Hey folks!
I've been assembling Necrons.
My current 2,000 point list looks like this:
HQ: Deceiver
HQ: Destroyer Lord (Phase Shifter, Rez Orb + War Scythe)
Troop1: 11x Warriors
Troop2: 12x Warriors
Fast1: 3x Wraiths
Fast2: 3x Wraiths
Fast3: 3x Wraiths
Heavy1: Monolith
Heavy2: Monolith
Heavy3: Monolith
This past weekend, I had an opportunity to field them against a combined army of Tau and Space Wolves. It was a friendly game, and I didn't get army lists, but I'll do my best to try reporting them from recollection. Since I don't have pictures, I'm going to refer to positions on the board from my perspective.
2k Space Wolves:
Logan Grimnar
2 Rune Priests (living lightning, murderous hurricane....not sure if there was a
JoTWW in there)
2-3 rhinos with grey hunter squads
2-3 razorbacks (I think all had twin-linked lascannons)
Land Raider Redeemer
3x Long Fang squads (scattered lascannons, mostly missile launchers)
1x Lone Wolf
1 landspeeder
I could be missing stuff, I think that's what he had.
2k Tau:
Shas'o with bodyguard suits; missiles / plasma...someone had a cyclonic ion blaster somewhere.
3x Suit teams, plasma/missiles, targeting arrays, shield drones
4-5 squads of firewarriors, one of them a carbine team.
2x units of broadsides with plasma.
We roll for mission: Annihilation. Roll for deployment: Dawn of War. Roll to go first: Opponents win it.
Enemy deployment: (reminder, positions are reported from my perspective)
Space Wolves put a rhino with a grey hunter squad and a rune priest in the back left. Tau put a Crisis team on his back right edge and line two firewarrior squads across the mid-field to deny me positioning for deployment.
Necron Deployment:
I put the Deceiver in my back right corner. Necron Warriors go into true reserve along with the monoliths - my wraiths and destroyer lord are coming out on turn1.
I use the Deceiver's power "Grand Illusion" to redeploy him in front of the firewarriors. *note* Having re-read the "Grand Illusion" rule, I'm not sure if I played it right (I'm new to Necrons) - he gets to redeploy - do I still need to keep 18" away? I'm not sure, but I didn't.
Enemy Turn One:
4,000 points of Tau and Space Wolves roll onto the board - Space Wolves on my left, Tau on my right. I belatedly realize that my C'Tan is positioned well for getting across the board....but he only has a 4+ invul save, and there are...well, I don't know how many lascannons, missile launchers, and missile pods they had, but I knew they were going to use them all. The firewarriors in front of the Deceiver fall back and run as well trying to get away. Between nightfight and my saves....the Nightbringer takes one wound. Woot!
Necron Turn One:
My destroyer Lord turbo-boosts onto the table with 9x wraiths in tow....up the far right flank. I'm playing Close Combat necrons and I want some of those Tau! My C'Tan moves up 6". He uses "Deceive" on a unit of Broadsides, who fail leadership and run off the table. Woot! There goes half the STR10 on the table.
My C'Tan assaults the unit of firewarriors running away from him, killing only two. They can't hurt him back. They PASS leadership on a 6 or less, and my C'Tan stays locked in combat. Double woot! *note 2* Deceive is not a shooting attack. The Deceiver has no weapons, it isn't anything that could be categorized as shooting; no strength, no
AP, no psychic test, no scattering, no DICE involved....just point at a unit and make them take a leadership test. So I've been playing that he does what he wants to a unit in 24" but doesn't have to assault the unit he deceived since he hasn't shot at them. It makes sense from what I see in the rule, although I'll consider arguments made to the contrary; I'm still feeling out the Necron rules.
Enemy Turn Two:
My C'Tan is safely tied up in combat, and my destroyer lord and wraiths are hugging the side of the board over by the Tau. Tau open up with suits, firewarriors, more suits....everything. I had to roll a bunch of sets of dice, and in one set, I passed 16 of 17 of my 3++ invulnerable saves. One wraith went down. I actually passed the rest of my invulnerable saves across the board, it was spectacular. Dozens of dice (little chessex block) and no ones or twos.
My C'Tan consolidates out of combat
2d6 towards the rest of the Tau.
Necron Turn Two:
My wraith gets back up. Booyah. I roll for reserves: Neither warrior squad comes in. All three monoliths come in.
My three monoliths deep-strike across the Tau line, pushing his careful walls of firewarriors that are blocking suits around. None hit on target, but they hit roughly where I wanted them - basically bisecting the enemy deployment,and cutting the
SW off from the Tau. The Deceiver points at the other unit of Broadsides, who wisely leave the board. No more STR10 on the board! My wraiths and destroyer lord move up and multi-assault into several units of firewarriors and one of his suit teams. I deal a bunch of wounds in exchange for losing a wraith; none of his units roll double ones and I catch and eat them, and consolidate behind the monoliths. My C'Tan assaults into a longfang pack (he's on the
SW side now) and kill several, but he passes leadership).
