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Made in gb
Deranged Necron Destroyer





Leicester, England

Agreed, the "need another necron in range" thing doesn't make any sense, unless Necrons self-repair with airborne nano-scarabs that need to transmit to recieve data and instructions for what they should be repairing. However, my understanding was always that the living metal is like a liquid, and it simply flows back together to repair smoothly and flawlessly.

Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in us
Long-Range Ultramarine Land Speeder Pilot




Rohnert Park

pretre wrote:On the other hand, 10 man necron unit takes 40 wounds and fails 10 saves. No necrons within range for WBB. That unit is gone. With FNP, there would still be 5 left.


On average a 3+ save will fail 13.33 out of 40 wounds, 3+ is a 2/3rd chance of saving. They would then get 6-7 of those guys back with FNP meaning 6-7 are gone with no chance of WBB.

Make WBB a 5+ with the current required conditions (similar unit in range, res orb, etc...) conferring stackable "+1 to roll" bonuses but have WBB always taken even against AP1/AP2/Instant Death wounds. If this is overpowered then have said devastating wounds negate any bonuses and force the WBB roll to be its base 5+. This would reward Necron players for keeping with the "wall of death" playstyle that was intended for the army but give them the risk/reward option of spreading their force out. Most importantly however is that it would give every Necron model a chance for WBB all the time, something that really should have been part of the initial rules if only for fluff reasons.

Keep the second chance WBB via Monoliths and keep Phase Out as well.

This message was edited 2 times. Last update was at 2011/03/17 17:54:21


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Made in gb
Daemonic Dreadnought





Derby, UK.

I agree with that. Other than that WBB is pretty simple. Go with that and make the Tomb Spider count as a res orb.

This message was edited 1 time. Last update was at 2011/03/17 18:02:56


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

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Made in us
Longtime Dakkanaut





US

Lol didn't really read any comments except a skim over of "keep phase out". That is the #1 reason cron players aren't competitve lol

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Made in us
Long-Range Ultramarine Land Speeder Pilot




Rohnert Park

BlueDagger wrote:Lol didn't really read any comments except a skim over of "keep phase out". That is the #1 reason cron players aren't competitve lol


Actually it isn't. Necrons aren't really competitive because they are short on options, overcosted, and have odd restrictions like giant expensive Warrior blobs. Phase Out is only an issue because Necrons are too overcosted to fit the amount of "Necron" models into an army list that they need to survive against broken 5th edition codices like IG. Phase Out is totally fine and one of the coolest rules in 40K along with WBB, it is the codex being so outdated that the Phase Out rule is no longer balanced. All it would take is an update in points costs and amounts of "Necron" units to make Phase Out the cool rule it used to be.

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Made in gb
Daemonic Dreadnought





Derby, UK.

My 2p:


1) Lose Phase Out - stupid rule anyway

2) Keep WBB (lose the bit abotu a similar model havign to be with x inches - just complictaes things)

3) Make Tomb Spider count as havign a res orb.

4) Make Gauss Rending

5) Make the Heavy D Cannon an optional upgrade to Destroyer squads.

6) Some sort of Transport/Teleport option other than the Monolith

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

SonicPara wrote:
BlueDagger wrote:Lol didn't really read any comments except a skim over of "keep phase out". That is the #1 reason cron players aren't competitve lol


Actually it isn't. Necrons aren't really competitive because they are short on options, overcosted, and have odd restrictions like giant expensive Warrior blobs. Phase Out is only an issue because Necrons are too overcosted to fit the amount of "Necron" models into an army list that they need to survive against broken 5th edition codices like IG. Phase Out is totally fine and one of the coolest rules in 40K along with WBB, it is the codex being so outdated that the Phase Out rule is no longer balanced. All it would take is an update in points costs and amounts of "Necron" units to make Phase Out the cool rule it used to be.

That's not true. Lack of options is a strength not a weakness. The only reason Necrons are uncompetitive is due to the weakened rules for gauss when the vehicle damage was changed in 5th, no protection from sweeping advance due our poor initiative, and other armies have beefed up transports again due to the overbalanced vehicle rules of 5th. Could we use so more option, some new units, and some rules to put us on par with other codexes? Absolutely, but those perks aren't what makes us uncompetitive.

