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Made in gb
Longtime Dakkanaut





Kharne is a beast


Automatically Appended Next Post:
https://war-of-sigmar.herokuapp.com/bloggings/2092

This message was edited 1 time. Last update was at 2017/05/30 21:29:18


DFTT 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

OH YEAH SON!

Now who's an idiot for owning 40+ Bezerkers!

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Pulsating Possessed Chaos Marine





As much as Berzerkers needed a return to good form, I truly hate it when you have to resort to special rules in order to boost a certain unit's effectiveness.

I mean, why not just giving them extra attacks in the profile, instead of a special rule which allows them to attack twice per assault phase?

These kind of things really stink of the same stupid rule design of the latest years.

Progress is like a herd of pigs: everybody is interested in the produced benefits, but nobody wants to deal with all the resulting gak.

GW customers deserve every bit of outrageous princing they get. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Korinov wrote:
As much as Berzerkers needed a return to good form, I truly hate it when you have to resort to special rules in order to boost a certain unit's effectiveness.

I mean, why not just giving them extra attacks in the profile, instead of a special rule which allows them to attack twice per assault phase?

These kind of things really stink of the same stupid rule design of the latest years.

They do have an extra attack as well as the extra rule.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Longtime Dakkanaut




No resistance to battleshock tho.

DFTT 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Korinov wrote:
As much as Berzerkers needed a return to good form, I truly hate it when you have to resort to special rules in order to boost a certain unit's effectiveness.

I mean, why not just giving them extra attacks in the profile, instead of a special rule which allows them to attack twice per assault phase?

These kind of things really stink of the same stupid rule design of the latest years.


It might allow them to change target or something, making sure they can butcher two squads instead of just one. Dont know.


Kharns nasty, but that list rule allowing rerolls to nearby units is huuuge.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Captyn_Bob wrote:
No resistance to battleshock tho.

Aye but they'll most likely be in a transport turn 1 and Kharn won't be bothered by it.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 mrhappyface wrote:
 Korinov wrote:
As much as Berzerkers needed a return to good form, I truly hate it when you have to resort to special rules in order to boost a certain unit's effectiveness.

I mean, why not just giving them extra attacks in the profile, instead of a special rule which allows them to attack twice per assault phase?

These kind of things really stink of the same stupid rule design of the latest years.

They do have an extra attack as well as the extra rule.


Which one can trade away for +S/AP
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 ZebioLizard2 wrote:
 mrhappyface wrote:
 Korinov wrote:
As much as Berzerkers needed a return to good form, I truly hate it when you have to resort to special rules in order to boost a certain unit's effectiveness.

I mean, why not just giving them extra attacks in the profile, instead of a special rule which allows them to attack twice per assault phase?

These kind of things really stink of the same stupid rule design of the latest years.

They do have an extra attack as well as the extra rule.


Which one can trade away for +S/AP

I was meaning the extra attack in their statline.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Ah thought you meant.. Either way I'm liking the changes. Pity that my Slaanesh lost FNP though off the Icon.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 ZebioLizard2 wrote:
Ah thought you meant.. Either way I'm liking the changes. Pity that my Slaanesh lost FNP though off the Icon.

What are the new icon rules?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






So, Zerks can take a Chainsword and Chain Axe, and that would give them both benefits?

And they can attack twice?

Hot giggity does that mean each Zerker is putting out 6 attacks a turn? And we can charge out of rhinos again?

Please excuse me, I have to go hunt some flying pigs.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 MechaEmperor7000 wrote:
So, Zerks can take a Chainsword and Chain Axe, and that would give them both benefits?

I don't think they get the benefits of both sadly, the chainsword says you may make an extra attack with this weapon so no getting an extra axe attack. Although you could split your attacks between them (though I can't see why you'd do that)

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Korinov wrote:
As much as Berzerkers needed a return to good form, I truly hate it when you have to resort to special rules in order to boost a certain unit's effectiveness.

I mean, why not just giving them extra attacks in the profile, instead of a special rule which allows them to attack twice per assault phase?

These kind of things really stink of the same stupid rule design of the latest years.


