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Made in my
Screaming Shining Spear






Well, I've been playing around with a few builds, and I'm wondering what you guys think about them so far.

Super-adrenaline warrior:
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=34a7g03m3u3p3r4590kff0ke0e41k1l242a

Minion master/life steal necro:
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3810004m4p4q89ln350kuk057585f5h5j5r5u

Elixir support engi:
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ek6g0dre0e6nfhfp00aaukacarb3b7b9bebf

Got a few more for the other professions, but still working on them.

   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

A character creation tool from that site.
http://gw2.luna-atra.fr/character_tool/

The blank skills tool for you to play with.
http://gw2.luna-atra.fr/skills_tool/
   
Made in my
Screaming Shining Spear






No C&C? Well in the meantime I got a couple more builds.

Slightly support Guardian:
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3a60009amf9k9gmk10kakaa6k6l6v797a7k82

Beastmaster-ish Ranger:
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=36800011m8m7gvmcb5kak0k3b3f3m43474g4l

Mass venom/K.Oer Thief:
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3c3ag07m7smv7vidk5ppa0a8c8e8l8o9b9m

Traits aren't finalised as the calculator and the wiki is missing some of them, which may be useful.

   
Made in us
Consigned to the Grim Darkness





USA


Taht's what I had in mind for my necro.

Dagger/Dagger and Axe/Horn (I liked the horn's abilities more than the focus' abilities)

Dag/Dag gives me...
-- Necrotic bite, a health steal/melee attack.

-- Life Siphon, another health steal, probably ranged.

-- Dark Pact, sacrifice health to inflict bleeding.

-- Mark of Blood, Mark that regens allies and burns foes that activate it.

-- Unholy Feast, cripples nearby enemies, does more damage with more conditions on them.

Axe/Horn as my secondary gives me:

-- Rending Claws, attack with bleeding effect

-- Ghastly Claws, multiple attacks

-- Feast of Corruption, removes boons, additional damage for each boon

-- Wail of Doom, cone confuse/daze

-- Locust Swarm, gain swiftness, summon locusts to siphon energy.

Then for the second bar:

Healing: Consume Conditions
-- Look at Plague Signet.

Utility 1: Signet of Undeath
-- For faster death shroud generation and emergency revive.

Utility 2: Signet of the Locust
-- Movement speed is nice, but more importantly it's another health steal.

Utility 3: Plague Signet
-- Combined with Consume Conditions, I can keep conditions off of allies and heal myself at the same time. Or utterly gut a single enemy with conditions.

Elite: Plague Form
-- I like plague form the most out of the three forms.

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3832g09tlslr4t4uae00000



Rough draft for my warrior:

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3470003m3s442o459000000


Rough draft for my engineer:

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ep000dqninhe0hf9000000


Rough draft for my elementalist:

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3232m0gjlhgl2bgo0000000


And finally a rough draft for my thief:

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ckag07nii7t7vn2b500000


Automatically Appended Next Post:
Also it's apparent that Ir eally like the new signets heh.

This message was edited 3 times. Last update was at 2012/03/11 17:44:04


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in my
Screaming Shining Spear






I like the signets for necros, but my love for minions is greater.

   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

I don't know if I've been out of the loop or I'm just plain stupid (probably a combination of the two), but could someone help me with making a Guardian build, specifically a somehwat offense focused one?

What's the theory or game plan behind them? I was thinking of Sword and Torch and focus on burning and conditions. Not to mention a one handed sword with a torch/focus just sounds awesome. There's so much more complexity now beyond attributes and skills like in GW1; I need to figure out how to best make my class.


Automatically Appended Next Post:
Here's what I came up with, no idea if it'll work though

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ab9g09chp9kmjml100uk0k6p6q6t797c7u80

This message was edited 3 times. Last update was at 2012/03/12 00:25:21


"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
Made in au
Frenzied Juggernaut





Australia

So the necromancer can have all its pets out at once yea? Anyone know if the guardian can have all his summoned weapons out at once also?

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in my
Screaming Shining Spear






If you slot them, yes. But necro has 6 minion skills, and only 5 slots, so has to choose between a couple of them.

With my guardian, I plan to be the guy that gets teammates out of oh-bugger situations. Use Merciful Intervention, then either Banish the enemy out if they're knockback-able, or use Signet of Judgement on the teammate if they're not. Use Ring of Warding if enemy is knocked back or Line of Warding if not. Use "Hold the Line!" to get the ally back on his feet if not yet done so, and use Healing Breeze if lots of healing is needed. While doing all this, blast away with Orb of Light and other staff skills/Tome of Courage if needed.

This message was edited 1 time. Last update was at 2012/03/12 08:19:27


   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

asimo77 wrote:I don't know if I've been out of the loop or I'm just plain stupid (probably a combination of the two), but could someone help me with making a Guardian build, specifically a somehwat offense focused one?

