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![[Post New]](/s/i/i.gif) 2013/09/26 15:35:19
Subject: Sisters of Battle
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Sister Vastly Superior
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hows this for what i think we will get fingers crossed. A couple new squads the revamping of the battle sisters making them into the size of 5 man squads so we can take Immolators again. A flyer or two. The Repressor engine with clear 6th edition rules. A couple nice characters with some force multiplys associated with them and a couple canoness that kick in faces and allow me to chance some groups into troops.
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![[Post New]](/s/i/i.gif) 2013/09/26 16:37:25
Subject: Sisters of Battle
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Badass "Sister Sin"
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![[Post New]](/s/i/i.gif) 2013/09/26 18:04:27
Subject: Sisters of Battle
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Archmagos Veneratus Extremis
On the Internet
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Shandara wrote:The unit-by-unit AOF is good in principle, it's just that some of them are fairly useless for some units, say Celestians.
Now if Celestians could be armed with close combat weapons...
For some there's also the fact that they don't last long enough unlike psychic powers (getting Repentia assaulted to death in the enemy's turn makes me cry..)
Making AoF usable each player turn and giving units more options (like the BSS one) would be REALLY handy.
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![[Post New]](/s/i/i.gif) 2013/09/26 18:06:11
Subject: Sisters of Battle
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Badass "Sister Sin"
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ClockworkZion wrote:Making AoF usable each player turn and giving units more options (like the BSS one) would be REALLY handy.
That would be really cool. There is certainly precedent in the past.
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![[Post New]](/s/i/i.gif) 2013/09/26 18:18:41
Subject: Sisters of Battle
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Archmagos Veneratus Extremis
On the Internet
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pretre wrote:ClockworkZion wrote:Making AoF usable each player turn and giving units more options (like the BSS one) would be REALLY handy.
That would be really cool. There is certainly precedent in the past.
Basically the idea is meshing the 3rd Ed and 6th Ed setup. Every Sororitas unit generates a point a turn (Palatines and Canoness generate 2 and 3 respectively) and each unit has a different act that can be used in every phase.
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![[Post New]](/s/i/i.gif) 2013/09/27 12:37:13
Subject: Sisters of Battle
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Cosmic Joe
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The acts of faith need some work. The command squads act is useless though.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2013/09/27 13:07:46
Subject: Sisters of Battle
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Hooded Inquisitorial Interrogator
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Idk about useless. Thats the relentless and move through cover one right? Personally I've always loved the idea of shooting a command squad up the field in a rhino, unloading them (for a 12" move), then firing my multi-meltas at whatever nasty thing I want melted without snap firing.
Sure, dom's do a very similar thing... but it would be nice to do it in tiers. That way you could back up the doms and the command squads could act as cleanup.
Would be nice to get standard Cannonness units that are worth taking.... maybe we will soon.
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![[Post New]](/s/i/i.gif) 2013/09/27 13:10:16
Subject: Sisters of Battle
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Badass "Sister Sin"
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Yeah, their act isn't useless. They are just too expensive to take.
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![[Post New]](/s/i/i.gif) 2013/09/27 13:21:20
Subject: Sisters of Battle
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Noise Marine Terminator with Sonic Blaster
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pretre wrote:Yeah, their act isn't useless. They are just too expensive to take.
Well, I always thought it was more I have to take a Canoness to access. It would be nice if St. C did this, then I would think about fielding one. But, as it is, there is no room in the forcce org since St. C is numero uno and Jacobus is second.
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![[Post New]](/s/i/i.gif) 2013/09/27 13:25:21
Subject: Sisters of Battle
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Badass "Sister Sin"
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Green is Best! wrote: pretre wrote:Yeah, their act isn't useless. They are just too expensive to take.
Well, I always thought it was more I have to take a Canoness to access. It would be nice if St. C did this, then I would think about fielding one. But, as it is, there is no room in the forcce org since St. C is numero uno and Jacobus is second.
That is part of it.
Part 1: Canoness has no synergy to the unit with her act but is required to be taken.
Part 2: Canoness has no real role on the field in general.
Part 3: Canoness becomes a tax to take the unit.
