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Made in us
Preacher of the Emperor






That's a good point. So... let's say

1) Novices get no buffing aura effects (no boosts to heroic intervention, morale, etc.), have Shield of Faith & Acts of Faith, can't use Rites or Convictions without a Mistress, have BS:3+ and Sv:4+. Price per model is 6 ppm.

2) Mistress of Novices gets the Heroic Intervention boost (rather than that being a buff the Novices give all Sororitas characters) and Zealot while she's using it. She unlocks Rites & Convictions for nearby Novices, and they can use her Leadership for tests. No Commissar-style abilities.

3) Stratagem for Novices is 1CP to stop nearby Sisters & Frateris from fleeing (say, a 4+ save for each retreating model). The idea is the fact that the kids are holding their position shames the grown-ups into staying.

4) As for the sniper boltgun, any Vigil can take it, but it's also added to the Heavy Weapons list, so Retributors can take four per squad and basic BSS can take one per squad to represent a "squad designated markswoman."

Thoughts?


Automatically Appended Next Post:
PS: I've also posted homebrew Sororitas Predators, which I'd love everyone's critique of.

This message was edited 1 time. Last update was at 2020/02/28 19:23:04


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in gb
Dakka Veteran




My issue with the Vigils is that - really cool name aside - they're pretty generic. That's normal for Sororitas infantry units, admittedly; Dominions and Retributors and even Celestians are mostly just basic Sororitas with access to extra special/heavy weapons, although the Armorium Cherub and the new special rules have done a decent amount to help distinguish the Retributors. These ladies have a solid niche, but they're also just Scouts for Sororitas, which is a little underwhelming.

Have you considered playing into the whole "Vigil" name, and making them unseen guardians of the congregation? Human gargoyles who swear an oath of silence and perch atop cathedrals, scanning the hives and congregations of the Imperium for witches and mutants? That'd mean you could give them all psyocculums to pick out witches hiding among the faithful, or special condemnor sniper crossbows. Or play into the gargoyle thing and give them an extra bonus for being deployed in a building or shooting at an enemy that's vertically lower than them. Or give them an Auspex Scan equivalent as they trace warp-trails to shoot. Something like that – a little more outlandish.

This message was edited 1 time. Last update was at 2020/03/12 17:05:29


 
   
Made in us
Preacher of the Emperor






Oooh, I really like these as ideas for additional wargear options -- maybe all of them can get the Condemnor, for instance? Not sure how to implement a bonus for them being in a building, but the visual of them lurking amongst the gargoyles, inhumanly still and silent, is awesome.... at the very least that's going into the fluff.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in gb
Dakka Veteran




 SisterSydney wrote:
Oooh, I really like these as ideas for additional wargear options -- maybe all of them can get the Condemnor, for instance? Not sure how to implement a bonus for them being in a building, but the visual of them lurking amongst the gargoyles, inhumanly still and silent, is awesome.... at the very least that's going into the fluff.


Potential thoughts:
  • Condemnor sniper crossbow: Range 36", Heavy 1, Strength 4, AP-0, Damage 1. Abilities: This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon against a PSYKER unit, this weapon has a Damage characteristic of D3 for that attack. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage.
  • Psyocculum sniper rifle: Range 36", Heavy 1, Strength 4, AP-0, Damage 1. Abilities: This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon against a PSYKER unit, add 1 to the wound roll for that attack. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage.
  • From On High: When resolving an attack made with a ranged weapon by a model with this ability against a target that at least 3" vertically lower than that model, the target does not receive the benefit of cover to its saving throw.
  • From On High: When resolving an attack made with a ranged weapon by a model with this ability against a target that at least 3" vertically lower than that model, add 1 to the hit roll for that attack.
  • Grapnel Launcher: If a model in this unit has a grapnel launcher, then when that model moves in your Movement phase, do not count any vertical distance it moves against the total it can move that turn.
  • Gargoyle-class holocloaks: If every model in a unit has a gargoyle-class holocloak, then when resolving an attack made with a ranged weapon against a model in this unit whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1. In addition, if the unit is entirely on or within the upper floors of a BATTLE SANCTUM, your opponent must subtract 1 from their hit rolls for attacks that target this unit.


