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Made in us
Lord of the Fleet





Texas

Prices arent outrageous per say

Just in line with all the new prices (elite infantry=goldswords)

if you want gw only stuff you better grab the horrible old battalion before it gets price raised

 
   
Made in us
Dakka Veteran






I had so hoped that the Tomb Guard wouldn't follow the White Lions, Phoenix Guard, etc. in their pricing. Sadly that dream was crushed as usual. I was also surprised (though not sure why) that the Snake Cav are the price of Bloodcrushers. That seriously reduces the number I would ever field. Why won't GW realize that in WFB things need to be cheaper to get people playing it more?? When you need 20-30 of 1 unit, making 10 guys $41.25 is just insane.
   
Made in us
Regular Dakkanaut




Eh, the Tomb Guard look boring and weird without necks (they'd be alright at 10 models for $25 or something but at that price point they should be amazing). The cobra riders are the stupidest things I've seen in a while; I would think a 12 year old would be too mature for that idea and think it was lame. The Sphinx is alright but it feels like they are trying to shoehorn a big plastic kit into every army now and it's really not that special.

This message was edited 3 times. Last update was at 2011/04/06 12:04:06


 
   
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[DCM]
Et In Arcadia Ego





Canterbury

http://www.games-workshop.com/gws/content/article.jsp?categoryId=&pIndex=2&aId=16000016a&multiPageMode=true&start=3

a few more rules snippets here and there, some we've already gleaned but there's new stuff there IIRC.

4 points for a skellie eh ?

This message was edited 1 time. Last update was at 2011/04/06 12:06:59


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
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Regular Dakkanaut




reds8n wrote:http://www.games-workshop.com/gws/content/article.jsp?categoryId=&pIndex=2&aId=16000016a&multiPageMode=true&start=3

a few more rules snippets here and there, some we've already gleaned but there's new stuff there IIRC.

4 points for a skellie eh ?


4 points sounds fair since they are worthless after the fear nerf. They are still pretty bad if there's no way to effectively give them leadership for the new movement abilities and steadfast probably still does nothing for them but at least it's something. I would probably just fill up the core with chariots units rather than bother with skeletons even at 4 points a pop and then get my ranked units from the special section but we'll see if they actually understand the problems with the undead armies once the book comes out. The fact that that page lists undead "unbreakable" as a bonus probably leads to "they don't."

This message was edited 4 times. Last update was at 2011/04/06 12:18:57


 
   
Made in us
Inspiring Icon Bearer





Are there any rumors at all about what these units do? Any inside info on the codex at all?



Age of Sigmar, New World Tournament Ruleset


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Made in us
Lord of the Fleet





Texas

Thunderfrog wrote:Are there any rumors at all about what these units do? Any inside info on the codex at all?


From the Getting Started Page, it does give a tidbit for the knights and howdah thing


Necropolis Knights stand upon the hoods of their stone Necroserpent mounts. These are tough Monstrous Cavalry units with 5 Attacks each, three of which are Poisoned Attacks and the remaining two have Killing Blow. What's more, as Monstrous Cavalry they can stomp, and have a 3+ save, should the enemy actually land a blow.



The Khemrian Warsphinx is a massive monster made of stone, jade, marble or any other rock-hard substance. When animated, it is a terrifying thing to face, its Toughness means all but the strongest attacks will struggle to wound the creature and its special Thundercrush attack can lay waste to even horde units in a single round of combat.


Of course as usual though, this is obviously over exaggerated in terms of actual gameplay. what ever sells eh gw?

This message was edited 1 time. Last update was at 2011/04/06 12:20:15


 
   
Made in us
Regular Dakkanaut




Unless its toughness is absurdly high (like 8) that's a stupid over exaggeration since now 6s always wound.

This message was edited 1 time. Last update was at 2011/04/06 12:23:33


 
   
Made in us
Grisly Ghost Ark Driver






One thing I remembered, weren't there speculated Mummies as a core choice? Or was that just smoke and mirrors in the rumor?
   
