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![[Post New]](/s/i/i.gif) 2012/06/11 01:38:32
Subject: Grey knights: OP?
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Hurr! Ogryn Bone 'Ead!
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I don't necessarily agree with the paladins being difficult to win with. But I think OP is also from your perspective.
I run hybrid IG and Paladins can walk all over my troops on the ground. With them being able to use the Stormraven to get in close or a LR to keep safe, they are tough to beat. But that is for me. I can take almost any other GK build rather easily or at least put up a good fight. But I struggle with Paladins.
If you say an army is over powered it is just because you have not really figured out how to beat them and incorporated that into you TAC list. It used to be Mech IG is OP, but now majority of all lists can take them because they are aware of the build out there. Whatever the next codex out, it will most likely be OP and people will complain. But with that change GK will take a blow and become that much easier to beat. It is a unique combination of your meta interacting with the meta of the game as a whole.
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![[Post New]](/s/i/i.gif) 2012/06/11 02:17:27
Subject: Grey knights: OP?
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Executing Exarch
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My beef with them is just cleansing flame and psyflemen dreads, extremely undercosted.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2012/06/11 02:23:44
Subject: Grey knights: OP?
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Grim Rune Priest in the Eye of the Storm
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Every Codex has underpriced Units. Like I tell everyone else:
If you fell a unit is over-Powered or Under-Cost, build a 1,500-2,000 list with the OP units and look at the Model Count. You can’t judge a unit in a vacuum. Put 3 Psyflemen dreads into a Draigowing and see what you get.
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![[Post New]](/s/i/i.gif) 2012/06/11 03:30:39
Subject: Grey knights: OP?
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Insect-Infested Nurgle Chaos Lord
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Model count isn't everything either.
Run a 180 ork Greentide at a purifier spam list, and watch those mobs just vanish, doing relatively little in return.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/06/11 03:32:27
Subject: Grey knights: OP?
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Grim Rune Priest in the Eye of the Storm
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I know i have 13 model 1,500 point Loganwing
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![[Post New]](/s/i/i.gif) 2012/06/11 03:33:39
Subject: Grey knights: OP?
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Longtime Dakkanaut
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i think of GK as the remedial kids army, its what people play that aren't good enough to win with a less forgiving army. Where your decisions are pretty cut and dry and you don't need to look for combo's or tactics. You just follow the formula and you will do well.
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![[Post New]](/s/i/i.gif) 2012/06/11 04:52:57
Subject: Grey knights: OP?
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[MOD]
Not as Good as a Minion
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tgf wrote:i think of GK as the remedial kids army, its what people play that aren't good enough to win with a less forgiving army. Where your decisions are pretty cut and dry and you don't need to look for combo's or tactics. You just follow the formula and you will do well.
Alternatively you can come up with an army that you feel like playing, not following one of the set lists, and enjoy yourself and have people enjoy playing you, despite the fact you play GK?
Not everyone gravitates towards them hoping for it to be an auto-win, some enjoy the fluff, some enjoy the models, some enjoy the possibilities with the army to make things which they couldn't really do beforehand. Don't make a blanket claim that GK is for people who can't win otherwise, that may be the case in your area, and if so qualify it in that respect, steer clear of statements like that to avoid inaccuracies
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This message was edited 2 times. Last update was at 2012/06/11 05:19:33
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/06/11 05:32:39
Subject: Grey knights: OP?
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Regular Dakkanaut
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Motyak is quite correct about not everyone plays them because they are the easy button. That isn't what gets on peoples nerves. Its playing against the power gamer type who is playing them just to wipe everyone he plays. That type of gamer exists in almost every gaming area too which is sad but a part of the gaming life.
The OP's train of thought was that they are the easiest army in 40k to win with because they have no weaknesses at all other than they die just as easily as Space Marines of other varities. Until you factor in that unholy Paladin blob...which cannot be equaled by anything in the other Marine Dexes. You would have to field a ludicrous amount of Death Company for Blood Angels or Thunderwolves for the Space Wolves to be able to get anywhere near the toughness of the Paladins and even then they really aren't as tough or deadly as the Draigowing.
