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Made in ch
Warped Arch Heretic of Chaos





So much nostalgia.
led to me digging up my IA13 book and loo and behold a full plate elite mechanized list dropped out....

how close i came to fullfill that null deployment outflanking mechanised force....

so close...


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.

 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
Made in us
Regular Dakkanaut






Thanks for the input all. As we're using ProHammer there are a few rule impacts to keep in mind:

ALL units can assault after deepstriking, but if they do so, they lose their charge bonus. Also, we have reactive fire so you might take some hits when charging in.

Units can likewise charge after disembarking from moving transports (but again lose the charge bonus). Assault vehicles don't cause the charge bonus loss.

Vehicle damage tables are at a sweet spot IMHO. There are no Hull Points, but you need a 7+ to destroy a vehicle on a glance and 6+ on a penetrating hit (7+ explodes on penetrating). The rub is that if a vehicle has suffered a prior damaged result (weapon destroyed, etc.) then you add +1 to the result. The result is that vehicles are fairly tanky in the first turn or two, but once start taking damage are more likely to get destroyed.

------------------------------------------------

Anyway, I made a few tweaks to the list:

I used flying possessed instead of the chosen on cavalry. They don't get the extra toughness (but that didn't help much anyway) but pick up a 5++ save. Flying gives me the option to deep strike (all jump pack units have deep strike) or deploy at the start. Jump troops are easier to hide than Calvary as well.

Made the Lord with demonic stature with d. strength too (and aura), so he'll have S8 on the attack (4 + 1 + 1 +2 for dark sword).

The possessed saved a bunch of points, so I could give the dreadnoughts blastmasters for more fire support and also give the predator posssesed.

The list has 7 blastmasters... which feels right.







Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Grumpy Longbeard





washington state USA

A.T. wrote:
 aphyon wrote:
The points may add up but they are very much worth it (unless you are fighting 3rd ed grey knights the true lore counter codex).
A 'competitive' 3e GK list would be what, 2-3 landraiders, a couple of las/missile dreads, a few scoring PAGK squads and the grand masters retinue with a mix of swords and hammers?

You'd definitely want the extra armour and instant death immunity against that. Or a couple of meltaguns and a second game lined up, 3e DH was not the strongest of books.


The thing is the 3rd ed GK codex is designed based on the lore. it does one thing really really well-fight chaos aligned or demon armies out of the 3.5 codex. so while you can make a stand alone GK army it really works best as an allied force attached to another imperial force. sisters, marines, guard etc...they have special allies rules that allow them to join another imperial force in a way the normal allies rules do not.

Fitting in with the fact they show up where they are most needed to aid imperial forces against the forces of chaos/demonic incursions.

One of our guard players is building a thematic inquisitorial storm trooper army out of the book because he always wanted a pure storm trooper army and he has the added bonus of tossing in some GK units to bolster his effectively elite imperial guard army.

ALL units can assault after deepstriking, but if they do so, they lose their charge bonus. Also, we have reactive fire so you might take some hits when charging in.

Units can likewise charge after disembarking from moving transports (but again lose the charge bonus). Assault vehicles don't cause the charge bonus loss.


Since we are still using mostly pure 5th we like the restrictions on deepstrike and non-assault vehicles. it makes the units that can do those things maintain their very special place. like zagstruk, or vanguard veterans, dreads in lucius drop pods etc..




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Longtime Dakkanaut





 aphyon wrote:
it does one thing really really well-fight chaos aligned or demon armies out of the 3.5 codex.
I used to play a lot of DH/WH lists and you kind of had to 'surprise' an opponent with that stuff. Almost all of the anti-daemon stuff was extra wargear you wouldn't take in an all-comers list and in a one-off game it was hundreds of points down the drain if the opponent turned up with vindicators, obliterators, and so on.
A single squad of GKT was about as far as i'd go with them for the psychic hood, but that was more useful against normal marines and eldar who didn't get unlimited respawning troops as a result of you taking a single allied-in unit...

WH/DH in 5th edition could run a mean parking lot though. You'd run out of units to take somewhere around 1500pts without inducted guard (similar to how the old 3e glass jaw dark eldar lists ran out of good picks as the points went up), but it was wall to wall rhinos, BS4 plasma/melta guns, twinlinked heavy flamers.
   
Made in us
Grumpy Longbeard





washington state USA

I have a truckload of hate directed at the baby carrier codex (5th) It made the GKs something they were never meant to be. i feel the same way about my witch hunters codex. real sisters of battle use the 3rd edition codex.....




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
A Skull at the Throne of Khorne



Pacific Northwest

Kharn did nothing wrong.

ETA: hope your army is ready to sacrifice more blood this Saturday.

This message was edited 1 time. Last update was at 2021/05/12 04:36:04


Blood for the Blood god 
   
Made in us
Grumpy Longbeard





washington state USA

Gore Child’s Teeth wrote:
Kharn did nothing wrong.

ETA: hope your army is ready to sacrifice more blood this Saturday.


That sounds like more "winning"



GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Grumpy Longbeard





washington state USA

Some more 5th ed fun and a bit of lazy gaming.

I am currently building up my mechanicus force and i am tired of painting so i have been subbing in some AT 43 therian forces for my mechanicus units

my temp list (unitl i get my cataphron destroyer stand ins next week to replace the ironstriders and one of the infiltraitor squads)-

HQ tech preist dominus
troops
2X3 cataphron breachers
FAST
assault drill
X2 ironstriders
ELITES
X2 infintriators
Heavy
X3 dune crawlers (2 neutron laser/X1 icarus)



Super heavy detachment (i am playing the lucius FW afterall )
Macharius

This game i went up against my old choas adversary in defense of a forge outpost-


We ended up rolling the end to end deployment and as we got a late start(so many games being played tonight) we opted for a quick and dirty kill them all scenerio.

