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Made in au
Fresh-Faced New User



Australia

Hi guys new to the forums.... I want to start playing Warhammer 40k,
Are Orks a good start?
I understand that they are good at Close Combat,
What about long range?
or getting close enough to use their close range capabilities?


Thanks, LEVENDIZ
   
Made in au
Pyromaniac Hellhound Pilot




Australia

Forget range mate, orks are all about close combat and being slaughtered by long range artillery and bolter fire...but then I play IG against my mates Orks most of the time so I am biased!

That being said, if he ever gets to my lines I'm doomed...

One day he'll get there!

Hehehehehe

4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji

I'll die before I surrender Tim! 
   
Made in au
Fresh-Faced New User



Australia

So what your saying is that if i vs IG than most likely im done for,
Why cant your friend get close enough does he have truck and stuff like that?
   
Made in mt
Thrall Wizard of Tzeentch




Malta

Orks are fun in my opinion but I wouldn't call them a beginners army. Their all about CC and far far too fragile in my opinion. 1 bolter round kills an ork boy out right because the armor save of orks is 6+ and the bolter AP is 5.

If your patient enough then go ahead I personally find orks a fun race to play with.

The Cursed Lantern Legion 1750pts (30% Painted)

Khorne's Legionnaires 1750pts

Craftworld Korestal WIP Army

Cursed Lantern : W 8 : D 1 : L 2 
   
Made in au
Fresh-Faced New User



Australia

Thanks for the reply, what do you mean by patient though?


LEVENDIZ,
   
Made in mt
Thrall Wizard of Tzeentch




Malta

Untill you find yourself a good tactic your going to lose some games. Also you shouldn't get discouraged by losing a bunch of your boyz on the field.

By patience I mean that you don't give up on "Trial and error" tactics because untill you find the right 1 your going to lose some games.

The Cursed Lantern Legion 1750pts (30% Painted)

Khorne's Legionnaires 1750pts

Craftworld Korestal WIP Army

Cursed Lantern : W 8 : D 1 : L 2 
   
Made in au
Fresh-Faced New User



Australia

I'm fine with loosing a few games till i can yet my game up to Ork standards.
If i put my troops in a truck and send them will the enemy have to attack the truck then the troops or either one?
   
Made in mt
Thrall Wizard of Tzeentch




Malta

They'd have to take out the truck then once the boys disembark they can target them. Thats the beauty of transports.

The Cursed Lantern Legion 1750pts (30% Painted)

Khorne's Legionnaires 1750pts

Craftworld Korestal WIP Army

Cursed Lantern : W 8 : D 1 : L 2 
   
Made in au
Fresh-Faced New User



Australia

Ok so i buy a truck stick my troops in there take them to the enemy lines disembark them and let them use there close combat specialties.
   
Made in mt
Thrall Wizard of Tzeentch




Malta

Yeah but you'll need distractions depending on how many points your going to play.

Whats your max point limit to play with? 1750?

The Cursed Lantern Legion 1750pts (30% Painted)

Khorne's Legionnaires 1750pts

Craftworld Korestal WIP Army

Cursed Lantern : W 8 : D 1 : L 2 
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

Orks are a reasonable starter army (why else would they be in AoBR). One thing is that you'll very likely have a LOT of models to build/paint- if your cool with that then thats the only big problem out of the way! Most Orks are BS2 so they only hit 1/3 of the time when shooting, but thats not why you play orks, you play orks for the 120 attacks on the charge

This message was edited 1 time. Last update was at 2010/07/06 13:33:15


   
Made in au
Fresh-Faced New User



Australia

Dylwar wrote:Yeah but you'll need distractions depending on how many points your going to play.

Whats your max point limit to play with? 1750?


My max point limit! Not sure but 1750 sounds ok.

