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Made in ca
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Sunoccard wrote:
Rabtorian wrote:Why not release one codex and an expantion for each race?
Codex: Space Marines; Chapters of the Space Marines.
Codex: Imperial Guard; Regiments of the Imperial Guard.
Codex: Dark Eldar; Kabals of the Dark Eldar.
Codex: Eldar; Craftworlds of the Eldar.
Codex: Chaos; Daemons of Chaos; Servants of Chaos.
Codex: Necrons; Dynasties of the Necrons.
Codex: Tyrannids; Hive Fleets of the Tyrannids.
Codex: Tau; Colonies of the Tau.
Codex: Adeptus Mechanicus; Forge Worlds of the Adeptus Mechanicus.
Codex: Ordos Imperialis; Forces of the Inquisition; Orders of the Sisters of Battle; Agents of the Imperium.
Codex: Orks; Klans of the Orks.
I don't see how anybody could be unhappy with the list above, and using a system of expansions could also mean that should GW wish, they could release more content by releasing more expansions.


While I kile the theory behind this, I thing some armies don't really need an expansion for their particular variations. My example would be necrons, There really isn't a need to give them a second book, as there aren't any (large ) variations between dynasties. Sure the fluff says that certain SC don't or do do certain things. ( like Zandrehk not using deathmarks or flayed ones), but that's a minor thing that could be easily added to a regular codex. Now for armies like SM, CSM, IG, Eldar etc., Yes this makes great sense. The thing I see as a possible hang is that you'll need the original to use the expansion. Not a big problem if this is how it turned out though.


I don't think craftworld of the eldar would be good, but craftworld eldar and harlequin/exodite eldar as separate codices would be good.

   
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Rabtorian wrote:The general Imperial codex would be more like several mini-dexes strung together that could be mixed and matched.
I don't see the point. Why not simply do a Minidex like the SoB received in WD just for the Inquisition? To allow players to add Inquisition units to any Imperial army? Would be the most expedient way to do it, I think - it preserves the existing GK and SoB Codices, which do have enough of both material and distinctiveness to stand for themselves, whilst simultaneously creating an Inquisitorial "add-on" that doesn't even pretend to be a Codex by itself, designed to be an expansion from the get-go.

Rabtorian wrote:I would lump AdMech in there, but they are literally a seperate entity to the Imperium.
About as separate as the Space Marines. GW actually intended to throw them into the so-called "Codex: Imperial Agents" at a time. Alas, just like the Codex: Alien Hunters, that one never saw the light of day.
   
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Rabtorian wrote:
Joey wrote:
Rabtorian wrote:Why not release one codex and an expantion for each race?
Codex: Space Marines; Chapters of the Space Marines.
Codex: Imperial Guard; Regiments of the Imperial Guard.
Codex: Dark Eldar; Kabals of the Dark Eldar.
Codex: Eldar; Craftworlds of the Eldar.
Codex: Chaos; Daemons of Chaos; Servants of Chaos.
Codex: Necrons; Dynasties of the Necrons.
Codex: Tyrannids; Hive Fleets of the Tyrannids.
Codex: Tau; Colonies of the Tau.
Codex: Adeptus Mechanicus; Forge Worlds of the Adeptus Mechanicus.
Codex: Ordos Imperialis; Forces of the Inquisition; Orders of the Sisters of Battle; Agents of the Imperium.
Codex: Orks; Klans of the Orks.
I don't see how anybody could be unhappy with the list above, and using a system of expansions could also mean that should GW wish, they could release more content by releasing more expansions.

Twice as many army books means even less balance.
We need far fewer races. I think we have too many xenos races but they all seem to "fit".
I'm still not sure about necrons. Call me old school but they just seem a bit...eh. They don't fit into the binary good vs evil world of 40k.

It's a fair point, though I think it would allow for post codex release balancing without a 5-page FAQ, though I'm not sure where you get the binary good vs evil thing from. In 40k, there are only bad guys of various degrees of evil.

In the universe of 40k the only moral imperative is the continued survival of mankind, compared to chaos, orks and tyranids who all threaten this to varying degrees, and the neutral eldar.

Ever thought 40k would be a lot better with bears?
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I think giving the Grey Knights their own codex was a bad decision game wise, but it was obviously a great decision business wise given the number of models they sell.

