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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

They took away the DA's always scoing attack bikes

Page 27 – Ravenwing Combat Squads, second paragraph
Change to “Much like Combat squads, the squadron’s
Attack Bike and Land Speeder are purchased together
with the squadron and then deployed at the same time
as the squadron’s bikes, but from then on, they always
operate as completely independent units of one model.”

But didn't fix that Ravenwing can't turboboost in their scout move. Well good bye bikers and hello speeders

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

The only Necron ruling I'm surprised by is Imotekh/Chronometron. I was pretty certain this would be treated as an army special rule, not an ability of Imotekh himself... Now it still seems clear that LotS still works before Imotekh is on the table, but what about after he dies?

Glad to see the double-Cryptek squads are legal too. Gives Necron troops so much more flexibility and character.

A friend of mine is not going to enjoy rolling to hit for Lash...
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

n0t_u wrote:
Vaktathi wrote:This is *HUGE*

Page 26 – Runes of Warding
Change the last sentence to “All enemy Psykers must
roll an extra dice when taking Psychic tests, suffering
Perils of the Warp on any roll of 12 or above.”




There was confusion about it? That's how we've always played it.


EDIT: Apparently I've been misremembering it

This message was edited 2 times. Last update was at 2012/01/16 15:29:40


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Sword-Wielding Bloodletter of Khorne




Oklahoma

The IG one is really interesting..while now being able to deploy a whole platoon as ONE troop for dawn of war is really great and does make sense..

Being able to take a priest or tech priest as your mandatory HQ choice seems a bit out of nowhere...

I don't really see your HQ being a 1W GEQ all that great..its nice to have it as an option.

Can't you see we have been abandoned? Forget matters of duty and honor to the emperor this is now a matter of pride.  
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

A Matter of Pride wrote:
I don't really see your HQ being a 1W GEQ all that great..its nice to have it as an option.
Primarily just for being able to min-max more effectively, though CCS's are already really effective units in and of themselves.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Marines call all combat squad in reserve again. I thought it was stupid when they made that ruling last cycle that only units out of a drop pod could combat squad from reserve but they've fixed it now which is nice. Still reading all the rest.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Martial Arts Fiday






Nashville, TN

Hulk, I think this indicates that the previous ruling meant that a squad couldn't Combat Squad and half of it be placed in Reserve. Since the previous ruling is still in the FAQ.


Most rulings make sense to me and go the way I figured. That Warptime one is just freakin weird though. Totally goes against the re-roll concept.

This message was edited 1 time. Last update was at 2012/01/16 14:55:50


"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in pl
Gimlet-Eyed Inquisitorial Acolyte





Warsaw

Gotta say - all rules worked out for good and to Necron's advantage I am happy as hell

Too bad there was no answer to this -> http://www.dakkadakka.com/dakkaforum/posts/list/413544.page -> I still say Multiple Gloom Shields would work



 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

SlaveToDorkness wrote:Most rulings make sense to me and go the way I figured. That Warptime one is just freakin weird though. Totally goes against the re-roll concept.
For CSM, I was surprised by the rulings for Warptime and Lash. While Warptime contradicts "re-roll" precedent, Lash doesn't fit any of the criteria previously given for a PSA. I guess I should be glad to see a sort-of-overpowered ability get watered down, but it's in a sort-of-underpowered codex already so...shrug.
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Happy to have a bunch of new faqs and even more happy that my nids got some much needed love.

Looking for games in Shanghai? Send a PM 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

SlaveToDorkness wrote:Hulk, I think this indicates that the previous ruling meant that a squad couldn't Combat Squad and half of it be placed in Reserve. Since the previous ruling is still in the FAQ.


Most rulings make sense to me and go the way I figured. That Warptime one is just freakin weird though. Totally goes against the re-roll concept.


Oh I agree and I'm glad for it. The previous ruling though without this ruling was played, everywhere I play, as no combat squading in reserve. I'm just glad for the clarification. And glad of all the Necron rulings.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Martial Arts Fiday






Nashville, TN

Agreed.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Holy crap. Weaken resolve can be used to target units in cc. Power blobs are now even scarier.

Looking for games in Shanghai? Send a PM 
   
Made in us
Fresh-Faced New User




It's too bad there was no ruling for if a catacomb command barge goes flat out and suffers an immobilized results can the embarked lord spend a wound to ignore it, or of it is upgraded to a wreck....

   
Made in us
Khorne Rhino Driver with Destroyer





Lafayette, LA

Wait, so if I want to reroll a failed to hit with Warptime I have to reroll ALL my hits?

'Fenris. The fortress of the Sixth Legion Astartes, called - forgive me - the Space Wolves. The fortress is known as the Fang. Am I right?'

'Yes. Except only an idiot calls it the Fang.' - Skarssen Skarssenson - Prospero Burns 
   
Made in us
Fresh-Faced New User




I will note that the only 2 FAQ's not to be updated are the Black Templars and Tau. Yet another hint that they are the next two books, and they are coming soon.
   
Made in us
Khorne Rhino Driver with Destroyer





Lafayette, LA


Q: If a transport vehicle is destroyed in a Movement
phase in which it has moved flat out, what happens to
any embarked models, as passengers may not
disembark from a vehicle that has moved flat out in
that Movement phase? (p70)
A: They are removed as casualties

Is this new or old?

'Fenris. The fortress of the Sixth Legion Astartes, called - forgive me - the Space Wolves. The fortress is known as the Fang. Am I right?'