This message was edited 1 time. Last update was at 2011/03/18 04:56:09


 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

The three main changes I would make in a new Necron codex;

1.) Change We'll Be Back into Feel No Pain. WBB is just an overly complicated rule that in the end has the same general effect as the MUCH simpler FNP. Yes, I'm sure "You" understand exactly how WBB works in all possible circumstances, but So Many people get the rule and all of it's interactions wrong So Often. Yes, FNP is a nerf to a couple unit's (mostly destroyers) durability from enemy shooting, but it's a buff to every unit's melee, as they'll get to make their attacks back after passing their saves, and melee is where we need the help.

2.) To further help Necrons in melee, without simply making them better at it, give all Necrons LD10, and an uber stubborn rule where they are Always and Forever LD10 and NOTHING can override or lower their LD to Anything other than LD10 for Any reason or purpose. OMG so Broken, right?! Keep reading...

3.) Phase Out. It's fluffy, but it really kills the army and the variety of units you can take as you constantly need to watch that Phase Out count. Instead put Phase Out on the Unit level, where if they fail a Moral Check, they Phase Out and the Unit is removed from the table, with no chance of coming back or saving, just gone. With the #2 change it'd be really hard to break `em, but when you do they suffer for it, and who wants to see robots running away in fear anyway?

 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I actuallly ike the sound of numbers 2 and 3 TBH.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

yeah i could get behind 2 and 3.

are we sure august, as i have been told september, i know this isnt much diference and my source could have been refering to the white dwarf announce (back page) hmm i shall ask them to clarify
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I heard something about a possible announcement in August, with the codex due out November-ish

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in iq
Nihilistic Necron Lord




The best State-Texas

Formosa wrote:yeah i could get behind 2 and 3.

are we sure august, as i have been told september, i know this isnt much diference and my source could have been refering to the white dwarf announce (back page) hmm i shall ask them to clarify


The latest rumor is an announcement in October, and Release in November.

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Made in gb
Wicked Canoptek Wraith





UK

This still ties in well with Stickmonkeys cryptic post on Warseer at the start of the year regarding 'All Souls Day' i.e. 2nd November and AKA the 'Day of the Dead' in some cultures

The incoming for GK's was around the three months out point IIRC.

Without dragging the thread into wishlisting, the Apocalypse and A.Reloaded books have some sweet and fluffy rules that could be adapted to normal size games. 'Subvert Machine' and 'Reconstruction Scarabs' are great.

This message was edited 1 time. Last update was at 2011/03/18 13:42:24


Flashman
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

that seems fair enough, like i said i think they may have been talking about the announce page/e-mail
   
Made in gb
Daemonic Dreadnought





Derby, UK.

So maybe the Incoming! around August with actualy release in Oct/Nov. Sounds about right, plenty of time to save up.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Wicked Canoptek Wraith





UK

Praxiss wrote:So maybe the Incoming! around August with actualy release in Oct/Nov. Sounds about right, plenty of time to save up.


I've got the army, just need the super codex they deserve now

Flashman
 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I have a basic army. i got the battleforce and then got 1 unit of everything else to see what worked.

Turns out Pariahs and H>Destroyers suck. Who knew?!

i stoppe dbuying after that as everythgin i wanted was in metal and i assumed there woudl be plastic releases at some point.

i'm also holding out hope for a box set of Destroyers (box of 3 ideally)

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

someone else can confirm this im sure.

Destroyers will be a plastic box of 3, with parts to upgrade to heavy and something else (special weapon i assume, not unit champ)

my source has always been spot on, so i cant see why this would be incorrect, however as always, pinch of salt
   
Made in gb
Daemonic Dreadnought





Derby, UK.

That would be awesome and exactly what i wanted to hear.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Grisly Ghost Ark Driver






Really? "Top men" told me the black box would be in August since I told them I was taking my crons to Nova and he said it was a shame since the box would be by then but I wouldn't be able to use it.
   
Made in us
Badass "Sister Sin"






Camas, WA

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Anointed Dark Priest of Chaos






I hope necrons get robot monkies...

Or maybe robotic monkies riding wolves...

Or maybe woves riding robotic monkies...

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Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

or robotic monkey wolves?
   
