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![[Post New]](/s/i/i.gif) 2011/11/06 06:34:30
Subject: Foot Necrons?
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Shrieking Guardian Jetbiker
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So having just gotten some time to really sit down and look over the new Codex I am wondering what the key pieces to build a foot list would be. I keyed in on the potential of Canoptek Scarabs. I played a test game using a small canoptek scarab squad with a spyder as a babysitter. I was so impressed I foresee running 2 of these groups in all of my future lists list. Solar pulse has obvious uses in a foot army. I also thought the Triarch Stalker was interesting as well, and a nice way to include some melta while also being a force multiplier thanks to its targeting relay. Immortals with Tesla carbines also provide good fire while retaining the ability to move. As well as the ability for an Overlord with the Phaeron upgrade to grant the relentless USR to his unit. And then I wondered where does the old monolith fit into the picture. The ability to pull warriors from anywhere on the board is an upgrade but the tweak to living metal seems like it will really hurt it. So is there enough to build a foot list, with a sprinkling of some other units, and what do you take Immortals vs. Warriors, Deathmarks? Lychguard?
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This message was edited 1 time. Last update was at 2011/11/06 06:35:49
2k
2k |
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![[Post New]](/s/i/i.gif) 2011/11/06 06:42:58
Subject: Foot Necrons?
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Longtime Dakkanaut
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I'm not convinced a necron foot list would work well, given the 24" range of most necron weapons. Without the mobility that vehicles provide, a lot of enemy races would find it too easy to sit back and blast you at long range.
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![[Post New]](/s/i/i.gif) 2011/11/06 10:09:41
Subject: Re:Foot Necrons?
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Deranged Necron Destroyer
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Use Monoliths. Leave all your infantry in reserve, use portal to pull in whatever infantry you need from reserves. 24" range is suddenly no longer a problem.
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![[Post New]](/s/i/i.gif) 2011/11/06 10:22:32
Subject: Re:Foot Necrons?
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Considering how much the Ghost Arks cost, I think Foot Necron are still going to be a considered list. Which is good. Seeing parking lots ad nausium is starting to wear me down.
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This message was edited 1 time. Last update was at 2011/11/06 10:22:54
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![[Post New]](/s/i/i.gif) 2011/11/06 23:48:54
Subject: Foot Necrons?
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Boom! Leman Russ Commander
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There is certainly a lot of choice in the newcron dex and I haven't read enough into them yet, but Warrior Spam to take objectives, Annihilation Barges for anti light vehicle and anti infantry and a selection of hard hitting units might be the way forward.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2011/11/06 23:59:12
Subject: Re:Foot Necrons?
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Rotting Sorcerer of Nurgle
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I could definitely see a warrior spam foot list lead by the Stormlord as a distinct possibility; backed up by Walkers, Doomsday Cannons (or Night Scythes), Scarabs, And Spyders it has a LOT of potential. The Scarabs run in, chew the armor off all the units they can, then your warriors/templates blast them, with Spyders running interferance/anti-psyker.
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![[Post New]](/s/i/i.gif) 2011/11/07 00:13:45
Subject: Foot Necrons?
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Boom! Leman Russ Commander
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Stormlord will work in that list for sure.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2011/11/07 01:06:14
Subject: Foot Necrons?
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Fresh-Faced New User
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I think it's quite possible. Take at least one monolith, maybe two, for some Eternity Gate teleportation action. Or you could take some Crypteks with Veil of Shadow and stick them with some Gauss immortals. Or both, but that might be overkill. Bring the Stormlord for some Night Fighting cover and he will open a Royal Court for the Cryptek. There's definitely possibilities...
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![[Post New]](/s/i/i.gif) 2011/11/07 03:05:44
Subject: Foot Necrons?
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Tail-spinning Tomb Blade Pilot
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just ran tesla immortal spam vs some nids... It worked surprisingly well. Every single time I fired tesla I made back more hits from the 6s than I lost from missing. Also fielded a lord with a warscythe w/ orb weave and shifter in a unit of 8 lychguard with swords and shields... OMG. Yes it was something like a 640pt unit, but this one unit ate 2 full 30 packs of gaunts and tied up another 2 30 packs along with a 5 squad of warriors for 2 turns. By far and away the VIP of the game. It was probably a touch overkill and it didn't make it into combat until T2, but boy did it scare the gak out of him when after 120 gaunt strikes and like 20 warrior strikes that I still had 3 lychguard up... and the other 5 got back up at the end of the combat (managed to tie him on wounds with the overlord and last 2 lychguard). In short, footcron seems to work just fine. I admit I'm playing it simply cause my arks etc. have not come in, but if it keeps playing like this I might just stick with it. Made a few changes to the list to assist with the issues (dropped some largely mediocre destroyers and a few unused res orbs along with 3 lychguards for a monolith, more crypteks, and imotekh cause... well i could fit him in).