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![[Post New]](/s/i/i.gif) 2012/06/11 05:36:24
Subject: Grey knights: OP?
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Smokin' Skorcha Driver
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There should be a stickied "GK ARE OP" thread. These seem to pop up every day.
But for OP, GKs are hard counter vs any marine list. Against a decent player with a competitive list, the only thing you can do to get an edge is to probably out shoot them with Orks or IG.
There isn't a single marine army that can dish out even remotely the same amount of firepower GKs can. 15 longfangs? Pfftt, child's play.
And ofc close combat vs S5 I6 is a no-no. You might as well charge into a squad of 20 genestealers wearing power armor.
I love the responses that are all "Well, durr you can just outshoot them" when the guy basically forgets that you don't have to pay points to make GK good at CC. Godly CC comes by default. You just pay points to make them slowed in shooting too.
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![[Post New]](/s/i/i.gif) 2012/06/11 05:57:58
Subject: Grey knights: OP?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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bobamus87 wrote:
My ultimate question is: does anyone else feel the same way?
Yes for various reasons. Drastically undercosted wargear (5pts for upgrading two TL BS4 or BS5 autocannons to S8? 5pts to ignore Shaken/Stunned results 92% of the time, Purifiers that just need to get one dude into an ork mob to kill half of them off, min/maxable henchmen, etc.)
However...
I know I play Space Wolves, but there's only a few cheesey things you can do with them, most of which revolve around Thunderwolves,
You forgot the two most important units. Grey Hunters (the best parts of CSM's and SM's, with the very powerful Counterattack on top, with a cost discount!) and Long Fangs (by far the best heavy weapon infantry unit in the game). Counterattack in and of itself is extremely potent, especially when you're usually 15% cheaper than equivalents with more attacks.
SW's are not in a terrible position by any means. Yes, GK's can be brutal and really shouldn't have made it out as they are. Neither should SW's however, shoot them down, get stuck in only against depleted units, and you should do just fine.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/06/11 06:50:48
Subject: Re:Grey knights: OP?
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Emboldened Warlock
Duncan, B.C
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My biggest problem with GK is that in my experience, you have to pretty much tailor your list to taking them out (at least for those of use that still want to play our 4th edition codices). People say "You just need to shoot them down" but how many all-comers lists have enough fire power to take down a reasonable amount of knights before they crash into your lines and obliterate you? Guard can maybe pull it off, and a long fang spam might also be in a good position, but any of my standard all comers lists for either my Eldar or Chaos is going to fighting a severe uphill battle in virtually any fight against GK.
So lets say you know you're playing GK, so you prepare ahead of time. Leave the far seer at home, or maybe bring one and keep him cheap with RoW, and just bring lots of firepower, with no melee elements. Now you're gonna get it for list tailoring and being TFG.
Obviously not all knights players are going to be playing the most hardcore lists, but even a list using basically just their base infantry is going to be very rough for an all-comers list.
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40k Armies:
Alaitoc 9300 points
Chaos 15000 points
Speed Freeks 3850 points
WHFB Armies:
Lizardmen 1000 points
Check out my blog at http://wayofthedice.blogspot.ca/ |
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![[Post New]](/s/i/i.gif) 2012/06/11 07:02:02
Subject: Grey knights: OP?
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Pyromaniac Hellhound Pilot
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Hearing a SW player complain that GKs are overpowered, priceless. Once observed a game where the GK player complained about the BA feel no pain saves. Just makes me laugh. Automatically Appended Next Post: Reivax26 wrote:Motyak is quite correct about not everyone plays them because they are the easy button. That isn't what gets on peoples nerves. Its playing against the power gamer type who is playing them just to wipe everyone he plays. That type of gamer exists in almost every gaming area too which is sad but a part of the gaming life..
Have one of these at the FLGS. When customers started getting into WM/H, his question, "what is the most powerful army?". When it was Dystopian wars/FSA, "What group is the most powerful?". When we started Malifaux, same thing. Then, his most over powered force got beat by somebody else, what does he do, walks out mad and annoyed that the over powered side lost. Came back later and bought what beat his group.
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This message was edited 1 time. Last update was at 2012/06/11 07:09:23
javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/06/11 07:55:55
Subject: Grey knights: OP?
