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![[Post New]](/s/i/i.gif) 2013/08/23 21:04:44
Subject: Re:Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Fresh-Faced New User
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I own the space wolves codex, I like the space wolves codex and I plan on getting them as my next army (My last name is Wolfe so I have to) Not every marine player is the kind of player I'm talking about and I don't mean to accuse everyone of being guilty of this mentality. If your having trouble wining games I'd recommend playing space wolves as a mid ranged shooting army and use your usr defensively. Also don't sink all your points into thunder wolves, use grey hunters and long fangs. I switched to tyranids and won every game thus far without cheese. All that plasma means nothing against a horde of hormagaunts. And neither does a hell drakes torrent or any 10/2 blast. I'm punishing my group for not having well rounded lists. And when they feel like spamming flamers, I bring back the tau.
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![[Post New]](/s/i/i.gif) 2013/08/23 21:11:29
Subject: Re:Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Resolute Ultramarine Honor Guard
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DufenDorgen wrote:I own the space wolves codex, I like the space wolves codex and I plan on getting them as my next army (My last name is Wolfe so I have to) Not every marine player is the kind of player I'm talking about and I don't mean to accuse everyone of being guilty of this mentality. If your having trouble wining games I'd recommend playing space wolves as a mid ranged shooting army and use your usr defensively. Also don't sink all your points into thunder wolves, use grey hunters and long fangs. I switched to tyranids and won every game thus far without cheese. All that plasma means nothing against a horde of hormagaunts. And neither does a hell drakes torrent or any 10/2 blast. I'm punishing my group for not having well rounded lists. And when they feel like spamming flamers, I bring back the tau.
Dufen, you are so cool.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2013/08/23 21:12:09
Subject: Re:Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Fresh-Faced New User
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CKO wrote:DufenDorgen wrote:
Nope not at all, already said I don't think your codex's are cheap. I'm complaining about the mentalities marine players have about other armies. I think marines are balanced, the problem I had was that xeno's were not. Now that GW is balancing all the codex's, I think a lot of marine players are surprised and upset that they have to learn to play the game better. I want marines to get nerfed so they know how it feels, not so i can compete. Again, BT doesn't apply, neither does SoB.
Yes, I am a marines player and I am very surprised by the reaction. Any other codex that gets an undate the response by the majority of the players is yes! Marine players on the other hand feel entitled to have things their way, I want it all. I want to use every special character, I want to use this chapter tactic with this character, the new rules makes my fluff invalid. I know people fear change but  where is the excitement, I cant wait to get my Imperial Fist limited edition codex I like the rule changes but these other players are killing my vibe.
Exactly, when I was playing old tau farsight, he would only let you bring ONE of anything cool. He nerfed your entire army just by existing and being poor. But I loved his fluff (Like Kernel Kurtz) and GW decided that because he's OK at killing tac marines in the assault that they needed to counteract that heresy by fething the rest of the army up. My REAL only hope for the new tau codex was just that farsight didn't feth up the foc's, that was it. Now that tau is actually on par with other codex's no one wants to play them because they can't stomp them into the ground without knowing how to play the game.
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![[Post New]](/s/i/i.gif) 2013/08/23 21:13:35
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Courageous Space Marine Captain
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DufenDorgen I get what your saying. You want marine players to stop expecting autowins just by being marines/Ultramarines/GK, BA/DA/SW/Poster Boys.
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I'm celebrating 8 years on Dakka Dakka!
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![[Post New]](/s/i/i.gif) 2013/08/23 21:22:56
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Junior Officer with Laspistol
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In before "every codex is cheese except Vanilla Marines".
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2013/08/23 21:27:27
Subject: Re:Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Fresh-Faced New User
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Lobukia wrote:DufenDorgen wrote:I own the space wolves codex, I like the space wolves codex and I plan on getting them as my next army (My last name is Wolfe so I have to) Not every marine player is the kind of player I'm talking about and I don't mean to accuse everyone of being guilty of this mentality. If your having trouble wining games I'd recommend playing space wolves as a mid ranged shooting army and use your usr defensively. Also don't sink all your points into thunder wolves, use grey hunters and long fangs. I switched to tyranids and won every game thus far without cheese. All that plasma means nothing against a horde of hormagaunts. And neither does a hell drakes torrent or any 10/2 blast. I'm punishing my group for not having well rounded lists. And when they feel like spamming flamers, I bring back the tau.
Dufen, you are so cool.
Thanks, I raged for so long and carefully planned how to change the meta of my group. No joke this is a true story: Played farsight enclave loyally for a year (First army ever) I have to evolve my tactics to survive. Win most games 1v1. Good ally 2v2 but everyone insta kills farsight the first thing they do, makes me mad I can never get him into the assault. I VOW ON ALL THAT IS HOLY that when I get a new codex I will take minimum fire warriors and all crises suits. I promise that the point of this list isn't to win, no it's not about winning, this is revenge. Revenge on the storm ravens, revenge on basilisks. Revenge on marines. The list would only exist to kill everything YOU like. The lists name "Farsights revenge".