The game was pretty close throughout with chaos really tuning things in the last round by causing the macharius to detonate in an apocalyptic explosion killing units on both sides.














GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
A Skull at the Throne of Khorne



Pacific Northwest

That was a fun match, the super heavy detonation was the moral victory for me.

Blood for the Blood god 
   
Made in gb
Stalwart Tribune





You all have me interested in digging out my old chaos 3.5 codex again and playing a few games of oldhammer. can you remind me which core rulesbook works best with this codex? I am presuming the 3rd edition one?

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in us
Grumpy Longbeard





washington state USA

 The Forgemaster wrote:
You all have me interested in digging out my old chaos 3.5 codex again and playing a few games of oldhammer. can you remind me which core rulesbook works best with this codex? I am presuming the 3rd edition one?


We are actually using core 5th because it has the best overall rule set. with the 15 house(imported) rules noted in the first post in this topic

(re-posted here)

.rapid fire weapon rules (6th/7th)
.snap fire(6th/7th)
.new weapon profiles(grav etc..)(6th/7th)
.overwatch(6th/7th)
.objective secure-troops choice(6th/7th)
.CCW AP value(6th/7th)
.grenade throwing(6th/7th)
.fearless-no LD checks(3rd)
.3+ reserves(6th/7th)
.flyer rules(7th+5th/forge world flyer rules)-jump units can assault, -12" range penalty for guns, immobilize result= destroyed
.4th edition vehicle assault rules-to-hit +armor facing= auto/4+/6+=not move/move up to 6"/move over 6"
.6th edition smash for MCs(half attacks rounded up max S 10)
.psyker powers used when in the proper phase(shooting attacks in shooting phase, melee in CC etc..) on lD check/selecting the known powers available at the start of the game as per 5th ed rules-includes all 7th edition disciplines.
.snipers-strength 3 always hits on 2+/wounds on 4+/rending on 6+ (3rd/4th)
.defensive weapons on vehicles-S5 or less do not count as heavy weapons if the vehicle moves at combat speed (and is not stunned/shaken)-4th

we don't use the wargear points restriction limit for characters or pay extra for normal kit-frag and krak-because they were removed/became automatic in 5th.


The goal was to make the game both as fun as possible and as lore accurate as possible.

So the big question is which of the chaos gods do you server or do you serve them undivided?




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Stalwart Tribune





Cool, thanks, back then I tried several different legions, although I was fond of Night Lords or just a mix of misc. warbands (i.e. not a particular legion), I only really did small games at the time due to only starting my collection(s) at that point.

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in us
Grumpy Longbeard





washington state USA

Well the nice thing about that codex is options. you can do some serious fun with dedicated or undivided armies.

One memorable battle i did was aginst a guy running an actual black legion force than was led by abaddon and he had khorne berserkers, noise marines, plague marines, thousand sons and summoned demons in the list.



GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Grumpy Longbeard





washington state USA

We started this game at about 7:30 am....so i had been at the store since 2:30PM the previous afternoon. since lots of stuff was going on the entire night we deciided to just do another quick and dirty game because of how long we had been there.

This was a bit of a rematch from the game posted earlier in this topic.

I have changed the list up a bit loosing the 2 iron striders, and the small squad of infiltrators for a full 6 man squad of cataphron destroyers with heavy grave cannons and a cognis flamers.

The remade list
HQ
domius
TROOP
X6 breachers
X6 destroyers
ELITE
.X10 infiltrators
FAST
.assault drill
HEAVY
.X2 dunecrawler W/neutron laser
.X1 dunecrawlwe w/icarus array
SUPERHEAVY DETACHMENT
.macharius



This time around he did not mishap his obliterators to their death. although one squad got repositioned


Once again killing those chaos gifted predators proved to be nearly impossible with my dice rolling but the real game changer was the grav cannons making short work of all his infantry units since he was running tactical marines and obliterators.

The centerpiece model of the macharius fits the theme (i play lucius FW where they are built) and looks really cool, but it really didn't add much to this battle being little more than glorified double leman russ MBT.

The game went to turn 6 with admech pulling off a win.

I should have lost a few more units....but odd dice rolls happen.














This message was edited 3 times. Last update was at 2021/05/24 07:57:05




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Grumpy Longbeard





washington state USA

Back for a bit more fun in a different direction

Hybrid 5th ed where the actual tau come out to defend a tau world.

Since i only had a 4X4 of the tau city we ended up using the entire 8ft table
the game 2K points, 5 objectives-tie breakers first blood, slay the warlord, linebreaker.

Codexes used
.admech 7th ed
VS
.tau 4th ed

We ended up using quite a few proxies to get the tau army up and running at 2K points with 6 crisis suits playing the part of broadsides and the other 2 suits being used as commanders r'myr and r'alai

we rolled up the end to end deployment and the game started like this




Our reserves arrive







The game nears it's end






In the end it was a tie with both sides scoring 2 objectives with 1 tie breaker on either side.

The next game was another table split end to end. facing iron warriors with a single center objective .

The chaos player managed to park some obliterators on the objective VIA deepstrike. and castled his army around them. to fend off the tau










This message was edited 1 time. Last update was at 2021/06/06 15:36:07




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Grumpy Longbeard





washington state USA

We did a little something fun

An old school 5th ed kill teams game with a twist.-bug hunt


Each player had 250 points using the old rules to build a kill team to fight each others, a 5th player takes the combined points value of 1k for all the other players and throws down a tyranid force.;..that's right an tyranid invasion in the middle of this.

The 4 players were marines, skitarii, imperial guard and tyranids (different hive fleet)


It was a load of fun and the nids managed to keep all the other players off the objective but at a high cost.





















GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
 
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