Codex: Chaos Renegades.
If you were hoping for Codex: Chaos Legions, this isn't it. I was so shocked at how underwelmed I felt and predictable this book lays out.
Let me inform you that I am an Imperial Player - Witchhunters, Daemonhunters, Marines (Wolves and
BT) Guard and owning a small Chaos force of models. NOT a Chaos army - I just have their models now. I was collecting daemons and converting possessed marines so opponents could Adversary my Grey Knights. I have stopped that collecting, and all the other armies are going on the shelf. Nothing in this new codex that I just read makes me feel... oh... scared?! Turning from the Emperor now means "Nerf Thyself". All the fans of the current Horus Heresy novels are not going to feel this book supports them. No more shall I worry about which flavor of Legion I'll be facing across a table... I'll just have to prepare for some specific configurations of Chaos. I tried, really really tried to read as much as I could in this dex looking for hope that Chaos playing will be a Psychological THREAT (on the table) to the stability of the Imperium. The Fluff supports some of this threat, but not how the rules are laid out, section by section. Overall the book feels like a
WHFB book, with the core information that could have just been dropped into another White Dwarf. I call it Chaos Renegades as much for loss of Traitor Legion status, and also because the Red Corsairs are giving many more pages of fluff.
- Overcompensated rules from 3.5 abuse.
Yes there were very abusable rules in
CSM 3.5. I actually tried to teach someone how to build a strong Chaos army, and they gave up. They used my
IG army instead because
CSM was too complex to make an army list with. The power gamers were easy to avoid - not just in their army lists, but in their playing style. I've played against some FUN chaos players with
CSM 3.5 lists. Not anymore.
The Thousand Sons were very broken. And I saw a few 1k armies of 3.5 WORK and be scary! Now the 1k are the cheesiest (with AP3 everywhere) and Invulnerable Saves! Their Sorcs as squad leaders is like a whole world of Librarians and easy access to Force Weapons. Oh please... talk about overcompensating.
Yes, the Iron Warriors were relentless in all their choices of Heavy Support, to the point I wouldn't play against
IW players because their lists had no variety! The Iron Warriors didn't just get nerfed.. their Vindicators got passed to everyone else. There are no real Legions anymore, just separate war bands of bland Renegades... a DIY Legion with no traits.
Nothing special about a Khornate Chainaxe now.. it's a
CC weapon. Nothing like it's VERY old traditional self. And I like traditions! Couldn't have they just increased the point cost? Maximum per squad limit? Nope.. they eliminated it completely from the game. Talk about losing the flavor of a Legion and his patron god!
Yes, the Daemonbomb Word Bearers became very predictable army to see. So to fix it,
GW castrated daemons. As in "made impotent by violent editorial means". (more later on that) I DON'T CARE nor Trust
GW to support Daemons in a new codex when this is the rewriting they intend to do for
CSM codex. I'm still very sympathetic to Ork players who've had NO support for their armies and Codex: Daemon-whatever would help Chaos? Nope.. I don't buy it, and I won't.
Death Guard well.. I admit to not really reading them because I lost momentum in caring about them. They are sickly, icky, gooey, and .. ummm... err.. Veteran Space Marines without a bath. Though I never did understand why
CSM 3.5 didn't let them use Havocs, but they are back now.
Chosen used to be complex number crunching of what could be taken (especially when they are in Termie) That needed re-EDITTING, not restarted. Now, they just look like Vet Marines with Infiltrate and possible Mark. *yawn*
Terminators are cheap, but the don't seem to be the Legion Uber-Veterans anymore. Nothing really changed here but that they seem under appreciated in printing.
