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Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

I finally sat down to write the lists. I hid my Plague Marines, put on one of Obama's speeches, took some pills and blacked out. I woke up with this scrawled on a notepad entitled "Change."

Chaos Lord with MoT and Deathscreamer, 145
6 Thousand Sons, including Sorcerer with Gift, Rhino with Havoc Launcher, 255
6 Thousand Sons, including Sorcerer with Gift, Rhino with Havoc Launcher, 255
6 Thousand Sons, including Sorcerer with Gift, Rhino with Havoc Launcher, 255
5 Havocs, 4 Autocannons (or Missile Launchers), Glory, Rhino with Havoc Launcher, 215
3 Obliterators, 225
Defiler, 150

I think it is a gun-line Tzeentch list, and I get a feeling it would work like this: Chaos Lord goes with whatever squad is most likely to get charged, providing fire support until they do. Gift is there to help once you have been charged (muhaha double tapping Gift). The Thousand Sons and Rhinos will cut down any exposed infantry while the 3 Oblits, Defiler and Havocs pop transports like mad. I'm concerned that the Defiler is exposed by itself, but I've found if you can shield him from most of the punishment for the first few turns, he'll be fine for the rest of the game. I tried to fit a Dread in after I woke up, but it means pulling an Oblit and some weapons from the Havoc (although this might be a better idea, as then they can fire all their weapons from the protection of the Rhino). I don't know how effective this would be against hordes (which is why I'd consider replacing the autocannons with missile launchers), but given that I can't remember writing this, I think it turned out alright. It'd be fun to play atleast.

For a gun-line MC mash, here you go, as ordered:

Daemon Prince, Wings, MoS, Lash, 155
Dreadnought, Missile Launcher, 100
Dreadnought, Missile Launcher, 100
6 Noise Marines, 5 Sonic Blasters, Blastmaster, Rhino with Havoc Launcher, 235
5 Noise Marines, 4 Sonic Blasters, Blastmaster, Rhino with Havoc Launcher, 210
10 CSM, Plasmagun, Missile Launcher, Icon of Glory, Rhino with Havoc Launcher, 235
Defiler, 150
Defiler, 150
Defiler, 150

It shoots large quantities of dakka at you for 4 turns. Huzzah. This I'm certain I wrote, so it will work. This gun-line walks up the field firing until they want to fight in melee. Then they die, and you capture the objectives.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in jp
Grisly Ghost Ark Driver





NC

I like them. I think the first one would be better off with missel launchers instead of auto-cannons. For anti-hore as you said.

If you hide the defiler behind the rhions, it will be obscured, so it should stick around for a little while.

Falcon Punch!


 
   
Made in us
Rotting Sorcerer of Nurgle





First list: Yes you can gift twice, but it's a small squad. You are assuming that the Sorc Champion lives.

Small unit size, coupled with prob. weight of dice attacks, coupled with resulting no retreat saves.

I don't think it's looking well.

Say you do get to gift, chances are sniping is of no use to that particular squad as they are still stuck in combat and taking joe hits again.

/shrug, I'd hate to say this, but maybe wind or Bolt of change would be better...
Wind for some defensive shooting/bolt for more transports busting.

Second list looks....meh.
CSM: I think a lascannon is a good idea here wierdly enough.
NM: I don't think mixing weapons on them is a good idea.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Taking joe hits really isn't that hard when you have a 3+ save. On top of that, the unit is going to have been weakened before it makes it into close combat. I'd like to think an Ork mob would start taking morale checks again before it gets through. There is the Lord to pick up some slack too. Really, Gift is only there because every power doesn't really yeild a large benefit. Gift may not either, but it has the potential to be game changing.

I don't really like the second list either. I wouldn't play it.

I don't think I have to do the SM comparison, because it seems every list I build for this would function just as well (if not better) being played Mech. If anyone wants me to write it up anyway, just speak up.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
 
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