| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/01/16 19:07:56
Subject: Re:40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Ruthless Interrogator
|
NuggzTheNinja wrote:puma713 wrote:
Psychic powers aren't affected. The FAQ ruling states special rules or wargear.
Thanks for the clarification. Can you give me an example of something that requires this?
Anrakyr's Mind in the Machine is the big one I can think of. Not sure what other abilities/wargear were effected, but the timing makes it seem like Anrakyr was the main thing they had in mind...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 19:08:56
Subject: Re:40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Plaguelord Titan Princeps of Nurgle
Alabama
|
NuggzTheNinja wrote:puma713 wrote:
Psychic powers aren't affected. The FAQ ruling states special rules or wargear.
Thanks for the clarification. Can you give me an example of something that requires this?
A special rule that requires LOS to use. Like. . .Anrakyr's Mind In the Machine.
|
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 19:33:51
Subject: Re:40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Badass "Sister Sin"
|
puma713 wrote:NuggzTheNinja wrote:puma713 wrote:
Psychic powers aren't affected. The FAQ ruling states special rules or wargear.
Thanks for the clarification. Can you give me an example of something that requires this?
A special rule that requires LOS to use. Like. . .Anrakyr's Mind In the Machine.
Njal Stormcaller's Lord of Tempests.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 19:36:00
Subject: Re:40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
[DCM]
Et In Arcadia Ego
|
Whilst the photo story is well done and chucklesome in its own right, it'd be best if we didn't have a string of posts about that in this thread. Kudos to the author involved though, feel free to repost elsewhere. That's welcome to stay where it is for now though.
|
|
This message was edited 1 time. Last update was at 2012/01/16 19:37:03
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 19:41:40
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Growlin' Guntrukk Driver with Killacannon
Denmark
|
So basically IG got something no one asked for, Chaos Space Marines got nerfed big time, and Necrons keep almost all of their new tricks?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 19:43:28
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Plaguelord Titan Princeps of Nurgle
Alabama
|
Bonde wrote:So basically IG got something no one asked for, Chaos Space Marines got nerfed big time, and Necrons keep almost all of their new tricks?
Pretty much. And tyranids got some chitinous, hooved, teeth-gnashing love.
|
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 19:44:52
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Lord of the Fleet
|
puma713 wrote:Bonde wrote:So basically IG got something no one asked for, Chaos Space Marines got nerfed big time, and Necrons keep almost all of their new tricks?
Pretty much. And tyranids got some chitinous, hooved, teeth-gnashing love.
GW logic, makes tzeentch look reasonable
Bit of a shame though about special abilities and transports
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 19:52:30
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Great post Brothererekose! LOL!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:05:33
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Shas'o Commanding the Hunter Kadre
|
Lash needing to hit I can live with, if jaws needed to hit as well.
Warptime was always a point of contention, but now its pretty much worthless. Good think I always take chaos lords instead of demon princes.
Every other rule is the way I thought it worked, in your face proponents of the fire frenzy rule!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:07:06
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
FAQ wrote:
Blood Angels
Q: When a unit of 10 Space Marines with the Combat
Squad special rule arrives from reserve as two combat
squads, can they move on from, or Deep Strike onto,
two different locations? (p23)
A: Yes.
 ya!
|
|
This message was edited 2 times. Last update was at 2012/01/16 20:08:31
DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:09:55
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Plaguelord Titan Princeps of Nurgle
Alabama
|
optimusprime14 wrote:FAQ wrote:
Blood Angels
Q: When a unit of 10 Space Marines with the Combat
Squad special rule arrives from reserve as two combat
squads, can they move on from, or Deep Strike onto,
two different locations? (p23)
A: Yes.
 ya!
I don't understand all the rejoicing over this. It was never broken anyway. The wording was a bit muddy, but that was it.
|
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:12:23
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
|
@Puma
Without that clarification you couldn't combat squad if you reserved. This allows it since it's codex FAQ over rulebook FAQ (i assume). So it is a bit of a big deal.
|
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:13:42
Subject: Re:40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Growlin' Guntrukk Driver with Killacannon
|
DarknessEternal wrote:
It's like they had 3 people writing these things and none of them talked to each other.