Part 4: Unit is already kind of spendy for what it does.
Yuck.
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![[Post New]](/s/i/i.gif) 2013/09/27 14:02:34
Subject: Re:Sisters of Battle
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Cosmic Joe
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I should have set up my qualification for useless. It's useless for how I use the command squad. I sit them back in the Aegis with heavy bolters while the cannoness uses the quad gun. Maybe two optional powers per unit or a pool of powers every unit can choose from?
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2013/09/27 14:04:41
Subject: Re:Sisters of Battle
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Badass "Sister Sin"
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MWHistorian wrote:I should have set up my qualification for useless. It's useless for how I use the command squad. I sit them back in the Aegis with heavy bolters while the cannoness uses the quad gun. Maybe two optional powers per unit or a pool of powers every unit can choose from?
I think you'll want to head over to the wishlist thread. http://www.dakkadakka.com/dakkaforum/posts/list/554335.page
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This message was edited 1 time. Last update was at 2013/09/27 14:05:09
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![[Post New]](/s/i/i.gif) 2013/09/29 04:39:20
Subject: Sisters of Battle
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Trigger-Happy Baal Predator Pilot
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Ran two games with the girls today, first was against Ravenguard at 1850, second was against DA with some BA allies.
Game 1:
HQ
Celestine
Jacobus
Elites
Preachers x 2
Troops
3 x BSS 20 girls with (Flamer and HB or MM in each)
HS
Exorcist x 3
FA
2x Doms x 5 in Immolater w/ Flamersx 2 and Combi Flamer
Ravenguard
HQ
Chaplain w/JP
Libby
Troops
Tac squads x 3 in Rhinos
Tac squad in a dop pod (w/Techmarine)
FA
VV squads w/JP (Chaplain with them)
Bike squad with melta, and MM attack bike
Elites
Sternguard in a rhino
Techmarine
HS
Dev squad (combat squaded)
Roled dawn of war and the scouring.
Turn one: I let him go first, deployed my girls in three blobs in terrain, celestine solo, the Doms in reserve, one exorcist left, two on the right. He scouted pretty much everything using the RG rules. Shot up some girls, dropped the pod near two exorcists on my right. His meltas whiffed as did his lascannons, so only 1 HP between the two.
I went second and shot up a couple squads, killed some bikes and put a wound on a chaplain. Then I killed his techmarine and the guys that dropped in with him.
Turn two: He moved closer to get prepped for assault but didn't make it, wounded some more girls and hull points on the exorcists. I killed several more marines and did some more bike damage. I ran my middle squad with celestine into his vanguard squad. He challenged celestine with his HQ chaplain and went down. With rerolls to hit, the girls wrecked the squad.
Turn three, he popped an exorcist and wrecked another. He charged my squad with celestine with and walked through them. Celestine went down to massed hits. I killed a couple more marines and another bike. My HF Doms came in and did some damage to one five man dev squad with 2x plasma cannons, causing them to run.
Turn four: He shot up my far right squad, who failed a leadership check then ran off. Did some damage to my squad with Jacobus (on the left flank), then charged and died. My turn, remaining immolater came in, Celestine stood up, and I killed some stuff. Celestine ran across the board and pretty much wiped the remains of a tac squad and his bike squad.
Turn five: He did a little damage to the girls, claiming a 2 and 3 point objective. Celestine finished up the bike squad and tac squad at the 4 point objective. On my turn I moved a dom squad to claim the remaining three point (already holding the 2 point), then killed a couple more things.
Ended on turn five, we were both holding five points of objectives (Celestine was next to the 4 pt, but non-scoring). I had first blood, slay the warlord and we both had line breaker.
Lessons: Celstine is awesome against bikes, and even with 2 of 3 troops gone, the Immolater Doms were able to keep it going and claim an objective while disrupting his devs. Also, if you kill a chaplain at the start of your enemy's assault, his bonuses are lost before the squad can benefit. Also, slay the warlord for Celestine.
