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![[Post New]](/s/i/i.gif) 2011/12/05 03:06:34
Subject: Help with first Dark Eldar list (1k)!
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Ork Boy Hangin' off a Trukk
Terre Haute, IN
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Will this perform decently? How can it be improved? Any help is greatly appreciated!
(998 pts.)
Haemonculus - liquifier (60)
9 Wyches - Haywire Grenades, Hekatrix, Agoniser (138)
Raider - Flickerfields (70)
10 Wyches - Haywire Grenades, Hekatrix, Agoniser (150)
Raider - Flickerfields (70)
10 Wyches - Haywire Grenades, Hekatrix, Agoniser (150)
Raider - Flickerfields (70)
5 Incubi - (110)
Venom - Extra Splinter Cannon (65)
Ravager - 3 Dark Lances, Flickerfields (115)
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This message was edited 1 time. Last update was at 2011/12/05 03:07:31
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![[Post New]](/s/i/i.gif) 2011/12/05 09:13:21
Subject: Re:Help with first Dark Eldar list (1k)!
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Stalwart Veteran Guard Sergeant
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That should work fine, though for this list, considering the lack of shootiness, maybe change out the Incubi for 4 Trueborn with blasters perhaps?
But that's not essential by any means, this list seems pretty solid.
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![[Post New]](/s/i/i.gif) 2011/12/05 11:20:00
Subject: Help with first Dark Eldar list (1k)!
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Elite Tyranid Warrior
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I would drop one of those wych Squads for 2 squads of x5 kabalites with a blaster.
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Coven of the Severed Hand : 2000 pts
Hive Fleet Estron iâ : 2000 pts
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![[Post New]](/s/i/i.gif) 2011/12/05 13:08:39
Subject: Help with first Dark Eldar list (1k)!
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Mighty Brass Scorpion of Khorne
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I like it. If I was you I'd drop the Incubi for another ravager though. That would free up some points to get some wych weapons and/or shock prows. Other than that it's looking good
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This message was edited 1 time. Last update was at 2011/12/05 14:34:20
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![[Post New]](/s/i/i.gif) 2011/12/05 15:08:07
Subject: Help with first Dark Eldar list (1k)!
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Sinewy Scourge
Grand ol US of A
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zcantin wrote:
Will this perform decently? How can it be improved? Any help is greatly appreciated!
Decent? Yes. It could do with some minor tweaks though.
zcantin wrote:
Haemonculus - liquifier (60)
Good always good.
zcantin wrote:
9 Wyches - Haywire Grenades, Hekatrix, Agoniser (138)
Raider - Flickerfields (70)
I'd try to squeeze a wych weapon, but that's it.
zcantin wrote:
10 Wyches - Haywire Grenades, Hekatrix, Agoniser (150)
Raider - Flickerfields (70)
10 Wyches - Haywire Grenades, Hekatrix, Agoniser (150)
Raider - Flickerfields (70)
I would try to turn both of these into 5 man warrior squads with blasters in venoms w/ 2 SC. Now if you are going for an all wych list they need haemonculi and a wych weapon.
zcantin wrote:
5 Incubi - (110)
Venom - Extra Splinter Cannon (65)
Are the fieldable? Yes. Can they be mean? Yes. Should you take them? No. Incubi are just too expensive. I would try and get either more warrior squads like above or a ravager w/ FF.
zcantin wrote:
Ravager - 3 Dark Lances, Flickerfields (115)
Absolutely good.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/12/05 22:29:35
Subject: Help with first Dark Eldar list (1k)!
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Ork Boy Hangin' off a Trukk
Terre Haute, IN
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How about this:
(998 Points)
Haemonculus - liquifier (60)
9 Wyches - Haywire Grenades, Hekatrix, Agoniser (+wych weapon) (218)
Raider - Flickerfields
5 Warriors - Blaster (125)
Venom - 2 Splinter Cannon
5 Warriors - Blaster (125)
Venom - 2 Splinter Cannon
5 Warriors - Blaster (125)
Venom - 2 Splinter Cannon
Ravager - 3 Dark Lances, Flickerfields (115)
Ravager - 3 Dark Lances, Flickerfields (115)
Ravager - 3 Dark Lances, Flickerfields (115)
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This message was edited 1 time. Last update was at 2011/12/05 22:29:59
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![[Post New]](/s/i/i.gif) 2011/12/05 22:38:19
Subject: Help with first Dark Eldar list (1k)!