  • ...also lol at the stealthy sniper sisters having a simulacrum imperialis
       
    Made in us
    Preacher of the Emperor






    Some lovely ideas, from which I'll pick a few options for the revised Vigils -- see below. Also I'll include the revised Novices & Mistress as well, making the changes discussed upthread. I was tempted to make the Excommunication (sniper) Boltgun available to other Sisters as a heavy weapon, but that seemed OP....
    This might well be the final version of these units -- BUT I'd love everyone's keen eye on the rules below to see if I've got it right at last.



    Changes/additions from previous versions are in italics (and sometimes also hidden in spoilers to prevent Wall of Text).

    ***

    Elites: VIGIL SQUAD
    (5-10 models per unit, 12 points per model)
    Spoiler:

    Vigil M:6” WS:4+ BS:3+ S:3 T:3 W:1 A:1 Ld:7 Sv:3+
    Vigil Superior M:6” WS:4+ BS:3+ S:3 T:3 W:1 A:2 Ld:8 Sv:3+

    This unit contains 1 Vigil Superior and 4 Vigils. It can additionally contain up to 5 Vigils. Every model is equipped with: bolt pistol; boltgun; frag grenades; krak grenades; camo cloaks.

    Camo Cloaks:
    If every model in this unit has a camo cloak, then when resolving an attack made with a ranged weapon against a model in this unit whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1.

    Wargear Options:
    Up to 4 Vigils can be equipped with 1 weapon from the Special Weapons list instead of 1 boltgun.
    The Vigil Superior can additionally be equipped with 1 weapon from the Melee Weapons list, or can be equipped with 1 weapon from the Melee Weapons list instead of 1 boltgun.
    The Vigil Superior can be equipped with 1 weapon from the Ranged Weapons list instead of 1 boltgun.
    The Vigil Superior can be equipped with 1 weapon from the Pistols list instead of 1 bolt pistol.
    Any Vigil, including the Superior, can be equipped with 1 Excommunicator Boltgun instead of 1 boltgun.

    Excommunicator Boltgun : Range 36" S:4 AP:-1 D:1
    Abilities: A model firing an Excommunicator Boltgun can target an enemy Character even if they are not the closest enemy unit. If you roll a wound roll of 6+ for this weapon, it inflicts a Mortal Wound in addition to its normal damage. When resolving an attack against a Psyker unit, this weapon has a damage value of D2.
    Point Value: 4


    Abilities:
    Acts of Faith
    Sacred Rites
    Shield of Faith

    Shadows amidst the Gargoyles
    If every model in this unit is on the upper floors of an Adeptus Ministorum Structure, they add 1 to hit rolls for attacks on units at least 3” below them, and units at least 3” below them subtract 1 from their to hit rolls when attacking this unit.


    Concealed Positions:
    When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9” away from the enemy deployment zone and any enemy models.

    Faction Keywords:
    Imperium, Adeptus Ministorum, Adepta Sororitas, ORDER

    Keywords:
    Infantry, Vigil Squad


    Stratagem: Infallible Aim (1 CP)
    Use this Stratagem with a Vigil Squad is chosen to shoot with. Until the end of that phase, for each unsaved Wound that unit inflicts using Excommunication Boltguns, it inflicts an additional Mortal Wound.