Personally, if you were going to trim down SM codex books (which will never happen, SM sell too many models for them to cut their profits by releasing less books about them), I'd say the Black Templars and Grey Knights should go first. Grey Knights were never supposed to be an "army". They were supposed to be these mysterious bad asses that fought specifically against demons. Collapse them back into a "Witch Hunters" book with Sisters. And the Black Templars are just kinda silly. A "horde" style army is antithetical to the idea of Space Marines, which are an elite, highly specialized force. The fluff behind the Black Templars make no sense (even with 6000 Battle Brothers, they aren't a viable self contained force), and their tactics make no sense. They are the Doritos of Space Marines ("Crunch all you want, we'll make more!"), and Space Marines shouldn't be Doritos.

The Space Marines should collapse back to the Big Four like they used to be. Blood Angels, Dark Angels, Space Wolves, and Ultramarines. Those four cover pretty much all necessary army builds. Just bring them into a more equal level (give Tactical Marines back their close combat weapon so they have 2 attacks again in close combat). That will make Tactical Marines tactical again (giving them the ability to both attack and defend, though not as good as specialized units like Assaults and Devastators, instead of having them be a points sink and damage soak), and will make the power gap between C:SM and C:SW & C:BA significantly smaller.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

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Veteran Sergeant wrote:I think giving the Grey Knights their own codex was a bad decision game wise, but it was obviously a great decision business wise given the number of models they sell.

Personally, if you were going to trim down SM codex books (which will never happen, SM sell too many models for them to cut their profits by releasing less books about them), I'd say the Black Templars and Grey Knights should go first. Grey Knights were never supposed to be an "army". They were supposed to be these mysterious bad asses that fought specifically against demons. Collapse them back into a "Witch Hunters" book with Sisters. And the Black Templars are just kinda silly. A "horde" style army is antithetical to the idea of Space Marines, which are an elite, highly specialized force. The fluff behind the Black Templars make no sense (even with 6000 Battle Brothers, they aren't a viable self contained force), and their tactics make no sense. They are the Doritos of Space Marines ("Crunch all you want, we'll make more!"), and Space Marines shouldn't be Doritos.

The Space Marines should collapse back to the Big Four like they used to be. Blood Angels, Dark Angels, Space Wolves, and Ultramarines. Those four cover pretty much all necessary army builds. Just bring them into a more equal level (give Tactical Marines back their close combat weapon so they have 2 attacks again in close combat). That will make Tactical Marines tactical again (giving them the ability to both attack and defend, though not as good as specialized units like Assaults and Devastators, instead of having them be a points sink and damage soak), and will make the power gap between C:SM and C:SW & C:BA significantly smaller.


Lol, wut? I hope you know, in the fluff the templars are:
1. Spread across the galaxy, so it's not like 6,000 all in one place
2. Use tactics and vehicles. While they prefer close combat and personal honor, it's not like they just go "derp tiem to charge" and send all their marines at a heavily fortified bunker.
3. Way more of a unique chapter than the Blood Angels, who prior to the new codex with all their crazy assaulting shenanigans, were pretty adherent to the Codex Astartes.
   
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Rabtorian wrote:Why not release one codex and an expantion for each race?
Codex: Space Marines; Chapters of the Space Marines.
Codex: Imperial Guard; Regiments of the Imperial Guard.
Codex: Dark Eldar; Kabals of the Dark Eldar.
Codex: Eldar; Craftworlds of the Eldar.
Codex: Chaos; Daemons of Chaos; Servants of Chaos.
Codex: Necrons.
Codex: Tyrannids; Hive Fleets of the Tyrannids.
Codex: Tau.
Codex: Adeptus Mechanicus; Forge Worlds of the Adeptus Mechanicus.
Codex: Sisters of Battle; Orders of the Sisters of Battle.
Codex: Orks; Klans of the Orks.
I don't see how anybody could be unhappy with the list above, and using a system of expansions could also mean that should GW wish, they could release more content by releasing more expansions.

Better, Sunnocard?
I think it would be hilarious to do a few 600 page Codeci: Imperium, Eldar, Chao, Xenos 1, Xenos 2. It would cut down on the number of codexes massively.