Made in us
Confident Halberdier





Altdorf

Could we get a mod to put the new/additional pics on dakka for those of us viewing from work? %^&*$ Cybernannies!!!

I wonder...if the base cost of a skellie is 4 points, everything beyond a hand weapon must be an upgrade. I can't wait to see how much a bow (the only worthwhile kit, IMHO) costs. 2 points? I also want to know whether the unit size cap is lifted, so I can throw down a block of 60 bowmen as the tarpit that keeps on giving. You'll be damned if you do and damned if you don't. Get stuck in, and they stop shooting...but you'll take 4-5 phases to crumble them out! Even better if we get a steadfast equivalent that, say, cuts crumble in half if we outrank.... Lose by 12? take off 6 models. Make that 5 for the BSB's presence.

/edit/

One thing does disappoint me, though. I understand that the sphinx would have to be an undead construct, but I had this mental picture of a bipedal ogre-sized lion with a pharao's headdress swinging a crook and flail in a very dynamic raging combat pose. This bit about being on four legs with Indian weaponry (katars, really??) is more than a little "meh." I was thinking moderate strength, high number of high initiative and skill attacks, not the highest toughness, but a lot of wounds. Something like S6, T6, I7, WS7, 5A, and 5-6 wounds. This model looks more like S7, T8, I2, WS6, 3A, and 5-6 wounds. In other words, huge, super hard, and slow, when the fluff suggests big, hard, and fast.

This message was edited 1 time. Last update was at 2011/04/06 13:28:27


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Auspicious Aspiring Champion of Chaos





On the perfumed wind

4 points! That's cheaper than I was expecting. They were going to have to be cheap to take in any quantity. I'm guessing it's about right. Effectiveness of a goblin, with a couple boosts. A lot will swing on synergies with the rest of the army.

Speaking of which, I noticed the "My Will Be Done..." snippet says that the Tomb King grants his Weapon Skill of 6 to the unit he is fighting with.

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Made in us
Lord of the Fleet





Texas

Red_Zeke wrote:

Speaking of which, I noticed the "My Will Be Done..." snippet says that the Tomb King grants his Weapon Skill of 6 to the unit he is fighting with.


It mentioned something about being on foot for that. Would be good to buff out a unit of Tomb Guard

 
   
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Pennsylvania

The more I see the Sepulchral Stalkers, the more they grow on me, and the Sphinx has some real potential.

But the prices! Holy Moley... at $50, the Sphinx is as expected, but 3 Stalkers/Knights for $54.50?!

   
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Gathering the Informations.

Stalkers/Knights are Ogre sized cavalry units with seemingly enough bits leftover from building one or the other to where you can just buy a snake sprue from a bits vendor and build the other.
   
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Hungry Ork Hunta Lying in Wait







Waaagh_Gonads wrote:The cover art is about the worst that I can remember, at least since 2000.

It takes a special kind of skill to paint that badly...


Wouldn't say its bad, just extremely boring.
   
Made in us
Confident Halberdier





Altdorf

kenshin620 wrote:
Red_Zeke wrote:

Speaking of which, I noticed the "My Will Be Done..." snippet says that the Tomb King grants his Weapon Skill of 6 to the unit he is fighting with.


It mentioned something about being on foot for that. Would be good to buff out a unit of Tomb Guard


Or core skellies...I wonder if princes do the same thing...I'd have to field one for each of my bowmen units. Getting hit on 4s instead of 3s would enhance their survival big time, and hitting more opponents back on 3s would reduce crumble, too (not going to suggest that they'd actually win combat, LOL)

On the other hand, if we keep IOtSE, TG hitting on 2s against most foes in the first round of combat would be beastly!