    Fluff
    Spoiler:

    Only the most cool-headed and cold-blooded Sisters are chosen for the Vigils, a elite which originated in the notoriously rational Order of the Sacred Rose. While Repentia unnerve many regular Sisters with their screaming fury, Vigils are considered uncanny for their icy calm and their near-total silence. Only the Superiors speak at all, and that sparingly. The regular Vigils follow the strictest vows of silence, coordinating their actions only by a few sparse hand gestures and an eerie, wordless intuition that needs no outward sign at all.
    Shrouded in sacred camouflage cloaks, their power armour anointed with blessed lubricants to move without a sound, their optics illumined to piece the darkness of the night, and wielding sanctified, accurized long-barrel Excommunicator Boltguns, Vigils infiltrate into key positions and then wait for hours, days, or weeks to observe the enemy and -- at the appointed moment — strike. On the defensive, Vigils lurk amidst the gargoyles of sacred structures, still and silent as the statues but far more deadly to any who trespass on sacred ground. On the offense, they slip unheard and unseen deep into hostile territory where angels fear to tread, then unleash damnation on the foe who think, in their arrogance, that they are safe from judgment.


    Design Notes:
    Spoiler:

    Start with Dominions (10ppm).
    Add camo cloaks (+1 ppm?)
    Upgrade Vanguard to Concealed Positions (+1 ppm?)
    Add Among the Gargoyles (suuuuper situational but fluffy, so I’m not counting it)
    Total: 12 ppm

    Instead of Sniper Rifles they have their unique weapon, originally statted out by Alex Troy — which I gave an anti-psyker boost and consequently a +1 point cost — and their Stratagem is now sniper-oriented, giving them additional Mortal Wounds.
    They’ve also lost the ability to take Simulacrum and Cherub, which seem awfully unstealthy…



    ***

    Troops: NOVICE SQUAD
    (10-20 models per unit, 6 points per model)
    Spoiler:

    Novice M:6” WS:4+ BS:3+ S:3 T:3 W:1 A:1 Ld:6 Sv:4+
    Provisional Superior M:6” WS:4+ BS:3+ S:3 T:3 W:1 A:2 Ld:7 Sv:4+

    This unit contains 1 Provisional Superior and 9 Novices. It can contain up to 10 additional Novices. Every model is equipped with: bolt pistol; boltgun; frag grenades; krak grenades.

    Wargear Options:
    For every five models in the unit, one Novice can be equipped with 1 weapon from the Special Weapons list instead of 1 boltgun.

    Abilities:
    Acts of Faith
    Shield of Faith

    Your Training Is Not Yet Complete
    A Novice Squad may only use Sacred Rites and benefit from Order Convictions if the unit is within 6” of a Mistress of Novices.


    Faction Keywords:
    Imperium, Adeptus Ministorum, Adepta Sororitas, ORDER

    Keywords:
    Infantry, Novice Squad


    Fluff
    Spoiler:

    When a prospective Sister of Battle graduates from the Schola Progenium, she is sent to the Adepta Sororitas for her Novitiate. As a teenage Novice, she learns the Sisterhood's traditions, rituals, tactics, and weaponry. A strength-augmentation harness worn over her carapace armour allows the teenage girl to handle the weight of the holy bolter, letting her train from the first day of her Novitiate with the weapon she will use for the rest of her life -- however long or short it may be.
    As a matter of both military doctrine and maternal instinct, the Sisterhood tries to keep its Novices safe, at least by the standards of the Imperium. Novices often accompany Battle Sisters on campaign as pages, serving their elders and observing the Sororitas way of war first-hand while being carefully graded for their skills, piety, and nerve. Novices being considered for the Orders Militant are even organized into squads and sent into combat as a form of live-fire training, albeit usually against weak targets and with extensive backup. Often they are held back of the main battle line as both a tactical and moral backstop, their very presence making their elder sisters too ashamed to waver.
    Only as a desperate measure would the Sororitas throw their "Little Sisters" into pitched battle. But desperate times call for desperate measures, and in the grim darkness of a waning Imperium, times are desperate all the time….


    Design Notes:
    Spoiler:

    Start with Tempestus Scions (7pm).
    Replace hot-shot lasgun with boltgun & bolt pistol (0 ppm?)
    Remove Aerial Drop special rule (-1 ppm)
    Total: 6 ppm

    The “Don’t You Touch Them” Stratagem has moved to the Mistress, and their morale-boosting ability has been turned into their Stratagem.
    Also, they can no longer take Heavy Weapons – as teenage girls without Power Armour, they can’t lift them! They still get the Holy Trinity in the form of boltguns, flamers, and meltaguns, however.


