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Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

Fetterkey wrote:Mat Ward has shown a consistent ability to make fun and balanced Codices. His fluff can be a little goofy at times, but this is the game where space monks in power armor use chainsaw swords to fight psychic chavs made out of sentient fungus.
   
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Grisly Ghost Ark Driver






My Necrons could turn into undead ballet dancers but if the codex is indeed a powerhouse, I'll have them perform swan lake all the way to top tables at tournaments.
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

Ouze wrote:
NecronLord3 wrote:Fingers crossed that we get an awesome model like the Dreadknight.


Not sure if serious...

So far as Mat Ward goes, I will enjoy having the stupidly powerful rules that the BA got. Maybe not the lore so much, though, it was very... simplified. That seems to the a recurring theme over the last year, really.
   
Made in us
Space Marine Scout with Sniper Rifle





Staten Island, NY

I've always wanted to start a Necron army, but that fact that I can get twice the number of models for any other army for the price of building a Necron army is ridiculous. I hate how almost all of their models are metal, and sold in blisters.

I'd love to see some big models for the Necrons. Something on the scale of the Dreadknight would be awesome.

I also like how they look like an 80's Arnold movie (blocks the rotting fruit being thrown).

If the new models stayed traditional, yet gave you the same feel of the FW Tomb Stalker, that'd be cool.

Is there any update on when we could expect to see the release?

This message was edited 2 times. Last update was at 2011/03/14 22:43:26



Fear not the night. Fear that which walks the night, and I walk the night! 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

Remember the old Iron Warriors list in the 3.5 chaos codex? People bitched because they had 4 heavy support choices. Now IG effectively get 9 with their fleets of leman russes.


Fluffwise we have Draigo, who is soooo scary demons won't fight him. Why is it the chaos gods don't just turn him into a hot dog or something? When did the chaos gods turn into giant wimps? Ugh. And that's why I hate Matt Ward. And Gav Thorpe. Damn him.

I'm interested in the new Necron codex. But if Ward is writing it, Jesus, who knows what we'll get. Maybe the Nightbringer will hump the Emperor's corpse?

This message was edited 1 time. Last update was at 2011/03/15 01:40:50


 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

I don't want to see a Dreadknight sized "Necron" in the book. No giant skeletons things. It's too cliche. What I Do want to see is Tomb Spyders completely redone into a plastic kit the size of a Carnifex or even Trygon with different back/tail/arm options and the like. Keep the same general scarab-esque look to it though, just bigger and beefier.

I hate that every army is getting so much FNP anymore, but I still want to see that rule replace WBB. It's just a far simpler and more stream lined rule that in the end accomplishes the same thing. Yes, one is stronger than the other in certain areas, but I think the strengths of FNP outweigh the strengths of WBB.

 
   
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Gathering the Informations.

Noisy_Marine wrote:Remember the old Iron Warriors list in the 3.5 chaos codex? People bitched because they had 4 heavy support choices. Now IG effectively get 9 with their fleets of leman russes.


And those Leman Russes pay the penalty for being in squadrons. If IG could swap Elites slots for HS and Basilisks only came in 1/slot, you'd see the same complaints leveled against them.

And your "people bitched because they had 4 heavy support choices" anecdote is only telling half the story. Iron Warriors were absurdly pampered due to Pete Haines, a well-known Iron Warriors player, having wrote the Chaos book and spending extra time on the IW list.
-Siege Specialists veteran skill(Unit gets +1 on armor penetration rolls against enemy bunkers+tank traps. Minefields only triggered on a roll of 6. When occupying fortifications as the defenders, they were treated as Fearless) at no points cost, nor did it count towards their maximum number of skills.
-Obliterators lost the 0-1 restriction
- Could take Basilisks and Vindicators; Basilisk could take Indirect Fire. This in itself wasn't bad, but coupled with the other 3 Heavy Support slots being Defilers with indirect fire--it was absurd.
-Every Champion could take a Servo-Arm. Which wasn't in itself bad, but repairing immobilized results every turn was kinda silly.
   
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Lethal Lhamean






So do you guys think necrons will still be infantry based?

Thats one of my favorite things about them.

1st page rumors only mention one new vehicle.
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I woudl think so. if they start introducing transports etc then you might as well have a marine army.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
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Deranged Necron Destroyer





Leicester, England

The Harvester from Hellforged could be a very cool unit...

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Jovial Plaguebearer of Nurgle





UK

Praxiss wrote:I woudl think so. if they start introducing transports etc then you might as well have a marine army.