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Regular Dakkanaut
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There is a guy at our local store who enraged so many people at our last one that a bunch of the guys from out of town said they weren't coming back. He was playing a 3 Rune Priest, 3 Longfang pack Space Wolf army and was walking around before the tournament commenting on how other peoples armies were cheesy and pointing out which ones were netlists. Then there was the blatant stalling he was doing when it was apparent that he might lose and the rules lawyering about everything. I've never wanted to hit someone so bad in my entire life.
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![[Post New]](/s/i/i.gif) 2012/06/11 08:11:46
Subject: Grey knights: OP?
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Pulsating Possessed Chaos Marine
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martin74 wrote:Hearing a SW player complain that GKs are overpowered, priceless. Once observed a game where the GK player complained about the BA feel no pain saves. Just makes me laugh.
I was gonna say this, but you beat me to it.
martin74 wrote:
Reivax26 wrote:Motyak is quite correct about not everyone plays them because they are the easy button. That isn't what gets on peoples nerves. Its playing against the power gamer type who is playing them just to wipe everyone he plays. That type of gamer exists in almost every gaming area too which is sad but a part of the gaming life..
Have one of these at the FLGS. When customers started getting into WM/H, his question, "what is the most powerful army?". When it was Dystopian wars/FSA, "What group is the most powerful?". When we started Malifaux, same thing. Then, his most over powered force got beat by somebody else, what does he do, walks out mad and annoyed that the over powered side lost. Came back later and bought what beat his group.
I've known a few people like that. It's always funny to take them down.
But to answer the OP. I don't think Grey Knights are OP anymore than any of the other most recent codexes. On their own, BA, SW, DE, IG, and Newcrons can all go toe to toe without breaking a sweat. A good player can take any army and give tit for tat with GK. It's just a matter of knowing the game.
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DA:80S+++G+++M++B+I+Pw40k99/re#+D++A+++/fWD255R+++T(T)DM+
 I am Blue/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic. |
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![[Post New]](/s/i/i.gif) 2012/06/11 08:13:34
Subject: Grey knights: OP?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I personally don't think GK are any harder to beat than blood angels, space wolves or the IG. BUT At all my local stores, you see almost every player fielding a GK army when there are prizes and or league standings on the line. Also, almost all those players shelf their GK when there is a city fight, apoc or similar fun event. Then they bring out their tyranids, black templars, necrons, vanilla marines or daemons. People aren't just painting their armies in flavour-of-the-month marines, they are building a second tournament-only GK army. I also trust many of those people to actually know what they are doing, and not just following the interwebz rage. So there has to be something about GK that eludes me as an ork player. I doubt that this amount of army-switching would be happening if GK were just as good as any other codex. Maybe GK are just best at beating other GK, and thus creating a vicious circle?
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This message was edited 2 times. Last update was at 2012/06/11 08:16:04
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/06/11 08:14:59
Subject: Grey knights: OP?
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Regular Dakkanaut
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If a Daemon player goes up against the wrong Grey Knight list though its not going to matter about how good a player he is if he can't deploy on the board lol
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![[Post New]](/s/i/i.gif) 2012/06/11 08:21:15
Subject: Grey knights: OP?
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Wight Lord with the Sword of Kings
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All the complaining about 'dis is OP' and 'dat is OP' is horrible. God, the WHFB peeps are wavy more nice. They don't complain about armies with 2+ armor saves.. (WoC).
And, Ill say it once again, Grey Knights aren't Over Powered, OP.
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![[Post New]](/s/i/i.gif) 2012/06/11 08:23:52
Subject: Grey knights: OP?
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Krazed Killa Kan
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Jidmah wrote:I personally don't think GK are any harder to beat than blood angels, space wolves or the IG.
Well that totally excuses it. If other codexes are internally imbalanced or 4e v 5e is imbalanced or there are only 4 OP dexes, then job well done, golf clap.
The highest aspiration of all gaming companies is to make it so there are roughly 25% of all their books that are superior to the rest of the armies at any given time.
Players who don't want to play those four armies should just go find something better to do until they pass the FOTM baton.
