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![[Post New]](/s/i/i.gif) 2008/09/14 13:14:11
Subject: Facts from new SM codex
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Manhunter
Eastern PA
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ah, there it is, THANKS! my urge to do the 6 dred army has been rekindled.
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![[Post New]](/s/i/i.gif) 2008/09/14 13:58:36
Subject: Re:Facts from new SM codex
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Bounding Ultramarine Assault Trooper
ghent
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1hadhq wrote:your home was hit by hunter-killer missile?
3+ = 66% to hit
wear I play we only se 20% of the missiles hit home.
its de role of only having to take 1 save you are goeing to fail that save.
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sorry for my spelling but I em dislextic
ultramar for the win
? pnt |
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![[Post New]](/s/i/i.gif) 2008/09/14 14:12:30
Subject: Re:Facts from new SM codex
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Wrathful Warlord Titan Commander
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quietus86 wrote:
wear I play we only se 20% of the missiles hit home.
its de role of only having to take 1 save you are goeing to fail that save.
Its called MISS-ile then?
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2008/09/14 14:26:23
Subject: Facts from new SM codex
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Bounding Ultramarine Assault Trooper
ghent
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jip somting like that the peaple that call dem rockets hit more often than the peaple go call dem missiles.
don't ask me wy bit thats what I have seen in the batels at my local gw
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sorry for my spelling but I em dislextic
ultramar for the win
? pnt |
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![[Post New]](/s/i/i.gif) 2008/09/15 00:31:53
Subject: Re:Facts from new SM codex
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Neophyte Undergoing Surgeries
Wichita
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I was able to see the new Space Marines Codex at my local store, and from what I can see, Shadow Captain Shrike can only take a command squad as a body guard, by they cannot have jump packs. Does anyone know if you will be able to give jump pack characters some for of guard?
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![[Post New]](/s/i/i.gif) 2008/09/15 14:19:24
Subject: Re:Facts from new SM codex
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Resentful Grot With a Plan
Silver Spring, MD
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anduril_93 wrote:I was able to see the new Space Marines Codex at my local store, and from what I can see, Shadow Captain Shrike can only take a command squad as a body guard, by they cannot have jump packs. Does anyone know if you will be able to give jump pack characters some for of guard?
Command squads can't utilize jump packs. They can use bikes though. Vanguard veterans may be something you can run with Shrike as an alternative.
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This message was edited 2 times. Last update was at 2008/09/15 14:26:59
Club me. Ain't I cute?
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![[Post New]](/s/i/i.gif) 2008/09/15 22:30:41
Subject: Facts from new SM codex
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Possessed Khorne Marine Covered in Spikes
NY
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Do command squads work like BA honor guard now, ie they dont have to be attached to a character?
I could see cheap sallies command squads with 4 flamers/melta's in razorbacks/drop pods being fun. Kinda like the IG command section but much more survivable.
Also does terminator armor give +1 attack when you take it?
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Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz |
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![[Post New]](/s/i/i.gif) 2008/09/15 23:01:30
Subject: Facts from new SM codex
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Wrathful Warlord Titan Commander
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Khornatedemon wrote:Do command squads work like BA honor guard now, ie they dont have to be attached to a character?
NO. you need a captain to get a command-squad. Sicarius,Lysander,shrike and kor'sarro will count as cpt for this.
Get a cpt or a SC with the rank of a cpt. attach squad (squad needs no FOC slot.).
I could see cheap sallies command squads with 4 flamers/melta's in razorbacks/drop pods being fun. Kinda like the IG command section but much more survivable.
For multi flama/melta fun i suppose the sternguard. take 2 special weapons plus combibolter/ flamer or meltagun for every marine.
Or the full way with 2x heavy flamer.Go sallie
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2008/09/16 00:49:30
Subject: Facts from new SM codex
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Stubborn Dark Angels Veteran Sergeant
Ontario
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I think he was refferring to how you don't actually have to put the Blood Angels characters with their commmand squads, they operate independantly of each other.
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DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2008/09/16 02:39:18
Subject: Facts from new SM codex
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Possessed Khorne Marine Covered in Spikes
NY
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Pretty much what ratbarf said. I know you need the captain toget the commamd squad, but there's nothign saying he has to accompany the squad.
