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![[Post New]](/s/i/i.gif) 2011/08/25 03:00:59
Subject: Sisters of Battle WD part 2
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Calm Celestian
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CT GAMER wrote:[I bought them during 2nd, am I allowed to complain?
Yes.
I was just comparing shooting power with each other, I'm working on assault right now.
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"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/08/25 03:02:21
Subject: Sisters of Battle WD part 2
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!!Goffik Rocker!!
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Melissia wrote:ShumaGorath wrote:I'll say again. The basic sister is not what made the Witchhunters codex noncompetitive. It was the rest of it.
I don't disagree. My point was that this doesn't mean that the basic Battle Sister was somehow an excellently designed unit. It certainly isn't now, for sure. I think it's pretty good. But I'm stuck with tacs, so maybe that colors my perception. I'm quite a bit more for something that's less useful.
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This message was edited 1 time. Last update was at 2011/08/25 03:02:45
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2011/08/25 03:03:21
Subject: Sisters of Battle WD part 2
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Consigned to the Grim Darkness
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Kreedos wrote:I've had no problems competing with Sisters, in every tournament I've been in, I've placed in the upper middle of the pack, and I've even won one, granted it was a FLGS tourney, but still it counts I think. I've never really thought to myself that the old book sucks, and every time I'd try and tell my friends that, they'd laugh in my face and say I'm overpowered. Against my two friends I play the most, I've rarely lost with my Sisters, I'm talking like 8/1 Ratio most likely. I'm not saying this to brag, I'm just saying the overall experience I've had is nothing but good.
My Guard army can frequently table most Sisters armies in two turns. Automatically Appended Next Post: ShumaGorath wrote:Melissia wrote:ShumaGorath wrote:I'll say again. The basic sister is not what made the Witchhunters codex noncompetitive. It was the rest of it.
I don't disagree. My point was that this doesn't mean that the basic Battle Sister was somehow an excellently designed unit. It certainly isn't now, for sure.
I think it's pretty good. But I'm stuck with tacs, so maybe that colors my perception. I'm quite a bit more for something that's less useful.
And I think tacs are definitely better than Sisters. The only advantage Sisters have over Tacs is the second special weapon, but the Tacs increased durability and melee capability more than make up for it.
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This message was edited 2 times. Last update was at 2011/08/25 03:04:50
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/08/25 03:07:08
Subject: Sisters of Battle WD part 2
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Fixture of Dakka
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Melissia wrote:The only advantage Sisters have over Tacs is the second special weapon, but the Tacs increased durability and melee capability more than make up for it.
There are 4 SoBs for every Marine. That's an advantage.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/08/25 03:07:42
Subject: Sisters of Battle WD part 2
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Consigned to the Grim Darkness
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DarknessEternal wrote:Melissia wrote:The only advantage Sisters have over Tacs is the second special weapon, but the Tacs increased durability and melee capability more than make up for it.
There are 4 SoBs for every Marine. That's an advantage.
What. No, seriously, what? Most Battle Sister squads are roughly equal to the price of a ten member Tactical squad.
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This message was edited 1 time. Last update was at 2011/08/25 03:08:13
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/08/25 03:08:37
Subject: Sisters of Battle WD part 2
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Sword-Bearing Inquisitorial Crusader
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Melissia wrote:My Guard army can frequently table most Sisters armies in two turns.
You're either playing against 12 year olds, playing against Witch Hunters without Rhinos, or WH that don't know how to play (which there's more of than ones that do by far.)
In fact, most people that play WH have a small collection of usually around 1500 points or so, and have other armies that they mainline, rarely do people take the time to get good at such an army, esp when people have said they've sucked for so long.
My two armies are WH and Necrons, I'm here to tell you, both armies don't suck currently in 5th, not in the least bit. If anything they're OP or broken.
They have disadvantages, but if played in the right configuration, both are extremely competitive. I have every bit of confidence in this.