    Stratagem (1 CP): Don’t Let Them Down
    Use this Stratagem during the Morale Phase when any Adeptus Ministoru, unit within 6” of a Novice model fails a morale test. Roll one D6 for each model from such a unit that flees: On 4+ that model does not flee.

    ***

    Elites: Mistress of Novices
    (1 model per unit, 35 points per model)
    Spoiler:

    M:6” WS:3+ BS:3+ S:3 T:3 W:4 A:3 Ld:8 Sv:3+

    A Mistress of Novices is a single model equipped with boltgun; bolt pistol; krak grenades; frag grenades.

    Wargear Options:
    This model can additionally be equipped with 1 weapon from the Melee Weapons list, or can be equipped with 1 weapon from the Melee Weapons list instead of 1 boltgun.
    This model can be equipped with 1 weapon from the Ranged Weapons list instead of 1 boltgun.
    This model can be equipped with 1 weapon from the Pistols list instead of 1 bolt pistol.

    Abilities:
    Acts of Faith
    Sacred Rites
    Shield of Faith

    Suffer the Children
    Friendly ORDER Novice units within 6” of this model can use its Leadership characteristic instead of their own. Additionally, those units gain the Sacred Rites special rules, and they benefit from Order Convictions.
    If your army is Battle-Forged, this model does not take up a slot in a Detachment that includes any ORDER Novice units.

    Ursa Mater
    [i]After the enemy has completed all of their charge moves, if any friendly ORDER Novice unit within 6” of this model is also within 1” of an enemy model, this model may perform a Heroic Intervention. When doing so, this model can move up to 6” instead of 3”, as long as they end the move closer to an enemy model that is, in turn, within 1” of a Novice model.
    Additionally, during the subsequent Fight phase, this model may re-roll any attacks that miss.



    Design Notes:
    Spoiler:

    She now has the same statline as the Repentia Superior. Novices don’t get Order Convictions.or Sacred Rites unless she’s within 6”.
    In return, she gets the equivalent of Zealot and double-range Heroic Intervention whenever the Novices are in close combat.
    I removed her Commissar-style “shoot people until morale improves” ability since folks HATED that and frankly for good reason, as it wasn’t right for the fluff.[/I]


    Fluff (all-new)
    Spoiler:

    When the young Novices, fresh from the Schola Progenium, first enter the sacred training grounds of the Adepta Sororitas -- in awe and not a little fear -- they are brought before the woman who will serve as mentor, monitor, and surrogate mother to them all for the next few years: Their Mistress of Novices. Each Mistress is a former Sister Superior, her leadership skills, tactical acumen, and piety proven in countless battles. It is her sacred duty to help each Novice in her care grow strong in faith and fury, learn the ways of the Sisterhood, and ultimately earn the sacred power armour of a full Battle Sister -- or die honorably in the attempt.


    Edited to increase Novice squad size to minimum of 10.

    This message was edited 6 times. Last update was at 2020/04/08 13:22:27


    BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

     Psienesis wrote:
    Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

    I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
    My Novice Ginevra stories start with Bolter B-Word Privileges 
       
    Made in us
    Preacher of the Emperor






    Whoops. Just realized that the IG form of the camo cloaks rule is useless for Sisters, since it turns their save when in cover from 2+ to 1+, which is totes illegal. But camo cloaks of some kind are still definitely in-character for these Sisters. So should they count as being in cover even when they're not? Impose a -1 on enemy shooting? Other ideas welcome.

    BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

     Psienesis wrote:
    Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

    I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
    My Novice Ginevra stories start with Bolter B-Word Privileges 
       
    Made in us
    Humming Great Unclean One of Nurgle





    In My Lab

    It’s not a 1+, it’s a 3+ on 1d6+2.

    That’s fine.

    Clocks for the clockmaker! Cogs for the cog throne! 
       
