programmed robot men will be super flexible and able to swap out FO choices, regimented SMs are all about variety and infiltration and CSMs have 1 list you will ever see.
Anyhow, hopefully pariahs and flayed ones will become unsuck.
Well, who's to say you'll want to field any of the new options?
Alessio tried to make Codex: CSM flexible too, and look what happened. Like I said, I think the path is clear in that most players agree on the areas that need buffing, etc. even if they don't agree 100% on the execution. But GW seems to intentionally do the opposite of what we want/expect, so I worry that it'll be a tweak along the lines of Tau Empire and we'll still be stuck with the Warrior-Immortal-Destroyer-Monolith paradigm above all else.
But I believe Brimstone hinted that Flayed Ones will be pretty good and that Pariahs will work quite differently. I've been on a one-man crusade to have Pariahs reimagined as psychological weapons that can be dispersed around the army. Maybe it has a chance of happening, we'll see.
This message was edited 1 time. Last update was at 2008/12/09 14:16:24
this is what i meant for a tomb spider, this model is sweet.
And I agree with muh of what has been said. Crons are a very cool concept army and they do have a lot to choose from, its just that a lot of what they have is not worhth taking.
flayed ones to troops and give them something to make them different, like tough 5 or even rending. at toughness 5 and a scoring unit they become great for sitting on objectives. With rending and coming out of a lith they make exclelltn assault troops.
Different types of lords would be cool and being able to switch around the FOC always helps a ton with adding variety.
also, fix up the units like pariahs and wraiths which are awesome in concept, not so awesome in playability.
I think Necrons woul dbe an easy codex to update. most everything is there, just tweak the rules, make plastic immortals and and add a new unit or two. Really they would not require much work to update as i see it.
That model is cool but its closer to eldar design concepts, the necrons are gaunt, angular, and inorganic (or at least they are supposed to be). Thats far too bulky and busy to fit at all within the model line.
That doesn't matter. They're as boring and un-dynamic models as one could imagine. Horrible, horrible models
No they are just true to concept. Sorry undead robots don't feel the need to dance for you. The entire concept of the necrons is their still, slow, and silent advance. They shouldn't be dynamic, they should be solid, monolithic, and implacable. Which in the current model line only the tomb spider and monolith really appear to be. The warriors have silly fatlegs and skulls for heads, the pariahs are basically power ranger putties with staves, and everything else is just a silly fathead warrior body with someone attached to it (a bike, someones skin, a really long spine etc).
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Arctik_Firangi wrote:That's like saying a tank is boring and undynamic becasue it doesn't fly around or bite people.
A tank can at least have an interestingly-shaped hull / turret with lots of intersting little sensor / port / hatch details. The Spyder has none of that.
____
ShumaGorath wrote:the necrons are gaunt, angular, and inorganic (or at least they are supposed to be). Thats far too bulky and busy to fit at all within the model line.
They shouldn't be dynamic, they should be solid, monolithic, and implacable. Which in the current model line only the tomb spider and monolith really appear to be.
The Necron Warrior and Destroyer set the basic visual tone for the army. In that regard, the Spyder is nothing but a failure.
The Necron Warrior and Destroyer set the basic visual tone for the army.
In much the same way that the Dark Eldar warrior and Wych set the basic visual tone for that army. Just because something is prevalent in a line doesn't make it good.
This message was edited 1 time. Last update was at 2008/12/09 18:15:03
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IMO, the Tomb Spyder looks like a GW sculpt from a generation ago -- and not a Jes classic. It's an underdesigned, blocky, clumsy sculpt with positively cartoonish claws. It'd probably fit right in next to the original Ork dreadnought or a bunch of RTB01 beakies.
Yes, it needs to fit into the Necron range. That doesn't mean it has to look exactly like *that*. There's plenty you can do with it and keep it within the general Necron look.
If the body were more like the Destroyer, and it had several long spindly arms (powered with glowy bitz) replacing the bitty claws, then the whole thing would work much better.
Wait, are you really suggesting that the basic necron warrior should be majorly redone? Like that is going o happen, even the Dark eldar warriors (and other models) get a redesign, but not a complete overhaul.
And I like the warriors personally, nothing too "dynamic" please, I know how that can turn out...
@Schepp? You talkin' to me? Are you talkin' to me? I don't see anyone else here, so you must be talkin' to me.
Anyhow, I was proposing a change to the Tomb Spyder, based on the existing (and good) Necron Warrior and Destroyer models, kind of describing a converion starting with the Destroyer platform/body and working upward.
I like the warrior model, although I think it would be cool if the legs were separate and could be glued on in a less splayed sort of position so that they didn't have to look like they had 500 pound weights on their back.
As it stands they're a little too bent over, and their stance is a little too wide. That 5th edition illustration of a warrior is cool.
It's better to simply be an idiot, as no one can call you on it here. -H.B.M.C.
Cap'n Gordino's instant grammar guide:
"This is TOO expensive." "I'm going TO the store, TO get some stuff."
"That is THEIR stuff." "THEY'RE crappy converters."
"I put it over THERE." "I'll go to the store THEN."
"He knows better THAN that." "This is NEW." "Most players KNEW that."
possibly somewhere on a planet in a bowl somewhere (london)
i say we need plastic! us necron players are sick of all the good models being in bloody metal. pariahs need attack bonuses badly and necron (cc specialists? at least they got gauss blasters), i hate being ridiculed for dissapearing and some kind of second troop choice like sm with pistol and bolter. and something thats strength 10 and usable.
i spent ages on my avitar. YOU MUST LIKE IT OR HE WILL EAT YOU!
thats just the way the cookie crumbles.
another thing i hate about necron is how flimsy they are, with the standard ork boy you can sit on it and he is fine, with a necron they snap at the feet (ie the feet are still attached to the base)
How about a Tomb Spyder compromise: we keep the current models, but they come with a sound chip that plays jaunty dance music while they float around the battlefield.
Has there been any speculation on the new units that we may receive? Beyond the previously mentioned Lords, I mean. Any new infantry?
This message was edited 1 time. Last update was at 2008/12/09 21:27:22
Record with 5th ed:
W:9 L:6 D:4
W:2 L:0 D:0
W:0 L:1 D:0