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This message was edited 2 times. Last update was at 2011/08/25 03:09:27
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![[Post New]](/s/i/i.gif) 2011/08/25 03:10:25
Subject: Sisters of Battle WD part 2
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Consigned to the Grim Darkness
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Kreedos wrote:In fact, most people that play WH have a small collection of usually around 1500 points or so, and have other armies that they mainline, rarely do people take the time to get good at such an army, esp when people have said they've sucked for so long.
Or I just played to IG's anti-mech strengths like it was a bible. Any of 40k's armies can win games if they're played intelligently, but that doesn't mean that they're top-level tourney material. I haven't seen a Witch Hunters army place (1st through 3rd) in a major tournament any time recently.
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This message was edited 2 times. Last update was at 2011/08/25 03:11:30
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/08/25 03:12:30
Subject: Sisters of Battle WD part 2
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Anointed Dark Priest of Chaos
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Melissia wrote:My Guard army can frequently table most Sisters armies in two turns.
My dad can beat up your dad?
I don't even care so much about the power level of the new list, or the costs, though apparently that is the focus for many.
I am saddened by the list because unless the actual codex includes more units it won't really be a shift to a more varied representation of the Ecclessiarchy.
I wanted zealot mobs, Confessors, Missionaries, etc.
i wanted a book that played up the martyrs, unwavering faith, zealous crusading, etc.
I think that that is what GW has lost over the years: the classic 40K Grimdark atmosphere.
We now have every tom, dick and harry playing GK because they are the "it" army of the moment, yet without a daemon in sight. In fact i have not witnessed nor read about a single game in which they actually are fighting daemons...
The great thing about the 40K universe was the level of insidiousness that lurked below the surface gnawing away at the Imperium: Cultists. heretics. mutants, daemons. These sort of non-conventional "forces" that tried to rise up. Chaos cultists, genestealer cults, Renegade IG, Apostate Cardinals, etc.
These elements of the 40k setting (along with things like thr Admech, etc.) are what gave it such a dark, horrific element, and these sorts of armies need to be represented officially in the game imho to breathe life into the game, kick start the hobby aspect of 40K (oh so much modelling/conversionpotential in those kinds of armies), etc.
What we don't need are seven more marines codexes and endless games of GK vs. Blood Angels...
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This message was edited 3 times. Last update was at 2011/08/25 03:16:05
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![[Post New]](/s/i/i.gif) 2011/08/25 03:14:02
Subject: Sisters of Battle WD part 2
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!!Goffik Rocker!!
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And I think tacs are definitely better than Sisters. The only advantage Sisters have over Tacs is the second special weapon, but the Tacs increased durability and melee capability more than make up for it. You're cheaper and I would rip off my own arm and hand it to you to have two special weapons. Especially if one was a heavy flamer, something I don't get at all. A 10 man tac squad isn't much more durable. T3 vs 4 means you take 17% more wounds from str 3-4-5. Oh noes. You're 25% cheaper. That toughness sure does help against... Heavy bolters? Most of what I lose marines to comes at the tip of a missile, a canon shell, or a halberd. You're every bit as survivable against what actually matters. Those lasguns aren't what you're tabling your "opponents" with.
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This message was edited 1 time. Last update was at 2011/08/25 03:15:03
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2011/08/25 03:20:31
Subject: Sisters of Battle WD part 2
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Calm Celestian
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Actually, I came in 3rd at the local feast of blades tourney recently. The guy who won was a deamon player who BEAT the gak out of a Grey Knight player
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"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/08/25 03:20:42
Subject: Sisters of Battle WD part 2
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Consigned to the Grim Darkness
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ShumaGorath wrote:You're cheaper
End result is Sisters are roughly the same price as tacticals after equipment purchases. ShumaGorath wrote:and I would rip off my own arm and hand it to you to have two special weapons.
I'll grant you that. Certainly it's one of the big advantages of grey hunters. ShumaGorath wrote:T3 vs 4 means you take 17% more wounds from str 3-4-5
Yes, which is useful against... every single main rifle of every single army in the game. ShumaGorath wrote:You're every bit as survivable against what actually matters. Those lasguns aren't what you're tabling your "opponents" with.
