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Made in jp
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The Land of the Rising Sun

The Infinite wrote:
Miguelsan wrote:
•Psychic powers are selected during deployment. (except Grey Knights)
Lets make it random too and see how Eldar players (I have an Eldar army too) weep about their Farseers.


Honestly, I've never liked how Farseers have the big Psychic powers for the Eldar. They should have more of an influence in things like first turn, deployment and mission selection; they're strategic operators, not tactical ones and their position on the battlefield always seems at odds with the whole description of their role.

It´s the selection at deployment what I have issues with, if its random (and must be random because otherwise what´s the point for eldar not to do it at list building) it totally screws with the eldar codex as is. Random powers are cool (hell no) when all powers are roughly equal but having a Warlock or Farseer at the wrong place or unit because you don´t know what powers he is getting plus the issue of eldar powers not being equal makes this point a really stupid rule if true. How many chaos players use possessed on a regular basis? none because again you can´t know what´s the unit role until you deploy and roll the powers ergo that unit is worthless.

M.

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That's why I put the apostophes around balance. :p

   
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Franconia

So what I hope for is:
7th edition psychic powers get their own box set
Strategic battlecards are introduced again
Armor roles are just modified but by weapons not cancelled out
Every infantry unit has diffrent movement values

8th edition one of the game designers finally comes to his/her senses and does a remake of 3rd edition and the cycle is complete and I can start to play 40k again. WOOO!

I do not care that much about the fluff anymore as GW writes it new as it wants. I will not even be surprised if all Horus Heresy stuff gets rewritten one day.

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Poole, Dorset

Oh look another attempt to drum up more site traffic for ad revenue with a bunch of BS rumours. This isn't news or rumours it's a scam, time for this thread to be locked.

   
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UNCLEBADTOUCH wrote:Oh look another attempt to drum up more site traffic for ad revenue with a bunch of BS rumours. This isn't news or rumours it's a scam, time for this thread to be locked.

BoK has a good track record. Pretty much everything they post is gak, but that's GW's fault, not theirs. How about you wait until the rumours (as horrible as they may be) are debunked before calling for the thread to be locked?

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Slashing Veteran Sword Bretheren






Liverpool

If this is true, doesnt this basically confirm no daemons in chaos codex? but threat not, allying daemons means finally being able to put bloodcrushers in my chaos army OOOOH PLEASE LET THE ALLY THING BE TRUE PLEASE no more lesser daemons, hello daemons codex

i too like the idea of space marines splitting up, seems what humans would naturally do (have conflicting opinions). Although my templars would never protect the filthy tau, you only need a good chainsword to end chaos.

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Made in gb
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On an Express Elevator to Hell!!

And to be fair BoK are correct about the previous leaked 6th edition rules being not official (and therefore 'fake')

The extra missions would be a nice touch - I've played enough "set up 24" apart, kill each other" to last me about 5 life times. After playing other games, it's just another part of the system that just seems horribly antiquated - the Battle Missions book was good fun, so perhaps they could try and move some of those across.

But yes the fluff.. if it is real, what a ghastly mistake. Despite everything that changes within the rules, and with some of the new miniatures looking like playmobil toys (Stormraven), I think the background of the 40k universe is the one rock within the GW tempest that keeps so many gamers tied to 40k. This change, if it happens, would be the biggest one since it was finding its feet at the end of 1st edition more than 20 years ago, and it will not be popular if it is true.

Other games have failed because of poor changes in background, and I hope that GW will tread carefully.

This message was edited 1 time. Last update was at 2012/05/05 11:51:26


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Well, even if GW feths it up, we can always look to FFG for good background stuff.



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Why don't you think the fluff makes sense? Not being funny, just want to know others views on it.

I though it would bring a good little twist to the universe, but I do love me some conspiracy stuff so I think that's why I like it.

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unmercifulconker wrote:Why don't you think the fluff makes sense? Not being funny, just want to know others views on it.

I though it would bring a good little twist to the universe, but I do love me some conspiracy stuff so I think that's why I like it.


Conspiracy is all well and good.

A complete 180 degree turn on one faction's mindset toward the other however, isn't.

Imagine the next Chaos codex had fluff where Khorne suddenly allied with Slaanesh and were best chums, overwriting ALL prior background which has been established for close to 15+ years about the two....


