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Ratius wrote:Im still unsure about what I term the apocalpsation of Warhammer, everything just seems to be getting bigger, more epic and more outlandish.
Dont get me wrong, those Spinx models are amazing aesthetically but what happened to grunt units slugging it out whilst trying to out manouver each other? Now said grunts get stomped flat by giant spider, spinx, hellpit, stegadon *insert whatevers next*.
While monsters can and do make your opponent sweat, an unsupported monster is really not a "Win-all" unit. With 0 rank bonus, you tend to already be down a couple CR points just based on opponent's ranks and possibly standard. Sure, they can dish out a decent amount of damage, but they can still get run down and killed just like any other unit.
I am a bit concerned about the Sphinx's ability to "crush entire Hordes flat" though, that I will grant you. If it's anything beyond a basic Thunderstomp, I'm going to start wondering why other monsters don't have it. I mean, the Sphinx is about the size of a Stegadon it seems...
Ratius wrote:Im still unsure about what I term the apocalpsation of Warhammer, everything just seems to be getting bigger, more epic and more outlandish.
Dont get me wrong, those Spinx models are amazing aesthetically but what happened to grunt units slugging it out whilst trying to out manouver each other? Now said grunts get stomped flat by giant spider, spinx, hellpit, stegadon *insert whatevers next*.
While monsters can and do make your opponent sweat, an unsupported monster is really not a "Win-all" unit. With 0 rank bonus, you tend to already be down a couple CR points just based on opponent's ranks and possibly standard. Sure, they can dish out a decent amount of damage, but they can still get run down and killed just like any other unit.
I am a bit concerned about the Sphinx's ability to "crush entire Hordes flat" though, that I will grant you. If it's anything beyond a basic Thunderstomp, I'm going to start wondering why other monsters don't have it. I mean, the Sphinx is about the size of a Stegadon it seems...
doesn't sound normal xD its special "Thundercrush" attack can lay waste to even horde units in a single round of combat.
march10k wrote:If we get ranks of three, I could see a settra army actually working. Blocks of 3x3 chariots dropping 3D6 S5 impact hits and needing to lose, what 10 wounds before losing their first rank? Yum!
Wouldn't they be S6 impact hits? They start at S4 and get a +1 bonus per rank, right?
I'm excited at the new possibilities of both this, and a skeletal archer army.
Yes...of course. 10 S6 hits would take a rank off of even a horde, bringing back the viability of a flank charge...yum! For that matter, a ranked unit of chariots could potentially take down a hydra on the charge, in spite of the regen.
The bureacracy is expanding to meet the needs of the expanding Bureaucracy
-Oscar Wilde
NAVARRO wrote:
5- Warshpinx- The quality of this miniature is very dubious to me... looks like some skellies were atached to a souvenir toy... detailed you say? There is no muscle definition there to paint and they try to disguise it by nice painting of lines on the body... the pose looks like its taking a dump... the head looks like someone got into its bits box and randomly stuck stuff on a toysrus toy... sorry but detail quality is not measured by the amount of crap you stuck on a mini. The armour is either ridiculous or makes no sense... i mean axes on the back legs armour? If this fella lays down he will kill himself with those axes blades... The tail OMG looks like its from another TOY and stuck into it ... theres more to it but you get the general idea.
6- The other version of the same warsphinx kit...- Looks better I like the face and the hands arms... but man that huge body with no muscles, same problems of to much stuff stuck to it, odd tail... axes on low armor... good face ruinied by stucking incredible amounts of crap on the forehead...etc
Sphinx has little "muscle definition" because it is not a creature, it is an animated statue. Of course they could have given it exaggarated muscle definition, but it would have looked silly and fitted poorly with the background. All the bling parts contrast nicely with relatively smooth "stony" body. I think it looks very nice.
The approach they gave to the feet is not the same treatment they gave body and if its stone at least they could make it a more interesting subject and give it some sandstone texture and cracks something please because such HUGE flat surface is only common on souvenir gifts and not enjoyable to paint.
I'm interested in the points for those tomb guard. Throw in a tomb king with his 'my will be done' and equip them with halberds. Then we will have WS 6, Str 5, T 4, and (I'm guessing) a 5+ armor save. That is one hell of a unit! It may even be worth 10 or 12 points per model once fear and unbreakable are taken into account. If some of the rumors are true, (9 point per model) these guys will be something to be feared. Against most things it will hit on threes and wound on threes or even twos against weaker units. I also want to see the unit sizes for them. Right now, the 25 max rule makes them almost useless.
I'm not sure that I like models, particularly the head dress. It looks a bit more South American than Egyptian if you ask me. I'm also not digging the whole golden burial mask thing with the unit champ. The shields, as well as the shafts of the halberds are cool.
-Jim
These are the times that try men's souls
Blood angles 3k
Ogres: 4200
Empire: 5k
Fantasy daemons: 6k
Beastmen: 1750
Tomb Kings: 4750
Dogs of War: RIP
Ratius wrote:Im still unsure about what I term the apocalpsation of Warhammer, everything just seems to be getting bigger, more epic and more outlandish.
