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![[Post New]](/s/i/i.gif) 2016/05/02 05:57:28
Subject: Re:Astra Militarum. Inquisition Rhino and servo skull
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Longtime Dakkanaut
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Knightley wrote:Very cool, I like the design for the rhino and yes, those panels are a nightmare to affix.
Also you shouldn't need to hide your pictures behind spoiler tags I would imagine most people have fast enough internet 
Well, if the casts are good, you just need to squeeze hard and it comes good. Now if there's a mold slip... :(
The reason I'm doing this is that I always forget to resize when uploading. And after that I'm just too lazy to re-upload them again. But the problem is that, as far as I know, mobiles get their resolution raeiped if they click on a topic that has large photos in it. So the spoilers are like a lazy attempt to mitigate that. In other words - view ant your own discretion  But I will try this Dakka gallery thing in the future. Hope it's better than some flickr.
Automatically Appended Next Post:
There, creatted a gallery. And some more wip servo skulls
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This message was edited 5 times. Last update was at 2016/05/02 18:02:27
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![[Post New]](/s/i/i.gif) 2016/05/09 18:41:21
Subject: Astra Militarum. Inquisition Rhino and servo skull
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Longtime Dakkanaut
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Sooo...
Ended up messing previous bases, because I had no idea how to paint them and ended up having 4 different results. So scrapped everything off and made some new ones. I really, really wanted to make a guardsmans skeleton poking thru some rocks, but couldn't find any bits, so had to work with what I found. Kinda happy how they turned out. Will probably prime and paint them tomorrow
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![[Post New]](/s/i/i.gif) 2016/05/12 04:20:33
Subject: Astra Militarum. Inquisition Rhino and servo skull
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Longtime Dakkanaut
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Damn, I feel so easily distracted. i was about to paint those bases, but then decided to also prime some of my Cerastus Knight parts, because the basing bits are already on their way... So yeah, spent the last two or three days painting interior. Still a wip, and still not happy (doubt I will ever be )
Also, does any of you know is it normal for resin to be so textured/grainy ? Or maybe it could be a bad combination or spray primer and airbrush?
Anyways, here's a pic.
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This message was edited 1 time. Last update was at 2016/05/12 04:22:55
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![[Post New]](/s/i/i.gif) 2016/05/12 05:41:55
Subject: Part time Astra Militarum. Cerastus Knight interior.
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Pious Palatine
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Those picture sizes are much easier to view on my phone, so thanks!
Nice work on the servo skulls, great progress.
Also the Knight interior looks great, I really like the blue grid display.
EDC
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![[Post New]](/s/i/i.gif) 2016/05/13 19:23:05
Subject: Part time Astra Militarum. Cerastus Knight interior.
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Longtime Dakkanaut
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Added some more details. Sprayed gloss varnish. Might've overdone with weathering. Will have to wait for tomorrow for everything to fully dry now and see how the varnish holds :|
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This message was edited 1 time. Last update was at 2016/05/13 19:23:21
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![[Post New]](/s/i/i.gif) 2016/05/13 21:34:32
Subject: Re:Part time Astra Militarum. Cerastus Knight interior.
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Strategizing Grey Knight Chapter Master
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Very cool, I like the little touches such as the gauges at the top with redlines.
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IceAngel wrote:I must say Knightley, I am very envious of your squiggle ability. I mean, if squiggles were a tactical squad, you'd be the sergeant. If squiggles were an HQ, you'd be the special character. If squiggles were a way of life, you'd be Doctor Phil... The Cleanest Painting blog ever!
Gitsplitta wrote:I am but a pretender... you are... the father of all squiggles. . |
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![[Post New]](/s/i/i.gif) 2016/05/13 22:02:48
Subject: Part time Astra Militarum. Cerastus Knight interior.
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Growlin' Guntrukk Driver with Killacannon
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Nice detail! Think the weathering is fine mate, good work.
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![[Post New]](/s/i/i.gif) 2016/05/14 01:30:30
Subject: Re:Part time Astra Militarum. Cerastus Knight interior.
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Changing Our Legion's Name
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The Extra bits of detail really make a huge difference in bringing the interiors alive.
The weathering is Nice as well for a used look, but not an old, extended campaign, everything is starting to take a beating look, so don't worry about it being too much, it looks just right IMHO.
Keep it up!
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![[Post New]](/s/i/i.gif) 2016/05/14 19:54:14
Subject: Part time Astra Militarum. Cerastus Knight interior.
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Longtime Dakkanaut
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Thanks for ecouraging comments, guys!