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Liverpool

Ah I see, I am sure that sort of stuff would not be allowed though, it said if the fluff fits it, they can ally but I hope that means they will keep the rival factions rival and not let them ally or as you said become best buds.

edit: have GW ever messed up fluff in a sense were rivalries have just been overwritten (minus necron and blood angels)

This message was edited 1 time. Last update was at 2012/05/05 12:04:11


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BrookM wrote:Well, even if GW feths it up, we can always look to FFG for good background stuff.


GW still has to approve everything we do. If they say that the Tau and Ultramarines are BFF's, then we'd have to adjust accordingly.

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H.B.M.C. wrote:
BrookM wrote:Well, even if GW feths it up, we can always look to FFG for good background stuff.


GW still has to approve everything we do. If they say that the Tau and Ultramarines are BFF's, then we'd have to adjust accordingly.
Well feth all kinds of duck..



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H.B.M.C. wrote:
BrookM wrote:Well, even if GW feths it up, we can always look to FFG for good background stuff.


GW still has to approve everything we do. If they say that the Tau and Ultramarines are BFF's, then we'd have to adjust accordingly.



Brace yourselves, the pictures of marines and tau brofisting are coming......

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No. More like a four-way high-5 between a Firewarrior, an Ultramarine, a Blood Angel and a Necron.

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Hampshire

Miguelsan wrote:
The Infinite wrote:
Miguelsan wrote:
•Psychic powers are selected during deployment. (except Grey Knights)
Lets make it random too and see how Eldar players (I have an Eldar army too) weep about their Farseers.


Honestly, I've never liked how Farseers have the big Psychic powers for the Eldar. They should have more of an influence in things like first turn, deployment and mission selection; they're strategic operators, not tactical ones and their position on the battlefield always seems at odds with the whole description of their role.

It´s the selection at deployment what I have issues with, if its random (and must be random because otherwise what´s the point for eldar not to do it at list building) it totally screws with the eldar codex as is. Random powers are cool (hell no) when all powers are roughly equal but having a Warlock or Farseer at the wrong place or unit because you don´t know what powers he is getting plus the issue of eldar powers not being equal makes this point a really stupid rule if true. How many chaos players use possessed on a regular basis? none because again you can´t know what´s the unit role until you deploy and roll the powers ergo that unit is worthless.

M.


I know what you mean, but what I was getting at was more along the lines of:
Their psychic powers represented by special rules that allow you to, for example, re-roll your (or your opponent's) seize the initiative roll, select one unit (friendly or not) after deployment and place them into reserves, extend (or stop) night-fighting on a 4+, that sort of thing. Effects that you don't need to roll for, they just happen before the game starts.
While their in-game psychic powers are basically all "enhance friendly units" sort of thing. Like, pass a psychic test, all units within 12" gain stealth/furious charge/hit and run USR (your choice).

Meanwhile, Warlocks get to buy their powers, and they are entirely offensive 'cus they're channelled through their witchblades.

I'm not a massive fan of random powers either, unless they do go the ol' fantasy maxim of "sub in the power sitting on 1 in the table".
   
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Leerstetten, Germany

So Ponymarines in the starter set?
   
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Earth

Shenanigans is all i got to say bout these rumours
   
Made in au
Fixture of Dakka





Melbourne


Rules changes
•Every unit gets a 6+ save vs. all Psychic Powers.
Why?
•Random Charge Lengths are in
So assault units are getting nerfed possibly?
•Pre-measuring is in.
So my Stormtroopers have targeters again?
•Random Battle field effects are in.
Awesome.
•All armies can purchase buildings for placement on the battlefield.
Could be fun, i foresee lots of abuse portential though
•Psychic powers are selected during deployment. (except Grey Knights)
Hmm.... Why would GK be exempt but not Eldar? Oh wait its GW, Nvm.
•Deployment and Missions types have doubled.
What does deployment being doubled mean? This honestly doesn't make sense to me.

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You know? It would be a great way for me to save on money, if it gets that stupid I'm out and clinging to the good stuff I already have.



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unmercifulconker wrote:Why don't you think the fluff makes sense? Not being funny, just want to know others views on it.

I though it would bring a good little twist to the universe, but I do love me some conspiracy stuff so I think that's why I like it.