Does abolishing the Wargear list mean that AspChamps aren't much a threat to taking over the warband? And where are the Lightning Claw options for Asp. Champions?! Has the "simplification trend" of Eldar/
DA/
BA codices gotten THIS cookie cutter. These guys aren't aspiring for much anymore - just only to stand above their little friends with a fizzle sword or glove. No mutations that the fluff implied (very well, I may add) "My big mutant claw arm counts as a power fist" "my slaaneshi coke nail counts as a power sword"
As for Possessed.. I formerly saw some sick power gaming additions for them in CSM3.5.. but it always cost the
CSM player many points to do it. There is your balance.. you want the cheese, you pay for it! Gez, they are just not anything plan able now. You get more stability with Fabius Bile's boys than these things. Wow, you can random up some fun abilities, but in a tournament setting when you NEED to minimize randomness (ask tourney Khorne Players), this unit will stay off the lists. Same for the Dreadnaughts now! You can't give it anything lethal for shooting.. it might shoot YOU.. and that's just because you are closest. (This is revision of last Fire Frenzy made worse.. it picks the closest unit anyways! Not enemy first, you second...) No smart buyer will support Dreads now..
GW ain't...they want you to buy....
Defilers. Couldn't they just removed the "Indirect Fire rule" and Stopped? Nope.. had to make them Fleet... All those juicy shooting weapons and BattleCannon, which you ignore to run-run-Run like the eldar! Just take a third
CC weapon and charge things. It's the replacement, permanently, by implication, of the Dreadnaught for
CSM now. Take two I guess.
A lot of overcompensating in this dex.. a rollback to
CSM 3 without the character.
-No Veteran Skills
I don't understand this one. If my memory is correct, Veteran Skills were introduced to the game in the 3.5
CSM codex. I liked how it explained Chaos troopers who have been fighting for centuries! Like all the First Founding/Horus Heresy chapters that turned to chaos. So now Vanilla Marines and 1st Founding chapters get them.. but Chaos has lost them? Dumb, very dumb. Very over compensation of the rules. Again - could have Updated the codex instead of replacing it. (Example, more point per model cost to a Veteran Skill.) Play Chaos now as if you *JUST* turned Renegade last week of 41st millennium... from a
SM scout.
-Daemons
Millions of daemons in the Warp, and you summon the generic ones every time. Sucks to be a renegade, huh? Someone mentioned in earlier post, and I thought the same thing completely. I see more flexibility and variety in daemon packs in the C

H adversaries rules. Pre-deployment, one would role for some randomized stats and abilities. Yeah, even the Adversary rules are more PreBattle, plan able deployment, and random than the Possessed. So anyone who'll play Chaos daemon packs against me is gonna get my sympathy and use of my adversary rules. As I said, I don't trust
GW anymore to "fix things" old codices needed.
GW did revise the summoning a tad - you cannot move after summoned, but can assault. Gez.. give the Chaos players back their stat lines and uniqueness in daemon packs. This small adjustment to summoning is plenty to adjust the Daemonbomb effect. And it will only make daemon using players wiser and pre-plan their Icons better. Better players mean I have more fun defending the Imperium (even when I lose)
Alot of "count as" implied in the book for daemons (and the book in general) Daemonettes count as Khorne Bloodletters count as Nurglings. This book counts as weak attempt at multi book marketing system.
For the record, I've played all Grey Knights in a Daemonworld playtest years ago. THAT was scary... and this codex moves me not at all towards fear, but OUTRAGE that
GW just nerfed my opponent's ability to handle MY cheesy armies! and Outraged enough to write this post!
-Murderous, abuseable
AP 3 items.
The Anti 3+ armor save game continues...
I see many places for abuse. The Thousand Sons unit ALL having Inferno bolts (no point purchase needed, also abused use of Inferno Bolt naming compared to Deathwatch Marines) and the Doom Siren flame template for Noise Marines. Add in that ANY
CSM army can take Vindicators now, and you've got abuseable force list.
(about 1400 points)
2
DP both with MoSlaanesh and Lash of Submission
9 Thousand Son marines, each Sorc having Doombolt
6 Noise Marines - Asp Champ (is one of 6) with Doomsiren, 5 sonic blasters.
3 Vindicators (extra armor, havoc launchers)
And if you don't want 2
DP's.. take a Chaos Lord with Tzeetch daemon weapon, Deathscreamer for more AP3 shooting. Or Chaos Sorc with more Doombolt.