How did you find this out, who told you?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:15:04
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Plaguelord Titan Princeps of Nurgle
Alabama
|
Hulksmash wrote:@Puma
Without that clarification you couldn't combat squad if you reserved. This allows it since it's codex FAQ over rulebook FAQ (i assume). So it is a bit of a big deal.
No, it's not. If you read the FAQ to mean that, then you were reading it myopically. You were taking a FAQ ruling about combat squadding and applying it to all reserves. It was obvious to many that that is not what the ruling was meant to do. There are plenty of threads explaining how it correctly works - and now this FAQ release confirms those explanations.
It always meant that you couldn't combat squad one unit and deploy it, while leaving another unit in reserve. It never meant that you couldn't combat squad at all if you came in from reserves.
|
|
This message was edited 1 time. Last update was at 2012/01/16 20:16:36
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:18:05
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Incorporating Wet-Blending
|
puma713 wrote:Hulksmash wrote:@Puma
Without that clarification you couldn't combat squad if you reserved. This allows it since it's codex FAQ over rulebook FAQ (i assume). So it is a bit of a big deal.
No, it's not. If you read the FAQ to mean that, then you were reading it myopically.
Unfortunately Myopia is one of the worlds most pervasive diseases. I literally jumped for joy when it was finally spelled out for the idiots.
|
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:34:55
Subject: Re:40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Thinking of Joining a Davinite Loge
|
Vindicare Assassin:
Q: When firing a turbo-penetrator round at a vehicle,
do you add D3 to the total for each 6 rolled on the 4
armour penetration dice? (p53)
A: Yes.
So that would be S3+ 4 D6 and each D6 can rend so that's potentially 3+6+6+6+6+3+3+3+3= a new vehicle penetration classification of being able to shoot through two tanks at once? I get that it's designed to maximise the potential of penetrating armour since even if you roll badly on one or two of the dice you could still get a high score. But I would have preferred GW to clarify whether the Turbo penetrator is definitely S3+4D6 or just 4D6 as that question never did get an answer. And if I ever get round to fielding my Vindicare, I would use him to snipe models out of a squad before going for tanks anyway.
I do like GWs reFAQ of the last FAQ to decide that halberds give the +2 initiative after modifiers.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:35:10
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Plaguelord Titan Princeps of Nurgle
Alabama
|
Lordhat wrote:
Unfortunately Myopia is one of the worlds most pervasive diseases. I literally jumped for joy when it was finally spelled out for the idiots.
I wasn't trying to be rude. Here's a few threads explaining how it works (before the FAQ):
http://www.dakkadakka.com/dakkaforum/posts/list/422497.page#3777908
http://www.dakkadakka.com/dakkaforum/posts/list/413160.page#3614361
http://www.dakkadakka.com/dakkaforum/posts/list/412514.page#3610410 - specifically Kommisar Kel's responses on page 1.
http://www.dakkadakka.com/dakkaforum/posts/list/406338.page#3490440
There are plenty more. . .
|
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:39:46
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
[ADMIN]
Decrepit Dakkanaut
|
Hulksmash wrote:@Puma
Without that clarification you couldn't combat squad if you reserved. This allows it since it's codex FAQ over rulebook FAQ (i assume). So it is a bit of a big deal.
Hulk,
Nothing has changed in the SM FAQs (which is where the erroneous assumption that you couldn't combat squad when deploying from reserves came from). The same ruling is still there in all the SM FAQs:
Q: Can you take a Drop Pod with a 10-man squad and then put a combat squad in it, deploying the other combat squad on the table, or leave it in reserve but not in the Drop Pod? (p32)
A: No, because squads that are placed in reserve may not break down into combat squads.
This isn't a contradiction with the 'new' ruling on combat squads, nor is it a new 'change', this is how it has always been (just been misinterpreted by some people).
You cannot combat squad a unit while it is in reserves (which means you can't put one combat squad in a transport and arrive the other one outside of the transport, for example).
What you CAN do, and have always been able to do, is to combat squad when a unit is deployed from reserves...and this new FAQ ruling merely clears up the misconception that arose from that other ruling (I posted above).