Enemy Turn Three:
The remaining firewarriors and suits line up to get shots around my monoliths at my wraiths. The
SW won't be able to see because of my positioning, but there's a hail of rapid fire pulse rifles, plasma, fusion blasters and missile pods coming my way.
Twin-linked lascannons, longfang missiles and lascannons open up on my monoliths and get two shaken results in total. Denied!
All those Tau open up on my wraiths, who roll more spectacular saves (and the Tau player rolled badly with his suits to wound), and I lose the other two in the damaged unit - one of my wraith squads is done, but they're packed in tightly behind a monolith for screening, so I'll still get
WBBs. The Deceiver consolidates out of combat with misdirect again.
Necron Turn Three:
I roll for reserves - both warrior squads come out! I place them in my bottom right corner, as far away from the
SW as I can get. My monoliths close the gap to form a more solid wall so that my wraiths and Lord can finish their work unmolested by Space Wolves. I roll for
WBBs and one wraith gets back up. They portal through the monolith in front of them for a second
WBB and the other two get back up too, leaving me with one unit of 3 and one unit of 6.
Two of my monoliths drop particle whips. One scatters through Logan's long fang squad nuking some missiles and a lascannon. The other evaporated a razorback. My wraiths assault everything that the Tau have left, wiping it out. He's got a suit team in reserve still, but that's it. Deceiver assaults back into Longfangs, killing all but two; they pass leadership.
Enemy Turn Four:
More plinking off of my monoliths. His redeemer land raider can't hurt me, his missile launchers aren't rolling sixes, and my wraiths are screened behind my monoliths. The Tau player gets his last suit team and drops them in front of my necron warriors - they all have fusion and plasma. He rolls abysmally and two warriors die.
Logan positions for an assault on my Deceiver but doesn't pull the trigger because I can leave combat. =p He's got a Lone Wolf inside the land raider, who comes wandering over towards my monoliths - he hasn't had an opportunity to try shooting me with melta yet, and I don't think he realizes that a chainfist doesn't get
2d6 against living armor. I decide to leave the C'Tan in combat this turn, and he finishes off the longfangs, and turns around to glare at Logan.
Necron Turn Four:
21 Necron Warriors rapid fire into the Tau suit team in front of them. They disappear and the Tau player packs up.
My monoliths move forward towards the
SW corner and pull my wraiths through - they've suddenly covered 20" of the board, then move out 12" and pile up behind Logan and his long fang squad. My destroyer lord breaks off 2" so that he can assault the Lone Wolf - all of those assaults will leave the Lord within 2" of the wraiths, and with only two wounds...theoretically the lone wolf should go down.
I flux arc two monoliths and particle whip the third causing some dead grey hunters and long fangs. My wraiths charge in - 5 go into Logan, 4 into his grey hunter squad (with a rune priest), while the C'Tan goes into Logan. My wraiths cause 13 wounds to Logan....who passes every single one. The rune priest takes two and passes both, while the other 3 wraiths go into his long fangs, wiping them. C'Tan delivers 5 attacks into Logan, and only manages 2 wounds of the three I needed to do. DAMN
IT! Logan swings back (he uses his once per game thingie that gives +1 attack to everyone, along with counter-attack) - he drops two wounds on the Deceiver, who fails one. His runepriest drops a wraith, but I end up winning combat. (I'm not sure if the Deceiver is fearless or not).
Space Wolf Turn Five:
Monoliths survive unscathed, and he is pretty much out of ranged firepower now, and in his corner, so my warriors are feeling safe. There's a 10 man unit of grey hunters hoofing it (they lost their rhino earlier) down the board that could potentially come threaten my warriors. I stay in combat with the C'Tan this turn and kill Logan. The wraiths kill the runepriest, and my destroyer lord kills the Lone Wolf.
Necron Turn Five:
My wraith fails
WBB. Aww. :( I pull his unit through the monolith right behind them and still fail. Double aww. :( My warriors move up and towards my monoliths - one would be in portal distance, but the other is not. Deceiver attacks the land raider and explodes it. Wraiths eat grey hunters, now with wounded destroyer lord in tow. They get away and run off the board.
At this point, we call it - was getting late, and my total casualty count consisted of a single wraith. Two wounds on my Destroyer Lord, two wounds on Deceiver but they're still going.
Post-Game Thoughts:
There's a couple things that I'm not sure if I played right. It was a friendly game, we were drinking, it was fun....we didn't take the time to sort it out. My necrons have beaten face in a variety of situations now....its epic fun. I won't lie, I had fantastic rolls for saving - although my C'Tan's rolls to hurt things were never that hot, nor were my Destroyer Lord. And he failed two of the three wounds ever assigned to him. But my wraiths were freaking vessels of awesomesauce.
On a separate note.....if anyone out there has Tomb Spyders, I'd like to buy or trade for them! Please get in touch.