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Made in us
Auspicious Aspiring Champion of Chaos





life.

i would love the idea of multi-teird lords. it seems so.....right.

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Sinewy Scourge





Salt Lake City, Utah

Maybe look at the new vignette of the necron warrior in the 5th ed. rulebook for an idea of where they're going. Looks like they're going to lose the axe-head bayonet and stand taller. (Ever cut a warrior at the hips, knees and ankles so you can glue him to stand upright? They're head and shoulders taller than space marines!)

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Tinkering Tech-Priest






the necrons deserve a new tank

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Tinkering Tech-Priest






scratch that several new tanks and maybe an apc or two
they are the most technologically advanced race out there

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Decrepit Dakkanaut






SoCal, USA!

Tanks? Nah.

Jump Infantry Dreadnoughts? Yes.

   
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I wish they'd come up with a different leadership structure than the tiered lord thing. I imagined more different lords based on specialized task not on as much on hierarchy. In the very least I wish they'd have come up with a different choice of names for the tiers. *shrug*

Necron definitely need a transport tank and a gun tank to make them more of an army, but they need to be done in distinctive ways, like linking all the transports so necrons can move between tanks. The other thing they need is jump infantry, dreadnought sized would be cool.

   
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They have a transport tank. It's huge and impossible to kill and is basically a giant plastic box.

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One Canoptek Scarab in a Swarm




Denham Springs, LA, USA

ShumaGorath wrote:They have a transport tank. It's huge and impossible to kill and is basically a giant plastic box.

Impossible to kill..not so much. last game I played, second turn, lascannon shot..."6" for penetration, "6" for result. Monolith go boom...

But I do agree that we do not need another vehicle. I like the idea of the 'lith being it for the Necron. The idea of a mass of them, all silent and identical, slowly gliding across the battlefield is great.

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Versteckt in den Schatten deines Geistes.

Mmm... anecdotal evidence. Tasty, but not filling at all.

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H.B.M.C. wrote:Mmm... anecdotal evidence. Tasty, but not filling at all.

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H.B.M.C. wrote:Mmm... anecdotal evidence. Tasty, but not filling at all.

BYE


One time I shot at a monolith but when I was measuring for distance I broke the arm off of the model firing. True story. Monoliths will break the models of whatever fires at them.

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Sinewy Scourge





Salt Lake City, Utah

I'm not getting all this "Necrons need more tanks!" nonsense. What that sounds like to me is: "Necrons are too Necrony, and not enough like Imperial Guard!!!" Cry me a river.
The monolith is the perfect vehicle. It's a high capacity transport. It has maximum armor all around. It can deepstrike. It has anti-infantry and anti-vehicle weapons. It's a teleport beacon. It uses the ordnance template. Frankly it needs a nerf as of 5th ed. vehicle rules. They should get rid of it's Living Metal ability so Eldar and DE Lance weapons can do more than just glance it.

And Necron jumping dreadnoughts?... What?!

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What's the attitude about?

With an emphasis shifted toward troops movement, it seems to me that Necron have a significant disadvantage. I think a transport would go towards helping with that; a tranport I'd imagine just to be linking monoliths or another non-weaponed vehicle such that Necrons can march through from one cehicle to another, something that deepstrikes would be neat. I don't think anyone wants to see Necron become IG, I wouldn't wish that on any army. Saying they should have a "tank" really means like a smaller, kinder, gentler Monolith... ie an Obelisk. The Obelisk is something they're suppose to have, its not coming out of no where, thats their shooty "tank".
   
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The answer to that is simple, just give monoliths the ability to deep strike or perform teleport moves. Like they do in dawn of war. A points increase would be good too, its a giant monolithic tower of godlike advanced supertech. It should cost more than a land raider.

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Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

You realize Monoliths can DS, right?

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I do now.

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Salt Lake City, Utah

Apologies. Reading over my last post, I sounded more belligerent than I really was.

But I do prize the very different way all the armies function. I tend to roll my eyes when people want something in an army, just because another army has it. Start that game and all the armies become the same. It looks like GW is finally making the effort to give every army (not just SMs anymore) a wealth of options while maintaining uniqueness.

I don't think the dreaded Necron jumping dreadnought is quite the direction they're gonna go...