No, I'm tabling my opponents with autocannon spam to take down their transports and AP3/AP2 blasts to kill the enemy, but against assault armies, or boltguns, or shooty Orks, or eldar, or necrons, or Tyranids, etc, the advantage is quite profound. Also against longfang missile spam the extra toughness helps.
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This message was edited 1 time. Last update was at 2011/08/25 03:23:00
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/08/25 03:41:21
Subject: Sisters of Battle WD part 2
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!!Goffik Rocker!!
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End result is Sisters are roughly the same price as tacticals after equipment purchases. Marines buy equipment as well. My squads usually end up at 245 points with a rhino, melta, combi, and a power fist. That's more then a sister squad. I'll grant you that. Certainly it's one of the big advantages of grey hunters. Don't play down access to heavy flamers. If I had those I wouldn't automatically lose when lining up against an ork horde in an objective game. Yes, which is useful against... every single main rifle of every single army in the game. 17% more wounds and 25% less points. It's a good ratio. You're also not likely to get shot at by many infantry rifles in this game any more. About the only army that still takes them in large numbers is basic marines and necrons. Both have to and wish they didn't. One of them is even necrons. If you're getting pushed around by necrons then you should probably just quit. No, I'm tabling my opponents with autocannon spam to take down their transports and AP3/AP2 blasts to kill the enemy, but against assault armies, or boltguns, or shooty Orks, or eldar, or necrons, or Tyranids, etc, the advantage is quite profound. Also against longfang missile spam the extra toughness helps. No, I'm tabling my opponents with autocannon spam to take down their transports and AP3/AP2 blasts to kill the enemy, but against assault armies, or boltguns, or shooty Orks, or eldar, or necrons, or Tyranids, etc, the advantage is quite profound. Also against longfang missile spam the extra toughness helps.
The twin specials and heavy flamers are better against orks and nids then the toughness. I'd rather lose combat and die first round. Being stuck in with orks leads to crushing defeats. Your huge access to melta is great against crons as well. As for long fangs, I don't know what to tell you. I just get shot with krak missiles. We both lose to that crap.
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This message was edited 1 time. Last update was at 2011/08/25 03:42:06
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2011/08/25 03:45:39
Subject: Sisters of Battle WD part 2
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Fixture of Dakka
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Melissia wrote:
ShumaGorath wrote:T3 vs 4 means you take 17% more wounds from str 3-4-5
Yes, which is useful against... every single main rifle of every single army in the game.
Somebody better tell Dark Eldar they can wound SoB easier.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/08/25 03:52:33
Subject: Sisters of Battle WD part 2
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Calm Celestian
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Yeah Dark Eldar changed, they got more expensive. They suck too don't they?
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"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/08/25 03:57:48
Subject: Sisters of Battle WD part 2
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Melissia wrote:ShumaGorath wrote:You're cheaper
End result is Sisters are roughly the same price as tacticals after equipment purchases.
If they're 125 for 10, you end up at 1pt more. If you take into account Rhino cost decrease they're likely cheaper overall than they were before. Say, 125 base, 20pts for 2 meltaguns, 15pts for a PW, 35 for a Rhino, you're looking at 190 for that squad? Cheaper than it is now, and about 30-50pts cheaper than most MEQ units.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2011/08/25 04:09:10
Subject: Sisters of Battle WD part 2
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Confessor Of Sins
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Melissia wrote:ShumaGorath wrote:You're cheaper
End result is Sisters are roughly the same price as tacticals after equipment purchases.
ShumaGorath wrote:and I would rip off my own arm and hand it to you to have two special weapons.
I'll grant you that. Certainly it's one of the big advantages of grey hunters.
ShumaGorath wrote:T3 vs 4 means you take 17% more wounds from str 3-4-5
Yes, which is useful against... every single main rifle of every single army in the game.
ShumaGorath wrote:You're every bit as survivable against what actually matters. Those lasguns aren't what you're tabling your "opponents" with.
