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		![[Post New]](/s/i/i.gif)  2010/08/08 16:11:00
	  
	    Subject: Alternative HQ for CSM 
	
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                            Krielstone Bearer
	 
 
 
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									Hi
  
  I'm now starting Chaos Space Marine.
  I ordered it but not shipped yet.
  So I'm now wanting to make a model from my spare parts. Or may be buy one model from local shop(cost twice tho).
  Model would be HQ.
  I already ordered Daemon Prince as HQ so it would be Lord or Sorcerer.
  
  Is there any good/recommend loadout for Lord/Sorcerer?
  
  To note,here is my list. 1000pts
  
  HQ
  Daemon Prince,Wing,Tzeench,Warptime,Wind Of Chaos 205
  
  Troop
  10 Chaos SpaceMarine,Champion,Powerfist,2 melta,Glory 220
  10 Chaos SpaceMarine,Champion,Powerfist,2 melta,Glory 220
  10 Khorne Berzerker,Champion,Powerfist, 250
  
  3 Rhino 105 
  
  My army theme is Alpha Legion,but my AL use any tool to accomplish their object.
  
  
  Thanks in advance.
							 
							
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		![[Post New]](/s/i/i.gif)  2010/08/08 16:34:19
	  
	    Subject: Alternative HQ for CSM 
	
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                            Lesser Daemon of Chaos
	 
 
 
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									Sorcerer. It fits with your armys background imo
  As for loadout I have no idea but lash seems to be vey popular
							 
							
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								 This message was edited 1 time. Last update was at 2010/08/08 16:39:35 
							
 Melissia wrote:How many Space Marines does it take to screw in a lightbulb.
 
 
 6, 1 techpriest and 5 tacticals that stand around trying to pose like badasses. 
 agroszkiewicz wrote: Rawr, chaosy magic and tentacle porn!    | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2010/08/08 17:38:51
	  
	    Subject: Re:Alternative HQ for CSM 
	
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                            Longtime Dakkanaut
	 
 
 
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									Lash Sorcerors are popular and cheap. A Warptime/Wind Sorceror is pretty ugly too. Basically, building any sorceror will allow you to play it with any loadout so don't worry about it. 
							 
							
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		![[Post New]](/s/i/i.gif)  2010/08/08 21:51:47
	  
	    Subject: Re:Alternative HQ for CSM 
	
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                            Infiltrating Broodlord
	 
 
 
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									Use a count as Kharn. He is the best "lord" Chaos has, and princes just outclass sorcerors in most cases. 
							 
							
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    Tyranids
   Chaos Space Marines
 
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		![[Post New]](/s/i/i.gif)  2010/08/08 22:11:41
	  
	    Subject: Re:Alternative HQ for CSM 
	
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                            Food for a Giant Fenrisian Wolf
	 
 
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									I usually use a Slaanesh Deamon prince with lash of submission and wings to lead my Chaos army, and point for point it works out one of the toughest & cheapest  HQs in the game. I have also done a few HQ conversions to  lead my army. A Slaanesh lord in power armour with a deamon weapon, the high initiative always helps and a nurgle Lord in terminator Armour with a deamon weapon, who is hard as nails, also Lucius or Typhus sometimes makes an appearance, but none work as well as the deamon Prince - Though you do have to be careful of landing in difficult terrain,seen many deamon princes disapear from the board on a roll of a 1, I avoid it like the plague. Also avoid assaulting huge units or through difficult terrain - need to take advantage of the high initiative (mark of Slaanesh +1I).   
							 
							
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		![[Post New]](/s/i/i.gif)  2010/08/08 22:22:32
	  
	    Subject: Re:Alternative HQ for CSM 
	
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                            Arch Magos w/ 4 Meg of RAM 
	 
 
 
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									Night Lords wrote:Use a count as Kharn. He is the best "lord" Chaos has, and princes just outclass sorcerors in most cases.  
 This. Sorcerers and Daemon Princes can provide a variety of tools, but the Lord is just a really bad beat-stick. Kharn is probably the best beat-stick in the game (for the points), so if you're going to take a beat-stick why settle for less?
							  
							
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		![[Post New]](/s/i/i.gif)  2010/08/08 22:55:29
	  
	    Subject: Alternative HQ for CSM 
	
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                            Slaanesh Chosen Marine Riding a Fiend 
	 
 
 
	
	
	 
	
 
	 Inside a pretty, pretty pain cave... won't you come inside?
	 
		
 
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									If you want a second HQ, a second daemon prince is always good. Lords are sort of meh, but I've seen the Nurgle Lord on a bike for Toughness 6 run around with a daemon weapon and combi-melta, but I'd generally prefer another DP. Kharn, as recommended above, is also decent, especially as a vehicle hunter. 
  
  Lash of Submission is probably one of the most overused and overrated powers in any codex. It's a noobhammer, so unless you're only playing players who've never seen it, it is not that great and will be more of a crutch than a boon.
							 
							
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		![[Post New]](/s/i/i.gif)  2010/08/09 00:48:36
	  
	    Subject: Alternative HQ for CSM 
	
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                            Junior Officer with Laspistol
	 
 
 
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									Chaos generally does not need two HQs.  Point-for-point, you generally get more out of cult troops than you do out of HQs anyways.
  
  Don't believe the hype, Lash princes are not tough, as they have neither a 4+ invuln nor 6 toughness.  They're a couple of rapid-firing tactical squads from death.
							 