I agree, while it may seem too similar to undead/terminator etc, I've always liked the idea of the Implacable march of the metal men.

Jovial Nurglite

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Pyro Pilot of a Triach Stalker





LaPorte, IN

Shaman wrote:So do you guys think necrons will still be infantry based?

Thats one of my favorite things about them.

1st page rumors only mention one new vehicle.


I agree they should stay infantry based but I think that the transport rules for Monoliths needs to be adjusted to make them more predictable or allow for units to use the portal without having to roll for reserve. It would also be nice to see a cheaper portal maybe something along the lines of what the DE got with their Webway Portal. And/or more Veil of Darkness like wargear for a squad leader type of model. I really hope to see the Necrons get a leader type unit for squads perhaps allowing for Pariahs to command full necron units or simply very low level lords could do the job.
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

A leader/sarge equivalent would be terrible. It's completely antithetical to the conformist metal horde that is the Necrons. Might as well throw on gauss-fists while you're at it.

As far as transports go, I always envisioned an obelisk like structure that deepstrikes (rises up from the ground) and teleports units to it, rather than having a transport capacity. It would essentially be a mini-monolith , just immobile. Perhaps you could pay extra points to give it weaponry and re-roll WBB/FNP.

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Regular Dakkanaut





Northwest Central Florida

So which is it, Necron or Tau? Seems like so many conflicting rumours regarding this subject. I know its a proverbial dead horse, but I f*%#ing hate GWs marketing strategy

 
   
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Incorporating Wet-Blending






Australia

mjl7atlas wrote:So which is it, Necron or Tau? Seems like so many conflicting rumours regarding this subject. I know its a proverbial dead horse, but I f*%#ing hate GWs marketing strategy

There are three armies we have rumours about: Sisters, Necrons and Tau.

For Sisters, people have seen the work being done on their plastics, and they were apparently started just after the Grey Knights.
For Necrons, we've heard that the Immortals are getting bigger, but we know that the codex is a long way off because they haven't even got the background to the point where the Black Library can start writing novels about it.
For Tau, we've heard some rumours about new units, but it's not a 3rd edition codex, so it will probably wait until after the other two.

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Pyro Pilot of a Triach Stalker





LaPorte, IN

AlexHolker wrote:
mjl7atlas wrote:So which is it, Necron or Tau? Seems like so many conflicting rumours regarding this subject. I know its a proverbial dead horse, but I f*%#ing hate GWs marketing strategy

There are three armies we have rumours about: Sisters, Necrons and Tau.

For Sisters, people have seen the work being done on their plastics, and they were apparently started just after the Grey Knights.
For Necrons, we've heard that the Immortals are getting bigger, but we know that the codex is a long way off because they haven't even got the background to the point where the Black Library can start writing novels about it.
For Tau, we've heard some rumours about new units, but it's not a 3rd edition codex, so it will probably wait until after the other two.
'

We heard rumors about the Necron Models being worked on long before GK or Sisters, in fact I don't think there really were any rumors about GK models being worked on much in advance of the official announcement.

A leader/sarge equivalent would be terrible. It's completely antithetical to the conformist metal horde that is the Necrons. Might as well throw on gauss-fists while you're at it.

As far as transports go, I always envisioned an obelisk like structure that deepstrikes (rises up from the ground) and teleports units to it, rather than having a transport capacity. It would essentially be a mini-monolith , just immobile. Perhaps you could pay extra points to give it weaponry and re-roll WBB/FNP.


I disagree, as low level Lords is very much in the concept demonstrated from the Apocalypse book explaining the nodal command structure on the Necron, starting with Bronze lords and working up to the Platinum.

Having the obelisks would be nice, but the entire randomization of when and where our warriors pop up has to change and we have to be able to teleport other units like Flayed Ones(with fleet), Immortals, and Destoryers. The other issue with us not having a cheaper teleport option is the teleportation uses up our only real useful gun. If the Monolith could fire its Particle Whip and use the portal it would be so much better. Or the Gauss Flux Arcs have to be improved.

GW has to give us something to compete with Mech lists or I'll be inclined to believe that 6th is going to do it for us.

This message was edited 4 times. Last update was at 2011/03/17 00:37:46


 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I think deep striking teleport pylons would be a good gimmick. Necron units could freely warp from each to each, and Monoliths would have the same teleport ability. Kind of a unique spin on the drop pod that would give them a decent gimmick, and help Necrons with their limited mobility problems.

