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6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in se
Sneaky Kommando




Gothenburgish

I'm quite sure it says you use the artillery pieces toughness for the crew when shot at, will toss a page reference in a couple of minutes...

 
   
Made in us
Calm Celestian





Atlanta

You would be correct sir, use the guns T if there is at least one left. I need to keep re-reading this thing. I'm up to the 4th re-read and just now caught that relic blades aren't listed.

This message was edited 2 times. Last update was at 2012/07/03 10:09:00


My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in se
Sneaky Kommando




Gothenburgish

Here we go, page 46: "shooting at artillery: if shootting at an artillery unit, the tougness of the guns is allways used whilst atleast one gun remains. Any wounds that are caused are still allocated to the closest model first.".

Just cottonwrap your kannons/lobbas with your 15 grots and herder... I'm not saying they can survive dedicated fire.

Throughout 4th and 5th my lobba and kannon batteries have reaped a bloody harvest, but they've allways been vulnerable to stray fire, say IG mortars, pistol shots from deepstrikers, a rhinos stormbolter...

I'm just saying that the enemy will actually allocate resources to take them out now. More resources than the 100pts the battery costs. And it's in the rear of your deployment, so they'll have to get through the rest of your army to get there...

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Uh, reread the artillery rules? As long as at least one gun is alive, everyone uses T7.

edit: Meh, missed next page.

This message was edited 1 time. Last update was at 2012/07/03 11:48:59


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Waaagh! Warbiker





Barrage weapons take casualties from closest to the centre of the blast too, so lobbas will be great for taking out special weapons/characters.

Deffwing Nutta.

Codex: Bad Moons 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I was thinking about my army build while working on my Bikerboss yesterday. I hate to admit it, but Ive decided that Im not going to use rokkit buggies, in favor or a squadron of koptas. That way I can stick my Boss in with them so he wont be shot at while moving, and then presto, he will pop off and they can go their separate ways. The koptas will pump rokkits into whatever, and the boss will continue to make mince meat of vehicles/dreads/whatever. Man, seriously, Im so excited that he is now a full time T6 model! WHOHHOOOO!!!
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






If you do that, have a look at the hit&run rules. They now share it with everyone that joins the unit

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Fresh-Faced New User




Can he join deffkoptas? Aren't they two seperate unit types?
   
Made in gb
Stinky Spore




UK

Yeah, looks like biker bosses are stronger now than in 5th...

Pros:
- Permanent T6 (no more IK from powerfists etc. - great for challenging ICs and taking on dreads)
- Can re-roll 1 to hit, wound or save for every 5 watchers in the unit when in combat with a single enemy - again, great for challenges
- On a roll of 6 to hit can choose who is wounded - very useful for sniping with twin-linked dakkaguns!
- Vehicles are now much easier to hit in CC (only 3+ to hit a moving vehicle)
- Penetrating hits now count as 2 wounds for the purposes of combat resolution
- Has Look Out Sir on a 2+ save (a good reason to keep da boss with his mates and not on his own?)
- Bikes ignore terrain when charging (unless its an Aegis defence line) (is this correct??)
- Can use bike armour for a 4+ save vs. a failed dangerous terrain test
- Can use his I4 during a sweeping advance
- Hammer of wrath grants an I10 S5 AP- automatic hit when assaulting
- Overwatch makes the kombi-skorcha quite a useful deterrent to assaulting units (esp. if they have 4+ armour or worse)

Cons
- No more turboboost 3+ cover save
- No more skilled rider for getting through terrain (used to fail on 1/36, now 1/12 using the bike armour to save)
- Can be targeted by snipers and ICs (but remember the 2+ Look Out Sir)

Overall Biker bosses are looking even more effective to me

Any other pros/cons to biker bosses in 6th?

This message was edited 4 times. Last update was at 2012/07/03 14:21:13


 
   
Made in us
Screamin' Stormboy




Eastern Fringe

I know everyone is excited about the buff to bikes and such, but did anyone else catch the buff to Tankbustas?

Page 42 - Tankbustas, Glory Hogs.
Change the second two sentences to read "They must always attempt to shoot at and/or charge an enemy vehicle if there is one in light of sight and range. If there is no visible vehicle target in range, the tankbustas may select a target as normal."


Notice that the vehicles have to be in LOS and in Range as well to be a target! Combined with pre-measuring we'll have a measure of control on the unit that we haven't had in a long time. No more being kited around by that sacerfical rhino off to the side in LOS. Gonna dust off my mob and start running them more often I think!

This message was edited 1 time. Last update was at 2012/07/03 14:28:37


SHOOT EM! CHOP EM! If they still walkin' they probably cheatin'  
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Da yella 'eads wrote:Yeah, looks like biker bosses are stronger now than in 5th...