Jidmah wrote:
So there has to be something about GK that eludes me as an ork player.
Cleansing Flame? Instant death?
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2012/06/11 11:21:37
Subject: Grey knights: OP?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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TedNugent wrote:Jidmah wrote:I personally don't think GK are any harder to beat than blood angels, space wolves or the IG. Well that totally excuses it. If other codexes are internally imbalanced or 4e v 5e is imbalanced or there are only 4 OP dexes, then job well done, golf clap.
Form an ork's view it does. I find black templars, vanilla marines and daemons quite easy to beat, while I have a hard time beating mech eldar and nidzilla lists. This has nothing at all to do with any of the codices you think are OP. Actually, a well played IG is a much harder opponent for me than GK could ever be. Jidmah wrote: So there has to be something about GK that eludes me as an ork player.
Cleansing Flame? Instant death?
Cleansing flame can be circumvented. Mostly by shooting purifiers dead, or simply assaulting them anyways. A player fielding a crowe list is no harder to beat than a player fielding any other army specifically tailored to kill orks. Instant-death only changed my play style to picking Thrakka instead of a warboss. Nobz don't care about those few IDs from MEQ, GK terminators would walk all over them even without NFW. Unless you argue that anything that doesn't die to "Moar boyz!" and "WAAAAAAGH! Charge!" is OP.
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This message was edited 2 times. Last update was at 2012/06/11 11:24:14
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/06/11 11:24:39
Subject: Grey knights: OP?
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Longtime Dakkanaut
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motyak wrote:tgf wrote:i think of GK as the remedial kids army, its what people play that aren't good enough to win with a less forgiving army. Where your decisions are pretty cut and dry and you don't need to look for combo's or tactics. You just follow the formula and you will do well.
Alternatively you can come up with an army that you feel like playing, not following one of the set lists, and enjoy yourself and have people enjoy playing you, despite the fact you play GK?
Not everyone gravitates towards them hoping for it to be an auto-win, some enjoy the fluff, some enjoy the models, some enjoy the possibilities with the army to make things which they couldn't really do beforehand. Don't make a blanket claim that GK is for people who can't win otherwise, that may be the case in your area, and if so qualify it in that respect, steer clear of statements like that to avoid inaccuracies
The reason I say what I did is simple numbers. Last year at our local GT there was 1 GK player, this year 14, out of a field of 64. Now you could claim that its because it is a new dex. I think not. There were 2 necron players, last year there was 1, there was 1 nid player last year there were 3, there was 3 DE players last year there was 2. That indicates to me that the GK players that plays for fluff or like of the model is most often a WAAC, it seems the exception to the rule is the guy that has actually been playing before the integrated auto win buttons. I will say one nice thing, the guys that are WAAC are typically so used to having easy opponents that most skilled opponents can mop the floor with them. Again the data proves it out, only 3 GK players made the top 20, and only 1 in the top 10. (field of 64 with 14 total) With an ork player only a few of them this year taking first and two necron players in the top 10 one in top 5.
I guess I am trying to point out two things
1. Most GK players are the WAAC guys, not all but most.
2. WAAC guys aren't usually good enough to win even with the auto win buttons against long term skill players.
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![[Post New]](/s/i/i.gif) 2012/06/11 11:26:01
Subject: Grey knights: OP?
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Ferocious Black Templar Castellan
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tgf wrote:Again the data proves it out, only 3 GK players made the top 20, and only 1 in the top 10. (field of 64 with 14 total)
Or that just proves that GK aren't as OP as people are saying they are. We don't know, because that's all the data we have.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/06/11 12:01:16
Subject: Grey knights: OP?
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[MOD]
Not as Good as a Minion
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tgf wrote:motyak wrote:tgf wrote:i think of GK as the remedial kids army, its what people play that aren't good enough to win with a less forgiving army. Where your decisions are pretty cut and dry and you don't need to look for combo's or tactics. You just follow the formula and you will do well.
Alternatively you can come up with an army that you feel like playing, not following one of the set lists, and enjoy yourself and have people enjoy playing you, despite the fact you play GK?