Dont get me wrong, those Spinx models are amazing aesthetically but what happened to grunt units slugging it out whilst trying to out manouver each other? Now said grunts get stomped flat by giant spider, spinx, hellpit, stegadon *insert whatevers next*.
While monsters can and do make your opponent sweat, an unsupported monster is really not a "Win-all" unit. With 0 rank bonus, you tend to already be down a couple CR points just based on opponent's ranks and possibly standard. Sure, they can dish out a decent amount of damage, but they can still get run down and killed just like any other unit.
I am a bit concerned about the Sphinx's ability to "crush entire Hordes flat" though, that I will grant you. If it's anything beyond a basic Thunderstomp, I'm going to start wondering why other monsters don't have it. I mean, the Sphinx is about the size of a Stegadon it seems...
doesn't sound normal xD its special "Thundercrush" attack can lay waste to even horde units in a single round of combat.
I don't they'll get too complicated with it. It'll just be another level, so:
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55 dollars for 3 stupid looking knights? Ill pass!
I am not seeing the scorpion in any of the pictures. It seems they may be taken out. Havent seen any catapults either but heard they are coming in the next wave?
The necrosphinx can fly and has heroic killing blow. Why send that a regular unit. Pick enemy power house and unleash!
This message was edited 1 time. Last update was at 2011/04/06 15:41:23
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Tomb King wrote:55 dollars for 3 stupid looking knights? Ill pass!
I am not seeing the scorpion in any of the pictures. It seems they may be taken out. Havent seen any catapults either but heard they are coming in the next wave?
Don't put too much stock in what you see on here price-wise, yet. I saw somebody report them at 43eur on here earlier, which is about £38. When the prices came out on the website they're actually £33.50, so still pricey, but the estimates were about 10% over. Take off a further 15% or so you can knock off if you shop around online, it's not SO bad... kind of.
55 dollars for 3 stupid looking knights? Ill pass!
Don't put too much stock in what you see on here price-wise...
The person posting about the $55 price is in the US and the prices have been posted by GW for hours here already. The price is $54.50, $55 rounding up. In other words, he was discussing the actual price, not some rumor. People will definitely be looking at online discounters, eBay, trading, etc., especially if they want more than one set of those.
This message was edited 3 times. Last update was at 2011/04/06 15:54:24
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31 pounds is cheaper than the Arachnarok at least, but 25.50 for a unit of 10? Seriously? They only way that that can be justified is if they have a HEEP of stuff to add to your warriors. As for the snakes, the models look stunning, as do sphinx and tomb guard, but 33.50 is alright if you can make two different units out of the box. Still, I'm not entirely certain how GW price their stuff. Is it weight? Manufacturing costs? Unit value?I hope it's not weight because the necroknights definitely don't look like 30 plus pounds of plastic. At least there seems to be enough stuff to customize new units, maybe heads, weps and other stuff from Tomb Guard for core units, that Lich Priest form the Sphinx will be my HQ lich on foot. Replace the skull necrosphinx head on the Bone Giant, hopefully scavenge plenty from the necroknights, maybe arms and heads for ushabti. They added a Settra on foot, and seem to have taken away the Tomb King with great weapon. I'm not buying stuff up for the inevitable price rise until they reveal the next set of new stuff, hoping for new catapult and core, as well as a new Special Character.
This message was edited 2 times. Last update was at 2011/04/06 15:57:47
NAVARRO wrote:The approach they gave to the feet is not the same treatment they gave body and if its stone at least they could make it a more interesting subject and give it some sandstone texture and cracks something please because such HUGE flat surface is only common on souvenir gifts and not enjoyable to paint.
It is supposed to be carved from obsidian, I'd reckon.
55 dollars for 3 stupid looking knights? Ill pass!
Don't put too much stock in what you see on here price-wise...
The person posting about the $55 price is in the US and the prices have been posted by GW for hours here already. The price is $54.50, $55 rounding up. In other words, he was discussing the actual price, not some rumor. People will definitely be looking at online discounters, eBay, trading, etc., especially if they want more than one set of those.
Ahh right, whoops. Just ran that through a currency converter and that's the exact same amount we're paying here in the UK, then. Maybe I'm just desensitised to the high prices now, but there are a lot of places you can discount the shelf price as mentioned.
Still, I'm not entirely certain how GW price their stuff. Is it weight? Manufacturing costs? Unit value?
Obviously, the overhead cost of design and production is factored into every price, but so is the unit value. It's why some blisters with a single small model cost more than a blister containing three large models. Unit in-game value is an enormous part of the secret "goblin index" used to determine pricing.
"I hate movies where the men wear shorter skirts than the women." -- Mystery Science Theater 3000
"Elements of the past and the future combining to create something not quite as good as either." -- The Mighty Boosh
Check out Cinematic Titanic, the new movie riffing project from Joel Hodgson and the original cast of MST3K.
See my latest eBay auctions at this link.
"We are building a fighting force of extraordinary magnitude. You have our gratitude!" - Kentucky Fried Movie
Ratius wrote:Im still unsure about what I term the apocalpsation of Warhammer, everything just seems to be getting bigger, more epic and more outlandish.