No, I'm tabling my opponents with autocannon spam to take down their transports and AP3/AP2 blasts to kill the enemy, but against assault armies, or boltguns, or shooty Orks, or eldar, or necrons, or Tyranids, etc, the advantage is quite profound. Also against longfang missile spam the extra toughness helps.
Sorry, I think I missed something somewhere along the thread...
How expensive IS the new equipment for basic Sisters? Cause the way I was running my Sisters units - probably a non-competitive way, but that's okay, the game isn't entirely about competition - they were taking a veteran superior with plasma pistol or power weapon, two special weapons, and still coming out a good 20 points below an un-upgraded or free-upgraded Tactical Squad. I could see the difference being made up entirely in transport costs, but I dunno if they nerfed transport costs.
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![[Post New]](/s/i/i.gif) 2011/08/25 04:14:54
Subject: Sisters of Battle WD part 2
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Sword-Bearing Inquisitorial Crusader
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Pouncey wrote:
How expensive IS the new equipment for basic Sisters? Cause the way I was running my Sisters units - probably a non-competitive way, but that's okay, the game isn't entirely about competition - they were taking a veteran superior with plasma pistol or power weapon, two special weapons, and still coming out a good 20 points below an un-upgraded or free-upgraded Tactical Squad. I could see the difference being made up entirely in transport costs, but I dunno if they nerfed transport costs.
Transports were 53-58 points
So about 222 points for a 10 Strong SoB squad with VSS w/ Combi Wep and book in a Rhino.
We dont have to pay for VSS now, combi is only 10 points now instead of 15 I think, Rhinos are 35 not 58.
Even a fully kitted Sister squad sees a point decrease.
10 SoB + Combi Weapon, Heavy Flamer, Melta Gun in a Rhino = 195
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This message was edited 2 times. Last update was at 2011/08/25 04:18:11
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![[Post New]](/s/i/i.gif) 2011/08/25 04:24:22
Subject: Sisters of Battle WD part 2
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Confessor Of Sins
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Kreedos wrote:Pouncey wrote:
How expensive IS the new equipment for basic Sisters? Cause the way I was running my Sisters units - probably a non-competitive way, but that's okay, the game isn't entirely about competition - they were taking a veteran superior with plasma pistol or power weapon, two special weapons, and still coming out a good 20 points below an un-upgraded or free-upgraded Tactical Squad. I could see the difference being made up entirely in transport costs, but I dunno if they nerfed transport costs.
Transports were 53-58 points
So about 222 points for a 10 Strong SoB squad with VSS w/ Combi Wep and book in a Rhino.
We dont have to pay for VSS now, combi is only 10 points now instead of 15 I think, Rhinos are 35 not 58.
Even a fully kitted Sister squad sees a point decrease.
10 SoB + Combi Weapon, Heavy Flamer, Melta Gun in a Rhino = 195
:: murrs :: I like... Cause that's as much as my mom's Tactical Squads without transports cost... Of course, she went cheap with em, gave em a flamer and missile launcher but added a powerfist each.
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![[Post New]](/s/i/i.gif) 2011/08/25 04:30:47
Subject: Sisters of Battle WD part 2
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Longtime Dakkanaut
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Melissia wrote:The army was old, stale, overpriced, and underpowered. Now it's new, stale, even MORE overpriecd, and even more underpowered.
Well said Melissia. That pretty much sums up SoB from the time GW discontinued printing codex Witch Hunters, 10 Sisters box set, and 5 Seraphims box set, up until now.
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![[Post New]](/s/i/i.gif) 2011/08/25 04:31:26
Subject: Sisters of Battle WD part 2
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Sword-Bearing Inquisitorial Crusader
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Pouncy wrote::: murrs :: I like... Cause that's as much as my mom's Tactical Squads without transports cost... Of course, she went cheap with em, gave em a flamer and missile launcher but added a powerfist each.
Finally someone with some what of a positive attitude that doesn't seen this whole thing as a murky depressing wasteland of change.