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This message was edited 1 time. Last update was at 2011/11/07 03:06:44
W/L/D: 9/4/8 Under Construction |
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![[Post New]](/s/i/i.gif) 2011/11/07 03:41:05
Subject: Foot Necrons?
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Clang wrote:I'm not convinced a necron foot list would work well, given the 24" range of most necron weapons. Without the mobility that vehicles provide, a lot of enemy races would find it too easy to sit back and blast you at long range.
I wholeheartedly disagree. If you're taking warriors, the hamstrung size of your squads is going to be your armies greatest liability. Necron Warriors are pretty much (still) overpriced for what they are. Take it from an Eldar player, the preponderance of AP4 or better weapons in this meta makes warriors extremely fragile. What makes them NOT overpriced is their ability to reanimate, but you will lose that ability if you lose the entire squad. No, the ghost ark you paid an extra 8+ warriors for isn't going to save you, nor will that lord w/ res orb, if the entire squad gets taken out in a single shooting phase. The ideal strategy for defeating the old Necrons is still the ideal strategy for defeating the new Necrons: focus on a single squad of Necrons at a time, destroy it, move on and rinse/repeat. If you omit the transports, you can then take full size warrior squads which are much more likely to survive a turn of incoming than the measly ten man squad in the paper-tiger transport. If you are taking a transport for a warrior squad, it damn well better not be a ghost ark. Seriously, I cannot stress enough that it is the MOST USELESS transport option available to any army anywhere. If you're taking a transport, it should be the nightscythe. Taking a ghost ark is like asking to have your squad of warriors destroyed, the best place for the warriors in that case is safe and sound (relatively speaking) inside the vehicle (think NWAVU - Necron Warrior as Vehicle Upgrade), but then you're not going to be able to use its magical special ability to reanimate an additional d3 warriors per turn unless you're shadowing another squad with it.
If you're really concerned about your mobility and 'short' range, I will remind you that a Nemesor list can potentially field 3 veils of darkness (or whatever the hell its called nowadays), and with the addition of Monoliths, you have the ability to do some truly rapid redeployments that will be the envy of eldar and dark eldar players everywhere.
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![[Post New]](/s/i/i.gif) 2011/11/07 04:33:23
Subject: Foot Necrons?
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Dakka Veteran
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Clang wrote:I'm not convinced a necron foot list would work well, given the 24" range of most necron weapons. Without the mobility that vehicles provide, a lot of enemy races would find it too easy to sit back and blast you at long range.
The sweet spot for nearly every army, outside of IG and Tau, is 24", so I don't understand how this makes the Necrons any different. If people want to stay back, fine. My army is more resilient than theirs anyway, and they will be firing very few weapons at me. Plus, most armies start 18"-24" away, so it's not like it's hard to stay in the Necrons' range.
We also now enjoy the largest proliferation of S6, S7, S8, and S9 weapons in the game. How hard is it really going to be to shoot down tanks when most of them are AV11? Are their Krak Missiles going to shoot down our AV13 transport?
@chaos0xomega: Use the Ghost Ark to drop Warriors off on your objective, and keep it close. Load some Court members with Eldritch Lances in and shoot away while reanimating the 'crons camping nearby. Or, since it's AV13, watch hilariously as missiles and autocannons bounce off of it because that's the only anti-tank most people use. Meltas will NEVER get close enough with how much mid-range firepower the Necrons have to toast opposing transports carrying said Melta.
People need to stop thinking static; open the box a little.
The play-testing I was permitted to observe (for an amount of time I can't disclose), revealed that Ghost Ark support, with a mostly foot-slogging army, will decimate most mech-heavy lists easier than any other army in the game - outside of perhaps IG.
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![[Post New]](/s/i/i.gif) 2011/11/07 07:58:07
Subject: Foot Necrons?
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Arch Magos w/ 4 Meg of RAM
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I've been thinking about running horde Necrons since Yakface added the last bits of news before the launch. Warriors, Scarabs, and Spyders cover all your bases. Warriors at range can glance vehicles to bits, slowing them down for the Scarabs. What really holds the army together are the absolutely dirt cheap Spyders, which keep your Scarabs in stock and protect the Warriors from CC. Between the Lords hidden behind blocks of 20 Warriors, and the 3 MCs behind that, charging is not the best idea.
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