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![[Post New]](/s/i/i.gif) 2011/09/25 22:39:41
Subject: Flash Gitz
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Jealous that Horus is Warmaster
US
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Love them?
Hate them?
I've been lurking around for info/experience fielding them and haven't found much. I'm assuming this means they're too pricy? Lootas do it better
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![[Post New]](/s/i/i.gif) 2011/09/26 04:15:03
Subject: Flash Gitz
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Hollerin' Herda with Squighound Pack
Corvallis, Or
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Lootas do it better pretty much sums it up.
I tried justifying their points a few times, actually. But they cost far too much for what you get.
Use them for fun against some friends, but that's all.
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![[Post New]](/s/i/i.gif) 2011/09/26 09:49:08
Subject: Flash Gitz
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Mutilatin' Mad Dok
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Conceptually, they make sense. They are a ranged counterpart to Nob squads. They come with 'Eavy Armour, R24" Str5 APD6 A1 guns, and can measure firing distances before declaring targets - all for only 5 points more than a normal slugga-and-choppa nob of a Nob squad.
For 5 points per upgrade, you can upgrade their weapons to Str6 (wounding most infantry on 2's), make their weapons Assault 2, and make their AP D6-1 (meaning you will be denying armour saves to MEQs just under 70% of the time) - but then your wepaons have Get's Hot.
Sounds like a monster unit... until in practice you realize that normal Nob squads still hit on 3's and 4's with more attacks, while Flash gits only hit on 5+ with one or two shots each - and the Flash Gits are a much more point-heavy investment.
In summary, the unit has a chance to decimate, but is ultimately crippled by three main factors:
*High Cost vs Low Reliability
*Competition with Lootas and Big Guns for heavy fire support role.
*Eat up a Heavy Support slot, meaning they compete with Battlewagon, Kan, and Big Gun space.
Personally, I'd prefer if the Targeting Squig rather allowed the weapons to be twin linked, or (GASP) allowed for BS3 - essentially something to allow for a greater success ratio for hits. Actually, twin-linked may be preferable, due to Get's Hot.
Oh, and I'd prefer to see them botted to Elites, instead of Heavy Support
EDIT: I should point out that, while it definitely seems they are the most neglected and/or disliked unit in the ork codex, there are players who reportedly attain great success with them. Ultimately, try them out.
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This message was edited 3 times. Last update was at 2011/09/26 09:57:14
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![[Post New]](/s/i/i.gif) 2011/09/26 09:56:34
Subject: Flash Gitz
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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A flash git is a model that shoots worse than a loota and is worse in close combat than a nob, for the price of a loota and a nob combined. While the unit itself is not that bad, a huge price tag and wrong FOC kills it.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/09/26 10:17:13
Subject: Flash Gitz
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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Should have been Assault 2 standard with option for Assault 3
If they were elites they'd still be hopelessly outmatch by lootas.
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![[Post New]](/s/i/i.gif) 2011/09/26 11:59:36
Subject: Flash Gitz
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Decrepit Dakkanaut
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Jidmah wrote:A flash git is a model that shoots worse than a loota and is worse in close combat than a nob, for the price of a loota and a nob combined. While the unit itself is not that bad, a huge price tag and wrong FOC kills it.
This is Gits in a nutshell. Im still working on my idea for a FlashGits army, and itll be fun for sure. Im not holding my breath about kicking heads in and winning every single game. And they should be elites, not heavies. Kindda like how Lootas should be heavy....not elites. Weird.
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![[Post New]](/s/i/i.gif) 2011/09/26 13:15:55
Subject: Flash Gitz
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Mekboy on Kustom Deth Kopta
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Jackster wrote:Should have been Assault 2 standard with option for Assault 3 If they were elites they'd still be hopelessly outmatch by lootas. depends... given how lootas are I'd rather lootas were heavy support as they jsut sit back with heavy weapons and blast away. if lflash gitz were in the elites slot with lootaz though they do better in close combat so that'd be something to consider. not as kily up close as nobz, but with the painboy they do quite well.. plus they do GREAT attached to wierdboyz or zoggy KingCracker wrote:Jidmah wrote:A flash git is a model that shoots worse than a loota and is worse in close combat than a nob, for the price of a loota and a nob combined. While the unit itself is not that bad, a huge price tag and wrong FOC kills it. This is Gits in a nutshell. Im still working on my idea for a FlashGits army, and itll be fun for sure. Im not holding my breath about kicking heads in and winning every single game. And they should be elites, not heavies. Kindda like how Lootas should be heavy....not elites. Weird. correct on all count imo I think gitz will get a new model and be balance in the next codex (since GW want to push plastic, and peopel don't usually have gitz), I'd really prefer they were straight ap2 weapons or at least d3 ap in the meantime the best use I've found is ias said above with a wierdboy or zoggy. another thought on making them usfeul just brainstorming, but if they could take a battlewagon. a few big shootas, a kannon . slowly move up and shoot out from a mobile bunker but as it stands now it is hard to justify usign gitz ever *add* another idea to make them useful that might make sense is make the kaptain a HQ choice and let one flash gitz group count as troops with the assault weapons they might find a better place and troops so scoring... cap a mdldle objective and blast away
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This message was edited 2 times. Last update was at 2011/09/26 13:46:55
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![[Post New]](/s/i/i.gif) 2011/09/26 13:30:03
Subject: Flash Gitz
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Longtime Dakkanaut
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To answer a question that hasn't been answered.