Easy tactic. Use
Fzorgle-Prince to pull units close to 1k Inferno Bolts, Doombolts, Vindicators, and Doomsiren (many AP3 deaths) Rinse and repeat. Keep repelling units from lines to keep them under guns. If Close Combat happens, use the Daemon Princes to do it. This is such a bland, no-imagination army list. Opponents will be hiding in cover all the time now! But it's gonna be frequently used for a period of time until people stop playing against it. I talked about new
CSM not scaring me.. and I'm not. I'll lose the whole game (even with Sisters spending Faith Points like mad!) quickly, out of my control, and not feel my Player Opponent outplayed me. I'll be bored with their list, and not wish to play. Bland bland, no excitement game. Like going against armored company "How fast do I lose my army?" and "how many models do I have left?"
-Bad layout of Codex
Wow, I thought they would reorganize thing to be easier to find with minimum of page turning. This is a sad example of publishing layouts. If it were a newspaper, it would go out of business or the Editor would be fired. No, it only looks like that on the surface. Here is the problem with example of Icons of Chaos.... You look to squad and buy your Icon.. but what does it do? Oh, different page says it grants you the Mark of that god.. who's actual (weak) rules are on ANOTHER page. That's three pages of information that could have been condensed IN the Unit or Wargear Listing. Another is the redundancy of buyable gear INSIDE the unit entries. The Chaos Lord and the Chosen are both like this. They printed twice how Chosen can get plasmagun/melta/flamer. Actually, the way it reads you can get 5 total. The Marks for Chaos Lord are printed twice inside his entry - once for power armor, once more for Terminator Armor -- same point cost. And all these pages are so bland.. no artwork on the pages, nothing to "showcase" cool minis to differentiate the unit entries.
Summary
Sure, there is ALOT of fluff reading. First third of the book is fluff.. and some of it really reflects the theme of the ages: Traitors. The Raptors and Bikers seem capricious and cruel, the Havocs are murderously systematic shooters... and then I hit the list and think "oh.. it's Assault Marine template unit, or
SM Bikers, or Devastators." with pointy parts. (Bikers really got nerfed too!) No extra attacking than a current
SM, no customizing that eats points in an army list and makes things risky. Nothing says "Veteran of Thousand years" in the rules section... just newly converted Renegades. If you want that warband feeling of 10k year old veterans, roaming the Warp and Daemon Worlds, use the 13th Company Space Wolves (wait..
GW removed them... pity)
This still needs Editing! You could move stuff around, delete redundant text, use a smaller font, and add some fluffy pictures or character descriptions in sidebars. THIS, I feel, contributes to HBMC's view of "bland". The unit section looks like there was no attention to it - no pride, no care, just cut-n-paste layout. Same as
SM codex, Black Templar,
DA, Eldar, and
BA, but with less extra sidebar graphics. The fluff builds suspense, the Characters are BACK, and then the book drones on like a reprinting of Codex: Space Marines without the chapter traits and love of the dark side of warrior power.
Newbies and Tournament players will enjoy this codex. It's simple, easy to learn, easy to not think too hard about.
Since I'm not like that, I'm putting my stuff on ebay. Prolly not just the Chaos stuff either! Last four Codices from
GW shows me a trend of oversimplications in publishing, low playtesting, and general wish to role back the clock to un-special units and SpecialCharacterHammer. I have no faith that Codex: Apocalypse will help. So call me a renegade, call me traitor to a game I loved, and call me to give me your mailing address for all these minis and books.
If I do scare up a game against a chaos player, I'll give him the Space Marine codex with the Chapter Traits to use, 13th Company unit stats, and Adversaries of the Daemonhunters for daemons. Or not force them to change from
CSM 3.5. I miss being scared of DaemonBomb and Slaaneshi close combat druggie army and non-psyker Nurgle Rot and all those Khornates rampaging... and the genius players who made them all WORK in game and in fluff. But I won't miss them enough to spend another dime at
GW.