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Made in us
Consigned to the Grim Darkness





USA

How exactly doe one of those tiny magazines carry 200 .50 cal rounds? Unless they're fairly short rounds, which kinda isn't as impressive.

An M1911 pistol has .45 cal by default.

This message was edited 1 time. Last update was at 2010/08/12 03:31:31


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Falling Airborne wrote:
A Matter of Pride wrote:I have always enjoyed the starcraft games as well as the current one but I always felt like starcraft ripped alot from 40k Since the 3 races in startcraft feel an awful lot like there counter parts of 40k. Not to say that 40k was the first to have the idea for said races its just how I have always felt.


That's because it was being developed as a 40K RTS before GW freaked out and yanked the license from Blizzard.

Bzzzt, wrong.

Blizzard made the game without ever consulting GW. GW had a licensing agreement with SST Interactive, the folks responsible for "Chaos Gate", and more.

Blizzard did the same damn thing with Warcraft and Warhammer Fantasy, actually. Upon approaching GW with both, they were promptly told to knock it off and alter their product or face charges.
   
Made in us
Despised Traitorous Cultist




Buffalo, NY

Melissia wrote:How exactly doe one of those tiny magazines carry 200 .50 cal rounds? Unless they're fairly short rounds, which kinda isn't as impressive.

An M1911 pistol has .45 cal by default.


It could have been changed, which is why I said the ammo count was from the Brood War cutscene.

The C-14 originally was said to have fired 7mm "spikes".

And considering that you could sort of use the size comparison to the Marine's hand, I don't think they're small bullets. So I guess I trump myself on the ammo count. They also used to fire on 6-shot bursts but that may have changed too unless the Marines in the cut-scenes aren't pausing between bursts.

Armies:
Night Lords: 540 points
Orkz: ~2500
Catachans: ~500

 
   
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Confident Halberdier




Boston

Starcraft is actually a copy of 40k blizzard back in the day last i knew was trying do project for w that ended up getting canned so blizzard changed a lot of it kept some aspects similar and tada starcraft was born

   
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USA

Gitzbitah wrote:On the other hand, Starcraft would be able to overwhelm any local force. It takes five minutes to establish a base, and ten to expand- while it takes a single load of reinforcements months to cross the warp to the battlezone. Pumping out two marines a minute means that they could be even more numerous than guardsmen when it all went down.

Cloaking too, might dramatically change the nature of the battle. As far as I know, there are no cloakable units in WH40K, other than the Grey Knights Shrouding ability. A single squad of cloaked banshees could take apart a marine force in short order.

Long term, I agree that 40k would win- there are just too many of them. I think it much more likely that it will become a Damocles Gulf style stalemate.

The really big question is- Will the Overminds hate each other? Or join in the single largest psychic mating ritual of all time?
Assuming they could deal with the pop cap limits. And there's no vespene gas in 40k, and crystals are hardly a common site.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
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Whoever could SPAWN MORE OVERLORDS would clearly be victorious.
   
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larne UK

depends witch side can recruit the most south koreans or tactical geniusus hurr

del'Vhar wrote:
Snikkyd wrote:Do you know why everyone keeps saying your 12 years old( or something to that effect)? Because everytime they say the joke was stupid, you get all pissed. Seriously, you know that joke was annoying and would provoke many people.

also his profile says he's 12


 
   
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Stormin' Stompa





Rogers, CT

Shellshock41 wrote:
battle Brother Lucifer wrote:
Shellshock41 wrote:
LunaHound wrote:Completely different story line and universe , sort of pointless to compare which is "stronger".

They are both cool in their own ways no?

^This

Jaon wrote:Well a space marine would beat a terran marine IMO for the simple fact that a terran is a man in armour, a space marine is a superhuman in armour. Ignoring that, boltguns kick the ass of whatever the terrans use. And fluff wise, a terran marine would slaughter a nurgli...zurgling*

After seeing some of the end cut-scenes in SC2, it is revealed that C-14 Gauss Rifles are actually fully automatic .50 Cal's with something like 200 rounds each magazine... (Bolded for what I'm responding to )

^ The ???


