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![[Post New]](/s/i/i.gif) 2010/09/12 15:03:33
Subject: Tyranid Special Characters
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Oozing Spawning Vat
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Are there any Tyranid Characters worth using? So far I have created a Parasite of Mortrex, but I want to know if any others are more useful than him. Also if you know anything about Tau I would like to know if broadside suits are better than the sniper drones.
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Death to Tyran |
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![[Post New]](/s/i/i.gif) 2010/09/12 15:10:51
Subject: Tyranid Special Characters
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Lord of the Fleet
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Doom is alright unless the opponent is hiding in metal boxes!
Swarmlord is killer but you'll have to dump a lot of points for him.
Deathleaper is fun to use I hear.
Old one eye is useless
Red Terror is gone
For Tau, Broadsides have a S10 Ap1 gun. thats miles ahead of sniper drones
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![[Post New]](/s/i/i.gif) 2010/09/12 17:45:55
Subject: Tyranid Special Characters
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Oozing Spawning Vat
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I've heard about all of them and would like to know which would be preferable for a Tyranid army
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![[Post New]](/s/i/i.gif) 2010/09/12 18:06:25
Subject: Re:Tyranid Special Characters
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Cosmic Joe
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A regular rant with lotsa devourers and whipguards. Seriously though they all have their uses.
Parasite – Fast synapse cheapest HQ.
Doom – soulsuckin pawnage, sadly sucseptable to ID.
Leaper – -2 LD on an enemy psyker? Yes please.
Swarmy – He's the new king of the playground, drop him on the table and watch how nothing dares get close.
It all depends on the rest of you'r list and what you need done.
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This message was edited 1 time. Last update was at 2010/09/12 18:06:52
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/09/12 20:42:16
Subject: Tyranid Special Characters
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Oozing Spawning Vat
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I have a Parasite so im covered on his part but im looking between the other 3 Doom, Swarmlord, and Leaper at which ones would cover my gaunts the best while theyre moving through the board. i have many warriors for some sort of cover but would like a little bit of a relief zone
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Death to Tyran |
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![[Post New]](/s/i/i.gif) 2010/09/12 21:00:34
Subject: Tyranid Special Characters
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Towering Hierophant Bio-Titan
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Parasite - not the best rules, and his points cost really hits hard.
He is however a fast HQ choice, but a flyrant is still miles better as an option instead.
Doom - Weird and hard to get used to using.
He will either cause untold damage, or die very quickly, depending on how smart the other player is.
Leaper - Great for playing with LD modifiers.
Mix it in with boneswords and some powers and you really can hunt down tough targets.
On his own though, dont expect much from him as he is still very fragile.
Old one eye - Pure gak really, loev the old model, but new rules and points for him make it useless.
Avoid at all costs.
Swarmlord - I take him most games.
Combat wise he is a pure beast, able to go toe to toe with some of the best characters in 40k.
He has a nice save and a not bad ++ save in combat, so he shouldnt die easily.
He can also cause instant death on pretty much any model due to LD changes.
Love the rules, love the model (the one i made anyway, dumbass GW)
Points are a bit on the high end, but still not too bad.
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![[Post New]](/s/i/i.gif) 2010/09/12 21:22:30
Subject: Re:Tyranid Special Characters
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Devastating Dark Reaper
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I quite like Red Terror, when i was playing CSM he used to do some fair damage to my tanks. he used to thwart any plans i had involving tank transport with its stupid deep strike.
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/12 21:24:50
Subject: Re:Tyranid Special Characters
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Lord of the Fleet
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Unreal Toast wrote:I quite like Red Terror, when i was playing CSM he used to do some fair damage to my tanks. he used to thwart any plans i had involving tank transport with its stupid deep strike.
Well I wasnt a big nid guy back then. I only remember the model. What did he do again?
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This message was edited 1 time. Last update was at 2010/09/12 21:25:03
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![[Post New]](/s/i/i.gif) 2010/09/12 21:27:45
Subject: Re:Tyranid Special Characters
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Devastating Dark Reaper
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Im not sure on his stats, as i was on the recieving end of his attacks, that and it was nine years ago that i last played him, but i do remember him being fairly strong and a huge pain in the  to kill.
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/12 23:03:33
Subject: Tyranid Special Characters
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Arch Magos w/ 4 Meg of RAM
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Yeah, the Red Terror is a massive Ravener, more like a Carnifex than a Trygon. They don't have rules for him anymore, but he's mentioned in the fluff section. He used to be able to eat models whole, burrow and he hit pretty hard. I think the Mawloc is based on him.
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![[Post New]](/s/i/i.gif) 2010/09/12 23:10:56
Subject: Tyranid Special Characters
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Lord of the Fleet
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Interesting. His model doesnt look that big though
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![[Post New]](/s/i/i.gif) 2010/09/12 23:15:51
Subject: Re:Tyranid Special Characters
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Devastating Dark Reaper
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What !
They got rid of him ?
He was like my favorite nid :(
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/12 23:21:39
Subject: Re:Tyranid Special Characters
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Lord of the Fleet
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Unreal Toast wrote:What !
They got rid of him ?
He was like my favorite nid :(
Yup, GW has a bad habit of having certain options and characters, then removing them from the game (Like the Last Chancers)
and then they create certain options and characters and never include a model (still waiting on my Beastmen Monsters)
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![[Post New]](/s/i/i.gif) 2010/09/12 23:27:47
Subject: Re:Tyranid Special Characters
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Devastating Dark Reaper
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Well thats really something quite bad, he was a visualy stunning model in my opinion, made of full metal too.