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This message was edited 1 time. Last update was at 2011/08/25 04:32:14
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![[Post New]](/s/i/i.gif) 2011/08/25 04:49:25
Subject: Re:Sisters of Battle WD part 2
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Zhanshi Paramedic
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This was posted by me a couple hours ago on the B&C:
With the Sisters of Battle WD (both of them) firmly in my hands, I think it is time I blow away whatever rumours are floating around by unloading the grim, grim facts.
For everyone holding out with the hope that the points or options will make it better (of which I was one)... they don't. At all. Period.
Lets go through all the pain at once, but first for the one golden ray of hope in this codex(!)
-Celestine is VERY low points, making her an almost 'must-take' and - since Canoni can no longer take jump packs - just about the only way for anyone to use their celestine conversions (myself included)
Now that the hope is out of the way, onto the rest of it, one unit at a time.
-Canoness: get ready for a repeat of the Chaos Lord in that you get sweet jack-all in the way of options. You get weapons, a purchasable invul, and melta-bombs. Nothing else. Also, she is not the economic character she once was, nor is she the monster slayer capable of going toe-to-toe with other characters. An average build will see you just shy of 100.
-Other special characters: Both cost the same and are under 100.
-Confessor: nearly a carbon copy of the Canoness without the power armour, but with a 4++ standard. Conclaves are limited to 1 per Confessor or Uriah or Kyrinov.
-Command Squad: Caps out at 5 models and has great options for the three Celestians in the squad - including 3 heavy weapons. Combined with their act of faith, these girls could be the new wave of multi-melta platforms. They can also swap for close combat weapons. These girls are not cheap, however, and heavy flamers are the most costly of the heavy weapons - twice as much as a multi-melta, and 4 times the cost of a heavy bolter.
Celestians: options just like a battle sister squad with either 1 heavy one special or two specials. They cannot, however, swap for close combat weapons. Funny how the squad with close combat faith got the shooty weapons, and the squad with shooty faith got the option for close combat... actually, that is not funny. Also, their price went up to make them on par with Chaos Marines for cost.
Repentia: These girls dropped in price somewhat, but are still not cheap. The mistress seems better kit wise, but that is about it. Squads cap at 10 models, but the 0-1 restriction has been lifted. Also, there is nothing saying that they can't get in transports.
Sister Squad: They can now take heavy weapons, but don't expect anything aside from a marginal cut in points - and I mean marginal. They are the only troops unit. Also, regardless of the size, you can only ever take a maximum of 2 weapons.
Rhino: Is now in line with every other codes with 2 differences: it can still pack on a second storm bolter, and searchlights are not included as standard.
Immolator: Very SAD. Points stay the same, but with the increased cost of extra armour, our immies now cost MORE than they used to. Also, can you say heavy flamer nerf now that we are not fast? They can only be taken as transports.
Seraphim: Drastic points cut - they cost as much as a celestian. The twin pistols will knock you through the roof, however, as they are very, very pricey.
Dominions: transport is no longer mandatory, and special weapons are overall cheaper than they were before.
Retributors: No premium cost on heavy weapons in this squad - they cost as much for Retributors as they do anyone else, meaning an overall reduction from before.
Exorcist: Unchanged. The cost is the same, as are the rules.
Penitent engine: pretty much the same as last time in terms of cost. Are heavy, and can be in squadrons of three.
Closing thoughts:
I spent a lot of time looking for a silver lining, but honestly I don't think there is one. This codex is a downgrade without a doubt. I don't think that it will invalidate any existing sister units (with the exception of jump canoni) but the obvious lack of effort put into this book is startling. It honestly looks like a bunch of devs sat around a board room table one afternoon and chatted about how to bring the sisters in line since they had neglected them for so long.This doesn't even feel like a codex - it feels like a mini-dex you'd find in a starter box.
A dark day.
I, for one, plan on giving this book one shot in one game, at which point - if the silver lining in an otherwise pitch-dark cloud hasn't become obvious - I'm going to march right back to the old book and verbally abuse anyone who tries to give me crap for it!