If you have the game: play this cutscene on a lower setting that takes out the shadows, lighting, and shaders. On the spent casing near the hand of the dead Marine it says ".50 Auto"

Cutscene with Spent Shell (Warning: possible spoilers)

As far as the 200 shots, I'm going off of the Brood War intro cutscene

I saw. Jeez

   
Made in ca
Rough Rider with Boomstick





Ontario

If south koreans were controlling them, SC would rip anything apart.
They could kill a whole chapter with an overlord. And overlords can't even attack!

I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.

 
   
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Edinburgh.

Guys, long story short evrything in starcraft is just things from 40k with thier badass gland removed. As much as I love starcraft I often feel it must construct additional pylons.

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spamandchips wrote:Guys, long story short evrything in starcraft is just things from 40k with thier badass gland removed. As much as I love starcraft I often feel it must construct additional pylons.

Why do people like you insist that? are you like... trolling?

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Gitzbitah wrote:On the other hand, Starcraft would be able to overwhelm any local force. It takes five minutes to establish a base, and ten to expand- while it takes a single load of reinforcements months to cross the warp to the battlezone. Pumping out two marines a minute means that they could be even more numerous than guardsmen when it all went down.


How can you pump out Marines when there's no Minerals to mine?

This message was edited 1 time. Last update was at 2010/08/16 09:03:55


 
   
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JSK-Fox wrote:If south koreans were controlling them, SC would rip anything apart.
They could kill a whole chapter with an overlord. And overlords can't even attack!



Frikin LOL!!!

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San Diego, California

Falling Airborne wrote:
A Matter of Pride wrote:I have always enjoyed the starcraft games as well as the current one but I always felt like starcraft ripped alot from 40k Since the 3 races in startcraft feel an awful lot like there counter parts of 40k. Not to say that 40k was the first to have the idea for said races its just how I have always felt.


That's because it was being developed as a 40K RTS before GW freaked out and yanked the license from Blizzard.


Where did you hear this from?

2000 pts 
   
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Two Rivers, WI

I don't know how you all play Star Craft, but I always, and I mean always, treated my Terrains like meat for the grinder. So marine to marine, there is no way Terrain marines could stand up the Imperial's 100+ year combat vets.

   
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USA

I doubt they'd stand up to the Guard's vets.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Despised Traitorous Cultist




Buffalo, NY

Melissia wrote:I doubt they'd stand up to the Guard's vets.


On the ground, versus IG Vets? I really think they'd have a good chance against a force like that really. Terran infantry alone could put IG Vets to shame very quickly.

Armies:
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Orkz: ~2500
Catachans: ~500

 
   
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Two Rivers, WI

I think its a issue of discipline. Terrains are mostly Ex-Cons right? I think a highly drilled group like the IG could make a good showing. Now, my computer being a relic, I haven't played SC 2, so I can't say what the new units are... So take that into account.

   
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USA

They'd have a hard enough time cracking open a chimera, seeing as their only special weapon is a flamethrower.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Despised Traitorous Cultist




Buffalo, NY

@Corey85: If we're going off that, they do Neural Resocialization, then they obey without so much as a hint of a question, then add in Stimpacks and the commander just has to give the order and whatever they're pointed at is dead. Very, very dead.

According to "The Speed of Darkness", they act as though they've lived military for almost all of their lives.

@Melissa: Marauders are a new addition to the Terran arsenal, giving them anti-vehicle punch in the form of Punisher rounds. Here's a link to them

And the Reapers could probably use their D-8 charges if the situation becomes desperate. Link to Reapers

This message was edited 3 times. Last update was at 2010/08/17 03:52:19


Armies:
Night Lords: 540 points
Orkz: ~2500
Catachans: ~500

 
   
Made in us
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Biloxi, MS USA

Kanluwen wrote:
Bzzzt, wrong.

Blizzard made the game without ever consulting GW. GW had a licensing agreement with SST Interactive, the folks responsible for "Chaos Gate", and more.

Blizzard did the same damn thing with Warcraft and Warhammer Fantasy, actually. Upon approaching GW with both, they were promptly told to knock it off and alter their product or face charges.


Gavo wrote:
Falling Airborne wrote:
A Matter of Pride wrote:I have always enjoyed the starcraft games as well as the current one but I always felt like starcraft ripped alot from 40k Since the 3 races in startcraft feel an awful lot like there counter parts of 40k. Not to say that 40k was the first to have the idea for said races its just how I have always felt.