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By the time they scream... It's too late.
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I think one thing Necrons need is the USR stubborn. Then just make them initiative 1. This would help them in close combat without giving them an advantage. Soulless robots afraid because they lost 4 guys? Doesn't make much since to me

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Perhaps give the monolith a skyleap like ability where it sacrifices its movement and shooting that turn for the ability to leave the table then deep strike in the following turn following normal rules. This would give them the ability to traverse the board and take objectives, but without the addition of an additional vehicle suddenly "appearing" in their fluff.

The monolith is the lynchpin of both the necron background and army, It would be nice to see it be a little bit more expansive in what its capable of doing (as it, is saving necron squads and particle whipping is a bit underwhelming considering the sheer size an supposed power of the vehicle).

This message was edited 1 time. Last update was at 2008/12/11 20:44:23


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Tough Tyrant Guard





My own little happy place

Necrons are a little rigged in my opinion the resurrection orb is totally gay. the monilith is by far the best tank in the game.
so they need to be nerfed

I tried being normal but it's boring so now I'm back to being insane
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Phanobi





Paso Robles, CA, USA

Yes let's nerf the homosexual Necrons. I'm tired of seeing them at the top tables of all the tournaments!

Oh wait...

Ozymandias, King of Kings


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This conversation has even begun to boggle my internet-hardened mind.

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Ah yes, blame it on the homosexuals again.

As for new Necron stuff, GW can always say that more stuff has reawakened or reactivated as more and more systems are brought back to life.



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Reedsburg, WI

Well, as I have said before, Necrons might not have transports, but they are still one of the most mobile armies in the game as it stands now. I am not saying they shouldn't have transports, just that they don't need transports.

HQ:
Destroyer Lord uses Jet Bike rules
Lord has wargear that can teleport himself and any unit attached per turn
Deciever can rearrange your deployment

Elites:
Can't Flayed Ones infiltrate? (not sure on this)

Heavy:
Heavy Destroyers use Jet Bike rules
Monolith can DS and teleport 1 unit per turn

Fast:
Wraiths use Jet Bike rules
Scarab Swarms use Jet Bike rules
Destroyers use Jet Bike rules

Couple that with running and your basic necron army is by no means lacking for speed.

This message was edited 1 time. Last update was at 2008/12/11 21:40:28


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possibly somewhere on a planet in a bowl somewhere (london)

necrons are better than other armies. BUT they are very limited in what they can field and what can be done with them and disappear. a lot. some units move fast but the bulk moves incredibly slowly.

flayed ones can infiltrate and deep strike.

This message was edited 1 time. Last update was at 2008/12/11 21:43:31


i spent ages on my avitar. YOU MUST LIKE IT OR HE WILL EAT YOU!
thats just the way the cookie crumbles.

 
   
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Reedsburg, WI

Ozymandias wrote:Yes let's nerf the homosexual Necrons. I'm tired of seeing them at the top tables of all the tournaments!

Oh wait...

Ozymandias, King of Kings



His oppinion may be tainted by Necron's 4rth edition reign of terror where every gun could auto smack a landraider, leadership ten meant that they were hard as nails to break, a tank that effectively ignored everyones elses special anti-tank rules, and one piece of wargear that nulified necrons supposed weakness. Necrons needed some powering down from 4rth edition IMO...just not the hosing they got in 5th largely due to CC modifiers to leadership.

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Phanobi





Paso Robles, CA, USA

They weren't all that dominant in 4th either. They were annoying (still are) but honestly not that hard to beat.

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

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Reedsburg, WI

ALIi B wrote:necrons are better than other armies. BUT they are very limited in what they can field and what can be done with them and disappear. a lot. some units move fast but the bulk moves incredibly slowly.

flayed ones can infiltrate and deep strike.


If you discounted teleporting and deepstriking, I would agree with you. But if you add these abilities into the mix then most units deployed by a necron player will be able to redeploy quite quickly. I would agree that necrons are limmited in thier options.


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Necrons weren't particularly dominant in fourth. There were much more powerful armies out there.

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Decrepit Dakkanaut






SoCal, USA!

Archonate wrote:The monolith is the perfect vehicle. ... They should get rid of it's Living Metal ability so Eldar and DE Lance weapons can do more than just glance it.

And Necron jumping dreadnoughts?... What?!

Actually, Living Metal should simply be:
- all hits count as Glancing

Necrons need a fighty Dreadnought type model, and Jump Packs get it where it needs to be. Fills 2 of the big holes in the Necron line with a single model.

   
 
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