Because thats allow counterplay to your opponent. He can choose to counterattack the Berzerker unit before he attacks another time in that combat phase, instead of being totally anihilate for being charged by 6 attacks Berzerkers without reaction.
And attacking two times in a combat phase means that those berzerker can make two movements of pile in, so 3"+3" movement to drag other units to the meele.

One shouldn't call rules stupid before analizing them with deept.

This message was edited 2 times. Last update was at 2017/05/30 22:06:43


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Longtime Dakkanaut




 mrhappyface wrote:
 ZebioLizard2 wrote:
Ah thought you meant.. Either way I'm liking the changes. Pity that my Slaanesh lost FNP though off the Icon.

What are the new icon rules?


from the rumor thread:

icons:
khorne: reroll charge range
tzeentch: for each icon roll a d6 on a 6 a enemy unit within 12" suffers a mortal wound
slaanesh: death to the false emperor works on 5+ instead of 6+
nurgle: enemy units within 3" have -1 ld
undivided: +1ld for the unit


All cost 10 points.

Bit disappointed, nurgle's is still mediocre, slaanesh got a big downgrade, still unclear on when you roll the d6 for tzeentch.

Khorne rerolling charges is pretty essential though.
   
Made in gb
Longtime Dakkanaut




Most of Ahriman
https://uploads.disquscdn.com/images/9e0d5d0207db500e8dfdb224d53e5a0eb1cf21287bd9559776329f861bd5e94e.jpg

looks decent?


Automatically Appended Next Post:
Chainaxe 1 point
http://i.imgur.com/SM25lry.jpg

This message was edited 1 time. Last update was at 2017/05/30 22:19:35


DFTT 
   
Made in ca
Automated Rubric Marine of Tzeentch





Captyn_Bob wrote:

Kharne is a beast


Automatically Appended Next Post:
https://war-of-sigmar.herokuapp.com/bloggings/2092


So trading the Pistol for the Axe would give you 3 attacks plus 1 for chainsword, 4 attacks per zerker, that's 21 attacks for a single unit of 5, 42 attacks a turn to start...Jesus

 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

Interestingly, the Chainsword, Chainaxe, and using both are identical versus MEQ targets in HtH (and T4 2+ Sv targets). The Axe is better against T3 targets (wounds on 2+)

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!


I don't know, so far I've been underwhelmed by psychic powers. But he gets a 3++ due to Tzeentch which is nice.

I don't know...

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Longtime Dakkanaut




Source of the +1 invun?


Automatically Appended Next Post:
The black staff looks very good.

This message was edited 1 time. Last update was at 2017/05/30 22:34:20


DFTT 
   
Made in ca
Automated Rubric Marine of Tzeentch







Pretty good yeah. A lot better then before. I will probably bring him in every game depending on the points cost compared to an upgraded Sorc.

As a side note I'm glad they decided to make him more like the ex leader of the Divination School of Thousand sons, rather then a beatstick that usually broke half way through the game.

 
   
Made in gb
Sword-Wielding Bloodletter of Khorne






So some of these weapon points are worrying.

1) Will a Heldrake have to spend 60(!) points for it's Baleflamer?
2) Lightning Claws cost 9/13 for a single/pair. That makes Warp Talons almost as expensive as they are now.
3) The Helbrute Fist also seems hugely expensive at 40 points.

I suppose that we'll have to wait and see for the datasheet to see what is going on with 2 and 3, but am I reading the Heldrake situation correctly? I mean, damn. It's not even killing a marine a turn, and less than half if they're in cover.

Also, I wonder under what circumstances it is even possible to buy Heldrake Claws. They come with them already, after all.

Sisters of Battle: 55430pts
Imperial Agents: 500pts
Tyranids: 5680pts

Gloomspite Gitz: 7630pts
Skaven: 6510pts
Destruction Mercenaries: 480pts 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Captyn_Bob wrote:
Source of the +1 invun?


Automatically Appended Next Post:
The black staff looks very good.

Daemons of Tzeentch are definitely getting +1 to invul and I think someone told me that marks were being made the same for CSM and daemons. Kind of like how Nurglings and Plague marines both got the 5+++.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Automated Rubric Marine of Tzeentch





 Fenris-77 wrote:
Interestingly, the Chainsword, Chainaxe, and using both are identical versus MEQ targets in HtH (and T4 2+ Sv targets). The Axe is better against T3 targets (wounds on 2+)


I wonder...