-L_C
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I played:
Our Martyred Lady, Black Legion Sword-Wind Crimson Fists. before 6th edition.
Now I play:
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![[Post New]](/s/i/i.gif) 2011/08/25 04:55:14
Subject: Sisters of Battle WD part 2
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Confessor Of Sins
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Kreedos wrote:Pouncy wrote::: murrs :: I like... Cause that's as much as my mom's Tactical Squads without transports cost... Of course, she went cheap with em, gave em a flamer and missile launcher but added a powerfist each.
Finally someone with some what of a positive attitude that doesn't seen this whole thing as a murky depressing wasteland of change.
Yeah. It's good to be positive. ^_^
Especially since I don't really see what's so terrible... Though I'm hesitant to post that, since I know about 4-5 different posters will jump all over that comment and detail to me just how and why my Sisters are more useless than ever.
But I like having a 6+ invulnerable save across the board. I like having my dead Repentia sometimes being able to get an attack in despite their death.
Mainly I think of it as, "Hey look, something NEW for my Sisters army! Sure, it's not new models, but it's at least something new and somewhat different, while still being mostly the same! YAAAAAAY!!!"
Cause honestly, I love new stuff. I love getting to explore things and options that I haven't before. Sometimes the results aren't so great, but it's always a learning experience!
The biggest decision I'll have to make in a few weeks in my gaming life, is whether to keep on trying out my Slaaneshi Daemons, or come back to my beloved Sisters of the Flame, and see if I can figure out something good.
Speaking of which... I need to figure something out, some way to condense the 2 parts of the Sisters of Battle WD Dex - once I get the second part - into one, small stack of papers that I can flip through and bring to my games at home, looking for special rules, points costs, etc. etc. without having to flip through two different magazines to find just the right piece of info. And by Slaanesh's bountiful bosom, I'd loathe having to look up new special rules and wargear mid-game in 2 WDs. One thing someone suggested, but I didn't know the legality about and as such wasn't really willing to try until I find out, was photocopy the relevant pages and bind them together to make a sort of minidex.
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![[Post New]](/s/i/i.gif) 2011/08/25 05:05:48
Subject: Re:Sisters of Battle WD part 2
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Longtime Dakkanaut
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Lady_Canoness wrote:This was posted by me a couple hours ago on the B&C:
With the Sisters of Battle WD (both of them) firmly in my hands, I think it is time I blow away whatever rumours are floating around by unloading the grim, grim facts.
For everyone holding out with the hope that the points or options will make it better (of which I was one)... they don't. At all. Period.
Lets go through all the pain at once, but first for the one golden ray of hope in this codex(!)
-Celestine is VERY low points, making her an almost 'must-take' and - since Canoni can no longer take jump packs - just about the only way for anyone to use their celestine conversions (myself included)
Now that the hope is out of the way, onto the rest of it, one unit at a time.
-Canoness: get ready for a repeat of the Chaos Lord in that you get sweet jack-all in the way of options. You get weapons, a purchasable invul, and melta-bombs. Nothing else. Also, she is not the economic character she once was, nor is she the monster slayer capable of going toe-to-toe with other characters. An average build will see you just shy of 100.
-Other special characters: Both cost the same and are under 100.
-Confessor: nearly a carbon copy of the Canoness without the power armour, but with a 4++ standard. Conclaves are limited to 1 per Confessor or Uriah or Kyrinov.
-Command Squad: Caps out at 5 models and has great options for the three Celestians in the squad - including 3 heavy weapons. Combined with their act of faith, these girls could be the new wave of multi-melta platforms. They can also swap for close combat weapons. These girls are not cheap, however, and heavy flamers are the most costly of the heavy weapons - twice as much as a multi-melta, and 4 times the cost of a heavy bolter.
Celestians: options just like a battle sister squad with either 1 heavy one special or two specials. They cannot, however, swap for close combat weapons. Funny how the squad with close combat faith got the shooty weapons, and the squad with shooty faith got the option for close combat... actually, that is not funny. Also, their price went up to make them on par with Chaos Marines for cost.