In response to a few points:
Joey-yep, the good guys, humanity, who just happen to kill every other race they find, commit genocide on a weekly basis, sacrifice thousands every day to keep their navigation functioning, kill anyone who disagrees with them and pay no attention to the rights of the average citizen. I can see how they are now the moral champions of tthe galaxy.

Also, Squatting anybody would be a bad move, losing players because the $1000+they spent on their army was wasted, because that army now cannot be played.
   
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Rabtorian wrote:
Rabtorian wrote:Why not release one codex and an expantion for each race?
Codex: Space Marines; Chapters of the Space Marines.
Codex: Imperial Guard; Regiments of the Imperial Guard.
Codex: Dark Eldar; Kabals of the Dark Eldar.
Codex: Eldar; Craftworlds of the Eldar.
Codex: Chaos; Daemons of Chaos; Servants of Chaos.
Codex: Necrons.
Codex: Tyrannids; Hive Fleets of the Tyrannids.
Codex: Tau.
Codex: Adeptus Mechanicus; Forge Worlds of the Adeptus Mechanicus.
Codex: Sisters of Battle; Orders of the Sisters of Battle.
Codex: Orks; Klans of the Orks.
I don't see how anybody could be unhappy with the list above, and using a system of expansions could also mean that should GW wish, they could release more content by releasing more expansions.

Better, Sunnocard?
I think it would be hilarious to do a few 600 page Codeci: Imperium, Eldar, Chao, Xenos 1, Xenos 2. It would cut down on the number of codexes massively.

In response to a few points:
Joey-yep, the good guys, humanity, who just happen to kill every other race they find, commit genocide on a weekly basis, sacrifice thousands every day to keep their navigation functioning, kill anyone who disagrees with them and pay no attention to the rights of the average citizen. I can see how they are now the moral champions of tthe galaxy.

Also, Squatting anybody would be a bad move, losing players because the $1000+they spent on their army was wasted, because that army now cannot be played.


I know what you mean, everyone sees the IoM as the good guys, but by far the least evil factions are Eldar and Tau, because the Eldar only attack when they have a good reason, even if their reason is only apparent to themselves, and tau because they actually USE diplomats.

   
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BobTheChainsaw wrote:And besides, the different codexes are supposed to be Marines with different methods of waging war.

Yes, but you can have many different styles in a single codex. Just look at ork or guard.

Plus, different codecies should have different units. The overlap between any other SM chapter and BA is huge. BA use almost the exact same unit set, but with different special rules. This doesn't require them to have an entire codex to themselves.

I mean, compare, say, the guard codex to the eldar codex, and you can see just how similar any SM splinter group is to SM...

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Ailaros wrote:
BobTheChainsaw wrote:And besides, the different codexes are supposed to be Marines with different methods of waging war.

Yes, but you can have many different styles in a single codex. Just look at ork or guard.

Plus, different codecies should have different units. The overlap between any other SM chapter and BA is huge. BA use almost the exact same unit set, but with different special rules. This doesn't require them to have an entire codex to themselves.

I mean, compare, say, the guard codex to the eldar codex, and you can see just how similar any SM splinter group is to SM...


+1

Guard codex has many ways to be played and is an excellent example.

   
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Rabtorian wrote:
In response to a few points:
Joey-yep, the good guys, humanity, who just happen to kill every other race they find, commit genocide on a weekly basis, sacrifice thousands every day to keep their navigation functioning, kill anyone who disagrees with them and pay no attention to the rights of the average citizen. I can see how they are now the moral champions of tthe galaxy.

Don't throw your bourgeois notion of morality at me.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
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im2randomghgh wrote:
Ailaros wrote:
BobTheChainsaw wrote:And besides, the different codexes are supposed to be Marines with different methods of waging war.

Yes, but you can have many different styles in a single codex. Just look at ork or guard.

Plus, different codecies should have different units. The overlap between any other SM chapter and BA is huge. BA use almost the exact same unit set, but with different special rules. This doesn't require them to have an entire codex to themselves.

I mean, compare, say, the guard codex to the eldar codex, and you can see just how similar any SM splinter group is to SM...


+1

Guard codex has many ways to be played and is an excellent example.


And many IG players complain that they want a dex for each guard group sooo doesnt seem a popular choice.

The enemy of my enemy is a bastard so lets kill him too.


 
   
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Draigo wrote:
im2randomghgh wrote:
Ailaros wrote:
BobTheChainsaw wrote:And besides, the different codexes are supposed to be Marines with different methods of waging war.