Dont get me wrong, those Spinx models are amazing aesthetically but what happened to grunt units slugging it out whilst trying to out manouver each other? Now said grunts get stomped flat by giant spider, spinx, hellpit, stegadon *insert whatevers next*.
While monsters can and do make your opponent sweat, an unsupported monster is really not a "Win-all" unit. With 0 rank bonus, you tend to already be down a couple CR points just based on opponent's ranks and possibly standard. Sure, they can dish out a decent amount of damage, but they can still get run down and killed just like any other unit.
I am a bit concerned about the Sphinx's ability to "crush entire Hordes flat" though, that I will grant you. If it's anything beyond a basic Thunderstomp, I'm going to start wondering why other monsters don't have it. I mean, the Sphinx is about the size of a Stegadon it seems...
doesn't sound normal xD its special "Thundercrush" attack can lay waste to even horde units in a single round of combat.
I don't they'll get too complicated with it. It'll just be another level, so:
Loving all the alternate parts for the Sphinx, like the Skull head option:
"I hate movies where the men wear shorter skirts than the women." -- Mystery Science Theater 3000
"Elements of the past and the future combining to create something not quite as good as either." -- The Mighty Boosh
Check out Cinematic Titanic, the new movie riffing project from Joel Hodgson and the original cast of MST3K.
See my latest eBay auctions at this link.
"We are building a fighting force of extraordinary magnitude. You have our gratitude!" - Kentucky Fried Movie
"his picture is both spectacular and terrifying. If the small things in the middle of the picture are Warsphinxes, what in the name of Settra are the huge things on either side?"
im thinking new tomb giants!
also looks like they will have interchangeable heads like the Egyptian gods
Ra-bird
jackal - Anubis
Snake (can't remember names)
This message was edited 2 times. Last update was at 2011/04/06 16:18:47
Still, I'm not entirely certain how GW price their stuff. Is it weight? Manufacturing costs? Unit value?
Obviously, the overhead cost of design and production is factored into every price, but so is the unit value. It's why some blisters with a single small model cost more than a blister containing three large models. Unit in-game value is an enormous part of the secret "goblin index" used to determine pricing.
I'd prefer, that blisters were more expensive than they are, but plastics like Tomb Guard were cheaper. You only have to pay to have maybe 3 or 4 Lords and Heroes so make the Tomb King 13.50 and the Tomb Guard 22. Obviously taking only 3 from what will be a popular box and adding 5 to a TK wont justify it as they will inevitable make a loss but it would be a tactic I'd welcome.
Automatically Appended Next Post:
Alphacerberus wrote:On GW website Whats new today theres a picture of the army book
"his picture is both spectacular and terrifying. If the small things in the middle of the picture are Warsphinxes, what in the name of Settra are the huge things on either side?"
im thinking new tomb giants!
also looks like they will have interchangeable heads like the Egyptian gods Ra-bird jackal - Anubis Snake (can't remember names)
Holy Zucchini!
This message was edited 2 times. Last update was at 2011/04/06 16:27:09
Tomb Guards are more or less on par with the other elite units of other armies. Granted it's overpriced compared to the Grave Guard, but let's see how many sprues we get from it before rendering judgement. At least it's not as bad as Terminators.
Personally I'm in love with the two new constructs. What choice status is the Stalkers?
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do.
Even the bestest photoshoper in the grim darkness of the far future will have trouble making that more readable.. blowing up images just makes em all pixely and/or blurrey
Animated Construct, Entombed Beneath the Sands, Nehekharan Undead
Transmogrifying Gaze
Range 8" S1
A Transmogrifying Gaze is a magical attack, and does not require a roll To Hit. Instead, when the unit shoots roll and artillery dice for each Sepulchral Stalker in the unit and add the results together. The target suffers a number of automatic hits equal to the result. When rolling To Wound with these hits (S1), substitute the target's Toughness with its Initiative value. If the target has several Initiative values, always use the highest. Targets with no Initiative value are immune to this attack. No armour saves are allowed against a Transmogrifying Gaze. Finally, for each Misfire result rolled, the Sepulchral Stalkers suffer D3 automatic Wounds with no armour saves allowed, as they catch glimpses of their own reflection in their foe's sword blades or polished shields.
Stone Hides: Necropolis Knights have a total armour save of 3+. Theis takes into account the combined effects of the mount's Animated Construct special rule, and the rider's armour and high vantage point.
Edit: GG lizardmen!
This message was edited 3 times. Last update was at 2011/04/06 16:39:13
Necros wrote:Even the bestest photoshoper in the grim darkness of the far future will have trouble making that more readable.. blowing up images just makes em all pixely and/or blurrey
Yeah I'm squinting like a bastard trying to make out the special rules for the stalker attack, hahah.
EDIT: Hah, cheers Steamdragon!
This message was edited 1 time. Last update was at 2011/04/06 16:30:55
To add to Steamdragon's post; looks like its a range 8", S1 attack. Sorry Lizards and Dwarves!
The Knights look cute (2 WS4 KB attacks, 3 WS3 Poison Attacks, 3+ armor all around), though going Knight or Stalker heavy will be greatly helped by having the Lore of Light around for WS10 shenanigans.