That's because it was being developed as a 40K RTS before GW freaked out and yanked the license from Blizzard.


Where did you hear this from?


I'd like to know this, too(I have a feeling the answer is "I heard it from this guy on the internet with a good source in the industry!" or some other answer involving the word internet). When I talked to some of the GW studio and WD guys at Games Day 2000, they said nothing about anything like this. In fact, what they DID say was that they HAD noticed the similarities between certain units within the two universe(or rather "It looks like they took a lot of inspiration from our stuff.") and that they were tired of hearing fans say that Starcraft was like playing a 40K RTS.

Also, as Kan noted(hence why he's also QFT'd), GW had given out the 40K license to SSI at the time frame that Starcraft was made, so if they wanted an RTS, SSI could have(and would have) done so, NOT Blizzard.

This message was edited 1 time. Last update was at 2010/08/17 03:45:12


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Two Rivers, WI

I mostly agree with you Melissa, but in a cut scene from the opening of Brood War, a guy does fire a missile launcher at a zergling. However, they don't have that kind of upgrade in the game.


Automatically Appended Next Post:
Shellshock41, I just read your edit. That makes me think of a point in favor of Terrains, they are always discovering new tech. and building better weapons. Unlike the Imperium, which is weary of change and technological advancement.

This message was edited 1 time. Last update was at 2010/08/17 03:48:42


   
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Consigned to the Grim Darkness





USA

Shellshock41 wrote:@Melissa: Marauders are a new addition to the Terran arsenal, giving them anti-vehicle punch in the form of Punisher rounds. Here's a link to them

And the Reapers could probably use their D-8 charges if the situation becomes desperate. Link to Reapers

Yeah... no. That grenade launcher wouldn't penetrate the frontal armor of a chimera. While the demolition charges might be able to, the Guard has their own demolition charges which are equally powerful but far more stable (and more common). And that's not even getting into the heavier aspects of the Imperial war machine. Or the sheer numbers the Guard is able to put in place even in small battles.

This message was edited 1 time. Last update was at 2010/08/17 04:12:29


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
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The Ministry of Love: Room 101

On the Blizz stole Starcraft issue:

I was under the impression that Warcraft was originally designed as a WFB game for the PC, and the GW pulled the license during the later stages of development.

Blizzard later started work on a new game (Starcraft) which was laughed off as being Warcraft in space when they initially showed it; they then went back to the drawing board and eventually came back with Starcraft, which was lauded as a great game.

There is no real link between the two beyond Sci-fi setting; the 3 races are pretty stock standard and have been used in damn near every Sci-Fi action setting since Starship Troopers.
   
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Boosting Space Marine Biker







There are general themes (huuuuuuge pauldrons) which were taken wholesale from 40k and other sources.

Aside from this, perhaps that Starcraft (I+II) appears to be a finicky spam-fest while 40k is an actual strategy game should have some place in the decision making on this.

War of the Ages... the game was beaten out by an over-patched and endlessly debalanced THQ game for RTS of the decade.

Riddle me this: what has four sides, moves twelve inches, and moved fourteen?

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Elite Tyranid Warrior






If you think of the "timelines" for both of these stories, we might be able to come to some kind of happy-ish understanding.

Warhammer is in the year 40,000

Starcraft 2 takes place in the year 2501 or so...

So one could even argue, fluff wise, that Starcraft is the very very early stages of the empire's expansion into space travel. Zerg are a long lost splinter fleet for the Hive Mind, and Protoss are....Protoss are....well...I dont really know what Protoss are, but they aren't in the year 40,000 so they must have been purged at some point. (or maybe Protoss are Tau Ethereals....MAYbe)

They are both really fun to play on the computer. But what Starcraft lacks, is on the table top.



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SC 2 IS GARBAGE.

I know many many people who play sc1 still who own sc2. I am also one of those people. Sicarious9 68-9 1v1/2v2 LT, general team blizz map, NO FASTEST.

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Terrans Vs Penal legion. Read the 13th and weep.

The biggest ships are battlecruisers, yet the imperial navy.....
just exterminus the world the terrans are on. Endgame.

 
   
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40k wins, reason Titans.
   
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Earth

IG tanks stand no chance against a siege tank, and for the titans... just get a couple of thors or collosi.
   
 
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