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Jervis Johnson






I just wish the new Necrons would have some fairly powerful all-around list available to them that would be a serious foil to AV11/AV12 spam. It could have a huge impact on the metagame and in my opinion would be a breath of fresh air to the tournament scene.
   
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Just wait for August to come...you'll have your answer.
   
Made in de
Decrepit Dakkanaut







Posted this in the Tau thread:
An interesting set of rumours by Captain Ventris over at Warseer, also dealing with Sororitas, Necrons and the summer flyer expansion, revealing the current working name "Wartorn Skies":
Tau will be a 2012 release as far as I know, Necrons are still slated for November, (talked to my source today) so the hubbub about them being pushed back is nonsense (AFAIK)

We are supposed recieve the Incoming Advanced orders email for Necrons on Oct. 31 with the release to be scheduled for late November (right in time for Black Friday )

Tau are slated for mid 2012 around may/june timeslot but I have no concrete info on this, its pure speculation on my part as I have been told what the supposed release schedule is to be

GK-April, 40K Expansion: Wartorn Skies-July, Necrons-November, Sisters-March, Tau-June

in terms as what is to be seen with any of these forthcoming releases I've no clue as (at least for necrons) I've been told a myriad of info, most of all came from the playtesting of the codex... Take with as much salt as you like
(...)
Yes, 40K Expansion: Wartorn Skies will be an expansion supposedly done as a White Dwarf Expansion similar to Spearhead however will have actual models released with it.

Wartorn Skies is the working name for the expansion and will likely be kept, but as its a White Dwarf expansion, they can easily change it out before going to the printer...


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The best State-Texas

Kroothawk wrote:Posted this in the Tau thread:
An interesting set of rumours by Captain Ventris over at Warseer, also dealing with Sororitas, Necrons and the summer flyer expansion, revealing the current working name "Wartorn Skies":
Tau will be a 2012 release as far as I know, Necrons are still slated for November, (talked to my source today) so the hubbub about them being pushed back is nonsense (AFAIK)

We are supposed recieve the Incoming Advanced orders email for Necrons on Oct. 31 with the release to be scheduled for late November (right in time for Black Friday )

Tau are slated for mid 2012 around may/june timeslot but I have no concrete info on this, its pure speculation on my part as I have been told what the supposed release schedule is to be

GK-April, 40K Expansion: Wartorn Skies-July, Necrons-November, Sisters-March, Tau-June

in terms as what is to be seen with any of these forthcoming releases I've no clue as (at least for necrons) I've been told a myriad of info, most of all came from the playtesting of the codex... Take with as much salt as you like
(...)
Yes, 40K Expansion: Wartorn Skies will be an expansion supposedly done as a White Dwarf Expansion similar to Spearhead however will have actual models released with it.

Wartorn Skies is the working name for the expansion and will likely be kept, but as its a White Dwarf expansion, they can easily change it out before going to the printer...



That's a breath of fresh air, but I guess we are just going to have to wait and see how this turns out.

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Therion wrote:I just wish the new Necrons would have some fairly powerful all-around list available to them that would be a serious foil to AV11/AV12 spam. It could have a huge impact on the metagame and in my opinion would be a breath of fresh air to the tournament scene.


I hope this happens.
   
Made in es
Stalwart Tribune





La Coruna, Spain

Changing WBB by FNP is an error. Imagine you have FNP necrons. You shoot at one, wound it, and it survives thank to FNP. It's still your turn, so you shoot it again, and kill it.
Now imagine the same situation with WBB. You wound it. You can't shoot it again becuase it's "dead". Your turn ends. Now is necon player's turn. It autorepairs. Now it will move again and attack you again. You can't try to kill it again until your next turn.
You could say WBB is too complicated, but it isn't. Just put apart the wounded necrons, roll the dices and put them again in their places; is that that complicated?
If they loose WBB, they're loosing a very important advantage over other armies, one which makes them unique in terms of background and games. Maybe the part where you have to move the revived ones to the closest unit is too complicated, but only that.

About the other things, I just hope gauss weapons are going to still be destructive. That's another thing that makes necrons unique and pretty.