Pros:
- Permanent T6 (no more IK from powerfists etc. - great for challenging ICs and taking on dreads)
- Can re-roll 1 to hit, wound or save for every 5 watchers in the unit when in combat with a single enemy - again, great for challenges
- On a roll of 6 to hit can choose who is wounded - very useful for sniping with twin-linked dakkaguns!
- Vehicles are now much easier to hit in CC (only 3+ to hit a moving vehicle)
- Penetrating ihts now count as 2 wounds for the purposes of combat resolution
- Has Look Out Sir on a 2+ save (a good reason to keep da boss with his mates and not on his own?)
- Bikes ignore terrain when charging (unless its an Aegis defence line) (is this correct??)
- Can use bike armour for a 4+ save vs. a failed dangerous terrain test
- Can use his I4 during a sweeping advance
- Hammer of wrath grants an I10 S5 AP- automatic hit when assaulting
- Overwatch makes the kombi-skorcha quite a useful deterrent to assaulting units (esp. if they have 4+ armour or worse)

Cons
- No more turboboost 3+ cover save
- No more skilled rider for getting through terrain (used to fail on 1/36, now 1/18 using the bike armour to save)
- Can be targeted by snipers and ICs (but remember the 2+ Look Out Sir)

Overall Biker bosses are looking even more effective to me

Any other pros/cons to biker bosses in 6th?


Stick him with BikerNobz for FNP, including failed DT tests, and +1 WS.

Fighting crime in a future time! 
   
Made in us
Heroic Senior Officer





Western Kentucky

Lovepug13 wrote:So are we saying an all nob mob........the slug gas and choppas can look out sir on the power klaws? That's pretty nice tbh if that is correct


Looks like it. just remember LOS for them is on a +4. I used it to great effect sunday, and posted more about it earlier. If anything, I think nobs got BETTER this edition. They can snipe targets in CC and shooting, get free bodyguard rolls, have FNP at all times, the list goes on and on. I know I'm deffinitely going to be using them more.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

I've been wishing for a real reason to start taking Nobz. I guess 6th is the reason! I love the idea of Nob Mobz. And now I feel like they are as good as boyz.
Yey!
   
Made in us
Mindless Spore Mine





Adding a boss to a unit of 10 Nob Bikers also makes them fearless until one model dies.
   
Made in gb
Waaagh! Warbiker





kowbasher wrote:I know everyone is excited about the buff to bikes and such, but did anyone else catch the buff to Tankbustas?

Page 42 - Tankbustas, Glory Hogs.
Change the second two sentences to read "They must always attempt to shoot at and/or charge an enemy vehicle if there is one in light of sight and range. If there is no visible vehicle target in range, the tankbustas may select a target as normal."


Notice that the vehicles have to be in LOS and in Range as well to be a target! Combined with pre-measuring we'll have a measure of control on the unit that we haven't had in a long time. No more being kited around by that sacerfical rhino off to the side in LOS. Gonna dust off my mob and start running them more often I think!


Awesome. That old rule was simply daft. Maybe a wagon full of these guys will really do some damage.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






doctorludo wrote:
kowbasher wrote:I know everyone is excited about the buff to bikes and such, but did anyone else catch the buff to Tankbustas?

Page 42 - Tankbustas, Glory Hogs.
Change the second two sentences to read "They must always attempt to shoot at and/or charge an enemy vehicle if there is one in light of sight and range. If there is no visible vehicle target in range, the tankbustas may select a target as normal."


Notice that the vehicles have to be in LOS and in Range as well to be a target! Combined with pre-measuring we'll have a measure of control on the unit that we haven't had in a long time. No more being kited around by that sacerfical rhino off to the side in LOS. Gonna dust off my mob and start running them more often I think!


Awesome. That old rule was simply daft. Maybe a wagon full of these guys will really do some damage.


You have also missed the second buff. You can now throw tankbusta bombs. Throw, as in 8" AP4 assault 1.


Automatically Appended Next Post:
Hum, it appears that meks (the small ones) are characters now. Taking three with big shootaz seems ridiculous in terms of character sniping to me. In addition to the big shootaz, dakka gunz and TL-shootaz on all our characters we could easily shoot down a lot of special models before they do anything.

This message was edited 1 time. Last update was at 2012/07/03 19:18:11


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Screamin' Stormboy




Eastern Fringe

Jidmah wrote:
doctorludo wrote:
kowbasher wrote:I know everyone is excited about the buff to bikes and such, but did anyone else catch the buff to Tankbustas?

Page 42 - Tankbustas, Glory Hogs.
Change the second two sentences to read "They must always attempt to shoot at and/or charge an enemy vehicle if there is one in light of sight and range. If there is no visible vehicle target in range, the tankbustas may select a target as normal."


Notice that the vehicles have to be in LOS and in Range as well to be a target! Combined with pre-measuring we'll have a measure of control on the unit that we haven't had in a long time. No more being kited around by that sacerfical rhino off to the side in LOS. Gonna dust off my mob and start running them more often I think!