Oh, and nearly $20 a pop for stalkers is highway robbery. I may have to skip those for now, then buy them off of the bandwagon undead players for $5 each when they move on to the next army du jour! I'll happily pay $50 for a sphinx, though...I only need one of those.

The bureacracy is expanding to meet the needs of the expanding Bureaucracy
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Made in gb
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Et In Arcadia Ego





Canterbury

march10k wrote:Could we get a mod to put the new/additional pics on dakka for those of us viewing from work? %^&*$ Cybernannies!!!




as you command !

not hugely different from the ones we have seen

can't help but think the painting here would have made a better cover



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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Ancient Chaos Terminator





Satellite of Love

JHall wrote:I had so hoped that the Tomb Guard wouldn't follow the White Lions, Phoenix Guard, etc. in their pricing. Sadly that dream was crushed as usual. I was also surprised (though not sure why) that the Snake Cav are the price of Bloodcrushers. That seriously reduces the number I would ever field. Why won't GW realize that in WFB things need to be cheaper to get people playing it more?? When you need 20-30 of 1 unit, making 10 guys $41.25 is just insane.
I'll second all of that. GW has been going this direction even on more basic troops lately, raising the price of basic Orc Warriors to $29 US. I was discussing this with another friend recently who worked for GW for 10 years and even he was saying that it seems like they are making it really hard to play Fantasy Battle. Just as the new rules encourage people to use larger units than ever the price of doing so has become prohibitive for many potential players. Of course, 40K prices are not immune to these marketing tactics, 20 Imperial Guardsmen now cost $49.50 US, but since 40K is more popular than Fantasy Battle in most markets GW has been having an easier time getting people to pay those prices even on horde armies like Imperial Guard.

I'll also point out that even the cost of the starter set, Island Of Blood, is not probably where it should be to lure in more players. I see many times more copies of Assault On Black Reach go out the door in a day at the game store than copies of Island Of Blood, so why is Island Of Blood, the starter set for the less popular of the two games, priced higher? If you want to lure people into getting hooked on your less popular game then the price needs to make it more tempting to try it.


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Altdorf

Hmm....you're right, not much new there. I love the painting, and it looks like settra's still around.

If we get ranks of three, I could see a settra army actually working. Blocks of 3x3 chariots dropping 3D6 S5 impact hits and needing to lose, what 10 wounds before losing their first rank? Yum!

Of course, a Khalida list would be even nastier, if she stays, what with the points drop and all...I could see 200 poisoned bowmen at 2000 points...depending on configuration (say 5 blocks of 40?), that would potentially be 300 poisoned shots a turn. Even chaos warrior regiments would fall like wheat before the scythe!

Now we just need Friday to roll around so we can descend on the FLGSs like a plague of locusts (score cool points for relevant biblical reference) and devour the army book in the black box.

I see many times more copies of Assault On Black Reach go out the door in a day at the game store than copies of Island Of Blood, so why is Island Of Blood, the starter set for the less popular of the two games, priced higher?
While I see its value as a loss leader, I also see the economics behind it. It won't sell as well as AOBR at any price, so there's little incentive to sell it at a loss.

This message was edited 1 time. Last update was at 2011/04/06 14:01:53


The bureacracy is expanding to meet the needs of the expanding Bureaucracy
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Made in us
Longtime Dakkanaut






Hm.... Robin Craddace wrote it?

Sorry TK players, all your old models? Worthless. Expect to have to buy a crapton of new stuff to field a worthwhile force. Ushtabi? Probably crap now for 100 pts each. Scorpion? 300 points now. Bone Giant?

Bone Giant?


HAHAHA you're kidding right?


(seriously though, fantastic looking models and Robin Craddace can go die in a fire.)
   
Made in gb
Stubborn White Lion





UK

Waaagh_Gonads wrote:The cover art is about the worst that I can remember, at least since 2000.

It takes a special kind of skill to paint that badly...


I agree, why can't the art from page 2 of the getting started be used as the cover, that tomb king is awesome!