Sternguard are good for that purpose as well but the command squad is cheaper and more survivable with FNP.
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Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz |
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![[Post New]](/s/i/i.gif) 2008/09/17 21:08:58
Subject: Facts from new SM codex
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Ancient Ultramarine Venerable Dreadnought
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blinky wrote:JHall wrote:Marines cannot have BP/CCW unless they are assault squads
Well theres you're cause. Its interesting to think that CSM's are more flexible than "Tactical" squads. Needless to say however, we don't get our cool toys like the whirlwind, Razorback etc..
In game terms however, that extra attack can be very useful in CSM/ SM combat, and given the mark of khorne makes them even more deadly, with 2/3 attacks, 4 on the charge!
I also noticed, however that their preds are a lot cheaper than ours. :(
That's what you get for leaving the Imperium and turning on the Emperor while Tech Support was still generating new weaponry.
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2008/09/17 22:59:17
Subject: Facts from new SM codex
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Did we ever hear how close the actual stats and equipment of the Salamanders guy is to what was rumored?
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![[Post New]](/s/i/i.gif) 2008/09/17 23:11:17
Subject: Facts from new SM codex
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Possessed Khorne Marine Covered in Spikes
NY
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Aduro wrote:Did we ever hear how close the actual stats and equipment of the Salamanders guy is to what was rumored?
pretty spot on. He has a 2+/3++, a master crafted relic blade with digital lasers (re-roll one to wound roll), and a heavy flamer. He has chapter master stats.
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This message was edited 1 time. Last update was at 2008/09/17 23:12:00
Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz |
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![[Post New]](/s/i/i.gif) 2008/09/17 23:14:39
Subject: Facts from new SM codex
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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No Thunder Hammer? Boo!!
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![[Post New]](/s/i/i.gif) 2008/09/17 23:22:42
Subject: Facts from new SM codex
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Imperial Agent Provocateur
Missouri, USA
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Khornatedemon wrote:Aduro wrote:Did we ever hear how close the actual stats and equipment of the Salamanders guy is to what was rumored?
pretty spot on. He has a 2+/3++, a master crafted relic blade with digital lasers (re-roll one to wound roll), and a heavy flamer. He has chapter master stats.
Doesn't have Eternal Warrior though. That was rumored if I recall correctly. Only Calgar and Lysander ended up with it.
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![[Post New]](/s/i/i.gif) 2008/09/17 23:26:37
Subject: Facts from new SM codex
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Ancient Ultramarine Venerable Dreadnought
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And don't forget probably more than 9 times out of 10 that Heavy Flamer will be twin linked.
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2008/09/18 02:04:19
Subject: Facts from new SM codex
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Hmmm, I was all psyched up about burning so many heathens, but if he's not got a Thunder Hammer (which i would have represented with a nicely large/ornate power fist), it really kind of kills my army's theme...
What about the Crimson Fist guy then? I've heard some say he makes Sternguard into Troops, and others say he just makes them Scoring.
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![[Post New]](/s/i/i.gif) 2008/09/18 02:09:25
Subject: Facts from new SM codex
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Imperial Agent Provocateur
Missouri, USA
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Aduro wrote:Hmmm, I was all psyched up about burning so many heathens, but if he's not got a Thunder Hammer (which i would have represented with a nicely large/ornate power fist), it really kind of kills my army's theme...
What about the Crimson Fist guy then? I've heard some say he makes Sternguard into Troops, and others say he just makes them Scoring.
Just scoring. He does grant +1 attacks to all friendly units within 12" though, which is potentially pretty amazing.
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![[Post New]](/s/i/i.gif) 2008/09/18 02:11:35
Subject: Facts from new SM codex
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Alright, that's the version I was assuming was correct. May use him instead. Thanks for the info.
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![[Post New]](/s/i/i.gif) 2008/09/18 02:56:02
Subject: Facts from new SM codex
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[DCM]
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Does anyone know if the Heavy Flamer in the new Codex an Assault Weapon?
I'm pretty sure that Power Armored troops can take one now, so I certainly hope it is!