'Yes. Except only an idiot calls it the Fang.' - Skarssen Skarssenson - Prospero Burns 
   
Made in us
Regular Dakkanaut




I am blown away by the Warptime nerf. It's already as expensive as 5 GK psychic powers.
   
Made in us
Anointed Dark Priest of Chaos






Sidstyler wrote:You know what I like most about the new blog? No obnoxious, unnecessary links all over the thing leading you to product pages. Very nice.


+1

This was indeed refreshing, and some useful clarifications in the FAQs to boot.

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

ofstatic wrote:It's too bad there was no ruling for if a catacomb command barge goes flat out and suffers an immobilized results can the embarked lord spend a wound to ignore it, or of it is upgraded to a wreck....
Yeah, I would have liked to have seen this. Already had this dispute come up in two games... I think I'm still leaning toward "ignore the result" as I don't know how else to read the verb "negate".

CajunMan wrote:Wait, so if I want to reroll a failed to hit with Warptime I have to reroll ALL my hits?
Yep.
* re-roll! *
   
Made in us
Anointed Dark Priest of Chaos






whigwam wrote:

A friend of mine is not going to enjoy rolling to hit for Lash...


That is punishment for double lash spam...

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

CajunMan wrote:
Q: If a transport vehicle is destroyed in a Movement
phase in which it has moved flat out, what happens to
any embarked models, as passengers may not
disembark from a vehicle that has moved flat out in
that Movement phase? (p70)
A: They are removed as casualties

Is this new or old?


Way old. New stuff is in red.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

CT GAMER wrote:
whigwam wrote:

A friend of mine is not going to enjoy rolling to hit for Lash...


That is punishment for double lash spam...
I'm all for karmic retribution, but then we see Warptime Princes getting an even rougher deal for all their virtue. Why must bad things happen to good Daemon Princes???
   
Made in us
Martial Arts Fiday






Nashville, TN

Don Mondo wrote:Way old. New stuff is in red.


Actually it is reworded, in pink.

This message was edited 2 times. Last update was at 2012/01/16 15:37:16


"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Kharrak wrote:Great to finally have the Necron FAQ.

In general, all the answered questions were as I saw it, or at least resulted in the amendment that I expected (the death ray, for example).


Yarp, the only things that suprised me a bit were being able to use VoD to deep strike from reserves (although, I thought it was kinda silly you couldn't prior), and the change to how grey knights and lash whips/whip coils interact (although it kicks both my armies in the nuts a little, I'd rather have the consistancy, and I guess it's better to kick two armies in the nuts than three).

Aside from that, HUZZAH GW!!! You bring a little redemption to yourselves with the SitW fix...now we just need to talk about those Spore Pods.

This message was edited 1 time. Last update was at 2012/01/16 15:38:24


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Loyal Necron Lychguard






South Dakota

ofstatic wrote:It's too bad there was no ruling for if a catacomb command barge goes flat out and suffers an immobilized results can the embarked lord spend a wound to ignore it, or of it is upgraded to a wreck....


I think the codex is fairly clear on that one... the Overlord can take the wound.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Anpu-adom wrote:
ofstatic wrote:It's too bad there was no ruling for if a catacomb command barge goes flat out and suffers an immobilized results can the embarked lord spend a wound to ignore it, or of it is upgraded to a wreck....


I think the codex is fairly clear on that one... the Overlord can take the wound.


Yeah, you'd think so, but some people still insist that he can't.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

Maelstrom808 wrote:
Anpu-adom wrote:
ofstatic wrote:It's too bad there was no ruling for if a catacomb command barge goes flat out and suffers an immobilized results can the embarked lord spend a wound to ignore it, or of it is upgraded to a wreck....


I think the codex is fairly clear on that one... the Overlord can take the wound.


Yeah, you'd think so, but some people still insist that he can't.
Flat-out skimmers "immediately" upgrade an immobilized result to a wreck, so I think it is an open question. I personally think the immobilized result can immediately be negated via Symbiotic Repair (and thus never upgraded to wreck), but I think there is room for reasonable people to disagree. Exactly why it needed a FAQ unfortunately.

At least we don't need to hear another word about conga-line Scarabs...
   
Made in us
Sslimey Sslyth




Two interesting Necron rulings that change some of the popular interpretations that have been bandied about.

Firstly, you cannot "conga-line" created scarab bases across the field:

Page 46 – Scarab Hive, second paragraph
Change the second sentence to “On a roll of 2-6, add
one base to the Canoptek Scarab unit. This must be
placed within unit coherency of at least one base that
hasn’t been created this turn. It can move and act
normally this turn.”

Secondly, whip coils take affect before Initiative boosting affects are applied:

Q: If a model with whip coils is in base contact with a
model with an Initiative-boosting rule/piece of wargear
(e.g. Furious Charge, an Eldar Banshee Mask etc.), which
order are the Initiatives modified? (p44)
A: The Whip Coils will reduce an enemy model’s
Initiative to 1 before any other modifiers are applied.
So, a model with Furious Charge that assaults a
Canoptek Wraith with Whip Coils will strike at Initiative
2, a Grey Knight with a Nemesis force halberd will strike
at Initiative 3 and an Eldar with a Banshee Mask will
strike at Initiative 10 in the first round of assault.
   
Made in gb
Decrepit Dakkanaut







whigwam wrote:Why must bad things happen to good Daemon Princes???


They don't - there's no such thing as a good Daemon Prince, by definition.

Though I suppose a case could be made for a DP of Malal being "good"...

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
 
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