Game two was 2k vs Dark Angels
I ran:
Celestine
Jacobus
Troops
2x BSS in Rhino w/MM
1x BSS (10) w/HB and Jacobus
HS
Exorcists x 3
Allied BA
Sanguinor
Troops
Death Company x 10 in Drop Pod w/Infernus pistol and PF
Sniper scouts x 5
HS
Vindicator w/Siege Shiled
FA
Baal Pred w/Flamestorm and HB sponsons
He ran:
Azrael
Elites
2x Deathwing Squads of five each
Troops
2x Tac Squads of ten
2x Ravenwing Squads (6 + MM Attack bike w/ Landspeeder each)
Heavy
2x Whirlwind
FA
Nephilim Fighter
ADL w/ Quad Gun
Rolled for Big Guns never tire. Five objectives, ruins in the middle and each corner. He went first but i stole the initiative.
I had one exorcist, scouts and a rhino on the left in ruins, two exorcists , rhino and dismount squad on the right. Celestine, sanquinor started behind the vindicator and baal pred on the left center. Solid rolls and flaming wiped one full squad of bikes/landspeeder on the left flank. My drop pod landed right in front of his tac squads in the rear with Azrael and the Quad gun. They shot up about half of his squad. Both his termie squads came in and did some damage to the girls His whirlwinds put some damage on the girls, while his remaining bike/LS squad moved to pop an exorcist on the right flank. He tried to assault the DC but failed his distance.
Turn two: sanguinor got up close and personal to get read to assault, celestine went to his back left to (try) to pop a whirlwind. I killed a terminator from the right flank squad, and killed on from the left flank squad. He moved to pop my vindicator and the remaining exorcist on my right.
Turn three: I managed to kill the remaining bikes (LS lived on). I killed one squad of termies with my two BSS's and Jacobus. Celestine assaulted the whirlwind and failed. The Sanguinor assaulted his remaining tac squad and Azrael, failed miserably and died. HIs other terminator squad (the remains of it) got flamed by the baal predator and went down to three. On his turn, he killed Celestine and assaulted my scout squad with his terminators on my left corner. The scouts killed one termie and stayed in combat, losing their sergeant. The fighter came on and put same damage on my remaining Exorcis
Turn four. Celestine got back up and burninated Azrael and the remains of his last tac squad, then assaulted them, dying to Azrael's S6 attack. My BSS hull pointed his remaining LS, while the Baal ran up toward the whirlwind on the left near an objective, put a couple shots and got a glance with heavy bolter. My BSS moving towards the middle objective failed their leadership test and started running after taking a wound from the nephilim.
Turn five: Celestine gets back up with all wounds (again), the baal pred moves closer to his whirlwind, and my BSS runs towards the back of the board (failing their act of faith). My BSS's hold my objectives. The Baal manages to pop the whirlwind holding one of his objectives by shooting the rear armor, while Celestine charges, killing Azrael in the process. His turn five the Nephilim kills one girl, Celestine kills all but one tac marine (poor rolls), and his survivng whirlwind claimed one objective. Rolled and it ended.
End of the game he had a Nephilim, one Whirlwind, a lone tac marine and the ADL. I had Celestine, two near full BSS's, two rhinos, the Baal and Jacobus, while one BSS was running away.
Lessons: Sanguinor has only 3 wounds and is way overpriced. If I hadn't stolen the initiative, the game would have been very differnt, as his extra multi meltas would have killed the Baal and/or Vindicator.
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This message was edited 1 time. Last update was at 2013/09/29 04:41:30
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![[Post New]](/s/i/i.gif) 2013/09/30 14:24:58
Subject: Sisters of Battle
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Pious Palatine
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How's running BA as allies working out for you? I'm considering running a bike libby (Divination) with 2x melta attack bikes for heavy armour hunting with a troop of 5assault marines (nojump packs) in a lazorback offering a las shot a turn.
Any other decent utility from BA available?
D
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![[Post New]](/s/i/i.gif) 2013/09/30 14:48:41
Subject: Sisters of Battle
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Confessor Of Sins
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Fast Vindicators
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2013/09/30 15:29:15
Subject: Sisters of Battle
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Badass "Sister Sin"
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OUtflanking or scouting Baal.