Not everyone gravitates towards them hoping for it to be an auto-win, some enjoy the fluff, some enjoy the models, some enjoy the possibilities with the army to make things which they couldn't really do beforehand. Don't make a blanket claim that GK is for people who can't win otherwise, that may be the case in your area, and if so qualify it in that respect, steer clear of statements like that to avoid inaccuracies
The reason I say what I did is simple numbers.
See, I don't think one GT counts as 'simple numbers' for such a blanket statement. If I was to look at the 'simple numbers' of my local GW, theres only a few GK players, none of whom have more than 1 unit of purifiers, none of whom have a draigo-paladin-libby-other gubbinz kind of list, only one of whom fields what I think is a competitive build (a SR, some terminators, some strike squads in rhinos and a dreadknight), and all of whom are reasonable players. They don't pick the GK because they need a crutch, they win some and lose some, but they don't play it because they can't win with a less forgiving army.
tgf wrote:
I guess I am trying to point out two things
1. Most GK players are the WAAC guys, not all but most.
2. WAAC guys aren't usually good enough to win even with the auto win buttons against long term skill players.
Your first point again...thats just based off your local area, the people that you see playing them.
Your second point doesn't make any sense. WAAC is, in and of itself, a poor term to use. Many of the players classified as WAAC are probably just competitive people, which is not a bad thing (some would say that you don't need to be competitive in a game of toy soldiers, and I agree to an extent, but competitiveness is also what can make games great fun, you just got to hope you are playing people within your comfort zone of competitiveness). The point where you call someone a WAAC player is when their own level of competitiveness is a certain degree (which differs from person to person) higher than the person judging them. Rules-Lawyering, Cheating, these terms can be measured (Rules lawyering to a lesser extent, it is also subjective in terms of how far they differ to you, perhaps they just really really want their games to be rules-accurate, and who is anyone to begrudge them that?), but WAAC is an angry, angry term which shouldn't be used as much as it is. It is simply a difference in how competitive players are.
Off topic: You know what would actually be interesting? A study conducted where those who call a lot of people WAAC players, and those who are often classified as WAAC players, have competitiveness measured, it'd be correlational data and so wouldn't be able to prove anything, but it'd be interesting to see if those who are often claimed to be WAAC are just very competitive, and if those who are slinging the phrase around are in fact really low in competitiveness...well, interesting to me.
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This message was edited 1 time. Last update was at 2012/06/11 12:02:43
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/06/11 12:37:17
Subject: Grey knights: OP?
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Decrepit Dakkanaut
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Yet more naive cos based arguments. They pop up everytime.
No opp cost for those FW? What, apart from costin 25% more than a SW GH to begin with? By this same naive costing argument banshees, hardly an OP unit, would end up as 30ppm... lol
There are some bad combos that stack up well in the current meta - psybacks, dreads mainly - but you dont see crowe lists very often as theyre not that good except against bugs and *some* orks (and again, you can rework orks into TAC tht also work with purifiers. Not difficult) but dont put out enough against ig, necron and sw lists to do well
PAGK are expensive marines that die as easily as any other marine. Play on that, and you will realise that they are far from OP.
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![[Post New]](/s/i/i.gif) 2012/06/11 12:44:09
Subject: Grey knights: OP?
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Dark Angels Librarian with Book of Secrets
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bobamus87 wrote:This isn't a flame thread, just a discussion. Just played a game last night, and got a hard fought tie, @ 2500 with my Space Wolves, vs. Grey knights, and some things really made me wonder what Matt Ward, and games Dev was thinking with Codex: Grey Knights.
Firstly, GK are currently the best codex. This may change in 2 weeks.
Secondly, on behalf of every C: SM, CSM, Ork, Tau, BA, Demon, DA, Eldar, SoB and Nid army out there.
Kettle, thou art black
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![[Post New]](/s/i/i.gif) 2012/06/11 13:11:21
Subject: Grey knights: OP?
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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martin74 wrote:Hearing a SW player complain that GKs are overpowered, priceless. Once observed a game where the GK player complained about the BA feel no pain saves. Just makes me laugh.
My local store has a GK player who readily complains that the only way to beat Daemons is to warp quake the entire board and auto-mishap the entire army.