EDIT: ah yes. I liked the Harvester from "Hellforged" too. Could be a nice Codex unit, or Apocalypse unit...
Really... do what you want, but don't remake the necron race as another user said... don't kill them, conserve their spirit, the way they are... I gift you two pictures from DeviantArt, from the same author.
Links: http://perturabo93.deviantart.com/favourites/#/d31fmqs http://perturabo93.deviantart.com/favourites/#/d356k6j

[Thumb - necron_by_obrotowy-d31fmqs.jpg]
Necron warrior

[Thumb - parias_by_obrotowy-d356k6j.jpg]
Pariah (I prefer this rather than the GW stupid looking model)

This message was edited 2 times. Last update was at 2011/03/17 14:55:23


 
   
Made in us
Fireknife Shas'el





Reedsburg, WI

Therion wrote:I just wish the new Necrons would have some fairly powerful all-around list available to them that would be a serious foil to AV11/AV12 spam.


And preferably doesn't have a clutch card against Tyranids (ie massive ammounts of low AP weapons - Guard/SM/SW, poisoned weapons - DE/Nids, instant death weapons - DH, or JOWW like abilities - DH/SW)

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Sinewy Scourge




Lawrence, KS

Give Heavy G Cannons 2d6 AP and all gauss weapons rending. Given that Rending works differently now than it did in 3e when the book was written, I don't think making all gauss rending is as broken as it was before. This puts them back where they should be in terms of anti vehicle and fills in their lack of AP3 weaponry.

I'd also give Flayed Ones rending (at least) and the Stealth USR. MAYBE move them to troops.

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
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Regular Dakkanaut





heres a idea that will make everyone happy

necrons are T4 sv 4+, have FNP AND WBB
   
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Rohnert Park

SweetLou wrote:heres a idea that will make everyone happy

necrons are T4 sv 4+, have FNP AND WBB


Or they keep their statline, keep WBB because it is better then FNP and fits their fluff, and they aren't forced to be in 20-Warrior blobs. Throw in weapon options on warriors to bring them in line with other 5th edition troop choices and things are headed in the right direction.

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Camas, WA

IronChaos wrote:Changing WBB by FNP is an error. Imagine you have FNP necrons. You shoot at one, wound it, and it survives thank to FNP. It's still your turn, so you shoot it again, and kill it.
Now imagine the same situation with WBB. You wound it. You can't shoot it again becuase it's "dead". Your turn ends. Now is necon player's turn. It autorepairs. Now it will move again and attack you again. You can't try to kill it again until your next turn.
You could say WBB is too complicated, but it isn't. Just put apart the wounded necrons, roll the dices and put them again in their places; is that that complicated?
If they loose WBB, they're loosing a very important advantage over other armies, one which makes them unique in terms of background and games. Maybe the part where you have to move the revived ones to the closest unit is too complicated, but only that.


On the other hand, 10 man necron unit takes 40 wounds and fails 10 saves. No necrons within range for WBB. That unit is gone. With FNP, there would still be 5 left.

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Morphing Obliterator





The Frigid North of Minneapolis

IronChaos wrote:

EDIT: ah yes. I liked the Harvester from "Hellforged" too. Could be a nice Codex unit, or Apocalypse unit...
Really... do what you want, but don't remake the necron race as another user said... don't kill them, conserve their spirit, the way they are... I gift you two pictures from DeviantArt, from the same author.
Links: http://perturabo93.deviantart.com/favourites/#/d31fmqs http://perturabo93.deviantart.com/favourites/#/d356k6j



Wow, that Pariah is WORLDS better than GW's version. I think only Jes Goodwin or Juan Diaz on his better days could really do that justice, but we can all hope. What I've heard so far seems to indicate that they aren't getting new models, but we'll see once GW starts talking and releasing pics...
   
Made in es
Stalwart Tribune





La Coruna, Spain

pretre wrote:
IronChaos wrote:Changing WBB by FNP is an error. Imagine you have FNP necrons. You shoot at one, wound it, and it survives thank to FNP. It's still your turn, so you shoot it again, and kill it.
Now imagine the same situation with WBB. You wound it. You can't shoot it again becuase it's "dead". Your turn ends. Now is necon player's turn. It autorepairs. Now it will move again and attack you again. You can't try to kill it again until your next turn.
You could say WBB is too complicated, but it isn't. Just put apart the wounded necrons, roll the dices and put them again in their places; is that that complicated?
If they loose WBB, they're loosing a very important advantage over other armies, one which makes them unique in terms of background and games. Maybe the part where you have to move the revived ones to the closest unit is too complicated, but only that.


On the other hand, 10 man necron unit takes 40 wounds and fails 10 saves. No necrons within range for WBB. That unit is gone. With FNP, there would still be 5 left.
You're right. That's the only thing I would change in WBB: must be another unit in range to autorepair? I find it a little stupid (no offense), as the phase out rule.
   
 
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