What's the theory or game plan behind them? I was thinking of Sword and Torch and focus on burning and conditions. Not to mention a one handed sword with a torch/focus just sounds awesome. There's so much more complexity now beyond attributes and skills like in GW1; I need to figure out how to best make my class.


Automatically Appended Next Post:
Here's what I came up with, no idea if it'll work though

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ab9g09chp9kmjml100uk0k6p6q6t797c7u80


http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ab9g09b9d9lmjml10au00u6f6r6s6t7t7u80

A few modifications, I added a signet that ups condition damage and rewired your traits to put the condition duration and damage first with power third.

As an offensive guardian you an absorb some big blows with your heavy armour and regenerate them fast with high health regeneration but you'll need to dodge out of combat in order to regenerate, use the sword skill 2 to jump in and out of combat while keeping almost perpetual burning with your torch skills (on lower cooldowns due to one of the traits) and virtues (that causes burning every 5th strike, with a sword this is about every 1 and a half seconds). If you are hit by conditions use smite conditions. If a boss is signalling a big attack use shelter. If you are low on health dodge out of combat and use shelter.

When using the staff use matyr (skill five) to take conditions from allies and either use smite conditions or kite and use shelter until the duration expires (guardians have high health regeneration so can absorb conditions easier than most professions). Line of warding is the other interesting skill on the staff, use it at choke points (such as in caves) to hold enemies back so you can regenerate a bit. Generally use the staff as your support or retreat weapon.

And remember, burning stacks in duration NOT intensity so applying lots of burns quickly doesn't do any more damage than applying one burn every few seconds (or however long they last, your burn duration is upped by 300% due to the trait selection I gave you so you may be able to keep a target constantly burning using just your virtues). Something else to consider is using a greatsword as they hit multiple targets with each swing and are just as mobile as the sword, using a greatsword you could make your constant burning an AoE effect rather than single target and greatly increase damge at the cost of swing speed. If you went greatsword instead of sword/torch you'd have to make some big trait modifications but if you swapped staff for greatsword (even though greatsword and sword/torch fill similar roles) you could keep that trait set up.

This message was edited 2 times. Last update was at 2012/03/12 12:39:04


 
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

Thanks for the tips. After reading your post and some of the mechanics of the game on the wiki I've come up with this.

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ab9g09c9k9lmj9o10au00u6f6g6g6q6r6r6r6s6t7t7t7t7u7u8080

I changed some of the stuff in the build you posted. I got rid of Smite Condition because as a Guardian I don't think I'll have too much trouble dealing with them. I can activate Virtue of Resolve to shake them off, and my Signet of Resolve will passivley get rid of them. I also took Sanctuary as my elite because controling movement seems more useful in the long run, and I don't like how the tomes lock you in place.

As for traits I changed some stuff. I replaced Eternal Spirit with Fiery Wrath. if I'm going to be burning a lot of foes then dealing 10% extra damage to ignited ones could be useful. I'd also consider getting the trait that boosts Spirit Weapon damage by 10%. I wonder if that would stack with the trait that makes Spirit Weapons cause burning which would essentially accomplish the same thing but have the added bonus of me also dealing out 10% extra damage to burning foes.

I replaced Radiant Fire with Right Hand Strength because a 15% boost to Torch skill recharge is only 3 seconds which is not worth it IMO. Plus if my precision is boosted so much then an extra 15% to crit chance could be pretty useful especialy since I blind and burn with criticals.

Also Greatswords do seem rather good, though possibly redundant with Sword & Torch. I know I won't give up the Sword & Torch simply because it's cool. As for my secondary weapon I'm not entirely sure on what to use. I was drawn to Staff mostly because I liked caster/support classes in GW1.

Also it seems like the link refuses to work it won't save some the traits I picked.

This message was edited 1 time. Last update was at 2012/03/12 22:04:33


"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

While it does appear to be awesome that you can put lots of burning on enemies you really don't want to be applying too much as duration stacks not damage, an enemy with 5 burning effects on them will only take the damage of 1 burning effect per second and so if you're constantly applying them (which is what your suggested build does) you will have a lot of redundancy.

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ab9g09b9dhp9l9o10au00u6f6g6g6g6q6r6r6r6s6s6t6t7t7t7t7t7u7u80808082

You have a virtue that acts pretty much exactly like signet of resolve and shelter is VERY useful in both PvE and PvP for hiding out to recouperate or blocking big attacks so I would strongly recommend keeping shelter.

Smite conditions and zealots fire if the build some badly needed AoE (and extra condition removal to boot for the former) so are needed, for this reason keeping the torch cooldown reduction trait is a good idea as if you use zealots fire then zealots flame is put on a 40s cooldown which is reduced to 34 seconds by the trait.

Judges intervention is some extra mobility and a little bit of AoE damage.

I removed the spirit weapon as unless you spec into being very spirit weapon orientated and treat it like a pet they aren't particularly good, the skillslot is better spent with something more agressive.

As you've got very little in the way of traits that increase the power of boons or healing I've got rid of most skills that apply those, this is an offensive guardian build after all.