A tactic I enjoy is keeping them lower end points and doing 5 gitz and a painboy with your favourite 2 upgrades. Its a hunter seeker unit, used to either draw fire (more dakka, cybork) or hunt down elite units with high armor (more dakka, shootier). When used in combination with big guns and lootas, this small squad regularly makes up equal to its points.
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2011/09/28 06:12:04
Subject: Flash Gitz
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Bonkers Buggy Driver with Rockets
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I think the real interesting question is how you would fix them, what a fix would entail.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/09/28 06:31:41
Subject: Re:Flash Gitz
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Ork-Hunting Inquisitorial Xenokiller
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pretty sure fixes have been suggested. Ap D3 , Base assault 2, Twin linked, move to elite ,Bs 3(targeting squig) or give them a different ammo like stern guard. It would basically turn the whole squad into plasma guns which would be better than the squad of heavy bolters they are now.
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![[Post New]](/s/i/i.gif) 2011/09/28 09:35:30
Subject: Flash Gitz
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Longtime Dakkanaut
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thunderingjove wrote:I think the real interesting question is how you would fix them, what a fix would entail.
If they could take a Battlewagon as a dedicated transport, that would go a long way. Presently, if you want to take a Nobwagon, that costs you zero Heavy Support slots. If you want to take a Gitzwagon, that costs you two HS slots. Not good. Oh and Flash Gitz can't take a Power fist, even Badrukk (who is terribly expensive) has just a choppa.
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Mr Vetock, give back my Multi-tracker! |
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![[Post New]](/s/i/i.gif) 2011/09/28 11:17:50
Subject: Flash Gitz
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Longtime Dakkanaut
Beaver Dam, WI
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I played them in a pre-setup tournament deal. They performed well against marines but the problem is the points just don't justify them versus a nobz squad that can be a troop choice.
It is too bad as I find them quite fun and they do offer two benifits over lootas. 1) Two wounds and 4+ armor makes them much more resilient 2) Assault weapons means move and fire. If they would be fully kitted out at a cost of 25 instead of 35 or perhaps if the target squig upped their BS to 3 then you might be able to justify them over lootas.
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![[Post New]](/s/i/i.gif) 2011/09/28 11:34:58
Subject: Flash Gitz
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Huge Hierodule
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A unit of Meks costs half the points of a unit of Blastagitz, will kill more Terminators when zooming around in a Battlewagon (that the unit of Meks isn't competing for in HS), will fix anything short of a wrecked result on their wagon, and can have a couple of Burna Boyz in there to make the unit able to deal with anything other than AV14. Only shortcoming is no multiwounds and FNP to absorb Gets Hot!; even in combat, having a couple of Power Weapons means they're not far off the Gitz' capability.
Gitz should have more melee options, Sterngurd-like access to all three ammo types, and at least one boost to number of successful hits.
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![[Post New]](/s/i/i.gif) 2011/09/28 12:09:25
Subject: Flash Gitz
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Fireknife Shas'el
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+1 to the base Assault 2 on the snazzguns, transport options and Gitfindas making them T/L. (seriously, why would you need to pre-measure with such a short range, unreliable unit?!)
Rather than paying 5 points for an additional shot at assault, how about 2 additional shots, but as a Heavy (a la Pyscannons)?
Also I believe they need some extra wargear options; IIRC the only way to get a bosspole is with the Kaptin... Automatically Appended Next Post: Additional thought; if they were H4 and had access to Mega-armour as a wargear option it might actually give a point for MA being Slow & Purposeful...
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This message was edited 2 times. Last update was at 2011/09/28 12:12:03
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![[Post New]](/s/i/i.gif) 2011/09/28 12:52:30
Subject: Flash Gitz
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Longtime Dakkanaut
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I'd love them to stay as heavy support, otherwise they compete against the thing I use them with.