Yes, but you can have many different styles in a single codex. Just look at ork or guard.

Plus, different codecies should have different units. The overlap between any other SM chapter and BA is huge. BA use almost the exact same unit set, but with different special rules. This doesn't require them to have an entire codex to themselves.

I mean, compare, say, the guard codex to the eldar codex, and you can see just how similar any SM splinter group is to SM...


+1

Guard codex has many ways to be played and is an excellent example.


And many IG players complain that they want a dex for each guard group sooo doesnt seem a popular choice.

The difference between, say, Catachan, and Cadia (the IG "standard"), is far greater than the difference between BA or DA and Ultramarines.
Not that I particularly want regimental codexes, but some doctrines would be nice.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
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Aukland, NZ

Joey wrote:
Draigo wrote:
im2randomghgh wrote:
Ailaros wrote:
BobTheChainsaw wrote:And besides, the different codexes are supposed to be Marines with different methods of waging war.

Yes, but you can have many different styles in a single codex. Just look at ork or guard.

Plus, different codecies should have different units. The overlap between any other SM chapter and BA is huge. BA use almost the exact same unit set, but with different special rules. This doesn't require them to have an entire codex to themselves.

I mean, compare, say, the guard codex to the eldar codex, and you can see just how similar any SM splinter group is to SM...




Guard codex has many ways to be played and is an excellent example.


And many IG players complain that they want a dex for each guard group sooo doesnt seem a popular choice.

The difference between, say, Catachan, and Cadia (the IG "standard"), is far greater than the difference between BA or DA and Ultramarines.
Not that I particularly want regimental codexes, but some doctrines would be nice.

A doctrines type system in every codex would also be very nice-enough variety to create different chapters/regiments/craftworlds/etc. without releasing 5 codexes for every force.
   
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Rabtorian wrote:
Joey wrote:
Draigo wrote:
im2randomghgh wrote:
Ailaros wrote:
BobTheChainsaw wrote:And besides, the different codexes are supposed to be Marines with different methods of waging war.

Yes, but you can have many different styles in a single codex. Just look at ork or guard.

Plus, different codecies should have different units. The overlap between any other SM chapter and BA is huge. BA use almost the exact same unit set, but with different special rules. This doesn't require them to have an entire codex to themselves.

I mean, compare, say, the guard codex to the eldar codex, and you can see just how similar any SM splinter group is to SM...




Guard codex has many ways to be played and is an excellent example.


And many IG players complain that they want a dex for each guard group sooo doesnt seem a popular choice.

The difference between, say, Catachan, and Cadia (the IG "standard"), is far greater than the difference between BA or DA and Ultramarines.
Not that I particularly want regimental codexes, but some doctrines would be nice.

A doctrines type system in every codex would also be very nice-enough variety to create different chapters/regiments/craftworlds/etc. without releasing 5 codexes for every force.


What I meant with IG is that they can be played as a horde, as a ~kinda elite force, as a mech force etc.

   
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im2randomghgh wrote:
What I meant with IG is that they can be played as a horde, as a ~kinda elite force, as a mech force etc.

Similarly SM are pretty versatile.
GK and BA both only really have one method each.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
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Joey wrote:
im2randomghgh wrote:
What I meant with IG is that they can be played as a horde, as a ~kinda elite force, as a mech force etc.

Similarly SM are pretty versatile.
GK and BA both only really have one method each.


dc army, doa, razorspam, etc arent all that similar..

draigowing doesnt play like a purifier army, henchman or power armor list using interceptors and ds dk.

If you all wanted to cram all sm together etc the book would cost 100 dollars and look like an encyclopedia with all the stuff they have plus new models they just made like dk who wont go away.

The enemy of my enemy is a bastard so lets kill him too.


 
   
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BobTheChainsaw wrote:Lol, wut? I hope you know, in the fluff the templars are:
1. Spread across the galaxy, so it's not like 6,000 all in one place
I know this. But all the more reason why their back story makes no sense, off crusading along without any real sense of direction or Navy/Guard support, lol.
2. Use tactics and vehicles. While they prefer close combat and personal honor, it's not like they just go "derp tiem to charge" and send all their marines at a heavily fortified bunker.
Heh. Nope. They aren't quite as derp as you suggest I'm suggesting, but they're still pretty Derp.

