So, having unsuccessfully tried to find a game yesterday, I loitered around my local Games Workshop with a sort of hangdog expression until someone took pity on me and agreed to play. He had orks, which is smashing because I haven't as yet played orks in this edition.
We played 1500 points.
My Grey Knights:
Draigo
Librarian: (quicksilver, might of titan, sanctuary, shrouding, warp rift), warding stave
5 paladins: 2 psycannon, stave, m/c hammer, 2 swords, falchions
5 paladins: 2 psycannon, m/c hammer, 2 swords, 2 falchions
stormraven:
TL plasma cannon,
TL multimelta
dreadnought: assault cannon, psybolts (hereafter 'psycannon), heavy flamer, psyflame (hereafter 'incinerator')
Ben's Orks (I'm not sure of his precise list but roughly):
Thrakka
The Special Character weirdboy
mob of Nobz with painboy
10 Lootaz
3 mobs of orcs
5 tank bustaz
3 killer kanz
We rolled Capture and Control and Pitched Battle. I won initiative and chose to go second.
Report with photos to follow tomorrow.
The Orks deploy:
Lootaz on his right flank (nearest camera), Boyz right-centre, Kans centre, Tank Bustaz centre, Thrakka and Nobz centre, Weirdboy and boyz on his left-centre, Boyz on the right wing.
I reserve everything. Librarian, paladin squad and dreadnought in the stormraven, Draigo and a squad deepstriking (I pondered Scout/Putflanking but decided on the somewhat risky deepstrike instead - not my usual tactic but I need both squads in the middle this game His objective (a squig) is in the building just ahead of and beyond his Kanz. My objective (a golden demon) is more or less straight opposite his and in the open but it's obscured by a building.
Turn One:
Orks: Baffled by the lack of visible enemy, Thrakka lumbers forward and his host follows. Ben runs in the shooting phase after I remind him to and he bemoans the lack of suitable targets. Next time he says he will bring Gretchin for a bit of early target practise.
The Boyz on his left flank advancing into brilliant sunlight. Hopefully the increased photosynthesis will not cause them to increase in size before the game ends.
You can see my objective marker clearly here as well as his rather nicely painted rusting Kanz in the middle of his line. Note his Lootaz have line of sight to my objective. Ben kept the weirdboy hanging back and I wasn't quite sure why.
Paladins: Draigo's elite wait and allow the vegetables to vegetate. Perhaps they will grow roots and be unable to advance further.
Turn Two:
Orks: The vegetables lumber forward grumbling about lack of targets.
Paladins: I roll for reserves and only Draigo and his squad come on. Bah! I'd rather have had the stormraven and its payload. Still, we shall see... Deepstriking location gave me some pause for thought. Normally i favour a bold approach to wargames decisions (because if rules don't tend to favour bold (as opposed to reckless) decisions over cautious ones then they're crap rules). But Ben's actually covered the board quite well and has limited my options if I don't want to face a possible mishap by scattering into his troops or risk getting multi-assaulted by Thrakka and another unit. I plump for arriving in the corner of the building just to my left of my objective marker, becaus edeepstriking into terrain holds little fear for paladins. In the event, I scatter 'southeast' 12 inches and end up here (ignore the stray paladin to the right of the squad, he's part of the reserves):
My shooting inflict 3 wounds on Thrakka's Nobz. Ha ha. But now we must prepare to weather the storm of return fire...
Turn 3
Orks: Thrakka, in his illiterate orkish retardese, declares a Waagh! This surprised me a bit as only Thrakka and his Nobz were anywhere near Draigo's squad. But on reflection I think it was probably wise of Ben to do this now as next turn the stormraven would likely arrive and I'd get the charge after considerable shooting...
So the orks move and either fleet or shoot. Everything within range opens up on Draigo's small band of paladins. That's all the lootaz, the tank bustaz, and the three Kanz. Result? One wounded paladin, the ork fire being both wildly inaccurate and remarkably unable to penetrate terminator armour.
Now the moment of truth... is Thrakka within assault range?
Yes! Only just, but a good piece of distance judging and bold decision making from Ben when he declared the Waagh!
Now there ensues bloody carnage. Draigo and the squad cast hammerhand but only one 'goes off'. This was a mistake on my part, only Draigo should have done so, the squad should have waited and used their force weapon activation. Draigo insta kills a Nob. The paladins and a couple of the Nobz strike at initiative 4. I roll terribly and inflict only 2 more wounds, but don't lose any men. Initiative one, my hammer kills 3 more Nobz but the power claws kill all my paladins. I took 9 wounds but inflicted 10, winning the combat despite the loss of the entire squad!
Draigo fights on alone!
Will the Librarian's squad arrive in the nick of time to save Draigo?
Paladins' turn coming up...
