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Made in us
Pulsating Possessed Chaos Marine






From what I understand stealers are only marine basic points per model and can go all the way up to penetrate armor 13 without upgrading them infiltrate and fleet? This makes me wonder why Ive never seen "pure" Genstealer lists

So Im not a Tyranid player so Im not sure how much of this list legal or how well it would actually work but from army builder for 1850:

91 T4 wounds 15 T5 wounds (broodlords) and 8 T 6 wounds (Hive Tyrant and guard)

Yes, they can get gunned down by templates, but how many could you kill before they reach your tanks/squads? Add in the fact you hide each squad behind each other and they benefit from a 4+ save from what I understand( except for the front). Fast armies can run away, but I think they can eventually corner the enemy and get a charge off.......

Has anyone defeated a list like this? I need some strategies.......

Chaos daemons 1850
Chaos Marines 1850
2250+

2500++ (Wraithwing)

I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

So, I've got this Land Raider Redeemer and I...

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in us
Ship's Officer






A pure wall of genestealers isn't that scary.

Using some monsters to push your enemy to one side, then dropping an outflanking wall of genestealers is one of the most terrifying things Tyranids can do nowadays. (Doesn't help them too much though, especially if that one-trick-pony doesn't deliver).

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in no
Liche Priest Hierophant





Bergen

In short the reason why you do not se it is because Mr. Genius will use one turn striking down that rhino, and then use one turn being shot, charge through the rhino wrecage and then fight at I1.

All genstealers lost, while they have only lost a rhino. Been there and done that.

PS: When you destroy the rhino, you would be supriced how often it explodes vs wrecks.

   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Defeatmyarmy wrote:From what I understand stealers are only marine basic points per model and can go all the way up to penetrate armor 13 without upgrading them infiltrate and fleet? This makes me wonder why Ive never seen "pure" Genstealer lists

So Im not a Tyranid player so Im not sure how much of this list legal or how well it would actually work but from army builder for 1850:

91 T4 wounds 15 T5 wounds (broodlords) and 8 T 6 wounds (Hive Tyrant and guard)

Yes, they can get gunned down by templates, but how many could you kill before they reach your tanks/squads? Add in the fact you hide each squad behind each other and they benefit from a 4+ save from what I understand( except for the front). Fast armies can run away, but I think they can eventually corner the enemy and get a charge off.......

Has anyone defeated a list like this? I need some strategies.......


becasue they run into a mobile shooting army like DE shooty mech who just runs away all game shooting at them.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Tunneling Trygon






Stealer heavy lists can work, but not a pure stealer list. You need some MC in there for heavy armour and hive guard to pop some transports for you. Outflanking them against a static army can be real fun. You need the tyrant for the +1 reserves. Try something along the lines of:

Flyrant
2 * 2 hive guard
6 ymgarl
4 * 15 stealers with toxin
15 gargoyles
2 * trygon

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
 
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