3. Way more of a unique chapter than the Blood Angels, who prior to the new codex with all their crazy assaulting shenanigans, were pretty adherent to the Codex Astartes.
Disagree. The Blood Angels have always been pretty well defined. Being "Codex Adherent" isn't a bad thing or even a problem. But their differentiations in organization with the Death Company, and a prevalence of Assault Squads, and the fact that their gene seed has created a large number of successor chapters makes a rule set for them make sense. The Black Templars foray into the Blood Angels territory of being close combat oriented, but take it several steps towards 'tarded by eliminating supporting fires from Devastator squads or Whirlwinds which makes very little sense tactically. Yeah, they are unique, but they are still kinda stupid.

This message was edited 1 time. Last update was at 2012/01/29 06:34:11


Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

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Draigo wrote:And many IG players complain that they want a dex for each guard group sooo doesnt seem a popular choice.

Many? I've never come across any myself, nor would I wish for such a thing (nor would I condone said wishes in others).

The guard codex can play artillery, tanks, mech infantry, foot horde and air cavalry, all out of the same codex. They can play gunline, close combat, short-range firefight, you name it. Likewise, the ork codex allows for nearly any play style, and that's just within one codex.

Meanwhile, I fail to see much difference between razorspam in a BA army, and razorspam in any other SM army, nor between DoA and drop pod lists, etc. etc. You could easily remake a BA army in the SM codex with the addition of death company as a unit that you need a special HQ to unlock, along with some special rules you can upgrade your vehicles with. A BA land raider is still a land raider (even if it can deepstrike), and a BA rhino is still a rhino (even if it's faster). Likewise, practically everything in the BA codex has a SM analogue that just has some special rules thinly draped on top. Nothing that couldn't be rolled into the SM codex.


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It's funny that people are so ready to remove Marine Codices from the game wholesale yet when you complain that your own army (Inquisition, Lost and the Damned) were removed you get "Just use 'Counts As'" bleated back at you.



All that said, Grey Knights. Then we can forget all that Ward-esque fluff exists...

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Draigo wrote:And many IG players complain that they want a dex for each guard group sooo doesnt seem a popular choice.
Well, it's hardly surprising that everyone would want to have his favorite sub-faction to have a Codex of their own, but I don't think that's the point of this topic. I doubt it's even possible to churn out Guard Codices for the most popular regiments, for then you'd quickly get to a dozen books or so, with the rest of the players rightfully asking "where's mine?" Limiting an army to its basics yet allowing customization via some sort of traits builder (a la IG doctrines) seems to be the most balanced approach. In fact, didn't the 4E Marine 'dex even include such a DIY Chapter builder with special rules and traits to select from?

Of course, I see a clear conflict between what would be good for 40k as a game and what would be good for the franchise as a product to be sold, so the last thing GW would cut back are Marine Codices, which leaves us with the current release schedules. C'est la vie.
   
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All of them.

Most of you would still be able to play your old armies by way of counts as. Craftworld Eldar would easily count as Exodites, for example, and Imperial Guard are just loyalist Lost And The Damned. There should be enough power armor in the Mechanicus codex to cover all of your marine needs.

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H.B.M.C. wrote:It's funny that people are so ready to remove Marine Codices from the game wholesale yet when you complain that your own army (Inquisition, Lost and the Damned) were removed you get "Just use 'Counts As'" bleated back at you.



All that said, Grey Knights. Then we can forget all that Ward-esque fluff exists...


I've said this before, but you can still play an Inquisition army in the Grey Knight codex.

This message was edited 1 time. Last update was at 2012/01/29 11:09:54


 
   
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BobTheChainsaw wrote:
H.B.M.C. wrote:It's funny that people are so ready to remove Marine Codices from the game wholesale yet when you complain that your own army (Inquisition, Lost and the Damned) were removed you get "Just use 'Counts As'" bleated back at you.



All that said, Grey Knights. Then we can forget all that Ward-esque fluff exists...


I've said this before, but you can still play an Inquisition army in the Grey Knight codex.


Yeah, but you don't get Stormtroopers! BAWWWWW!!!

There should be one Marine Dex with a tier system, each HQ unlocking special rules for your troops or allowing you to take Chapter Specific ones... Done.


