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I lost my first when I wandered into the house as a final stage vampire, she went mad and had to be put down by the resident housecarl (whichever the riften one is).
corpsesarefun wrote:I lost my first when I wandered into the house as a final stage vampire, she went mad and had to be put down by the resident housecarl (whichever the riften one is).
Iona.
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
For those just wanting to go nuts and be super OP, use the "fortify alchemy" enchantment on a set of gear (4 pieces, head, gauntlets, ring, amulet). Equip these and make a "fortify restoration" potion. Drink it, unequip then re-equip the alchemy gear and make another one. If you repeat this for long enough (the higher your enchanting/alchemy the quicker) you will start making fortify restore potions which boost MILLIONS of percent with the same effect on the alchemy gear. Then simply make a few enchanting and smithing potions which will also boost MILLIONS of percent. You can now improve/enchant armour to be invincible and 1 hit KO everything.
Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
Is it because your wife knows not to go mining with you?
Yea its a funny story. We met, while I was doing said face bashing with my previous wife. I paused, thinking "crap I only brought enough tarps for 1 person" and she smiled and tossed a dirty shovel and a half empty bag of lime in her trunk. We never parted since.
Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
Which is the best build/type to use to complete the main quest chain and the Imperial/stormcloak chain?
Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
JohnnoM wrote:Which is the best build/type to use to complete the main quest chain and the Imperial/stormcloak chain?
Well, I used a nord twohanded heavy armor wearing smith for the stormcloaks.
kk, do you know which perks I should get for that build?
Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
JohnnoM wrote:Which is the best build/type to use to complete the main quest chain and the Imperial/stormcloak chain?
Well, I used a nord twohanded heavy armor wearing smith for the stormcloaks.
kk, do you know which perks I should get for that build?
Well, if you are using heavy armor, I strongly advise you to get that perk that allows you move normally. It requires 70 I believe, and I think its called Conditioned. It should be on the same branch as the unarmed damage perk. You will need this to run down mages and archers, who WILL screw you over.
Smithing should go up to 100.
Twohanded...well, it really depends if you like hammers, swords or axes. I personnally prefer swords due to the extra speed
Also, whirlwind sprint is your best friend. Especially early off when you don't have Conditioned.
This message was edited 1 time. Last update was at 2012/01/28 22:55:25
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Everybody knows what the most important Skyrim mod to have is.
Spoiler:
Harry, I'm going to let you in on a little secret. Every day, once a day, give yourself a present. Don't plan it. Don't wait for it. Just let it happen. It could be a new shirt at the men's store, a catnap in your office chair, or two cups of good, hot black coffee.
Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
This message was edited 1 time. Last update was at 2012/01/29 09:35:40
Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
JohnnoM wrote:Which is the best build/type to use to complete the main quest chain and the Imperial/stormcloak chain?
Well, I used a nord twohanded heavy armor wearing smith for the stormcloaks.
kk, do you know which perks I should get for that build?
To be honest, it doesn't matter that much. The game is easy enough that you don't have to choose a particular style to be successful. I've made thieves, magic only and even a warrior who used no magic at all, and didn't really struggle at any point (perhaps with Dragon Priests and the bigger Dragon variety).
It's a shame that WoW seems to have been insidious in terms of its effects on how players approach other games - everything is about 'maxing out' or 'DPS', I think it's a great shame.
Pacific wrote:
It's a shame that WoW seems to have been insidious in terms of its effects on how players approach other games - everything is about 'maxing out' or 'DPS', I think it's a great shame.
Min/maxing has been around a lot longer than WoW.
There are some who walk until their legs fail them and they fall to the ground. I find that respectable.
Then there are those who drag themselves further. I find that admirable.
So when I was making all my Forgotten Realms charectors "back in the day" and giving my Mage low Charisma and Strength so I could bump his Intelligence up, I was actually "min/maxing"? Lame.
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION
Intelligence is a prequisite for power in the mage class, the distinction is irrelevant.
Why wouldn't you try to make your charector as powerful as possible? That seems odd.
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION
Joey wrote:Intelligence is a prequisite for power in the mage class, the distinction is irrelevant.
Why wouldn't you try to make your charector as powerful as possible? That seems odd.
Well, for instance, when I make a character, I tend to have a few things in mind. While I try to keep his "main" attribute high, I then look at the "skill checks" he may be called upon, and look at what role he has in the party in relation to those, and base my attributes with that. I typically avoid having any one attribute at the racial minimum for that character (for instance, if I make a half-Orc, whose base INT is 8, I make sure that it is at least a 10, so that I don't get the penalty in INT)
IMO, Min-Maxing is where I would make a character and deliberately leave an attribute at that bare minimum in order to have a better "top" attribute
Because many people see winning/being powerful as less important than other thing.
In my D&D games I tend to play characters that are mostly balanced statwise and any high/low stats they have are big parts of the character, that low Int barbarian type is roleplayed stupid and the low cha mage is roleplayed as an donkey-cave.