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![[Post New]](/s/i/i.gif) 2013/09/30 18:59:31
Subject: Sisters of Battle
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Pious Palatine
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I think one Vindi is only effective as a bullet magnet (save our rhinos for an extra turn?), when it comes to damage output you really need 2+ vindis in my experience so getting Vindis from BA doesn't really appeal. Besides we've got exorcists for high S low ap firepower.
I think Baals would synergise better tbh. A stormraven might be a better use of the heavy slot than the Vindi, but you're gettng really pricey for allies at that point.
D
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![[Post New]](/s/i/i.gif) 2013/09/30 20:56:52
Subject: Sisters of Battle
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Confessor Of Sins
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Vindicators combine well with Exorcists for AV13 spam.
I've also tried a Stormraven with HQ+assault squad and a dreadnought, but it's expensive it comes crashing down :0
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2013/10/01 02:05:26
Subject: Sisters of Battle
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Trigger-Happy Baal Predator Pilot
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It was my first game allying in BA, normally I run Coteaz w/henchmen and maybe some termies or a Dreadknight. I really like Div libbies and in hindsight, I should have ran one instead of the Sanguinor.
My thoughts so far:
1. Baal Pred outflanking could be great with Doms in Immolaters, I plan to try this soon. 1x Baal and 2-3 Dom Squads is a lot of outflanking nastiness.
2. Vindicators- I really wish I could run two or three, but with first turn, running one can be a great deterrent to enemy TEQ/MEQ and high toughness models. Keeping it behind some cover when going second can also be a solid strategy. I don't like to think of them as bullet soaks, but they are one more high armor target to shoot at with my three exorcists, so the enemy has to choose.
3. Stormraven: I haven't run one yet, but I think the BA version is arguably the best due to its bloodstrike missiles.
4. Libbies: Divination libbies are great, sadly they can't cast on SoB units.
5. Drop Pods: A single drop pod arriving turn one can unload some solid units that require the enemy's attention, and can ease the fire focused on the main force.
I plan to run some more BA allies with the Sisters in the near future, probably something like this:
HQ: Div libby (maybe epistolary)
Elites: Priest (possibly w/Assault Marines)
Troops:
Sniper Scouts w/Camo Cloaks, 90-100 points (w/ML) can put out a solid amount of wounds, and if I run a larger squad, the Div libby can cast prescience and make up for the BS3.
DC in a drop pod: I think they can still be effective, and if they last 2-3 turns, its that much less shooting at a scoring unit.
DC Dread in a drop pod: Similar to above, if only they could assault out of the pod.
FA
Baal outflanking, probably HB side sponsons and Flamestorm cannon.
HS
Vindicator w/Siege Shield, because fast vindicator.
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![[Post New]](/s/i/i.gif) 2013/10/03 10:35:22
Subject: Re:Sisters of Battle
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Angelic Adepta Sororitas
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Had a great game last night in preparation for a small tournament in a weeks time. The tournament is a slighty fluffy 1500pt 3 game single day affair. Forgeworld allowed including lists and Betrayer Legion lists (there are quite a few 30k players around here). There are a few comp aspects in place such as only 2 FMC or flyers per army.#, max 2 wave serpants, 2 choices from forgeworld only (unless forgeworld only list). Additional points are gained from painting, basing, theme/fluffiness, and sportsmanship.
Anyway i arranged a practice game last night against a Sons of Horus Legion army. Heres his list...ish:
Praetor - Artificer armour, iron halo, Power weapon, plasma pistol - Rite of war pride of the legion (makes Veteran squads troops but also gives an additional secondary objective point if all veterans are wiped out)
Master of Signal - Artificer armour
8 man Veteran Tac Squad - 5 power weapons(axes and swords), 1 thunder hammer, artificer armour on sergeant
10 man Tac Squad in a rhino - Sergeant with artificer armour and power sword
5 man Heavy support squad - 5 missile launchers
Legion Predator - 2 sponson lascannons, turret Executioner plasma destroyer (3x 3"blast plasma cannon that doesnt get hot!), machine spirit
Legion Phobos Land Raider - Armoured ceramite
Contemptor Dreadnought - Plasma cannon, graviton gun
My List:
Celestine
5 Girl Repentia Squad - Melta bombs on mistress
2 x 10 BSS squad in Repressor - NO heavy or special weapons in squads
2 x 7 Seraphim squads - 2 x 2HF, Melta bombs on Superior
1 x 5 Dom squad - 2 x MG, 1x CM, in Immolator with MM
1 x 6 Ret Squad - 4xHB
Exorcist
2 x Penitent Engines
We played the Relic with standard deployment, He gave me first turn and i deployed the dominions as scouts rather than outflanking and the seraphim started on the pitch..