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DeadlySquirrel wrote:
BobTheChainsaw wrote:
H.B.M.C. wrote:It's funny that people are so ready to remove Marine Codices from the game wholesale yet when you complain that your own army (Inquisition, Lost and the Damned) were removed you get "Just use 'Counts As'" bleated back at you.



All that said, Grey Knights. Then we can forget all that Ward-esque fluff exists...


I've said this before, but you can still play an Inquisition army in the Grey Knight codex.


Yeah, but you don't get Stormtroopers! BAWWWWW!!!

There should be one Marine Dex with a tier system, each HQ unlocking special rules for your troops or allowing you to take Chapter Specific ones... Done.



They kinda still have stormtroopers in the henchmen section. You just have to make them that way.

As for a marine dex to rule them all. Just give Legion traits. Sons of Sanguinus, Sons of the Lion, Sons of Russ, Sons of Corax, Sons of Guilliman, Sons of Dorn, Sons of Khan, Sons of Vulcan and Sons of Ferrus Manus. Pick your Primarch and it unlocks your chapter traits and special units (if applicable) and special characters and potentially locks others. To be completely honest, the only two that need their own force org are Space Wolves and Black Tepmplar.

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BobTheChainsaw wrote:I've said this before, but you can still play an Inquisition army in the Grey Knight codex.


So I can still have my army led by my Laspistol wielding Inquisitrix and her three Servo-Skull bodyguard, backed up by two smaller Malleus units with Psycannons and Combat-Servitors, and 6 squads of Inquisitorial Storm Troopers? I can still do that can I?

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I would merge all Space Marine Codexes into one and name it: "Codex: Adeptus Astartes". So that people could still have BA, SW, DA, GK lists but all in one codex, but to still have freedom to play their favorite army tactics.

For Emperor and Imperium!!!!
None shall stand against the Crusade of the Righteous!!!
Kanluwen wrote: "I like the Tau. I just don't like people misconstruing things to say that it means that they're somehow a huge galactic threat. They're not. They're a threat to the Imperium of Man like sharks are a threat to the US Army."
"Pain is temporary, honor is forever"
Emperor of Mankind:
"The day I have a sit-down with a pansy elf, magic mushroom, or commie frog is the day I put a bolt shell in my head."
in your name it shall be done"
My YouTube channel: http://www.youtube.com/user/2SSSR2

Viersche wrote:
Abadabadoobaddon wrote:
the Emperor might be the greatest psyker that ever lived, but he doesn't have the specialized training that a Grey Knight has. Also he doesn't have a Grey Knight's unshakable faith in the Emperor.


The Emperor doesn't have a GKs unshakable faith in the Emperor which is....basically himself?

Ronin wrote:

"Brother Coa (and the OP Tadashi) is like, the biggest IoM fanboy I can think of here. It's like he IS from the Imperium, sent back in time and across dimensions."

 
   
Made in gb
Longtime Dakkanaut





England: Newcastle

Well. If you must know.

Codex Space Wolves.
Codex Black Templars
Codex Blood Angels.
Codex Dark Angels







Automatically Appended Next Post:
Brother Coa wrote:I would merge all Space Marine Codexes into one and name it: "Codex: Adeptus Astartes". So that people could still have BA, SW, DA, GK lists but all in one codex, but to still have freedom to play their favorite army tactics.


Second. I even played Templars and aside from the Champion it was just a chainsword mob.

This message was edited 1 time. Last update was at 2012/01/29 12:46:33


 
   
Made in au
Rampaging Khorne Dreadnought




Wollongong, Australia

Remove Tau. Add Squats.

 
   
Made in rs
Resolute Ultramarine Honor Guard





Holy Terra

This is how I would do it:

Codex: Adeptus Astartes ( All Space Marie Chapters with all of chapters having special tactics and rules ).
Codex: Imperial Guard ( All Regiments in one book and special rules and tactics for each one ).
Codex: Inquisition ( All 3 orders wit htheir chamber militant with each of chambers special rules and tactics ).
Codex: Adeptus Mechanicus ( They to deseve a codex being 2'nd most powerful faction in the Imeprium ).
Codex: Forcess of Chaos ( Chaos Space Marines with both warbands, legions and renegade chapters with Daemons and Renegade Militia, all with their special rules and tactics ).
Codex: Eldar ( Craftworld Eldar, Exodite Eldar and Harlequines with all of their special rules and tactics )
Codex: Dark Eldar ( All Dark Eldar Cabals with their uniqu ruels and tactics ).
Codex: Tyranids ( All Hive Fleets with each hive fleet with it's special rules and tactics ).
Codex: Necrons ( All Dynasties, each with it's own special ruels and tactics ).
Codex: Tau ( Tau, Kroot, Demiurg, Gue'Vesha and Vespid, liberty to play with each of them as unique army for itself with their own special Tactics and rules ).
Codex: Orks ( Every clan with it's own special ruels and tactics ).