I tried washing with oil paints and here's how it turned out. Kinda dislike the granulated pigment effect in some parts. Maybe it's because it got diluted by whitespirit too much? Apart from that, the only thing that's left is the big lense (I'm thinking either red or green? Or maybe blue, but I'm feeling there's a lot of blue in there already), maybe some soot effects on exhaust things, some black/sepia wash on pipe connections and a coat of matt varnish
Also did some work on Servo Skull bases. They are almost done too, just need some extra details/highlights/weathering effects.
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This message was edited 2 times. Last update was at 2016/05/14 21:04:37
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![[Post New]](/s/i/i.gif) 2016/05/16 14:56:55
Subject: Part time Astra Militarum. Cerastus Knight interior.
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Longtime Dakkanaut
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Whew, done with interior (wil upload pictures next time, because I made some pictures first, then found some more things I wasn't happy with so decided to adjust it bit more).
Anyways, moving on on to the main body. I just couldn't decide what glue to use (epoxy or regular 'super moment') and as the epoxy was drying too slowly for my liking, glued some of the parts with regular "super glue". Epoxy will, most likey, be used for magnets where I actually need extremely strong bond.
So today I worked on shoulder joints. Those who have ever built a Cerastus Knight will most likely know the shoulder part where you need to insert the piston, fixing arm position in a certain place. Well, I wasn't really happy with the idea, so I just stuffed a bunch of liquid greenstuff inside those holes, POSSIBLY adding more fricture. TL;DR, at least at the moment shoulders stay in a certain position without the need for piston. Though will see how it turns out when I add weapons, because the bastards weight a lot.
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![[Post New]](/s/i/i.gif) 2016/05/16 15:43:54
Subject: Part time Astra Militarum. Moving on with Cerastus Knight Atrapos
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[SWAP SHOP MOD]
Decrepit Dakkanaut
OH-I Wanna get out of here
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Some nice stuff in here, looking forward to seeing the knight come together.
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![[Post New]](/s/i/i.gif) 2016/05/18 13:55:01
Subject: Part time Astra Militarum. Moving on with Cerastus Knight Atrapos
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Longtime Dakkanaut
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Soo...It came to be that "super moment" was actually a really bad idea as the whole torso part came apart easily. Let's hope JB Weld will do its job well (I had to buy that from ebay, because I didn't fancy using products from Russia  )
While the epoxy was drying, I got pretty boring and found a Hellbrute with Dreadball's Buzz hanging around in my bitz box. So why not to paint them now and maybe trade them for some paint bottles
Also, today I received my the basing material for Atrapos. I have to say, I'm REALLY impressed by the value of this kit (or how much it contains). Really amazing stuff, can't wait to ravage it
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This message was edited 1 time. Last update was at 2016/05/18 13:56:37
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![[Post New]](/s/i/i.gif) 2016/05/19 20:41:46
Subject: Part time Astra Militarum. Moving on with Cerastus Knight Atrapos
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Fresh-Faced New User
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Gorgeous work, friend. You have a good eye for the little details and you really pick up new techniques surprisingly fast. You're an encouragement for me to get out the oils and pigments again!
Keep up the good work, beautiful stuff.
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![[Post New]](/s/i/i.gif) 2016/05/22 14:33:39
Subject: Part time Astra Militarum. Moving on with Cerastus Knight Atrapos base
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Longtime Dakkanaut
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Bishop_Blank wrote:Gorgeous work, friend. You have a good eye for the little details and you really pick up new techniques surprisingly fast. You're an encouragement for me to get out the oils and pigments again!
Keep up the good work, beautiful stuff.
Aaaw, you are flattening me
Besides my usual slacking, I did a raw sketch for the Knight's base. At first I had the idea of putting one of the smaller mausoleum houses under its feet, but got somewhat inspired by the good old "Sacred" game where you would see these small statues/cemetaries in the wide open. The biggest problem I see is the balance that the base needs to supplement whole model, not be a whole terrain piece by itself. So what you, guys, think? Should reposition the fences in the back? Bend them in a certain way? Remove them completely? I also had this idea about breaking the whole statue in more places (mostly the sword and somewhere at its feet) to add more realistic look.
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This message was edited 1 time. Last update was at 2016/05/22 14:35:23
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![[Post New]](/s/i/i.gif) 2016/05/22 15:45:16
Subject: Part time Astra Militarum. Moving on with Cerastus Knight Atrapos
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Esteemed Veteran Space Marine
UK
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I really like what you've done with the interior of those vehicles, they look great.