There was a decent amount of terrain on the board , with a fortress of redemption (dilapidated) in/on the edge of his deployment zone on the right hand side, a bastion (dilapidated) on the left at the edge of my DZ, an ADL split into 2 parts, half in his DZ to the far left and half in mine towards the rear middle. a couple of hills, one close to the FoR towards the centre of the board edge in his DZ, another in my DZ next to the ADL and some woods/ craters in the intervening land between the two DZ's. There was No terrain within 6" of the relic though.
I deployed my Repressors at the edge of my DZ one next to the bastion and the other along side a wood pointing towards the FoR. My exorcist and rets sat behind my bit of ADL. Repentia behind the woods and repressor, 1 unit of seraphim were behind the bastion and the other(with celestine) behind the repressor next to the woods. My Penitent engines were at the edge of my DZ towards the right.
He deployed his Heavy support squad behind his bit of ADL on the Far left.. The rest hid behind the FoR very close to each other in a box formation.
I redeployed my scouts to within 6" of the FoR out of LoS of everything apart from his heavy support squad, and with front armour pointing towards the gap where his tanks would have to come out.
Anyway. On turn 1 i moved my repentia, penitent engines, seraphim with celestine as fast as they could towards the gap between the FoR and a nearby hill where his tanks would emerge. The repressors moved steadily towards the Relic taking cover from the other units in front of them. The other seraphim B-lined towards the heavy support squad. The Exorcist shot at the heavy support squad (the only target it could see) and killed 2 of them.
His turn 1 - shot his heavy support squad at the seraphim coming towards them, and killed 2. They passed their morale check. His other tanks poked their noses out around the corner and shot at the Repressor (taking a hull point) and the seraphim with celestine (killing celestine with a plasma shot).
After this the game got very very messy with all the shooting and combat concentrating just past the relic on his side of the board.
Highlights(lowlights depending on your point of view) include:
- His contemptor making a 10" charge through difficult terrain(my wrecked immolator) to mash the final penitent engine. Damn Fleet!
- My Repentia making a charge on the contemptor and shredding it (only 2 girls got to it)
- My Seraphim butchering his heavy support squad and master of signal in 1 turn of shooting
- Turn 4 where i had rolled 6 faith points and failed every single one, meaning i shot almost my entire army (seraphim, rets, 1 repressor, exorcist) at his tactical squad and caused the grand total of 2 casualties!
- Forgetting that his land raider had armoured ceramite and therefore thinking a MM would kill it....stupid
- Wiping his vet squad with 2 rounds of Ret and seraphim shooting, after they jumped out then back in, then back out of their land raider!
- Celestine hitting nothing the entire game and only getting back up once - In the end she was worth Slay the Warlord and First Blood to my opponent!
Going into the last turn (turn 6) he needed to wipe 8 battle sisters from the squad holding the relic with the combined fire of his land raider, predator (it was immobilised by could see the relic) and the remnants of his tac squad. He managed to cause 8 wounds from the predator which i promptly managed to save all of with my cover save! Then in the last ditch attempt the remaining sergeant from the Tac squad charged the relic holding BSS squad, killing two and taking no wounds. So i took my break test needing 7 or under and rolled a 6! Meaning i held the relic, had slay the warlord and i had wiped out all of his veterans:
Victory to the Sisters Venatores - 5-2 over the Sons of Horus Legion
This game was fantastic and my opponent was a great sport. It was really tight going into the roll for the 6th turn and had it not gone that far then it would have been a win to him 2-1 (he had Celestine down and i had linebreaker)
Im definitely falling in love with Repressors, they can take some much battering and still be there annoying your enemy at the last turn. They were perfect for making sure i had units near the relic towards late game.