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![[Post New]](/s/i/i.gif) 2008/09/18 03:00:47
Subject: Facts from new SM codex
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Pestilent Plague Marine with Blight Grenade
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Alpharius wrote:Does anyone know if the Heavy Flamer in the new Codex an Assault Weapon?
I'm pretty sure that Power Armored troops can take one now, so I certainly hope it is!
The Heavy Flamer is indeed an Assault weapon.
Tac squads can't take Heavy Flamers, but Sternguard Veterans can.
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Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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![[Post New]](/s/i/i.gif) 2008/09/18 03:10:16
Subject: Facts from new SM codex
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Decrepit Dakkanaut
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It brings the Heavy Flamethrower profile into line with the Dark Angels, Blood Angels, and Chaos Space Marines. Nothing surprising.
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![[Post New]](/s/i/i.gif) 2008/09/18 03:27:20
Subject: Facts from new SM codex
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Pestilent Plague Marine with Blight Grenade
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Nurglitch wrote:It brings the Heavy Flamethrower profile into line with the Dark Angels, Blood Angels, and Chaos Space Marines. Nothing surprising.
Huh? The Heavy Flamer stats are exactly the same as they were in the 4th edition Space Marine codex.
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Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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![[Post New]](/s/i/i.gif) 2008/09/18 03:51:46
Subject: Facts from new SM codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Nurglitch wrote:It brings the Heavy Flamethrower profile into line with the Dark Angels, Blood Angels, and Chaos Space Marines. Nothing surprising.
Does anyone else find that as deliciously ironic as I do?
BYE
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![[Post New]](/s/i/i.gif) 2008/09/18 03:56:18
Subject: Facts from new SM codex
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Imperial Agent Provocateur
Missouri, USA
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H.B.M.C. wrote:Nurglitch wrote:It brings the Heavy Flamethrower profile into line with the Dark Angels, Blood Angels, and Chaos Space Marines. Nothing surprising.
Does anyone else find that as deliciously ironic as I do?
BYE
The Heavy Flamer has never been a heavy weapon. It's assault 1 in the original 3rd ed. marine codex even.
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![[Post New]](/s/i/i.gif) 2008/09/18 04:03:41
Subject: Facts from new SM codex
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Stubborn Dark Angels Veteran Sergeant
Ontario
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Yah its been a heavy weapon for an entire edition. Where have you been.
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DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2008/09/18 04:12:03
Subject: Facts from new SM codex
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Blood-Drenched Death Company Marine
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2 questions:
Can you arm a captain miniature with, say a powerfist and a power weapon (or relic blade, etc)?
Is that an option, or not?
Also, not asking for stats, but what is the wargear on Pedro Kantor? Does his wargear have any special rules (outside of dorns arrow, the assault 4 Stormbolter)?
Thanks!
-Red__Thirst-
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You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed. |
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![[Post New]](/s/i/i.gif) 2008/09/18 04:20:47
Subject: Facts from new SM codex
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Imperial Agent Provocateur
Missouri, USA
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Red__Thirst wrote:2 questions:
Can you arm a captain miniature with, say a powerfist and a power weapon (or relic blade, etc)?
Is that an option, or not?
Also, not asking for stats, but what is the wargear on Pedro Kantor? Does his wargear have any special rules (outside of dorns arrow, the assault 4 Stormbolter)?
Thanks!
-Red__Thirst-
Yep you can give him two weapons of pretty much any variety you like.
Pedro just has a Power Fist, Dorn's Arrow, an Iron Halo, and frag and krak. Other than Dorn's Arrow his gear is standard, its worth noting that the arrow is AP4 though. Also, he is a chapter master so he has orbital bombardment.
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![[Post New]](/s/i/i.gif) 2008/09/18 04:43:41
Subject: Facts from new SM codex
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Blood-Drenched Death Company Marine
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Thanks Rosicrucian, I appreciate the information
I remember that the arrow was AP:4, definitely pretty cool. Too bad his PF doesn't get a nifty 'strike at higher initiative once per game' sort of rule, but he does have orbital bombardment, and is a nice army-booster as well.
Thanks again!
- RT-
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You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed. |
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![[Post New]](/s/i/i.gif) 2008/09/18 04:51:33
Subject: Facts from new SM codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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How does the Marine Orbital Bombardment work anyway?
BYE
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