    Made in us
    Preacher of the Emperor






    Ohhhh, thank you. I misread the rule. I see, you add 2 to the die roll, which is mathematically quite different from subtracting two from the save value.

    BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

     Psienesis wrote:
    Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

    I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
    My Novice Ginevra stories start with Bolter B-Word Privileges 
       
    Made in us
    Preacher of the Emperor






    Sororitas lore refers to young pages accompanying Canonesses and other leaders, and I've played around with some ideas for what that'd look like. This design is a bit too complex -- I'd love feedback on improving it -- but it's hella fluffy:

    Elite: Page
    Especially favored Novices accompany Adepta Sororitas officers into battle, carrying their mistress's extra weapons -- and their touching, childlike faith helps them bear their spiritual burdens as well.
    (10 points per model, 1 model per unit)
    Page M:6” WS:4+ BS:3+ S:3 T:3 W:1 A:1 Ld:6 Sv:4+

    A Page is a single model equipped with: bolt pistol; frag grenades; krak grenades.

    Wargear Options: none (but see Arms-Bearer below)

    Abilities:
    Acts of Faith, Sacred Rights, Shield of Faith

    Page Girl
    Your army may include one Page for each Adepta Sororitas character. If your army is Battle Forged, a Page never takes up a slot in any Detachment.
    Before each game, for each Page, designate one Adepta Sororitas character as that Page’s Mistress. Each Page must set up within 2” of her designated Mistress and remain within 2” of her Mistress throughout the game, as if they were part of the same unit.
    As long as a Page is within 2" of her Mistress, she may use her Mistress's Leadership for all tests.
    If a Page moves more than 2” away from her Mistress for any reason, she loses the Acts of Faith, Sacred Rights, Shield of Faith, and Arms-Bearer abilities until she and her MIstress are in unit coherency again. If a Page’s Mistress is killed, the Page loses these abilities permanently.

    Arms-Bearer
    The Page may carry one of the following for her Mistress, paying the normal points cost: 1 item from the Melee Weapons list, 1 item from the Ranged Weapons list, an Eviscerator; a Brazier of Holy Fire; a Null Rod; or a Storm Shield.
    The Page may never use this wargear. However, as long as the Page is within 2” of her Mistress, the Mistress may use this wargear instead of any one other item the Mistress is equipped with.

    Touching Faith
    As long as the Page is within 2” of her Mistress, you may perform one Act of Faith this turn for the Mistress, even if you have already performed an Act this turn.

    Faction Keywords:
    Imperium, Adeptus Ministorum, Adepta Sororitas, ORDER

    Keywords:
    Infantry, Page


    Design Notes
    Spoiler:

    Start with a Novice at 6ppm ( from this thread
    She loses her boltgun and can’t take a chainsword, so -1 point.
    Touching Faith basically gives her a Simulacrum, so +5 points.
    And the ability to carry extra wargear — which you pay for — is basically a gimmick, so 0 pts.

    This message was edited 3 times. Last update was at 2020/03/28 19:22:48


    BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

     Psienesis wrote:
    Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

    I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
    My Novice Ginevra stories start with Bolter B-Word Privileges 
       
    Made in us
    Preacher of the Emperor






    Hmmmm.... not much excitement about the Page idea. Maybe those would work better as the Sororitas equivalent of familiars.

    Also, I've updated the Novice Squad rules to put the minimum squad size at 10, to address Evil Kiwi's concern they could be used to farm cheap Detachments for CP in combination with the Palatines I proposed in the Sororitas characters thread (which I urge everyone to check out and critique.

    BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

     Psienesis wrote:
    Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

    I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
    My Novice Ginevra stories start with Bolter B-Word Privileges 
       
    Made in hu
    Pyromaniac Hellhound Pilot





    Okay, I will comment on the snipers because my gaming group had an idea for them too, and the rules saw some play too.