Also the mix of Repentia, seraphim, penitent engines and Repressors being aggressive worked really well, it was very hard for my opponent to prioritise what to kill at what time.
Cant wait for the tournament next weekend. Hopefully should finish respectably.
Any tweaks i could make to the list? I might drop the melta bombs of the mitress, she is always first to die in that squad anyway.
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10000pts - Sisters Venatores
2500pts - Imbros Irregulars
- 3000pts
Alpha Legion (HH era) - 7000pts finished
Army of Mousillon - Bretonnian Black Knight army - 3000pts (66% painted)
Host of Xblanque - Lizardmen Army - 7000pts (50% painted) |
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![[Post New]](/s/i/i.gif) 2013/10/03 20:33:08
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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For those of you that haven't noticed, the Sisters of Battle section on the Games Workshop website has been changed to Adepa Sororitas.
(They also forgot to move it to the top spot in the list, so it's ruining their alphabetisation. xD)
But yeah, the Sisters army is now officially Adepta Sororitas, has an Army Essentials section, and a Paint Collection (colours for the Order of Our Martyred Lady)! Oh My!
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![[Post New]](/s/i/i.gif) 2013/10/03 21:38:28
Subject: Sisters of Battle
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Badass "Sister Sin"
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Yeah, we're covering it in the N&R section.
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![[Post New]](/s/i/i.gif) 2013/10/05 02:49:35
Subject: Sisters of Battle
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Preacher of the Emperor
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Hai folks
Not been following the SoB for the last year or so (played only one game with the WD codex under the 5th edition rules) but, seeing as we are getting a shinyish new codex soon I'm gonna pick up my paintbrush again and see if i can get a couple of games in.
I used to play immo spam under 5th, does this still work in 6th edition? I do have about 75 infantry models so i could probably play a horde type army too if that's better. I only ask because i paint things pretty slowly and it would be nice to know in advance what i should work on to get a half decent army ready for tournaments.
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Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
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![[Post New]](/s/i/i.gif) 2013/10/05 03:05:33
Subject: Sisters of Battle
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Badass "Sister Sin"
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Immo spam is not quite the same as it was pre-WD codex.
You can still do it, but it definitely isn't the best choice.
Combined arms with plenty of vehicles is the way to go. Also, if you can get FW, Repressors are awesome now.
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![[Post New]](/s/i/i.gif) 2013/10/05 03:22:56
Subject: Sisters of Battle
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Preacher of the Emperor
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Ah, thanks
So something like a couple of 20 girl squads, 2 exos, 2 doms in immolators, seraphim, Celestine and an Aegis?
Not looking for any waac list (probably not possible with SoB these days anyway) just something slightly competitive to ease me into a new ruleset
I can easily get hold of and, more importantly, afford FW stuff. Not sure how accepting the local gaming clubs are though - they could be a bit 'iffy' about allowing it in the past. I guess it's becoming more accepted though these days? Anything else apart from repressors worth getting?
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1500pts
Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
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![[Post New]](/s/i/i.gif) 2013/10/05 03:27:22
Subject: Sisters of Battle
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Badass "Sister Sin"
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J.Black wrote:Ah, thanks
So something like a couple of 20 girl squads, 2 exos, 2 doms in immolators, seraphim, Celestine and an Aegis?
Not looking for any waac list (probably not possible with SoB these days anyway) just something slightly competitive to ease me into a new ruleset
I can easily get hold of and, more importantly, afford FW stuff. Not sure how accepting the local gaming clubs are though - they could be a bit 'iffy' about allowing it in the past. I guess it's becoming more accepted though these days? Anything else apart from repressors worth getting?
My general lists have a core of something like this:
Celestine
2 Dominions in TL- MM Immo with 2xFlamer and Combi-Flamer
1 Dominion in Rhino with 2x Flamer, 2xMelta
2 Exorcists
Retributors (4xHB, Simulacrum) in Bastion
2-3 SOB Squads, 2 with Rhinos, on on top of bastion
Dominions and Exorcists are the standouts right now. Celestine is awesome. Seraphim make a great bodyguard for her and give her ablative wounds, extra templates and hit and run.