							
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 Why did the berzerker cross the road?
 Gwar! wrote:Willydstyle has it correct 
 Gwar! wrote:Yup you're absolutely right  
 New to the game and can't win? Read this.
  
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		![[Post New]](/s/i/i.gif)  2010/08/09 03:06:35
	  
	    Subject: Alternative HQ for CSM 
	
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                            Eternally-Stimulated Slaanesh Dreadnought
	 
 
 
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									Motor
  I'd advise always running two hqs for chaos. hq and troops are where chaos shines; both areas have some very strong choices at a reasonable price.
  
  Lash prince isn't as good as it used to be but all things considered it's still your best choice. Lash sorcerers are also strong. They're not as good a buy points wise but if durability is a huge concern for you their ability to hide in squads is very useful. nurgle princes, kharne, and lords with bloodfeeders are also strong. Abaddon the Despoiler is probably the strongest single model in the game for close combat purposes, excepting the swarm lord. You usually don't get high initiative and high strength on the same model, and Abaddon's strength and initiative are both very high. However he's just too expensive for regular inclusion so, sadly, he's an out also. The other hqs are not really competitive. In no case should you spend more than 200 points for a character who doesnt have eternal warrior.
  AF
							 
							
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		![[Post New]](/s/i/i.gif)  2010/08/09 03:25:39
	  
	    Subject: Alternative HQ for CSM 
	
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                            Arch Magos w/ 4 Meg of RAM 
	 
 
 
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									No, our HQs are not strong enough to justify taking a second one over a squad of Cult Troops. I didn't get the impression that's what the OP was asking. In that case though, certainly stick with one good Daemon Prince or Sorcerer build that supports your army. Don't seriously consider adding a second one until about 2000 points or you have something specific in mind like Gift of Chaos spam, or you need a Daemon Prince to add target saturation for a Walker heavy build.
							 
							
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		![[Post New]](/s/i/i.gif)  2010/08/09 03:42:05
	  
	    Subject: Alternative HQ for CSM 
	
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                            Blood Angel Neophyte Undergoing Surgeries 
	 
 
 
	
	
	 
	
 
	 Baal Secundus
	 
		
 
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									I think Kharn is a great choice for your HQ. His one major weakness is the lack of Eternal Warrior. He is a beast in close combat and can wreck armor with ease.
  
  I think the winged Nurgle Prince with warptime or the winged Lash Prince are the two best choices if you want to field a daemon prince.
  
  Abbadon is the beast but you have to build your army around him.
							 
							
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								 This message was edited 1 time. Last update was at 2010/08/09 03:45:33 
							
    Destroy the Enemy!       | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2010/08/09 09:51:26
	  
	    Subject: Alternative HQ for CSM 
	
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                            Krielstone Bearer
	 
 
 
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									Thx for replies.
  
  Sorcerer is good it seems.
  
  
  What about Termie Lord/Sorcerer?
  Too expensive?
							 
							
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 Ongoing Project:
 Spartan Army for WarGods
 http://www.dakkadakka.com/dakkaforum/posts/list/0/552345.page
 
 Retribution of Scyrah 
 http://privateerpressforums.com/showthread.php?158710-Sir-Motor-s-Retribution-of-Scyrah/page2   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2010/08/09 13:18:04
	  
	    Subject: Alternative HQ for CSM 
	
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                            Longtime Dakkanaut
	 
 
 
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									Sir Motor wrote:Thx for replies.
  
  Sorcerer is good it seems.
  
  
  What about Termie Lord/Sorcerer?
  Too expensive?  
 
 You want him in a squad. Unless you are running a squad of Terminators (which is expensive because you not only need the Terminators, but also a Land Raider), you won't be able to attach him to a squad if he's in Terminator Armor, as all of your infantry should be mechanized in Rhinos. 
							  
							
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		![[Post New]](/s/i/i.gif)  2010/08/09 13:19:29
	  
	    Subject: Alternative HQ for CSM 
	
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                            Eternally-Stimulated Slaanesh Dreadnought
	 
 
 
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									it's marginal. You get a points discount on your demon weapon and combi weapon if you're a lord so it makes sense on him from a points perspective. I don't think there's a discount for the sorcerer. the 2+ is really the only benefit since the other stuff is more or less auto-include. The main reason not to do it is that it prevents your lord from riding in rhinos. This is potentially a big deal for chaos
  because your transport options are so limited. Also it won't save you from instant death, so it makes it hurt that much worse if the character does bite it, as he so often will,, to a power fist.
							 
							
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								 This message was edited 2 times. Last update was at 2010/08/09 15:14:38 
							
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		![[Post New]](/s/i/i.gif)  2010/08/09 14:35:41
	  
	    Subject: Alternative HQ for CSM 
	
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                            Rotting Sorcerer of Nurgle
	 
 
 
	
	
	 
	
 
		
 
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									In addition, the squad he joins can't sweeping advance.
  
 So in summary, the cons outweight the benefits of  TDA.
  Though, badassery is in its own league.   
							 
							
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 This is a little story about four people named Everybody, Somebody, Anybody, and Nobody. 
 There was an important job to be done and Everybody was sure that Somebody would do it. 
 Anybody could have done it, but Nobody did it. 
 Somebody got angry about that because it was Everybody's job. 
 Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it. 
 It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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