But yeah, it is good to have it very clearly spelled out.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:39:51
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Fixture of Dakka
|
H.B.M.C. wrote:Great post Brothererekose! LOL!
Thanks. That was 25 minutes of hard work  If anyone wants to talk about it, I reposted it in 40k Gen Discussion,
http://www.dakkadakka.com/dakkaforum/posts/list/423738.page
... so we can stay on topic n this thread.
--------------------------------
I wonder if it'll push ChaosSM diehards to abandon Lash lists, dual DP lists, and lean into heavy Khorne lists ... or just shelve them until 6e and the new C: CSM book. I rarely see any other HQs ever being used.
Kind of an overall strategy we all make comments about, but more and more it looks like a money making way to do it. Make rules cool for one set of models. Let that play out for a couple years. Release an FAQ that shifts the meta and we nerds head for the store to build lists using the now more favored units.
Conspiracy theorists, rejoice!
|
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:41:37
Subject: Re:40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
Well this is awesome. Thank you games workshop for single handedly ruining CSM. Warptime and Lash of Submission were the 2 best psychic powers we had, and now the former is useless, and the latter got significantly worse. WTF?
There goes my ENTIRE Chaos army...
|
5,000
:cficon: 1,500 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:44:01
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
|
How dakka threads argue it and how it was applied in actual gaming locations in the US are two totally different things. From Minnesota, down to Texas and out to Virigina. So whether the RAW supported it or not it was played as no combat squading out of reserve. **Adepticon may have been an exception but I didn't see anyone try it, did FAQ update come out after Adepticon last year?**
|
|
This message was edited 2 times. Last update was at 2012/01/16 20:46:06
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:48:19
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Plaguelord Titan Princeps of Nurgle
Alabama
|
Hulksmash wrote:How dakka threads argue it and how it was applied in actual gaming locations in the US are two totally different things. From Minnesota, down to Texas and out to Virigina. So whether the RAW supported it or not it was played as no combat squading out of reserve.
**Adepticon may have been an exception but I didn't see anyone try it, did that FAQ come out after Adepticon last year?**
See Yak's post above.
In all the tournaments I went to this year, combat squadding when coming in from reserve was allowed and there wasn't a second thought about why it was. So, YMMV, I suppose.
|
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:48:37
Subject: Re:40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
|
th3maninblak wrote:Well this is awesome. Thank you games workshop for single handedly ruining CSM. Warptime and Lash of Submission were the 2 best psychic powers we had, and now the former is useless, and the latter got significantly worse. WTF? There goes my ENTIRE Chaos army... Lash had it coming for a very long time, but it's sad to see warptime get hit. It wasn't nearly so cheese tastic and misused as lash. I don't think this is a nail in the coffin for chaos, the dread got marginally better with these changes, but with the hurting GKs put on some of C: SMs core units its looking like a rough half year until sixth for them.
|
|
This message was edited 1 time. Last update was at 2012/01/16 20:49:23
-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:51:44
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Tunneling Trygon
|
Hulksmash wrote:How dakka threads argue it and how it was applied in actual gaming locations in the US are two totally different things. From Minnesota, down to Texas and out to Virigina. So whether the RAW supported it or not it was played as no combat squading out of reserve.
**Adepticon may have been an exception but I didn't see anyone try it, did FAQ update come out after Adepticon last year?**
Yeah it was ruled the same way at my FLGS also Hulk. No matter what anyone says it was not clear enough until now, in my opinion.
|
snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:53:15
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
|
I'm just happy it's clear now. My converted Blood Angels may see the table now
|
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 20:59:32
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Legendary Dogfighter
|
So lash now hits on a 2+ - hardly a real problem
They fixed dreadnoughts at last - yay
However have created a rules fiasco over warptime....
Lucky i have some WIP Blood Angels FTW or I would be crying in my cereal at this point.
It's virtually a dead codex.....So now it's 9 x Obliterators, 14 Plague Marines and 2 Lash Princes as the standard then.