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Elite Tyranid Warrior
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Tah-dah!
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Coven of the Severed Hand : 2000 pts
Hive Fleet Estron iâ : 2000 pts
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![[Post New]](/s/i/i.gif) 2011/12/06 00:15:19
Subject: Re:Help with first Dark Eldar list (1k)!
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Ork Boy Hangin' off a Trukk
Terre Haute, IN
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Which wych weapon should I add to the squad also?
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![[Post New]](/s/i/i.gif) 2011/12/06 00:32:06
Subject: Re:Help with first Dark Eldar list (1k)!
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Screaming Shining Spear
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zcantin wrote:Which wych weapon should I add to the squad also?
It depends on who you play usually, my friend who usually plays DE (and got first place in the last tournament, completely tabled 2 of his enemies in 5 turn) runs a list very similar to this and he uses both a shardnet and a hydra gauntlet pretty effectively in a 10 Wych squad.
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4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2011/12/06 10:54:32
Subject: Help with first Dark Eldar list (1k)!
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Mighty Brass Scorpion of Khorne
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I'd go for the Shardnet/Impaler 90% of the time, but as you get 10 Wyches in a box (but only use 9 in this setup) it means that the spare model can be built to give you an extra option just incase you want to mix it up.
My second choice would probably be the Razorflails purely because they're more reliable, but Hydras can be fun.
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![[Post New]](/s/i/i.gif) 2011/12/06 11:24:00
Subject: Help with first Dark Eldar list (1k)!
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Elite Tyranid Warrior
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I use the shardnet more often than not, but most people swear by the razorflail.
But like he said, it depends on how you play, and your roll that you want your wyches to fill. Mine are a hardy mob most of the time, so hence the shardnet. A Killy counter attack unit should take razorflail or haydra gauntlet
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This message was edited 1 time. Last update was at 2011/12/06 11:25:21
Coven of the Severed Hand : 2000 pts
Hive Fleet Estron iâ : 2000 pts
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![[Post New]](/s/i/i.gif) 2011/12/06 19:51:27
Subject: Re:Help with first Dark Eldar list (1k)!
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Sinewy Scourge
Grand ol US of A
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Ok before I tell you I use razorflails, and I'll explain why and give the strengths and weakness of each.
Hydra Gauntlets -
pro - Great against GEQ armies for the extra attacks and it can help some against MEQs.
con - You can roll a one making the upgrade worthless for a turn. They only really work well against big blobs and venoms can do the work just as easily and more effectively.
Shardnet and Impaler -
pro - Tarpits dreadnoughts with ease and really cramps PF wielders. Works amazingly well with bloodbrides and an archon with a clone field.
con - Smaller games you can't always afford the "tarpit" squad. Doesn't help the attack just the defense and DE are all about attacking not defending.
Razorflail -
pro - Best option for fighting MEQs. Adds a good deal of umph without taking away any edge such as rolling a one on the gauntlets and loosing points or a shardnet against marines while charging.
con - Can be overkill against some targets. Provides no benefit saftey net against walkers. Can't get any "extra" attacks
So all in all I sacrifice some of the randomness (that could be beneficial) and some of the defense against things like PF and walkers, for a more reliable hitting force. Picking and choosing where your wyches engage enemy squads/vehicles can be half the battle sometimes. Always play to your strength and avoid your weakness. Don't throw a squad with a hydra gauntlet or razroflail against an ironclad.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/12/06 20:40:22
Subject: Re:Help with first Dark Eldar list (1k)!
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Ork Boy Hangin' off a Trukk
Terre Haute, IN
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Yeah, razorflails seem like the best choice
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![[Post New]](/s/i/i.gif) 2011/12/07 09:58:22
Subject: Re:Help with first Dark Eldar list (1k)!