Allies are good. IG is GREAT for sisters. You can put a 30-50 blob down, throw Celestine and Jacobus on it and just have a good day.
Sisters can be very competitive right now, especially against all the MC spam that is going around with Eldar/Tau.
Automatically Appended Next Post: Good variants of SOB lists right now:
AV13 Spam (In FW environments, replace all the rhinos with Repressors and laugh hysterically. 3x Exorcists and 3-6 Repressors mean your opponent will have a bad day.)
Foot Sisters (I don't like this variant, but big blobs of girls with Uriah or Kyrinov. Penitents and Repentia for counter charge)
Sisters and Guard (big blob for Jacobus, Vendetta, Manticore, 2-3 Exorcists, Dominions, ooh yeah. I think this is one of our best lists right now.)
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This message was edited 1 time. Last update was at 2013/10/05 03:30:45
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![[Post New]](/s/i/i.gif) 2013/10/05 03:52:41
Subject: Sisters of Battle
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Death-Dealing Devastator
Salem Oregon
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Yeah....a bad day playing Sisters...One of these days I will defeat them..I will.
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Its a game, have fun. If you arent for some reason...find a new one. |
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![[Post New]](/s/i/i.gif) 2013/10/05 04:39:07
Subject: Sisters of Battle
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Flailing Flagellant
Texas
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Alexi wrote:Yeah....a bad day playing Sisters...One of these days I will defeat them..I will.
What army were you using?
@thread
Yall that play games very often what army or types of armies do you find that sisters struggle against? I might be lucky enough to play 3 games in a year and usually just with friends so I don't really get a sense of what to expect from a organized tournament.
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This message was edited 1 time. Last update was at 2013/10/05 04:41:44
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![[Post New]](/s/i/i.gif) 2013/10/05 04:51:33
Subject: Sisters of Battle
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Death-Dealing Devastator
Salem Oregon
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The sisters of battle and that brat St. C rofl stomped my Marines.. granted, I know I wasnt playing very well...well, I was plaing rather badly at that.
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Its a game, have fun. If you arent for some reason...find a new one. |
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![[Post New]](/s/i/i.gif) 2013/10/05 13:07:20
Subject: Sisters of Battle
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Calm Celestian
Florida, USA
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Dervos wrote:@thread Yall that play games very often what army or types of armies do you find that sisters struggle against? I might be lucky enough to play 3 games in a year and usually just with friends so I don't really get a sense of what to expect from a organized tournament.
Nurgle CSM (with and without C : D allies) and Necrons (Wraith-spam not so much, but some of the other builds). Automatically Appended Next Post: To elaborate, the problem I've been having against Nurgle CSM lists is that Plague Marines are like mini MCs unto themselves as far as wounding goes. Yeah a Melta will still generally kill one, but the massed Bolter fire is usually less effective due to their armor/ FNP as well as the fact that there are more of them for the cost of the one MC that I would usually be focusing on killing. They don't typically give up many KP and they are boss at holding objectives. One of the last games I played, a Nurgle CSM Lord joined to a unit of Plague Marines grabbed and held onto the Relic (let's keep the discussion of whether 'The Relic' is a good or bad mission out of this) and there was pretty much no way I was going to dislodge that. But damned if I didn't try. With Necrons, Warrior-spam with Ghost Arks and Annihilation Barges for support and various Lord builds are still doing well with a sprinkle of Wraiths for taste. With the Quantum Shielding and AV13 to begin with, they have been tough nuts to crack and can put out a disgusting number of shots at the same 12-24" zone we are good at. Assuming you blow up/get them out of the Arks, you then pretty much have to kill the Warriors in one unit completely at a time to hopefully stop RP. As with the CSM lists, they don't give up KP easily and can be somewhat difficult to dislodge their scoring units as they stay in their Arks until they need to get out to score, and then you have to essentially kill them all to stop them from getting back up.
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This message was edited 3 times. Last update was at 2013/10/05 13:27:17
There is a fine line between genius and insanity and I colored it in with crayon. |
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