His main gripes are that it's apparently impossible for GK's to kill an army that have army wide re-rollable invulnerable saves, and Daemons are utterly 'broken' because they totally nerf his force weapons!
Suffice it to say, I'm waiting with baited breath for a new Daemons book so I can show him what an actual OP Daemon army looks like! (and no, he's never played fantasy, so he's not a case of supreme butt-hurt due to that issue)
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![[Post New]](/s/i/i.gif) 2012/06/11 13:22:06
Subject: Grey knights: OP?
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Willing Inquisitorial Excruciator
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Jidmah wrote:Maybe GK are just best at beating other GK, and thus creating a vicious circle?
GK are vicious vs GK. Lots of anti psyker equipment vs an all psyker army? I6 vs I6 at the same time becoming redundant?
Also i wasnt aware IG were considered OP  did i miss something???
As for my 2 pence, depends how you play them. With costing allowing, iv been trying to work mine to resemble the old Daemonhunters codex (1 GKSS, 1 GKTS and led by an inquisitor with acolyte stormtroopers and a storm raven to sub for the old valkyrie). Has it been an instant win button for me? lol hell no, iv won 1 fething game with em  but i damn well have fun (also people forget another reason for buying gk, wallet will love you a little more when you can squeeze a massive amount of points out of a few boxes  )
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- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2012/06/11 13:40:57
Subject: Grey knights: OP?
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Grim Dark Angels Interrogator-Chaplain
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thenoobbomb wrote:All the complaining about 'dis is OP' and 'dat is OP' is horrible. God, the WHFB peeps are wavy more nice. They don't complain about armies with 2+ armor saves.. (WoC).
And, Ill say it once again, Grey Knights aren't Over Powered, OP.
Heheheh sorry man but you are way off, warriors of chaos dont have a 2+ save, they have a 4+ or 3+ with a shield, and in fantasy there are modifiers to help get rid off that.
GK are OP so are SW, both in diferent ways of course
Just so you know what i consider overpowered, if a unit is under costed for its abilites and has little to no weakness, so if wound alocation didnt exist i wouldnt consider paladins OP, as some of you said..shoot them.
Purifiers for there cost are broken, if i take a comparible unit of similer cost.. purifiers win most of the time, even against units mor expensive than themselves.
Psyfledread... 5pts...really????
But the biggest thing that breaks them is the massive amount of PW, i play DW and all my stuff have PW but at a premium cost.
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![[Post New]](/s/i/i.gif) 2012/06/11 15:09:00
Subject: Grey knights: OP?
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Decrepit Dakkanaut
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DW do very well against PAGK based lists - SS are just *that* good.
It isnt the PW, its the cheap razorbacks, DCA and psyriflemen that are the biggest headaches. If you couldnt take cheap razorbacks - they shouldnt be int he list at all! - then thre would be far fewer complaints.
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![[Post New]](/s/i/i.gif) 2012/06/11 15:48:16
Subject: Grey knights: OP?
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Grim Dark Angels Interrogator-Chaplain
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nosferatu1001 wrote:DW do very well against PAGK based lists - SS are just *that* good.
It isnt the PW, its the cheap razorbacks, DCA and psyriflemen that are the biggest headaches. If you couldnt take cheap razorbacks - they shouldnt be int he list at all! - then thre would be far fewer complaints.
tis true, but my point is i pay alot for those SS or PF or just PW, i dont get them for free (or a massive discount), i mean with how cheap psyfleman are its gross, these things can easily wipe a DW unit out a turn (to be fair that much shooting should) but i dont have an equiv to fight back with (by that i mean a supercheap anti vehicle platform that is very resiliant for the cost)
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![[Post New]](/s/i/i.gif) 2012/06/11 15:51:42
Subject: Grey knights: OP?
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The Hive Mind
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Formosa wrote:i mean with how cheap psyfleman are its gross, these things can easily wipe a DW unit out a turn (to be fair that much shooting should)
At least be honest...
I'm assuming you mean Deathwing when you say DW.
4 TL Psy- AC shots, we'll assume all 4 hit.
Wound on 2+, 3 wounds.
You save on a 2+, maybe one termie dead.
How is that easily wiping a DW unit out a turn?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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