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Mighty Brass Scorpion of Khorne
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The only issue I have with Razorflails is that both of their bonuses (re-roll to hit and re-roll to wound) can also be provided by combat drugs. If you get the re-roll to wound from combat drugs then the better half of your 10 point upgrade is wasted. If you get the +1S or WS drugs the effectiveness of the flails is reduced, the only time they are completely uneffected by Combat Drugs is if you get the pain token one (6) or the 3D6 run one (1). Combat Drugs can only improve (or do nothing to) the effectiveness of Shardnets and Hydras, but 2/3 of the time they kind of take the shine off the Razorflails.
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This message was edited 1 time. Last update was at 2011/12/07 12:54:09
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![[Post New]](/s/i/i.gif) 2011/12/07 12:33:17
Subject: Help with first Dark Eldar list (1k)!
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Ork Boy Hangin' off a Trukk
Terre Haute, IN
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That is problem. I dunno where that leaves me, maybe shardnets? I expect to be fighting mostly MEQ.
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![[Post New]](/s/i/i.gif) 2011/12/07 13:07:23
Subject: Help with first Dark Eldar list (1k)!
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Mighty Brass Scorpion of Khorne
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Against marines I normally find that my regular wyches don't often do that much whatever way they're loaded out. Maybe between 8 of them they'll kill 2 guys a turn. The main punch comes from the Hekatrix's Agoniser, she should normally kill 1 or 2 all by herself.
The point is that Wyches aren't really made for plowing into a 3+ save unit and expecting to wipe it in a turn, They get stuck in and grind them down over time.
Shardnets help you minimize the amount of damage that you take over all those turns and help keep wounds away from the Hekatrix.
In short, even if you have Flails or Hydras, they wont normally make a dramatic difference to your units overall killy-ness (unless you roll stupidly well with hydra gauntlets  ). The 1st priority should be keeping that agoniser swinging, everything else is a side note.
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![[Post New]](/s/i/i.gif) 2011/12/07 16:11:40
Subject: Help with first Dark Eldar list (1k)!
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Ork Boy Hangin' off a Trukk
Terre Haute, IN
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Is there a better way to spend the 10-12 points I have remaining than buying a wych weapon?
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![[Post New]](/s/i/i.gif) 2011/12/07 17:05:00
Subject: Help with first Dark Eldar list (1k)!
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Mighty Brass Scorpion of Khorne
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No not really. Giving a Haemonculus a combat weapon is just a waste of points because they dont want to be in combat really. The only other option is shock prows or Night shields, but just having 1 is of little/no use.
If I was you I'd just make 7 normal wyches, 1 agoniser/splinter pistol Hekatrix, a Shardnet/Impaler wych and a Razorflail Wych. As you're only ever running 9 whyches + the haemy you can simply not use the flail if needs be.
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![[Post New]](/s/i/i.gif) 2011/12/07 18:48:05
Subject: Re:Help with first Dark Eldar list (1k)!
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Sinewy Scourge
Grand ol US of A
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Gorechild wrote:The only issue I have with Razorflails is that both of their bonuses (re-roll to hit and re-roll to wound) can also be provided by combat drugs.
If you get the re-roll to wound from combat drugs then the better half of your 10 point upgrade is wasted. If you get the +1S or WS drugs the effectiveness of the flails is reduced, the only time they are completely uneffected by Combat Drugs is if you get the pain token one (6) or the 3D6 run one (1). Combat Drugs can only improve (or do nothing to) the effectiveness of Shardnets and Hydras, but 2/3 of the time they kind of take the shine off the Razorflails.
What are you talking about??? You get reroll to wounds from drugs and thats it.
Nowhere does it say hits and wounds. So then you have a 1-6 chance of it affecting the flail and even then you retain rerolls to hit. +1 WS so I need 3s rerollable against marines uh ok how many times would a marine player love a reroll on that armor save? +1 S...so a 4+ rerollable against MEQs, again great combo not reduced effectiveness if anything you are getting more successful wounds. Extra attack, no effect. Free pain token, no effect. Roll 3 d 6 and pick one for running, no effect. So where do you get 2/3? It's a 1/6 they are reduced, and 2 of the remaining 5 options just end up with more wounds that you opponent has to try to save.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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