Well they better bring out something good if they took out the red terror.
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/12 23:32:52
Subject: Re:Tyranid Special Characters
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Lord of the Fleet
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Unreal Toast wrote:Well thats really something quite bad, he was a visualy stunning model in my opinion, made of full metal too.
Well they better bring out something good if they took out the red terror.
They have the Swarm Lord rules
no official model though so good luck getting 4 Tyrant Boneswords
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![[Post New]](/s/i/i.gif) 2010/09/12 23:39:23
Subject: Re:Tyranid Special Characters
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Devastating Dark Reaper
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Meh, i support Eldar and we belive that the Tyranids deserve a weak death.
Im no Tyranid fan, i find most of the models look the same apart from a select few.
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/12 23:47:32
Subject: Tyranid Special Characters
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Napoleonics Obsesser
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DOOOOOOOOOOM
Use it. It's amazing. It's cheap too. There's no reason not to, really.
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/09/12 23:49:20
Subject: Re:Tyranid Special Characters
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Devastating Dark Reaper
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Im just gonna go ahead and blurt this out because im still fairly new to all the new stuff with warhammer.......
But what i Doom ?
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/12 23:51:57
Subject: Re:Tyranid Special Characters
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Lord of the Fleet
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Unreal Toast wrote:Im just gonna go ahead and blurt this out because im still fairly new to all the new stuff with warhammer.......
But what i Doom ?
Its a special Zoan that can suck out the life of infantry around it and can have I think up to 10 wounds
problem is, its T4 I think so a krak missile will screw it good
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![[Post New]](/s/i/i.gif) 2010/09/12 23:55:30
Subject: Re:Tyranid Special Characters
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Devastating Dark Reaper
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Damn, id hate to be caught up with one of those.
They would be pretty useless against a heavily ranged army though.
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/12 23:56:37
Subject: Re:Tyranid Special Characters
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Lord of the Fleet
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Unreal Toast wrote:Damn, id hate to be caught up with one of those.
They would be pretty useless against a heavily ranged army though.
Well I think it can take a drop pod so
But if you're inside a transport, it cant harm the troops
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![[Post New]](/s/i/i.gif) 2010/09/12 23:58:45
Subject: Re:Tyranid Special Characters
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Devastating Dark Reaper
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Well thats good i guess.
im sure a few las cannons would make an easy meal of a Zoanthrope.
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I walk again, As war as my master and death as my mistress, I am a god among mere mortals
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![[Post New]](/s/i/i.gif) 2010/09/13 00:03:42
Subject: Tyranid Special Characters
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Napoleonics Obsesser
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Yeah, but it's still good for what..85 points?
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/09/13 06:42:19
Subject: Re:Tyranid Special Characters
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Longtime Dakkanaut
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I think it's 90.
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![[Post New]](/s/i/i.gif) 2010/09/13 07:03:46
Subject: Re:Tyranid Special Characters
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Regular Dakkanaut
5°15′N 117°0′E
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HoverBoy wrote:
Doom – soulsuckin pawnage, sadly sucseptable to ID.
Should be -3 since the nominated character has to roll a D3 which its result would be 3 if the dice roll is 5+.
Good on any Non-Eldar Psyker. (damn their Runes of Witnessing), and it's not a psychic attack so it can't be nullified. Sweet.
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![[Post New]](/s/i/i.gif) 2010/09/13 07:32:59
Subject: Re:Tyranid Special Characters
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Swift Swooping Hawk
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I still have a 3rd ed nid codex somewhere...
All i remember was if he hit with all of his attacks you could decide not to roll to wound and pick an enemy in base comtact to remove from play as you went 'nomnomnom'
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2010/09/13 08:21:07
Subject: Tyranid Special Characters
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Dakka Veteran
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Red Terror has rules, they're on the GW website if you dig enough.
He's not in the official codex, so no Tourny play, but you can use the rules on the website in friendly games if your opponent agrees. He's quite fun actually. Automatically Appended Next Post:
Update/Edit:
Ok apparently they took his IC special rules down and can now be used as another Ravener. So if you want to make one or a whole brood look different then everyone else's, he's a choice. I know I have the PDF some where of his old rules, I'll have to look and see if I can find it.
He used to be a beast and could move like 9" or something crazy. He was an awesome fast attack choice.
Anywho, laters~
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This message was edited 1 time. Last update was at 2010/09/13 08:35:09
: 1500pts - : 1000pts - : 1500pts
I want you to know that every time I fart under the covers... (Frrp!)
I'm doing it because I care about you and I want to keep you warm.
Don't fight my methane cuddels. Enjoy them!
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![[Post New]](/s/i/i.gif) 2010/09/13 10:38:04
Subject: Tyranid Special Characters
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Longtime Dakkanaut
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The swarmlord out and out, is one of the scariest mothers ever, Put a tervigon behind of infront of him and frack it all, shoot him all day while he walks towards you happy as larry =(
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2010/09/13 10:44:33
Subject: Re:Tyranid Special Characters
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Reverent Tech-Adept
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I would personaly use a winged hive tyrant due to the fact it can get into cc very quickly. They can be made by making some wings and just modelling onto a gw hive tyrant.
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![[Post New]](/s/i/i.gif) 2010/09/13 10:58:58
Subject: Tyranid Special Characters
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Longtime Dakkanaut
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Well, I'll start with the list of reasons not to use wings, BS4 Str 8 Ap 3 will auto wound you 5/12 times............ need any more?
Wings used to be good, because you could still take warp.
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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