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2011/09/28 12:54:33
Subject: Re:Flash Gitz
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Lord of the Fleet
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Switching the places of Gitz and Lootas would be interesting. But then Kan Walls will become a bit tricky and gitz still have to compete with nobz
Although this is slowly morphing into a Proposed Rule topic
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This message was edited 1 time. Last update was at 2011/09/28 12:54:46
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![[Post New]](/s/i/i.gif) 2011/09/28 13:51:54
Subject: Re:Flash Gitz
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Decrepit Dakkanaut
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Of course Kanwalls would be trickier to use, why? Because if they did that switch, itd be the new Ork codex, and since this codex they sold a crap ton of killa kans, they wont be as awesome the next time around. And since FlashGits are an incredibly rare sight on the table, they would be a perfect candidate for the next codex awesome units. Think about it
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![[Post New]](/s/i/i.gif) 2011/09/28 13:54:48
Subject: Flash Gitz
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Mekboy on Kustom Deth Kopta
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anythign to move plastic... also expecting bikez to make a return as an awsome unit next edition since the minis cost alot
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![[Post New]](/s/i/i.gif) 2011/09/28 13:59:08
Subject: Re:Flash Gitz
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Decrepit Dakkanaut
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My money would be on Stormboyz for fast attack....possibly any form of the buggy, as it needs a redue pretty badly, but I wouldnt hold my breath. Stormboyz.
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![[Post New]](/s/i/i.gif) 2011/09/28 15:02:09
Subject: Flash Gitz
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Mekboy on Kustom Deth Kopta
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I can see it now... fast attack slot for orks is the new elites choices where there are so many winners and you can only pick 3...
but I also forsee deff koptas being weaker since AoBR made them so cheaply available
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![[Post New]](/s/i/i.gif) 2011/09/28 15:31:09
Subject: Flash Gitz
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Noise Marine Terminator with Sonic Blaster
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On a lark, I took a unit of Flash Gitz and threw in Mad Dok Grotsnik. This let me give them FNP, cybork, and more importantly, kept them fearless.
I will be the first to admit that this is not exactly the most efficient use of points, but it was fun to play with.
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![[Post New]](/s/i/i.gif) 2011/09/28 16:01:10
Subject: Flash Gitz
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Huge Hierodule
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Gitfindas making Snazzguns TL would make Ammo Runts pointless. BS3 feels more appropriate.
No transport option for the wealthiest layer of Ork society is just daft. Making plastic Gitz competitive would definitely fit the recent Newdex MO. Wouldn't be surprised to see Nazdreg reappear, and make a Git unit Troops.
Green is Best! wrote:On a lark, I took a unit of Flash Gitz and threw in Mad Dok Grotsnik. This let me give them FNP, cybork, and more importantly, kept them fearless.
I will be the first to admit that this is not exactly the most efficient use of points, but it was fun to play with.
No doubt, but you are aware they can already take two of those options?
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![[Post New]](/s/i/i.gif) 2011/09/28 16:12:11
Subject: Flash Gitz
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Smokin' Skorcha Driver
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Jidmah wrote:A flash git is a model that shoots worse than a loota and is worse in close combat than a nob, for the price of a loota and a nob combined. While the unit itself is not that bad, a huge price tag and wrong FOC kills it.
Again I believe the problem lies within the ork philosophy itself. A gitz it is just an ork attempt to create an average Joe (aka SM). Orks work well because they can do one thing only. Make them do everything raises their price point so there will always be better options on the codex for long range fire support or close combat roles.
I really hope they are changed to elites and make them able to take a BW as a dedicated trnasport, that would make them usable on Kan Walls or BW rush, but again in a new codex these tactics may not even be possible anymore.
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![[Post New]](/s/i/i.gif) 2011/09/28 16:20:46
Subject: Re:Flash Gitz
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Kelne
Lost
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What about ammo runts?
Shootier, or at least the one that makes them str6, is useless. More dakka is a lot better.
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![[Post New]](/s/i/i.gif) 2011/09/28 17:00:27
Subject: Flash Gitz
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Flashy Flashgitz
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I have some lists with them in and they've always performed in those lists. But they're specked in them. I run them in a BW which has the big gun on it and a kannon and if I have the 5pnts I drop redpaint on it, walk it up slowly and shoot crap. Because I also run nob bikers in this list and deffkoptas and kans the BW with gitz isn't enough of a target until it actully has a target and they have earned their points every time. I don't field Painboyz in that build, just Assault 2 and St6 upgrades. That means plenty of wounds. They also work great in Loota lists, wish they didn't take up heavy as well, but having to choose them or the lootas would ruin that play. I suppose in the end it's one of those units that is gonna play like a lucky ork unit, did you roll a 1 for AP or a 6? How many BS2 shots could you land? They are ork through and through.
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2011/09/28 17:13:53
Subject: Flash Gitz
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Noise Marine Terminator with Sonic Blaster
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lindsay40k wrote:No doubt, but you are aware they can already take two of those options?