I swapped the single spirit weapon trait for the torch cooldown trait for the reasons I mentioned above and I chucked in judgemental to ensure burning is constant (but not OTT).

EDIT: just knocked up a tanky necromancer build before bed http://gw2.luna-atra.fr/skills_tool/?lang=en&code=38a7004m4q8b4rln2e00ukk5f5h5j5r5u656b

This message was edited 2 times. Last update was at 2012/03/13 00:10:42


 
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

I appreciate the tips, and I'll certainly take them into consideration. Unfortunatley for some reason half the traits in the build you posted weren't slotted. I don't know if it's just me but it seems a lot of choices seem to get erased when links to builds are posted. The entire Radiance and Virtue trees are blank for some reason.

"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
Made in my
Screaming Shining Spear






Yeah, I'm having that problem with my mesmer build as well, which is why I won't post it until the glitch is fixed. Suffice to say, it's a very troll build.

Jack-of-all-trades Elementalist (Earth focused):
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3222206v2elk2clm00akkaa0k0n0u10191e09


Automatically Appended Next Post:
ASTFGL

https://buy.guildwars2.com/

This message was edited 1 time. Last update was at 2012/03/13 14:15:00


   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Words do not describe it.

https://buy.guildwars2.com/collectors-edition

3 days early access and access to all beta weekends (other than the first which comes out before the preorder), a surprisingly good 10" statue, art prints, a "making of" book and a soundtrack as well as a cool looking tin thing with the map embossed on it.

£130 is a bit steep but I'm totally willing to pay that.
   
Made in my
Screaming Shining Spear






I'm going to be F5ing the page on April 10th all day to get my CE.

   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

That's pretty much my entire march paycheck.

Totally worth it.

For you yanks it's $150 and for the europeans it's €150.

And system requirements!

Windows® XP Service Pack 2 or better
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
NVIDIA GeForce 7800, ATI Radeon X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
25GB available HDD space
Broadband internet connection
Keyboard and mouse.

This message was edited 2 times. Last update was at 2012/03/13 15:02:20


 
   
Made in my
Screaming Shining Spear






25GB? Time to delete all my junk on my computer.

   
Made in au
Lady of the Lake






Not that bad, should be able to run it.

   
Made in us
Consigned to the Grim Darkness





USA

Bluh bluh.

I can't even REMOTELY afford that.

How much for the regular digital edition?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

The $150 is THE most expensive option with all the bells and whistles, there are two more options (including the regular preorder) that will be much less expensive.

If I had to throw darts I'd say the digital deluxe (game and a few digital features like a unique minipet and a cosmetic elite skill) is around $110 due to the lack of statue and art prints taking production costs down and the lack of anything to mail whereas the normal preorder is likely around $70. These are just plucked out of thin air but seem about right.

ALL preorders will get access to all subsequent beta events as well as 3 days head start (seeing as each beta event is 3 days and there will be at least one beta this is actually a minimum of 6 days of pre-release play, possibly 9).

This message was edited 1 time. Last update was at 2012/03/13 16:35:35


 
   
Made in my
Screaming Shining Spear






Digital deluxe is $79.99. Regular digital is $59.99. Think the info is on Massively.

   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Much lower than my estimates, excellent.

Also if you are having trouble coughing up the money I'd be happy to split the payment with you mel, circumstances may change though.
   
Made in us
Consigned to the Grim Darkness





USA

corpsesarefun wrote:The $150 is THE most expensive option with all the bells and whistles, there are two more options (including the regular preorder) that will be much less expensive.

If I had to throw darts I'd say the digital deluxe (game and a few digital features like a unique minipet and a cosmetic elite skill) is around $110 due to the lack of statue and art prints taking production costs down and the lack of anything to mail whereas the normal preorder is likely around $70. These are just plucked out of thin air but seem about right.
Hm.

$70 is still twenty more than normal for a PC game...

Also I can afford sixty bucks by the tenth of next month, probably. Especially since I'm home cooking instead of eating out and I'm the one getting groceries (the other members of the household are advert-prone and keep getting unnecessary stuff) heh...

Saved about twenty to thirty a week this way.

This message was edited 2 times. Last update was at 2012/03/13 18:10:04


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Our friend swordwind found the actual prices, standard preorder is $60.

SW:TOR was £50 for the game and a month play, GW2 is the same with unlimited play and early access.
   
Made in us
Consigned to the Grim Darkness





USA

Yeah, it's a reason why I'm not playing old republic.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

I don't have a problem with paying £10 extra for early access to a game that will give me many more hours of enjoyment than most games released at the moment.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Honestly, I don't care one bit about the statue. The only preorder bonus I'd really give a damn about would be an artbook.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

That CE looks pretty good. I may pick that one up. Better than the Skyrim one, at least.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

So long as those collectors digital items don't give too much of a boost to players, I'm fine with it. Probably only getting the deluxe version though, I don't need a damn statue.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Consigned to the Grim Darkness





USA

IIRC all of the preorders get the in-game items.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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