The base for the Knight looks cracking too, may have to steal that idea!
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![[Post New]](/s/i/i.gif) 2016/05/22 19:10:59
Subject: Part time Astra Militarum. Depressed Cerastus Knight Atrapos
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Longtime Dakkanaut
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General Kroll wrote:I really like what you've done with the interior of those vehicles, they look great.
The base for the Knight looks cracking too, may have to steal that idea!
That would, actually, be a steal from an already stolen idea  well, At a certain degree, to be exact. I saw some picture on the internets with the knight standing on a base made from Garden of Morr pieces, but didn't want to make a direct copypasta, so started to place all of them pieces randomly, until something more suitable came out. I really like it, because it fits the whole gothic feeling
And here's a Knight who has some existentionalistic problems :(
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This message was edited 1 time. Last update was at 2016/05/22 19:11:57
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![[Post New]](/s/i/i.gif) 2016/05/22 20:24:02
Subject: Re:Part time Astra Militarum. Depressed Cerastus Knight Atrapos
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Strategizing Grey Knight Chapter Master
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Hahah, I can see hes not a happy chappy
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IceAngel wrote:I must say Knightley, I am very envious of your squiggle ability. I mean, if squiggles were a tactical squad, you'd be the sergeant. If squiggles were an HQ, you'd be the special character. If squiggles were a way of life, you'd be Doctor Phil... The Cleanest Painting blog ever!
Gitsplitta wrote:I am but a pretender... you are... the father of all squiggles. . |
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![[Post New]](/s/i/i.gif) 2016/05/23 22:52:16
Subject: Part time Astra Militarum. Depressed Cerastus Knight Atrapos
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Growlin' Guntrukk Driver with Killacannon
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A knight in the night.
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![[Post New]](/s/i/i.gif) 2016/06/06 18:56:27
Subject: Part time Astra Militarum. Depressed Cerastus Knight Atrapos
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Longtime Dakkanaut
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Man, I feel so bad for not doing anything really productive and not taking a brush in nearly two weeks :(
Anyways, here's what I've been slowly working on. When I started to glue all the things in place for the previous version (the one with the fences), I kinda quickly dismissed the idea, because I don't want any of the Knights parts to be obsured. So then I looked for some inspiration and realised that I freaking LOVE pavement bricks
So, what you think? Oh, I still have to find a way to implement the whole statue on there too, so it's more than likely to have more rubble onto it in the future.
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This message was edited 2 times. Last update was at 2016/06/06 19:01:24
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![[Post New]](/s/i/i.gif) 2016/06/06 19:05:12
Subject: Part time Astra Militarum. Imperial Knight basing ideas
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Storm Trooper with Maglight
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Very impressive vehicule interior.
I laughed at the Rodin Knight !
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![[Post New]](/s/i/i.gif) 2016/06/10 13:26:53
Subject: Part time Astra Militarum. Imperial Knight basing ideas
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Longtime Dakkanaut
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Thanks. But I still don't feel that way about the interiors :|
Anyways, finally managed to get the knight upright. Here are two posees for consideration. One is more static  and the other one would most probably make the knight look like it's in a running motion  . And the worst part is that I can't decide which is better. And so far my friends voted 2:2 :|
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![[Post New]](/s/i/i.gif) 2016/06/30 01:12:29
Subject: Part time Astra Militarum. Imperial Knight basing ideas
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Longtime Dakkanaut
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Uh. Two weeks of travelling, building freaking bonfires,
finally hearing NIFELHEIM and VENOM live and I'm back at home building my Atrapos again  I have to seriously let it go with perfectionism.
And here's how it all turned out. Here I think the torso needs to more straight, but I'm kinda quite happy with it.
And here's a side view:
Ofcourse, problems never walk alone. Now, after almost completing it, I'm hungry for more NEW resin crack. Maybe I should liquor myself to near loss of conscience and buy a Warlord titan :(
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This message was edited 1 time. Last update was at 2016/06/30 01:15:54
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![[Post New]](/s/i/i.gif) 2016/06/30 01:34:08
Subject: Part time Astra Militarum. Imperial Knight basing ideas
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Ship's Officer
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Mostly cool, but not a fan of the interior weathering, it looks too weathered for the interior.
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![[Post New]](/s/i/i.gif) 2016/06/30 02:38:39
Subject: Part time Astra Militarum. Imperial Knight basing ideas
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Longtime Dakkanaut
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Big Mac wrote:Mostly cool, but not a fan of the interior weathering, it looks too weathered for the interior.