Reserve roll succeeds and the stormraven comes on, unloads the dreadnought, librarian and squad. It fires all its mindstrikes at the Weirdboy and his squad but only two hit, reducing the psyker to 2 wounds and removing a couple of boyz. Its plasma fires at the tank bustaz but to no effect. The dreadnought fires at the boyz who are rushing to help Thrakka, catching one with his incinerator and dropping another two with his psycannon. Ha ha.
Assault! The Librarian and his squad surround the Nobz who are surrounding Draigo. It's a sort of Ork sandwich - very vegetarian. Draigo casts hammerhand to boost his own attacks, the Librarian casts Might and Hammerhand. All attacks at S6 and the squad can activate their force weapons. Draigo and the Librarian attack Thrakka to no avail thanks to his 2++, the squad attack the Nobz, inflict 8 wounds, activate force weapons and wipe them. Ha ha. Thrakka, dribbling with rage, attacks Draigo but inflicts only 2 wounds, both of which are saved. He loses combat by 9 and fails two armour saves. Ha ha. Now he is surrounded!
Turn Four:
Orks: The weirdboy's squad advances (Ben has something specific in mind). The Kanz advance. The rather dubiously red-lederhosen attired boyz squad moves to help Thrakka.
Shooting. Everything that can (Kanz, Lootaz, Tank Bustaz) shoots at the stormraven which will get no cover save! Librarian casts sanctuary to give it 6+! Result... one stunned stormraven. Ha ha. Orkz shooting fails horribly once more.
Assault. The Boyz charge to help Thrakka! Sanctuary! They fail to make contact and lose 2 of their number to dangerous terrain, and a wound on the Boss commanding. Ha ha. In the ensuing combat, Thrakka is slain by Draigo without the paladins having to soil their weapons with vegetable stains. Consolidate forwards!
A brilliant flash illuminates the battlefield, dazzling the orks and making the photo somewwhat less distinct than I would have liked. But you get the idea, I think.
Things now not looking so jolly for the Orks... but I have to make sure I hold the demon objective and contest his in order to win... and he still has shots in the locker (however inaccurate they may be. But I have a turn before he can reply...
Paladins turn: The venerable dreadnought moves 6" through the crater towards the mob of boyz. I toy with flat-outing the stormraven forward to contest the ork objective this turn but decide that I can do it next turn and instead move 12" sideways to shoot at his Kans with my multi-melta and his Tank Bustaz with my plasma. Big mistake. I forgot that boldness always pays. Or rather I didn't forget but chose to ignore the voice of experience...
Shooting, I make no dent on his Kanz and miss his Tank Bustaz. Punishment for not having been bold. Between them, the rest of my forces overwhelm the red lederhosened boyz with a torrent of fire. Only the boss remains.
A combined assault by dreadnought and librarian's squad eliminated the boss with disdainful ease and I consolidate back towards the objective and cover.
Another brilliant flash of light marks the end of the turn!
Turn Five:
Orks: The Kans move up, not quite near enough to contest, but the game may go on for another two turns yet...
In shooting, the weirdboy manages to get off his psychic attack against the Librarian despite the presence of the Dreadnought and his Greater Aegis. I fail to hood. We roll off. The Librarian is turned into a squig!
In other news, his Lootaz finally do something useful and immobilise my stormraven. That is why I should have moved ity to contest last turn! i'd have got a 4+ cover save, which might not have saved it from 3 penetrations and a glance, but might have done. oh well...
Position at the end of Ben's turn 5 is this:
He holds one objective. I can easily hold one in my turn. But if the game continues, he can contest it with his Kanz and possibly with the weirdboyz squad if they leg it and get a good charge (actually i don't think they would have been able to in hindsight, looking at the photos, but at the time I wasn't so sure).
Paladins' turn:
I decide I must eliminate the Kanz. that would have been really easy had the Librarian not been a squig, but will be harder now with no Might of Titan.
I move Draigo to join the squad.
And the dreadnought to deal with the weirdboy and his mob.
the squig heads towards the ork objective (possibly becasue it too is a squig, who knows?)
Shooting. The dreadnought inflicts heavy casualties on the Weirdboyz mob. The vegetables flee screaming and soiling themselves.
Draigo's squad's psycannon inflict mass penetrations on the Kanz! 6 in total! The result is one loses two weapons and another one. Bah!
The immobilised stormraven can still see the Tank Bustaz, shoots them with everything it has, inflicts two wounds with plasma and the vegetables fail morale and flee! Now his objective is not held!
Assault:
At this point if I stand fast, I will win 1-0 if the game ends. But next turn, if the game continues, he can move his remaining boyz up to hold his objective and his kanz can contest unless they're destroyed. In hindsight I should probably have not assaulted his kanz but I was reasonably confident of wiping them out and then being able to consolidate back to my objective.
Was this wise?
My assault, powered by Hammerhand, results in two Kanz destroyed in almighty explosions. The third, though crippled, is still in the fight.
We roll to ssee if the game ends and it does.
Nobody holds any objectives. Draw.