 
   
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Altdorf

streamdragon wrote: Robin Craddace can go die in a fire
Rage much?

This message was edited 1 time. Last update was at 2011/04/06 14:03:18


The bureacracy is expanding to meet the needs of the expanding Bureaucracy
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Made in bg
Cosmic Joe





Bulgaria

streamdragon wrote:Robin Craddace can go die in a fire.

+1

My heart still weeps for the fate of the carnifex and lictor...


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Longtime Dakkanaut






march10k wrote:
streamdragon wrote: Robin Craddace can go die in a fire
Rage much?

Sorry, I'm a 40k Tyranid player. Still bitter about my carnifexes :(

Edit: Hoverboy knows the score!

This message was edited 1 time. Last update was at 2011/04/06 14:05:13


 
   
Made in bg
Cosmic Joe





Bulgaria

streamdragon wrote:Hoverboy knows the score!

Sure do, in fact i suggest the so called "tyranid codex" be officially renamed to "codex buy trygons".

This message was edited 1 time. Last update was at 2011/04/06 14:07:17



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Longtime Dakkanaut






And Hive Guard!
   
Made in us
Confident Halberdier





Altdorf

LOL... kind of the same bitterness I have about C: DA versus C:UM? Only with a villain other than Craddace?

Anyway, playing against nids, I'm of the mind that in the current over-meched environment, those S8 LOS-free shots are the only thing making nids viable. I play against two nid players using my mech guard (9 chimeras, 2 hellhounds, 3 russes), and I regularly monkeystomp the one without hive guard, while the one that fields two units of three is actually pretty challenging, since I can't hide that AV10 side armor from his antitank shooting. I do see how he killed fexes, and trygons are just stupid, but I think hive guard were pretty much necessary.

The bureacracy is expanding to meet the needs of the expanding Bureaucracy
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Made in ie
Norn Queen






Dublin, Ireland

Im still unsure about what I term the apocalpsation of Warhammer, everything just seems to be getting bigger, more epic and more outlandish.
Dont get me wrong, those Spinx models are amazing aesthetically but what happened to grunt units slugging it out whilst trying to out manouver each other? Now said grunts get stomped flat by giant spider, spinx, hellpit, stegadon *insert whatevers next*.

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By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

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Longtime Dakkanaut




NAVARRO wrote:
5- Warshpinx- The quality of this miniature is very dubious to me... looks like some skellies were atached to a souvenir toy... detailed you say? There is no muscle definition there to paint and they try to disguise it by nice painting of lines on the body... the pose looks like its taking a dump... the head looks like someone got into its bits box and randomly stuck stuff on a toysrus toy... sorry but detail quality is not measured by the amount of crap you stuck on a mini. The armour is either ridiculous or makes no sense... i mean axes on the back legs armour? If this fella lays down he will kill himself with those axes blades... The tail OMG looks like its from another TOY and stuck into it ... theres more to it but you get the general idea.

6- The other version of the same warsphinx kit...- Looks better I like the face and the hands arms... but man that huge body with no muscles, same problems of to much stuff stuck to it, odd tail... axes on low armor... good face ruinied by stucking incredible amounts of crap on the forehead...etc


Sphinx has little "muscle definition" because it is not a creature, it is an animated statue. Of course they could have given it exaggarated muscle definition, but it would have looked silly and fitted poorly with the background. All the bling parts contrast nicely with relatively smooth "stony" body. I think it looks very nice.

Mr Vetock, give back my Multi-tracker! 
   
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Battlefield Professional





England

march10k wrote:If we get ranks of three, I could see a settra army actually working. Blocks of 3x3 chariots dropping 3D6 S5 impact hits and needing to lose, what 10 wounds before losing their first rank? Yum!


Wouldn't they be S6 impact hits? They start at S4 and get a +1 bonus per rank, right?

I'm excited at the new possibilities of both this, and a skeletal archer army.

 
   
 
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