    Our version of the Sororitas Snipers was a lot beefier than the Vigils, as they came with bolt sniper rifles (all special rounds included) as standard and their special ability was a 36"-range supporting fire (so they could Overwatch for another unit up to 36" away). So yeah, 36" supporting Overwatch with +2 to-hit and no-LoS capability coming at S5 AP-1... it looked pretty brutal on paper. However, they only had a 4+ save and no stealth, only infiltration, and they had a hard limitation of 1 unit per army (not detachment, army).

    The playtest result? They were between mediocre and mildly annoying for the opponent. They just don't have synergy with the rest of the army, they spent the game sitting next to the Exorcist and taking potshots at enemy characters (killing none due to bolt sniper rifles being pretty bad at that) and causing some inconvenient moments for enemy units with their Executioner-buffed Supporting Fire. They were neat as a concept but disappointing as a unit. This was before the new 'dex, but I dunno if the Miracle Dice or the Sacred Rose shenanigans would help here.

    So dunno about the Vigils, they really need some magic, because snipers in a Sororitas army just don't work.

    My armies:
    14000 points 
       
    Made in us
    Preacher of the Emperor






    Wow, the whole Bolt Sniper Rifle package? I checked that out but it felt too OP for Sisters. I also had a supporting-fire Act of Faith in my old fandex. What point cost/power level did you give them for all this?

    Vigils are pretty much built to infiltrate, not to hang back -- though the "Among the Gargoyles" rule does help them camp out in a Ministorum building. The two are pretty much mutually exclusive, unless your opponent was kind enough to put an unoccupied Ministorum Structure in their deployment area for some strange reason.....
    I figure their tactical role would be to grab a forward position, preferably with decent cover, and disrupt the enemy while your main force comes up. But I'm not a great tactician.


    Automatically Appended Next Post:
    PS: What I’m trying to say is, if you’ve got a unit that can infiltrate and you’re positioning it in your back line, yeah, it’s going to be underwhelming. The value of an infiltrator is not just that they can start closer to the enemy than the rest of your army: It’s that they can present a threat from a different direction. That means terrain that covers the enemy from the rest of your army’s shooting may not block the infiltrators’, maneuvers that position the enemy’s units more advantageously versus your main body may make them more vulnerable to the infiltrators or less able to attack them, etc.

    Sure, Sisters don’t particularly need a 36” bolt weapon firing from their backfield, even if it can potentially snipe characters, because our whole army is firing bolt weapons from the same direction, albeit with less range. But without any infiltrators in our codex, just Sky Striking Seraphim with pistols and Zephyrim with swords, we have no way to deploy ranged firepower on the enemy’s flank. Vigils are meant to fix that.

    This message was edited 1 time. Last update was at 2020/04/11 17:43:22


    BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

     Psienesis wrote:
    Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

    I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
    My Novice Ginevra stories start with Bolter B-Word Privileges 
       
    Made in hu
    Pyromaniac Hellhound Pilot





     SisterSydney wrote:
    Wow, the whole Bolt Sniper Rifle package? I checked that out but it felt too OP for Sisters. I also had a supporting-fire Act of Faith in my old fandex. What point cost/power level did you give them for all this?


    Power Level 4 for 3 normal models + Superior, then +3 Power Level for up to 4 more normal models. So they would be around 14-15 points per model fully geared up. Every fourth model had the option to replace their bolt sniper rifle with the las-fusil thing (never even considered), and the Superior could take a plasma pistol.

    There was no reason to deploy them close. They were wielding long-ranged Heavy weapons with no advantage for closing range and they were T3 Sv4+ with zero close-combat capabilities. Their infiltration ability was used to deploy after the enemy set up so they could position themselves within firing range of potential targets and out of harm's way.

    Dunno about what you want to achieve here, that's a tough call to be honest, kinda like infiltrating Dominions?

    My armies:
    14000 points 
       
    Made in us
    Preacher of the Emperor






    Well, they can indeed take four special weapons per squad, just like Dominions. Any model can take the sniper boltgun. So you can kit them out for close-range anti-tank or long-range character-killing.

    BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

     Psienesis wrote:
    Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

    I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
    My Novice Ginevra stories start with Bolter B-Word Privileges 
       
     
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