Nurgle princes to be outed on the bay lol
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 21:00:52
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
[ADMIN]
Decrepit Dakkanaut
|
Hulksmash wrote:How dakka threads argue it and how it was applied in actual gaming locations in the US are two totally different things. From Minnesota, down to Texas and out to Virigina. So whether the RAW supported it or not it was played as no combat squading out of reserve.
**Adepticon may have been an exception but I didn't see anyone try it, did FAQ update come out after Adepticon last year?**
Yeah, I'm sure that many people chose to play that way...Adepticon, or anyone using the INAT would not have been one of them because the INAT specifically covered that question and allowed units to combat squad when arriving from reserves.
But I was mainly pointing out that it isn't a change, as the old ruling that some people used as proof that you couldn't combat squad when arriving from reserves is still in the FAQ exactly as it was before.
---
Overall I think this was a great round of FAQ updates. My only real concerns are:
1) Allowing combat squads and IG Platoons to deploy as a single choice, which presumably allows them to only count as a single unit being deployed in Dawn of War. This is utter game changing for IG armies in tournament play, and considering that IG are already a front runner in tournaments this seems like a poor decision. But even more than that, it seems to go against what the Dawn of War deployment rules say, which makes it all the more confusing!
2) I was all for them clarifying those tricky psychic powers (Jaws, Lash, Blood Lance, etc) as to whether they should roll to hit or not. Its good that they did, but it is baffling that they chose to be inconsistent and force a 'to hit' rule against Lash, but not against Jaws or Blood Lance. It just seems like they should pick one angle and stick with it across the board instead of making it seem like Lash is being randomly picked on...I mean, if you're going to pick on one power, shouldn't it be Jaws?
3) Not allowing special rules/wargear that require LOS to be used from a vehicle is fine with me, but again it seems really inconsistent to apply it ONLY to those things and not apply it to non-shooting attack psychic powers. Because it seems like the 'reason' behind that ruling would be the fact that the fire point rules only specify they can be used when shooting, so in that regard it makes sense that anything that requires LOS but isn't a shooting attack wouldn't be allowed to be used from a vehicle. But still allowing non-shooting psychic attacks to be used from a vehicle, but not special rules/wargear just feels so inconsistent and arbitrary (and again, just happens to really benefit IG with their psychic battle squads).
----
One other nugget I don't think has been mentioned: The IG ruling on platoons also mentions that if a unit is embarked on a non-dedicated transport it gets rolled separately for Reserves. This finally answers the question (sort of) regarding Valyries/Vendettas carrying Platoon squads.
Although it still isn't 100% clear what you do if you have a Valk/Vendetta squadron carrying squads from three separate platoons (for example), but I think given this ruling its pretty clear that you'd just roll for the Valk/Vendetta squad and any units inside would be included in that roll.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 21:04:45
Subject: Re:40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Quick-fingered Warlord Moderatus
|
Q: Can a Royal Court contain Crypteks from different Harbingers?
A: Yes
Thank you SO MUCH for clearing that up for me. IMO, this really changes alot for the Necrons. I need to start writing lists...
|
Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)
H.B.M.C. wrote:Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 21:14:52
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
Lovepug13 wrote:So lash now hits on a 2+ - hardly a real problem
They fixed dreadnoughts at last - yay
However have created a rules fiasco over warptime....
Lucky i have some WIP Blood Angels FTW or I would be crying in my cereal at this point.
It's virtually a dead codex.....So now it's 9 x Obliterators, 14 Plague Marines and 2 Lash Princes as the standard then.
Nurgle princes to be outed on the bay lol
I've been rocking my local store with Warptime princes, coming in 2nd at the last 2 tournaments and smashing 5th ed codexes left and right. It truly is the last nail in the coffin for the codex. Truly an awesome day...
Looks like I'm selling them.
|
5,000
:cficon: 1,500 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/16 21:16:47
Subject: 40k FAQS amended. Again. Inc. Necrons. GW "what's new today" shiny and new as well.
|
 |
Purposeful Hammerhead Pilot
|
So nothing for Tau or BT? Trying not to speculate...
Anyway, I like the new look, and all the other updates seem pretty good ('cept maybe for chaos, super ultimate bad guys, haha).
|
BLU
Opinions should go here. |
|
|
 |
 |
|
|