Repentia: These girls dropped in price somewhat, but are still not cheap. The mistress seems better kit wise, but that is about it. Squads cap at 10 models, but the 0-1 restriction has been lifted. Also, there is nothing saying that they can't get in transports.
Sister Squad: They can now take heavy weapons, but don't expect anything aside from a marginal cut in points - and I mean marginal. They are the only troops unit. Also, regardless of the size, you can only ever take a maximum of 2 weapons.
Rhino: Is now in line with every other codes with 2 differences: it can still pack on a second storm bolter, and searchlights are not included as standard.
Immolator: Very SAD. Points stay the same, but with the increased cost of extra armour, our immies now cost MORE than they used to. Also, can you say heavy flamer nerf now that we are not fast? They can only be taken as transports.
Seraphim: Drastic points cut - they cost as much as a celestian. The twin pistols will knock you through the roof, however, as they are very, very pricey.
Dominions: transport is no longer mandatory, and special weapons are overall cheaper than they were before.
Retributors: No premium cost on heavy weapons in this squad - they cost as much for Retributors as they do anyone else, meaning an overall reduction from before.
Exorcist: Unchanged. The cost is the same, as are the rules.
Penitent engine: pretty much the same as last time in terms of cost. Are heavy, and can be in squadrons of three.
Closing thoughts:
I spent a lot of time looking for a silver lining, but honestly I don't think there is one. This codex is a downgrade without a doubt. I don't think that it will invalidate any existing sister units (with the exception of jump canoni) but the obvious lack of effort put into this book is startling. It honestly looks like a bunch of devs sat around a board room table one afternoon and chatted about how to bring the sisters in line since they had neglected them for so long.This doesn't even feel like a codex - it feels like a mini-dex you'd find in a starter box.
A dark day.
I, for one, plan on giving this book one shot in one game, at which point - if the silver lining in an otherwise pitch-dark cloud hasn't become obvious - I'm going to march right back to the old book and verbally abuse anyone who tries to give me crap for it!
-L_C
Thanks for sharing Lady_Canoness.
Ouch, news of Immolators not getting any better hurts. Time to convert my Immy Spam list into a Rhino Spam. Celestians got nerfed big time. At least Exorcist remains the same and Celestine will be a beast in all 3 missions. Future SoB lists will most likely focus on Exorcists, BSS, Dominions, and non-Canoness characters. Not sure if Celestians will be feasible given their new point costs.
At least there's still Imperial Armour Vol.2 Immolators we can fall back on for the "fast heavy flamer."
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This message was edited 1 time. Last update was at 2011/08/25 05:18:29
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![[Post New]](/s/i/i.gif) 2011/08/25 05:22:44
Subject: Re:Sisters of Battle WD part 2
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Calm Celestian
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Wait so, Command squads can be awesome with multi-meltas?
Repentia, Rhinos, Dominions, Serpahim and Retributors all got cheaper and more flexible.
Sisters got a little cheaper.
They didn't really invalidate any units we had previously and all of this ends up being WORSE somehow?
And you're only going to give it one shot with the new codex without any practice? Did you win an Ard boyz tourny on your first game? That's amazing.
I'm a little shocked that they kept the random fire on the Exorists. That's the most weird thing I've seen
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This message was edited 1 time. Last update was at 2011/08/25 05:23:43
"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/08/25 05:56:13
Subject: Re:Sisters of Battle WD part 2
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Sword-Bearing Inquisitorial Crusader
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Celtic Strike wrote:
I'm a little shocked that they kept the random fire on the Exorists. That's the most weird thing I've seen
It's a mainstay of the army, if they changed it, it would really really hurt how the Sisters play. It's a random fire, but it's one of the only long range AP 1 weapons in the game, and it's great at 48 Inches. On avg it will out preform a Las Turret/Sponson predator, and costs pretty much the same I believe. There's no feeling like rolling a 6 for the exorcists shots though, feels good man.