Gorechild wrote:Orks are a reasonable starter army (why else would they be in AoBR). One thing is that you'll very likely have a LOT of models to build/paint- if your cool with that then thats the only big problem out of the way! Most Orks are BS2 so they only hit 1/3 of the time when shooting, but thats not why you play orks, you play orks for the 120 attacks on the charge


I don't mind having to paint/build lots of units, thats one of the reasons i like this game. Ok so if i want to play i have to get my units in there and attack at close range


LEVENDIZ,
   
Made in mt
Thrall Wizard of Tzeentch




Malta

Your best bet would be having 2-3 boyz squads in 2-3 trucks and rushing at the enemy lines. Maybe having some other heavy units with them to serve as bait for enemy fire (I don't have a codex on me atm so can't be very specific lol)

The Cursed Lantern Legion 1750pts (30% Painted)

Khorne's Legionnaires 1750pts

Craftworld Korestal WIP Army

Cursed Lantern : W 8 : D 1 : L 2 
   
Made in au
Fresh-Faced New User



Australia

Dylwar wrote:Your best bet would be having 2-3 boyz squads in 2-3 trucks and rushing at the enemy lines. Maybe having some other heavy units with them to serve as bait for enemy fire (I don't have a codex on me atm so can't be very specific lol)


Sounds good so some boyz squads and some heavy support
   
Made in au
Sinewy Scourge




Downunder

Orks are both simple and deep.

Simple in that the overall strategy ammounts to applying Choppa-to-Face-Repeat.

Deep in the fact that the most effective components are quite difficult to master.

For a beginner, I recommend AoBR, sell the marine parts. Buy more boyz off eBay, as the easiest part of Orks to learn is how to manage massive infantry hordes and how a unit's numbers can be used to shield other units or draw attention away from other units.

Get the Codex as well. Pay no attention to the army building advice in the codex as its almost entirely a load of gak.

Other good buys for the beginner are a Big Mek with a Kustom Force Field, Killa Kanz (Plastic boxset specifically, the Metals are a fething arse pain of gak to deal with and a single one costs most of a pack of the three plastics) and Lootas.

Orks are about playing the numbers to get large dice pools, statistics means that if you have a fistful of 120 dice for a unit's melee attack then the opponent will take a beating. Ork shooting works the same way. Don't bother with it unless you've got lots of dice to roll.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in mt
Thrall Wizard of Tzeentch




Malta

Eyclonus wrote:
Orks are about playing the numbers to get large dice pools, statistics means that if you have a fistful of 120 dice for a unit's melee attack then the opponent will take a beating. Ork shooting works the same way. Don't bother with it unless you've got lots of dice to roll.



Well technicly you could just roll 10 at a time alot easier to manage then seeing out of 120 dice which hit and which didn't. Not to mention dice hitting eachother and turning results.

The Cursed Lantern Legion 1750pts (30% Painted)

Khorne's Legionnaires 1750pts

Craftworld Korestal WIP Army

Cursed Lantern : W 8 : D 1 : L 2 
   
Made in au
Fresh-Faced New User



Australia

So i buy lots of boyz, boyz, boyz and some heavy type units then how do i get more dice is it /more units - more dice?
   
Made in mt
Thrall Wizard of Tzeentch




Malta

Well, personally I use a max of 20 dice in a game. If I need to roll a high number of dice like 60 or 120 in your case. I'd just roll 10 at a time and keep count on how many managed to pass. With 120 dice, your going to have alot of dice hitting eachother and shifting results and a bunch of stuff like that. Waste of time if some dice fell on the floor you'd end up looking for dice instead of playing the actual game lol....

The Cursed Lantern Legion 1750pts (30% Painted)

Khorne's Legionnaires 1750pts

Craftworld Korestal WIP Army

Cursed Lantern : W 8 : D 1 : L 2 
   
Made in au
Fresh-Faced New User



Australia

So i have 10 dice and i have to roll 120 dice so i go 10x12 so i roll 10 dice 12 times
   
Made in mt
Thrall Wizard of Tzeentch




Malta

Yeah, trust me its easier then rolling 120 dice at a time...

The Cursed Lantern Legion 1750pts (30% Painted)

Khorne's Legionnaires 1750pts

Craftworld Korestal WIP Army

Cursed Lantern : W 8 : D 1 : L 2 
   
Made in au
Fresh-Faced New User



Australia

Dylwar wrote:Yeah, trust me its easier then rolling 120 dice at a time...


Yes but if someone happens to walk past while your playing that doesn't know what your doing will see 120 dice and say jeez don't mess with this guy
okay okay 10 dice it is lol
   
Made in au
Sinewy Scourge




Downunder

Well with Lootas you roll a D3 before shooting to see how random their gun's shooting are, if you roll a 3 and the unit is a full 15 then its 15 x 3 shots, which is 45 shots. If you have 3 units of 15 lootas shooting at a target, there will be at the worst 45 shots and at the best 135 shots.