Awesome. That old rule was simply daft. Maybe a wagon full of these guys will really do some damage.


You have also missed the second buff. You can now throw tankbusta bombs. Throw, as in 8" AP4 assault 1.


I knew this was true, but really didn't put much thought into it until now, but I can now switch out a rokkit launcher for a tank hammer and not feel too bad about it as I gain at least one more ranged attack on a vehicle before the charge. I mean the tankbusta bombs always did the job right propa' but something just plain orky about tank hammers!

SHOOT EM! CHOP EM! If they still walkin' they probably cheatin'  
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

I'm feeling pretty good about 6th and Orks now.
I think we came out ahead of the curve.
   
Made in is
Dakka Veteran






matphat wrote:I'm feeling pretty good about 6th and Orks now.
I think we came out ahead of the curve.


I think you're right

Considering buying myself some orks now.


 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

You'll never look back. They are so much fun to play.
   
Made in nl
Longtime Dakkanaut





Bacms wrote:So what kind of lists are planning to start testing now and which upgrades are you being mandatory?

From top of my head,

Burna on the Bigmek sounds they might worth be included
Eavy amour or better on nobs and IC seems mandatory
Meganobz seem to have the upper hand over normal nobz as it stands.
Gretchin might be even more important if running foot lists. I can see my self including a couple of units to bubble wrap the shoota boyz if going on foot. Deny charge and provide cover
Nobz in shoota boyz seem to be less effective due to challenges (haven't read this part so just making assumption based on what has been said). This can be somehow negated by having multiples squads charging the same unit. Maybe running smaller squads might be the way to go, without the fearless wounds they don't suffer as much?



I think you forget the loota dakka dakka wagon list :

3 battlewagons with dakka and deffrolla's
3x 15 loota's go into the battlewagons with a few meks to repair those hullpoints and shooting with precision strikes
3 x dakkajets

fill up points with grots and sum counter attack units...


   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I am overall very happy with 6th Edition Orks... I still am working on the new rules but have played a few games and I really liked how my Dakka Jets and Lootas played. I used a biker boss... Our local tourney first game is 1500pts so I did not take any other bikes, but considering a biker mob to go with my boss. What I did in previous game was tag him with 30 boyz, then zoom off to charge a vehicle in cc when close enough.... I like the lootas in BW now since they can still snapfire.... and the meks in there make them more surviveable in vehicles.... yeah

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in is
Dakka Veteran






matphat wrote:You'll never look back. They are so much fun to play.


Yeah, Orks are what we have most of in our group though and I'd like us to have more different armies :( I'm moving away from BA and it's either Orks, GK or Necron.


 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Play Orks.

The other two have a surfeit of ward, and high dosages can be lethal..

Seriously though, play what appeals to you. You'll enjoy yourself a whole lot more that way



The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Regular Dakkanaut





Boise, ID. US

Orks and Necrons... yeah, yeah.

I'm thinking of adding some necrons at least as allies to my collection. My ork army is massive but I do love the new models (which is also what got me into orks, bikes, burnas/lootas, trucks and battlewagons, dreads and kans). I've left my DA and eldar for good I think (though my DE may see a return).
   
Made in dk
Dakka Veteran




Jidmah wrote:You have also missed the second buff. You can now throw tankbusta bombs. Throw, as in 8" AP4 assault 1.


Where exactly do you find the rules for thrown Tankbusta bombs?
   
Made in se
Sneaky Kommando




Gothenburgish

Don't have access to the faq atm, but does Grotsnik have/give Rage now, or is he still a scalpel short of a medpack?

 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Different rule. FAQ didn't change it either.
Same as it was in 5th.
No Rage.
   
Made in us
Liche Priest Hierophant






shogun wrote:
I think you forget the loota dakka dakka wagon list :

3 battlewagons with dakka and Moar Dakka and maybe deffrolla's
3x 15 loota's go into the battlewagons with a few meks to repair those hullpoints and shooting with precision strikes
3 x dakkajets

fill up points with [/color=blue]Shoota Boyz[/color]...




Stol- I mean, Fixed that for ya.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in ph
PanOceaniac Hacking Specialist Sergeant





Is there hope for Kan wall in 6th? I've heard between the smaller KFF bubble (individual Kan models need to be within 6" to benefit) and the new squadron rules (stunned no longer downgraded to shaken) they list really took a hit. My question is, does anyone have any ideas to run them viably, because I really like the models

I was thinking running them as a semi-static gunline might work; 18 S6 blasts with no partials is pretty sweet. In this role they're more comparable to big gunz batteries, I'd say less survivable compared to effective multi-wound T7, but with the ability to redeploy and fight back in melee. Backed up by loota support and boyz mobs, they should do well, what do you guys think?

DA:70+S--G-M+B++I+Pw40k09++DA+/hWD-R-T(BG)DM+  
   
 
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