One complaint I have is that DE Ravagers are 105 points, and they're pretty much the more reliable version of a Exorcist, but armor 10. I dont know if 3 pts of front armor is worth a comparable 30 pts.
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This message was edited 2 times. Last update was at 2011/08/25 06:01:28
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![[Post New]](/s/i/i.gif) 2011/08/25 06:05:09
Subject: Re:Sisters of Battle WD part 2
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Longtime Dakkanaut
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Celtic Strike wrote:
And you're only going to give it one shot with the new codex without any practice? Did you win an Ard boyz tourny on your first game? That's amazing.
WTF? You aren't making any sense whatsoever. I'm speculating based on the tidbits of info from B & C, hence the word "will most likely focus". FYI, Ard Boyz 2011 tournament started before WD SoB was fully released. Anyone winning Ard Boyz tournament are essentially using c: WH, which IMO is vastly superior compared to the new WD SoB codex. I'm not competing in Ard Boyz, but I know there are c: WH players who are competing in the upcoming semi-finals. Though I doubt they will get any further than that considering c: WH glaring weakness in kill points.
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![[Post New]](/s/i/i.gif) 2011/08/25 06:07:05
Subject: Re:Sisters of Battle WD part 2
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Confessor Of Sins
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Kreedos wrote:Celtic Strike wrote:
I'm a little shocked that they kept the random fire on the Exorists. That's the most weird thing I've seen
It's a mainstay of the army, if they changed it, it would really really hurt how the Sisters play. It's a random fire, but it's one of the only long range AP 1 weapons in the game, and it's great at 48 Inches. On avg it will out preform a Las Turret/Sponson predator, and costs pretty much the same I believe.
One complaint I have is that DE Ravagers are 105 points, and they're pretty much the more reliable version of a Exorcist, but armor 10. I dont know if 3 pts of front armor is worth a comparable 30 pts.
Hm... Maybe I should pick up an Exorcist sometime... A GW one for sure, since it's about the same price as a FW one once all costs are included - I'd go with the SoB doors, to be honest - and to be honest, I like the pipe organ over what looks more like a nifty Whirlwind.
It'd really give me the urge to rewrite my lists to include vehicles, much as I dislike having vehicles in my armies at the moment - mainly because it often takes special weapons to hurt them. That's the exact reason my brain keeps giving me for not including vehicles in any of the lists I run against each other, and I'm not sure it's entirely logical. Still, the GW Exorcist is beautiful, and I'd love to have one in my arsenal, especially if I ever managed to get the damned thing painted!
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![[Post New]](/s/i/i.gif) 2011/08/25 06:08:07
Subject: Sisters of Battle WD part 2
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Calm Celestian
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I made the comment on how they'd try the new codex ONCE before quitting with the army completely.
Anyway, eldar used to have a lot of random fire weapons. Well two I can think of right now. Pulse Laser and scatter laser. D3 and D6 respectively. I just thought they were going to make it a standard 3 or 4 shots and be done with it.
I do like the randomness but I'm surprised they kept it, since GW seems to be hating on it so much recently
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This message was edited 1 time. Last update was at 2011/08/25 06:08:32
"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2011/08/25 06:09:49
Subject: Sisters of Battle WD part 2
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Terminator with Assault Cannon
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Da Boss wrote:Yeah, for sure. I'm glad someone made the Grey Hunter/Sister comparison.
6 Sisters vs. 5 Grey Hunters, I know who my money is on.
Keep in mind the shooting output of the Sisters is exactly the same, or perhaps slightly better (not sure what weapon options the Sisters have). Eight or nine point Sisters, despite being called for by several people, would break the game...
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![[Post New]](/s/i/i.gif) 2011/08/25 06:11:17
Subject: Re:Sisters of Battle WD part 2
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Regular Dakkanaut
A cornfield somewhere in Iowa
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I just noticed my Vet Sarg sisters with eviserators are no good now. Only Cannoness and Sarephim Sarg can take them. Priests of all types too.
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40k-
Bolt Action- German 9th SS
American Rangers |
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