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![[Post New]](/s/i/i.gif) 2011/02/14 04:34:27
Subject: Buildings vs. Ruins
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Lone Wolf Sentinel Pilot
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Does anyone actually play with buildings on a daily basis?
I have only ever played with Ruins, because the rules for them are so much easier, and less cumbersome.
I have even used proper buildings, but counted them as ruins, just for the sake of not having to assign armor values and such.
So does anyone use the building rules when they play regular games (campaigns, and special missions aside)?
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![[Post New]](/s/i/i.gif) 2011/02/14 05:09:06
Subject: Buildings vs. Ruins
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[DCM]
Tilter at Windmills
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Occasionally, if it's clearly an intact building or bunker. Ruins are much more common, though. Some of that is just from a lot of terrain people have been using since 3rd and 4th edition.
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![[Post New]](/s/i/i.gif) 2011/02/14 11:12:14
Subject: Buildings vs. Ruins
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Anti-Armour Swiss Guard
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I play with both, and specifically tell my opponents the differences (with rulebook open to the relevant pages) before we play. Many of my clubmates play with some bizarre cross-breed of ruins and buildings and cover saves that doesn't exist in the rulebook. It's the irony of me being the eldest among them, and I know the current rules better than those who started with them (and I started in 1st ed). [ordinarily it's people like me who do the curious mish-mashup of rules things].
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This message was edited 1 time. Last update was at 2011/02/14 11:12:45
I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2011/02/14 11:18:45
Subject: Buildings vs. Ruins
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Junior Officer with Laspistol
University of St. Andrews
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I have actually only plained with proper buildings in Apocalypse, when we had fun with having oversized weapons destroy the battlefields terrain....
But on a daily basis, I almost never play with buildings....ruins are just easier to work with.
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"If everything on Earth were rational, nothing would ever happen."
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Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/02/14 11:31:47
Subject: Buildings vs. Ruins
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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I have intact buildings occasionally. Usually just play with ruins though.
When I use stuff like my Necromunda terrain, it will count as ruins, but I have a few enclosed structures that I will count as buildings.
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![[Post New]](/s/i/i.gif) 2011/02/14 12:04:39
Subject: Buildings vs. Ruins
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Yes. I have a bunch of Tau buildings. I need to make some ruined versions.
The buildings rules are a bit crap, actually.
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![[Post New]](/s/i/i.gif) 2011/02/14 13:46:27
Subject: Buildings vs. Ruins
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Longtime Dakkanaut
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Wobbly Model Syndrome~!
I personally think that GW could benifit from giving 40k a 'ruin value' system in place of the current building vs ruins situation. An emphisis of 'flat for bases' style terrain while giving the better terrain an improved save or something of the like, obviously this provides more merchandise.
As we play we almost exclusively use ruins and the current ruins rules do not seem to affect assault in any signifigant way (unless the rare time that a dedicated turn of movement, running and an assault won't be enough, but that feels like a might small game impact really) for us. A better system of firing at coupled with difficulty to assault would be intesting and possibly promote more terrain being played, lack of terrain being a personal concern for most games and less takcy trees, ick =P
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2011/02/14 14:06:03
Subject: Buildings vs. Ruins
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RogueSangre
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I play at GW a lot, and they have a number of bastions. I like to play with those as proper buildings, when I can find an opponent also willing to do so. One friend and I also played with the 'Corrugated Shack' building rule the other day, just because AV9 is lulz.
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![[Post New]](/s/i/i.gif) 2011/02/14 14:54:58
Subject: Buildings vs. Ruins
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Mighty Brass Scorpion of Khorne
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The rules for buildings are pretty aweful and its ten times easier to make/buy/find deacent ruin scenery than full buildings, both of these things mean I've never used them.
I think they could do a deacent job with them in the next addition though. I dont see it as being that hard, it feels like they were a bit of an afterthought in 5th ed.
I hope they'd bring out a scenery set where more than half of the pieces arent smashed up 1/2 wall sections to allow peoplle to build an actual building without having to buy 2-3 sets.
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![[Post New]](/s/i/i.gif) 2011/02/14 14:57:01
Subject: Buildings vs. Ruins
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Regular Dakkanaut
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In the grim darkness of the far future everything is wooeind.
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![[Post New]](/s/i/i.gif) 2011/02/14 15:44:37
Subject: Buildings vs. Ruins
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Junior Officer with Laspistol
Manchester, UK
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I never used to play with buildings before planetstrike came out. Now I find that we use the bastions in normal games quite a bit. They give a nice extra level of gameplay, and being able to alter the terrain by attacking it is a nice touch.
Gorechild wrote:The rules for buildings are pretty aweful
What makes you say this? They are a bit weird to use at first I suppose, and I have only now worked out the whole "models on roof make the building open topped" thing. Before, we used to get this wrong and put units on the roof like normal, treating it as cover. One unit per building makes a lot of sense now, and makes it easier.
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![[Post New]](/s/i/i.gif) 2011/02/14 15:58:42
Subject: Re:Buildings vs. Ruins
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Longtime Dakkanaut
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I personally despise buildings because they over complicate things on a regular occasion. Let alone the fact that the rules don't say anything about what happens if a skimmer, jetbikes, jump/jet troops etc are landed on top of a building. Can enemies embark in the building? Can they assualt you sitting on top of the building? Is the jetbikes or jump/jet on or in the building? What if enemies are in the building, can you land?
Murky doesn't even start to describe a good chunk of buildings.
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![[Post New]](/s/i/i.gif) 2011/02/14 16:12:31
Subject: Buildings vs. Ruins
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Junior Officer with Laspistol
Manchester, UK
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You need to read your building rules again, many of your questions have easy answers:
-Jump/jet/skimmers cant land on an enemy occupied building, but otherwise can land on them as long as they are not impassable.
-Any models can access empty building, but you can't assault into a building any more than you can assault into a chimera.
-Models on the roof are still "in" the building, they just make it count as open topped.
The only really murky bits are defining the characteristics of a building. This should simply be agreeded upon before the game. I would say most buildings are pretty intuitive though.
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This message was edited 1 time. Last update was at 2011/02/14 16:13:10
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![[Post New]](/s/i/i.gif) 2011/02/14 16:31:11
Subject: Re:Buildings vs. Ruins
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Longtime Dakkanaut
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I don't have my rulebook in front of me, but I do believe that the building rules state that you treat the building as embarking in a transport for entry. Once embark you treat the building as a enemy transport.
- Bikes and jump/jet can't embark in a vehicle without rules allowing it. These models may always land on impassible terrain as long as the model(s) can fit there and they just treat it as dangerous terrain.
- You can't be within 1" of an enemy model, so nothing clarifying what happens when/if enemies embark while you are on top... of if they even can.
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