HAH...

A min unit of Zerkers will do 4.74 wounds against a T8 3+ target...in a turn, with Chainaxes and Chainswords.


Automatically Appended Next Post:
TonyH122 wrote:
1) Will a Heldrake have to spend 60(!) points for it's Baleflamer?


It will probably be an upgrade that will cost what ever the 60-default weapon.

TonyH122 wrote:
2) Lightning Claws cost 9/13 for a single/pair. That makes Warp Talons almost as expensive as they are now.


Yes but if you x5 you get a noticeably lower number 20 or 30 points I think. Even small differences like 3 points becomes big when you stick 3 units in before it would cost 900 points for 3 units of Warp Talons with mark of Tzeentch, Now (assuming same cost for mark) it would be 510

TonyH122 wrote:
I suppose that we'll have to wait and see for the datasheet to see what is going on with 2 and 3, but am I reading the Heldrake situation correctly? I mean, damn. It's not even killing a marine a turn, and less than half if they're in cover.


You will have to wait but I wouldn't be too worried.

This message was edited 1 time. Last update was at 2017/05/30 22:49:01


 
   
Made in gb
Fully-charged Electropriest



UK

Is there any point running non-berzerkers in a World Eaters army now? I had some vanilla CSM in progress as they were a better option than zerkers with Legion traits. Now it looks like I should just run full zerkers in rhinos and smash face.

 
   
Made in ca
Automated Rubric Marine of Tzeentch





Loopstah wrote:
Is there any point running non-berzerkers in a World Eaters army now? I had some vanilla CSM in progress as they were a better option than zerkers with Legion traits. Now it looks like I should just run full zerkers in rhinos and smash face.


Heavy Weapons will be needed to take out high volume fire units, which will hurt zerkers bad. They lose 8 attacks per model lost.

 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

 Thousand-Son-Sorcerer wrote:
 Fenris-77 wrote:
Interestingly, the Chainsword, Chainaxe, and using both are identical versus MEQ targets in HtH (and T4 2+ Sv targets). The Axe is better against T3 targets (wounds on 2+)


I wonder...

HAH...

A min unit of Zerkers will do 4.74 wounds against a T8 3+ target...in a turn, with Chainaxes and Chainswords..
You're counting both rounds of attacking a target that size and assuming you don't lose guys in the middle? That's optimistic, The math is hot though, no doubt. Adding Kharn to the mix makes the math double spicy. Plus tally in a champ with something hitty and a couple of plasma pistol shots on the way in? Yes please, I'll take two...

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in ca
Automated Rubric Marine of Tzeentch





Loopstah wrote:
Is there any point running non-berzerkers in a World Eaters army now? I had some vanilla CSM in progress as they were a better option than zerkers with Legion traits. Now it looks like I should just run full zerkers in rhinos and smash face.


Heavy Weapons will be needed to take out high volume fire units, which will hurt zerkers bad. They lose 8 attacks per model lost.

Yeah because now you can have transport carry more then 1 unit so you can have 1 unit of Zerkers and One unit of regs in the same rhino. Give the regs plasma or something and give them some supporting fire from the Rhino while the zerkers charge.

This message was edited 1 time. Last update was at 2017/05/30 23:05:53


 
   
Made in gb
Regular Dakkanaut





Time to buy another rhino then!



   
Made in ca
Automated Rubric Marine of Tzeentch





 Fenris-77 wrote:
 Thousand-Son-Sorcerer wrote:
 Fenris-77 wrote:
Interestingly, the Chainsword, Chainaxe, and using both are identical versus MEQ targets in HtH (and T4 2+ Sv targets). The Axe is better against T3 targets (wounds on 2+)


I wonder...

HAH...

A min unit of Zerkers will do 4.74 wounds against a T8 3+ target...in a turn, with Chainaxes and Chainswords..
You're counting both rounds of attacking a target that size and assuming you don't lose guys in the middle? That's optimistic, The math is hot though, no doubt. Adding Kharn to the mix makes the math double spicy. Plus tally in a champ with something hitty and a couple of plasma pistol shots on the way in? Yes please, I'll take two...


Tanks are T8 3+

 
   
 
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