What is my point: If I want to start ( for exampel Blood Ravens Chapter ), I buy Space Marine Codex and choose Blood Ravens. They have their own unique heroes ( Angelos, Apollo, Tarkus... ) and their special rules and tactics are concerned with Librarians.
For Guard, I would buy Guard codex and choose Elysian Drop Troops. They would have their own set of miniatures, but with Elysian Guardsman having different stats then Cadian. They would also have special airborne rules and no access to Heavy Artillery or Tanks at all.
For Eldar, if I choose Ulthe I get more Farseers and Warlocks then usual, if I choose Iyanden I would have more Wrathlords then usual and special rules for them that doesn't apply to other Craftoworlds ( like more tougher Wrathlord with 1 more wound and bigger I for example ).
For Orks, one warband would have special rules for sabotage, other for having more boyz then other Ork clans, their would have rules for Tanks etc...
I think this was it would make 40k more awesome that it really is not and every player would have large verity of tactics, rules and characters to make. ( of course, for example the freedom for player to make his own Chapter of Marines and choose whatever tactic he want for his Marines, but in certain point. For example: I made up my Chapter and called them Emperor's Chainswords. I would say taht they are close combat specialists and then see what kind of First Founding Chapters use that doctrines. I see Blood Angels, love their fluff and make Emperor's Chainswords descendants of Blood Angels. Or I could even get second founding one with the same traits - like Black Templars. And by choosing them also have the ability to yield more marines per squad. )

Why I have a felling I will get a lot of feedback on this

This message was edited 3 times. Last update was at 2012/01/29 13:09:57


For Emperor and Imperium!!!!
None shall stand against the Crusade of the Righteous!!!
Kanluwen wrote: "I like the Tau. I just don't like people misconstruing things to say that it means that they're somehow a huge galactic threat. They're not. They're a threat to the Imperium of Man like sharks are a threat to the US Army."
"Pain is temporary, honor is forever"
Emperor of Mankind:
"The day I have a sit-down with a pansy elf, magic mushroom, or commie frog is the day I put a bolt shell in my head."
in your name it shall be done"
My YouTube channel: http://www.youtube.com/user/2SSSR2

Viersche wrote:
Abadabadoobaddon wrote:
the Emperor might be the greatest psyker that ever lived, but he doesn't have the specialized training that a Grey Knight has. Also he doesn't have a Grey Knight's unshakable faith in the Emperor.


The Emperor doesn't have a GKs unshakable faith in the Emperor which is....basically himself?

Ronin wrote:

"Brother Coa (and the OP Tadashi) is like, the biggest IoM fanboy I can think of here. It's like he IS from the Imperium, sent back in time and across dimensions."

 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

Lynata wrote:

Of course, I see a clear conflict between what would be good for 40k as a game and what would be good for the franchise as a product to be sold, so the last thing GW would cut back are Marine Codices, which leaves us with the current release schedules. C'est la vie.



Raxmei wrote:All of them.


One book to rule them all Remove codices - give us an army book, 500 + pages to contain them all.
Voila- no more whining of " left behind" etc as everyone has its army at once updated.

And another tome for fluff....
New entry point to 40k = 3 tomes of 100$ each


rockerbikie wrote:Remove Tau. Add Squats.

Army swap?


GW altered their course from main+sub codices, from main armies + allies, etc and the removal of codices would just end with sqatted armies in that new system. So who is up to explain his fellow gamer his/her expensive heap of plastic/metal ( resin ) isn't 'legal' anymore as is, face to face ? Without hiding behind the anonymity of the interweb?
Last time I've asked for, none of the codex-condensers was willing to prove the possibility of his/her claim in the proposed rules forum.
Isn't as easy as it seems to do.

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
 
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