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Made in us
Martial Arts Fiday






Nashville, TN

ShumaGorath wrote:

That's still a very high success rate.


Going from an A to a C- isn't so hot though.

If chaos players didn't treat the lash like the worlds largest crutch it probably wouldn't even be a particularly noticeable 16%.


Agreed. I personally have never used it. Ever. Everyone always blinks a couple of times to process that my DP has MoS but no Lash (it's for the I6!!!).

Shumagorath wrote:
C'mon Legions codex!!!


I doubt the lashwhip will exist in the legions book. It's reviled.


Yes, but don't forget that Lash was just the latest Slaanesh psychic power everyone hated. remember The Siren?!

I shudder to think what's next.

As stated before, the Warptime idiocy is my main gripe with this slew of FU...er.....FAQs for CSM.



This message was edited 3 times. Last update was at 2012/01/19 03:36:23


"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in gb
Decrepit Dakkanaut




I just run Khorne DP with wings. Cheap disposable unit. Wouldnt touch slaanesh with a barge pole...
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

Well I just found out about this. Can't believe they nerfed Warptime like that.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Sometimes I wonder if they put any thought into their answers and 'clarifications'. The Warp Time and the Tyranid Spore answers seem to indicate that their answers are very quickly given with no real time to mull it over - answers given only so there is an answer, not because an answer was needed.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Longtime Dakkanaut





Brothererekose wrote:good lulz


daedalus wrote:
Q: How do dice rolls that can trigger an effect from a
special rule (such as rolling a 1 To Hit when shooting a
weapon with the Gets Hot! special rule) interact with
re-rolls? (p2)
A: You only check to see if the effect has been
triggered after the re-rolls have been made.


So then, for Summary Execution, you get a re-roll for failing a Morale check (dice roll that triggers an effect from a special rule), but only after you've failed it. You then kill a Sarge, and make your re-roll. If you pass the reroll, the effect from the special rule never took place, so your Sarge isn't dead after all, and you are your own grandfather, all because of space-time paradox?
I think you go with codex rules first, so when that sarge fails, he gets shot, then a reroll.

Bonde wrote:So basically IG got something no one asked for...
I was praying for it nightly. The words in my codex now make sense! Finally my company will have all its 20 heavy weapons opening up first turn. Walking HWS's onto the field was redonculous.

yakface wrote:Overall I think this was a great round of FAQ updates. My only real concerns are:

1) Allowing combat squads and IG Platoons to deploy as a single choice, which presumably allows them to only count as a single unit being deployed in Dawn of War. This is utter game changing for IG armies in tournament play, and considering that IG are already a front runner in tournaments this seems like a poor decision. But even more than that, it seems to go against what the Dawn of War deployment rules say, which makes it all the more confusing!


To me the problem is the muddy wording in the codex. I was playing this way until I bowed to Dakka's YMDC. The codex says: 'Each Infantry Platoon counts as a single Troops choice on the force organization chart when deploying...'. If you go over to the rulebook, it says a unit of Troops gets deployed, so I could see the argument. It was still frustrating though: why would they even mention anything to do with platoons deploying if there was nothing special about them? Why would they say a 'platoon counts as a single Troops... when deploying' if that had no actual effect on the game? But I went with it, and was at a severe disadvantage in DoW, walking many squads on the board, not getting to fire anything (maybe some GL's) and woefully out of position turn 2. (I play for fun and fluff first and have an army of platoons with heavies and HWS's, with vehicle support - I think of it as a Heavy Infantry Company). Now I can put all the infantry down and roll the tanks on to light up the other side for the heavies! Big.

yakface wrote:3) Not allowing special rules/wargear that require LOS to be used from a vehicle is fine with me, but again it seems really inconsistent to apply it ONLY to those things and not apply it to non-shooting attack psychic powers. Because it seems like the 'reason' behind that ruling would be the fact that the fire point rules only specify they can be used when shooting, so in that regard it makes sense that anything that requires LOS but isn't a shooting attack wouldn't be allowed to be used from a vehicle. But still allowing non-shooting psychic attacks to be used from a vehicle, but not special rules/wargear just feels so inconsistent and arbitrary (and again, just happens to really benefit IG with their psychic battle squads).


So this means a guard commander can't direct BiD and FomT from his command chimera? I agree: inconsistent. LOS is LOS, you would think that if a firepoint provides that then a firepoint provides that.

Fun and Fluff for the Win! 
   
Made in gb
Decrepit Dakkanaut




Reread your guard codex; specifically the rule that Command Vehicle lets you draw LOS from the hull
   
Made in ca
Longtime Dakkanaut





Ahh, yes, tx I forgot about that line.

Fun and Fluff for the Win! 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

whitedragon wrote:Goodbye Chaos!


Why?..., i play WE and i'm glad i can finaly stop arguing with my EC opponents about if Kharn and his unit are moved or not because that stupid Lash.

Warptime?,ToHit Lash?, i don't give a damn rats ass.

Now i can finnaly say to those EC jerks to go suck it somewhere else and take it where the sun don't shine, when they try to move Kharn and his squad!

Also love the line about the fire angle of Dreads, they are now less likely to turn and shoot at my units as it was for those lasts years!

   
Made in au
Devastating Dark Reaper



QLD, Australia

I found this errata quite interesting:

Runes of Warding: Change the last sentence to “All enemy Psykers must roll an extra dice when taking Psychic tests, suffering Perils of the Warp on any roll of 12 or above.”

In short, 2 Farseers with RoWarding means opponents roll 4d6 for psychic tests. That's a pretty solid defense.

Craftworld Squishy: ~1500pts of Eldar 
   
 
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