Ork weapons are good if they have a large number of shots. Single shot weapons are not good as the Orks only hit 1/3rd of the time.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in mt
Thrall Wizard of Tzeentch




Malta

Lol putting dice aside...

If you do like I told you and Trial and Error some tactics you should be fine.

The Cursed Lantern Legion 1750pts (30% Painted)

Khorne's Legionnaires 1750pts

Craftworld Korestal WIP Army

Cursed Lantern : W 8 : D 1 : L 2 
   
Made in au
Pyromaniac Hellhound Pilot




Australia

Hehe, see what I mean about everyone here knows what to do!

Yup, those are all good suggestions!

I wasn't saying that against IG you have no chance, just him, he's not very good yet!

I think the best thing to do is grab the codex and decide what sort of army you want before you start worrying about tactics.

If you like the thought of being a huge horde of greenskins, thats one option. There is also the option of being highly mechanized with Orks, so, grab a bunch of bikers, Battlewagons stuffed with boyz and some Deff Koptas.

There are other types of force, but the above seem to be the dominant ones to me...of course, there are plenty of others who will disagree.

Take a good look at your characters. One of the things I fear most is damn Ghazghkull and his Waaagh ability. That and painboyz in large mobs of boyz. And of course, Snikrit, or whatever hes called. I've been forced on several occasions to spend heaps of points countering units like him on the off chance they will appear!

While I don't play Orks, if I was going to try another army, outside of Tyranids, then I'd go Orks, just for the character of them. Other people will say, as above, to be patient with them, because you will loose a lot with them, but that's not altother accurate, they are just an army that you have to play properly to really be effective.

You can always just line stuff up and say, 'Charge' but certain armies suffer badly that way. Orks are one of them...

4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji

I'll die before I surrender Tim! 
   
Made in au
Fresh-Faced New User



Australia

Yes everyone does seem to know what to do here,

Well ill grab that codex book and check it out and let you all know after i do that

This message was edited 1 time. Last update was at 2010/07/06 14:10:38


 
   
Made in au
Sinewy Scourge




Downunder

As for an actual army list try this for 797 points:

Big Mek w/ KFF 85

30 Shoota Boyz w/ Nob, PK 215

27 Shoota Boyz w/ Nob, PK 197

2 Killa Kanz w/ Rokkits 100

2 Killa Kanz w/ Rokkits 100

2 Killa Kanz w/ Rokkits 100

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in mt
Thrall Wizard of Tzeentch




Malta

Yeah that's probably best let us know what you think ^^

If you need anything let me / us know

The Cursed Lantern Legion 1750pts (30% Painted)

Khorne's Legionnaires 1750pts

Craftworld Korestal WIP Army

Cursed Lantern : W 8 : D 1 : L 2 
   
Made in au
Fresh-Faced New User



Australia

Ill have a little look at the units you have said and tell you from there.


Automatically Appended Next Post:
Eyclonus wrote:As for an actual army list try this for 797 points:

Big Mek w/ KFF 85

30 Shoota Boyz w/ Nob, PK 215

27 Shoota Boyz w/ Nob, PK 197

2 Killa Kanz w/ Rokkits 100

2 Killa Kanz w/ Rokkits 100

2 Killa Kanz w/ Rokkits 100


Sorry if i'm asking to much but i can't seem to find the Big Mek w/ KFF 85 on games workshop website.

This message was edited 1 time. Last update was at 2010/07/06 14:24:59


 
   
Made in au
Sinewy Scourge




Downunder

I made mine myself using bitz. There's a model out there but he's only got the KFF and a CC weapon. Mine was made to have a Burna + KFF as part of a Burna-Wagon combo.

The 85 was his total cost. I can't give any more details about his cost because GW are fething pricks on that one.

Also with respect to advice remeber that there are two types of lists on these forums: Fun/Fluff and Competitive/Tournament.
I mostly think in terms of competitive lists, which are designed to win, regardless of how dull, boring and complex the army build is. Fun lists are just that; Fun, only you can really decide what is Fun for you to play with. Most of the advice people will post here is for competitive builds so keep that in mind when you ask for advice and they turn around start flaming you for not using one of the super-hardcore units like Complex Biker Nobz, Burna-Wagon or Snikrot BurnaKommandos.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in au
Pyromaniac Hellhound Pilot




Australia

Yeah, good point...


Automatically Appended Next Post:

This message was edited 1 time. Last update was at 2010/07/06 14:42:53


4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji

I'll die before I surrender Tim! 
   
 
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