The last photo of the Knight's interior was prior varnishing so it might've changed a tiny bit. But the weathering effects were mostly an experiment, inspired by Phil Stutcinskas works  And as with all experiments, errors might've happened
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This message was edited 1 time. Last update was at 2016/06/30 02:39:19
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![[Post New]](/s/i/i.gif) 2016/06/30 05:54:12
Subject: Part time Astra Militarum. Imperial Knight basing ideas
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Pious Palatine
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Looking awesome dude. Great work on the base and the Knight speaks for itself.
EDC
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![[Post New]](/s/i/i.gif) 2016/06/30 06:09:59
Subject: Part time Astra Militarum. Imperial Knight basing ideas
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Longtime Dakkanaut
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evildrcheese wrote:Looking awesome dude. Great work on the base and the Knight speaks for itself.
EDC
Thanks. Actually, I tried to make the arms fully posable, hence the random "yo bro, got some problems" pose  If everything's just as planned, the arms will have 3(4) magnetised joints to allow movement. The hardest part though, is to angle to torso-leg position, so it's not vividly leaning forwards, nor backwards (I never understood poeple posing them to look somewhere at the ground). Been doing that since...7 am now
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This message was edited 2 times. Last update was at 2016/06/30 06:12:30
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![[Post New]](/s/i/i.gif) 2016/07/04 14:21:40
Subject: Part time Astra Militarum.
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Longtime Dakkanaut
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Reinforcements are on their way.
As well as a set of FW metallics (always wanted to try them out and see what's difference between regular GW ones. I will also make a direct comparison guide when they arrive :> ) and a bunch on Clear paints. Still haven't decided what paint scheme should I go for: clear over metallics or clear/basics over pre shaded whites. Oh, and curse my post soviet country for not allowing to buy FW Solution. 500 ml for 10 quid is such a good deal, compared to what I can get here...
Anyways, I also messed up with Priming my Knight in some places. Cursed hot weather. Though it's an important (175 quid important) lesson for next time. gak happens.
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This message was edited 2 times. Last update was at 2016/07/04 14:23:32
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![[Post New]](/s/i/i.gif) 2016/07/04 21:15:59
Subject: Re:Part time Astra Militarum. Imperial Knight basing ideas
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Strategizing Grey Knight Chapter Master
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Ruthless way to learn though, I had that happen on my chapter master on a bike, I didn't wash the model as best I could, all the primer and layer paint came off, was not a happy camper at all.
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IceAngel wrote:I must say Knightley, I am very envious of your squiggle ability. I mean, if squiggles were a tactical squad, you'd be the sergeant. If squiggles were an HQ, you'd be the special character. If squiggles were a way of life, you'd be Doctor Phil... The Cleanest Painting blog ever!
Gitsplitta wrote:I am but a pretender... you are... the father of all squiggles. . |
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![[Post New]](/s/i/i.gif) 2016/07/07 15:53:58
Subject: Part time Astra Militarum. Imperial Knight basing ideas
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Battleship Captain
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I really like the interior you did and the screen is my favorite part. The blue lines are well done.
That said i enjoy the weathering a lot. I like the idea of a knight who has been through and is just in the grind of knighting.
No warlord. :(
But awesome flame tank. Not disappointed.
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![[Post New]](/s/i/i.gif) 2016/07/07 16:40:54
Subject: Re:Part time Astra Militarum. Imperial Knight basing ideas
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Longtime Dakkanaut
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Ruthless way to learn though, I had that happen on my chapter master on a bike, I didn't wash the model as best I could, all the primer and layer paint came off, was not a happy camper at all.
At least it came off...mine's stuck
Here's some work I did on the base...In certain places you can see the roughness of badly applied primer. I'm almost on the verge of ripping everything off and making a simple 'martian' cork base
I really like the interior you did and the screen is my favorite part. The blue lines are well done.
That said i enjoy the weathering a lot. I like the idea of a knight who has been through and is just in the grind of knighting.
No warlord. :(
But awesome flame tank. Not disappointed.
Thanks! I came to finally love that part as well  Yyyeah, no Warlord. Actually, I just really needed some clear paints so the rest were an excuse. And a somewhat half b-day present...I'll buy Warlord when euro is like 1: 0.90+ GBP. Even now its +- 200 euro savings, but I'm a one greedy jew
Oh, and here's something new. A friend of mine bought (resqued) some marines with the idea of me painting them later for his custom chapter, because he doesn't know how to (not that I know how to do that well to  ). So here's an Apothecary. Still needs washes and layers...
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