Yeah. I haven't played them in a while and could not remember if you could cybork or not. Was well aware of the painboy option.
My biggest fear of expensive ork units is they have the potential to run away. You can't have enough Gitz to ever be fearless, so you're at the mercy of a mediocre Ld score. Should a handful go down.
So, I put in the Dok to make them fearless, give them FNP and a powerklaw to handle something should they actually catch it. Again, I am not claiming this to be any sort of tactical brilliance. It just made for an interesting unit on the board. It has to run at you, has some decent firepower, and should it catch you, well, it might actually do something occasionally.
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![[Post New]](/s/i/i.gif) 2011/09/28 22:21:15
Subject: Re:Flash Gitz
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Yellin' Yoof
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Personally i really like flash gitz. totally un-competitive, but i think they are actually pretty effective in their own right. they sit somewhere in between lootas and nobz as other folk have said. they are a jack of both those trades, but not as good as either counterpart.
the trouble is their cost i think, and thus the one thing that puzzles me is why they have a nob profile. it may fit the fluff somewhat, and sure the extra wound is useful for survivability and mitigating gets hot!, but paying for a cc specialist nob profile on a shooty unit to me is the singular reason they are noncompetitive
If they were priced inline with the other units, say 13 points base, then i think they would find a place
so to me, giving them a standard ork profile, with the equivalent 10-15 point discount per model makes then far more interesting a proposition as the direct effect is the ability to increase unit size and/or actually being able to use them in a battle under 1500.
ps. the git-finda rule i think is disappointing. im happy them not being BS3 for consistencies sake, and to me upgrading to assault 2 is better than twin linking.
id quite like an off the wall rule, such as nominating 1 enemy unit in the opponents army, and for that unit, the gitz hit on a 3+ instead of a 5+ for the duration of the battle. this is nice and random, and i think it would be fun to bounty hunt an enemy unit
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"when words fail to describe the dismay, there is always facepalm"
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![[Post New]](/s/i/i.gif) 2011/09/28 22:51:06
Subject: Flash Gitz
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Huge Hierodule
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I don't think they should be downcosted - they're meant to be rich and their rules & points should reflect this. The 'bounty hunt' idea has merit.
Their Painboy seems overcosted, as well; 5pts more than a Nobz Painboy.
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![[Post New]](/s/i/i.gif) 2011/09/28 23:25:48
Subject: Flash Gitz
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Stealthy Grot Snipa
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I love Flash Gitz. They provide a very entertaining game and have many uses.
The Measuring to shoot has many useful values.
Keeping then Inline with your Assaulting units provides you with a Distance for Assaults. So effectively you can work out the perfect distance to be away and adjust in the same phase by running which you should do anyway.
The main flaws are not being able too wound shenanigains. People forget that they should be used as a Normal Nob squad. They're able to assault still, they also if used well regain points very well.
I would take them as a Five man squad with Badrukk since he's possibly the best if not one of the best Leaders.
He'll always kill at least a Terminator with Math hammer or Two if he uses all his Ammo runts.
So in Two turns he's regained his points in shooting.
Fear factor and Fun.
Your opponent gets worried when Orks start blasting his expensive unit too shreds, they often will make mistakes and clever positioning can trap multiple units up and allow some huge counter assaults.
They're a great unit in combat also, I find that after you've upgraded your Nob squad they often cost more than the Gitz.
Another main flaw is they take up a Heavy support choice now this isn't a bad thing for a green tide.
5 Flash Gitz with More dakka is only 150P and makes you able too adjust the tide for a very cheap amount. I would rather lose this squad than 30 Boyz and a PK non. Because people instantly think Flash Gitz = Expensive ie knocking them off the board will help.
If used by a good general then Flash Gitz are amongst the best things you've just got to be smart
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![[Post New]](/s/i/i.gif) 2011/09/29 10:46:26
Subject: Flash Gitz
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Regular Dakkanaut
Antioch CA
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3 Kans with KMB is only 165 points, they also have str 10 CC and KFF is great with AV units with AP2 all day, without rolling for gets hot for wounds. I think why gitz never "git" to the battlefield. Yeah they have their place, but IMHO you can get better units for the same points. Try to find some to play with, you got to custom make them, its easier finding meganobz.
How to buff Gitz, make Nobz upgradable to flash gitz and Badrukk an HQ choice that lets Nobz get a free upgrade to gitz and troop choice, or have him an option in Nobz, if you take him you can upgrade all your nobz to Gitz for +5 ( like a painboy and cybork ) or free or something, they neeeeedddd help, I want to play them!!!!!! Automatically Appended Next Post: Sorry for my incoherence, its 0345 here and I have not slept....
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This message was edited 1 time. Last update was at 2011/09/29 10:48:31
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