Made in ca
Oozing Spawning Vat




i hate when i hear people say that necrons arnt competitive my buddys nercons have yet to loose a game in the last 4 tournaments we've played in.

if you play the army right its almost unbeatable

that being said they really do need a new codex but only because its so old. i agree with gauss being rending and trading wbb for fnp
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I am dead against gettgin rid of WBB, it's a crucial part of the fluff, it just needs tidyign up a little.

Gauss = Rending just makes sense.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

personally i would like to keep a steamlined WBB, everyone get FNP now

Dark Eldar-Army wide FNP (its doable)
Blood Angels-Army wide FNP (very easy)
the Rest get acess to FNP fairly easily (except tau, but that will happen no doubt)

so just giving Necrons FNP is plain lazy, even if it is a better or faster mechanic, put the extra effort in to make it work.

As for gauss=rending, if the guns are 24" Heavy 1 (only if necrons are relentless) or just 1 shot, im fine with that, but if its rapid fire, then i totally disagree

20 man necrons units with FNP, Rapid fire, rending, ld 10 and as some people have proposed Stubborn, that is ott

someone do the math hammer for 20 necrons rapid fireing with bs 4, im pretty sure this would kill... well pretty much everything
   
Made in us
Long-Range Ultramarine Land Speeder Pilot




Rohnert Park

Formosa wrote:someone do the math hammer for 20 necrons rapid fireing with bs 4, im pretty sure this would kill... well pretty much everything


40 Shots
26-27 Hits
About 13 Wounds on MEQ, at least 2 being rending.
MEQ fail one rending on 4+ cover save, and about 4 on 3+ armour save.
About 5 MEQ dead on average from 20 Rapid Firing S4 Rending Necron Warriors.

This message was edited 1 time. Last update was at 2011/03/19 18:13:04


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Made in gb
Deranged Necron Destroyer





Leicester, England

SonicPara wrote:
Formosa wrote:someone do the math hammer for 20 necrons rapid fireing with bs 4, im pretty sure this would kill... well pretty much everything


40 Shots
26-27 Hits
About 13 Wounds on MEQ, at least 2 being rending.
MEQ fail one rending on 4+ cover save, and about 4 on 3+ armour save.
About 5 MEQ dead on average from 20 Rapid Firing S4 Rending Necron Warriors.



That's... not that broken The only problem with rending is that Necron Weaponry won't be nearly as effective against vehicles as they should be.

Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Scarey Nerd wrote:
That's... not that broken The only problem with rending is that Necron Weaponry won't be nearly as effective against vehicles as they should be.


They'd be more effective than they are currently, though. Rending S4 can pen up to Armor 12 and Glance up to 13. Gauss weapons currently can pen nothing.

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Made in us
Long-Range Ultramarine Land Speeder Pilot




Rohnert Park

It doesn't seem too broken against MEQ but that is raw averages and will quickly swing the way of "WTF really?" with some good rolling. Most infantry struggle to inflict 3 or 4 wounds against MEQ and rapid firing rending Warriors should do 5 even without their wheaties that morning. Like IG, the potential to dominate more then the unit should is there but it would only surface depending on rolling and battlefield conditions.

Against non-MEQ it is much worse. Since I'm a Tau player, I'll use Fire Warriors, and they are considered to be "heavy infantry" compared to some of the other guys out there like your basic Guardsman and an Ork Boy.

40 Shots
26-27 Hits
17-18 Wounds, at least 3 of which should be rending.
1-2 fail rending saves on 4+ cover, about 7 fail armor saves on 4+.
8-9 dead Fire Warriors

Against XV8s the results would be the same as MEQ except with a total of six wounds in the unit (assuming there are no drones) those Warriors have almost entirely destroyed the unit in one round of shooting. Of course no Tau player worth a damn would allow 20 Warriors to simply walk into rapid fire range of their XV8s, such a thing could happen if Necrons get all sorts of teleporting drop pod beacons that everyone has been coming up with in this thread. I think straight rending may be a little much for all gauss weapons. I think that they would make much more sense as pinning weapons and then expand the codex to create more AT options for the army.


It may not scare MEQ all that much but anything weaker would get blown away by them. Couple that with them being Ld10, Stubborn, and FNP as many seem to desire and there is just no good way to deal with waves of 20 strong Warrior blobs short of being Marines or IG and hitting them with Demolisher/Battle Cannon/Basilisk rounds.

This message was edited 3 times. Last update was at 2011/03/19 18:34:30


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