Inter-Imperium alliances make sense (apart from edge cases like the Space Wolves and Ecclesiarchy/Inquisition). Imperial Guard allying with Tau or Eldar to kill a worse threat makes sense. Space Marines allying with Tau does not, nor does Necrons allying with anyone (which Ward's codexes suggest is a distinct possibility).

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Imagine the next Chaos codex had fluff where Khorne suddenly allied with Slaanesh and were best chums, overwriting ALL prior background which has been established for close to 15+ years about the two....


Everyone knows that's how it is now anyways, I mean how many people advocate for the 4th edition style warbands where everything is khorne + nurgle + tzeentch and slaanesh, all in the same army and getting along and brofisting all night long while being renegade spiky marines.
   
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This is just dumb....stupid...horsegak. I don't believe any of his for a second and if any of ir is true, I'll be playing the pancake rules for the forseeable future.


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The Netherlands

Snrub wrote:
•Psychic powers are selected during deployment. (except Grey Knights)
Hmm.... Why would GK be exempt but not Eldar? Oh wait its GW, Nvm.

Unless they mean you get to select the psychic powers when you deploy, so you can select them based on the mission and opponent?
•Deployment and Missions types have doubled.
What does deployment being doubled mean? This honestly doesn't make sense to me.

I think the keyword is types there, as in, more than just the 3 deployments and 3 missions we have in 5th.

   
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The sink.

This is clearly one of those fake rumor threads.
   
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Some sounds ok ish rumor wise(a bit of fantasy rules mixed in)

But some of it is just pure crap. Protect tau? The tau are a young race. Not even sure they were barbarians with rocks and sticks back ten thousand years ago. Much less on the Emperor's radar. Or that he'd even notice them.....Seems to totally go against the emperor's creed and manafest destiny.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
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BoK sure does crank out the crap. almost like watching BoW videos...lol

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At a time before right before the Horus Heresy the Emperor had intrusted Roboute Guilliman in the protection of one Xenos race that was completely immune the temptations of Chaos and would prove the ultimate key to the destruction of Chaos.


I like this.

The Horus Heresy ended such plans. Fast forward today with discovery of these lost correspondences, it is believed by the Ultramarines and others that the Tau are that lost race.


I like this.

So now instead of being charge with their destruction the Astartes are the Tau protectors.


Less keen on this, but it has potential. Could have an interesting dynamic; making the Tau more credible as a race on the galactic map, help bring Chaos back as the main threat and can create an interesting fracture within the astartes/imperium; with some wanting to purge le Xenos, and the other protect them for the greater good (of humanity).

I like the idea of this new fluff.

Redemption wrote:Allies would completely screw over any sense of 'balance' 40k had. Remember when IG could take Daemonhunter Inquisitors with unlimited range Ld10 psychic hoods and anti-deepstrike Mystics? Now imagine that with every army capable of taking the strongest units from other codexes to cover their weaknesses.


Agreed.
They'll need to be careful with how they play this one methinks.

The idea of a 6+ save against all psychic powers is good though.

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Lol, it gets even sillier. One of the guys in the comments posts:

http://bloodofkittens.com/blog/2012/05/05/network-news-the-6th-edition-leak-and/comment-page-1/#comment-15831
Y’know, I’ve got similar sources as Tasty, and here’s things they’ve told me…

- Now this Emporor rumour (God there are so many) is very interesting. Here’s the gist: The Emperor does die (physically, anyway). As prophesizeed all the way back in 1st ed (WWWAAAGGGHHH the Orks!!!! supplement), the Waaaggghhh!!! comes sweeping through human space and threatens to engulf Earth. En route, they overrun the Crimson Fists’ homeworld, and the destruction of that oft- destroyed chapter finally becomes canon. In order to save Earth, they Emperor vacates his mortal shell for good and contests directly with Mork and Gork in the warp. One of the Ork Gods is destroyed in the psychic conflict, the Waaaggghhh! is broken, and IG amd marines sweep the demoralized greenskins back to the borders of huma space. Who remains as sole deity of the Orks? The Orks aren’t sure. A religious schism fractures the entire race, dissolving the previous clan allegiances. Instead of clans, all Orks everywhere are either Gorkers or Morkers.

Exciting stuff, eh?


What's next, an Ork Ecclesiarchy?

   
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