Every game from this vow to my new codex that farsight dies, I mark his model (Add battle wounds melta shot in the chest and stuff, just so i remember. Model is all scarred up, looks bad ass.) When my new codex comes out I read it, I plan and I make farsight a new shield from scratch. I write in tau "Revenge". I play farsighst revenge. I kill abandon, I murder terminates and I lose games. I donkey punch typhus and I skull feth Mephiston. I still lose games. Then farsights supplement comes out and crisis suits are troops, I don't need fire warriors anymore. Though I have yet to play with suits as troops, since everyone started building specifically to destroy me. Then, knowing this I bought a whole tyranid army in a day, showed up and everyone gak bricks. I am a wizard and my army lists are in my spell book. I AM A WIZARD!! Automatically Appended Next Post: Deadshot wrote:DufenDorgen I get what your saying. You want marine players to stop expecting autowins just by being marines/Ultramarines/ GK, BA/ DA/ SW/Poster Boys.
Expecting the auto win is a set-up for failure. The resulting bad sportsmanship that spans from this failure is what makes me mad. My favorite person to play with in my group is a grey knights player. Everyone complains about his army too, so when we play we just shut up, play the game and have fun doing it, no matter what happens.
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This message was edited 1 time. Last update was at 2013/08/23 21:30:10
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![[Post New]](/s/i/i.gif) 2013/08/23 21:43:12
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Rapacious Razorwing
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Wow, you need a special cookie.
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![[Post New]](/s/i/i.gif) 2013/08/23 21:44:02
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Fresh-Faced New User
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This thread is all about me.
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![[Post New]](/s/i/i.gif) 2013/08/23 21:51:18
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Battlefortress Driver with Krusha Wheel
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Hey to get the bad argument taste out of here, someone answer this question.
Why of all the chapters, have none of the ultramarines ever been known to fall to chaos corruptions (well them and grey knights im guessing).
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2013/08/23 21:57:52
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Banelord Titan Princeps of Khorne
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Orock wrote:Hey to get the bad argument taste out of here, someone answer this question.
Why of all the chapters, have none of the ultramarines ever been known to fall to chaos corruptions (well them and grey knights im guessing).
There are plenty of fluff references to Ultramarines turning to Chaos.
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![[Post New]](/s/i/i.gif) 2013/08/23 21:58:21
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Ultramarine Chaplain with Hate to Spare
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Orock wrote:Hey to get the bad argument taste out of here, someone answer this question.
Why of all the chapters, have none of the ultramarines ever been known to fall to chaos corruptions (well them and grey knights im guessing).
Because Ultramarines are all accountants and as such lack the imagination required to be tempted by Chaos
Plus Grey Knights are effectively traitors anyway as they don't acknowledge that Ultramar is the part of the Imperium that matters and that Guilleman is the true Emperor who is statistically 500 times as good as the Emperor (Emperors creation of Imperium with marines lasted just 200 years Guilleman's has lasted 10,000 so far).
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![[Post New]](/s/i/i.gif) 2013/08/23 22:00:37
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Fresh-Faced New User
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Orock wrote:Hey to get the bad argument taste out of here, someone answer this question.
Why of all the chapters, have none of the ultramarines ever been known to fall to chaos corruptions (well them and grey knights im guessing).
There's no argument because I am right.
And it's because of plot holes, anyone that tells you different is a liar.
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This message was edited 1 time. Last update was at 2013/08/23 22:01:01
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![[Post New]](/s/i/i.gif) 2013/08/23 22:09:31
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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[DCM]
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Ah, I think quite a few Ultramarines have fallen to chaos and gone renegade.
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![[Post New]](/s/i/i.gif) 2013/08/23 22:20:56
Subject: Re:Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Pyromaniac Hellhound Pilot
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Nothing is an auto-win but the mentality that some of you are showing is pathetic, none of you would ever become Astartes. This whole "What am I going to do now" approach shows your colors are you that reliant on characters are you unable to adjust if so, don't get mad when others call you inferior players.
The ability to adapt is part of the game and when you complain about changes it makes it look as if you lack that ability, and is why people automatically assume you are bad players complaining because your inability to win without a SC or old buff/rule.
Calm down, there will be a new codex there will be new ways to use SC, there will be new buffs, you will lose old rules for new ones but for goodness sake one thing you as a marine player should keep in mind and that is YOU SHALL KNOW NO FEAR!
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![[Post New]](/s/i/i.gif) 2013/08/23 22:33:53
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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So it seems the major Q&As are likely gone until after 40k Radio does their show this weekend.
As I've said I'll be taking notes on it as soon as it goes online. I don't believe in bottlenecking information like this personally so I'll be putting up my notes online so people don't have to sit through the show just to find out what they haven't shared yet.
I get that they want people to listen to their show but when you're the soul source of information there are better ways to put this out there.
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![[Post New]](/s/i/i.gif) 2013/08/23 22:50:12
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Resolute Ultramarine Honor Guard
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ClockworkZion wrote:So it seems the major Q&As are likely gone until after 40k Radio does their show this weekend.
As I've said I'll be taking notes on it as soon as it goes online. I don't believe in bottlenecking information like this personally so I'll be putting up my notes online so people don't have to sit through the show just to find out what they haven't shared yet.
I get that they want people to listen to their show but when you're the soul source of information there are better ways to put this out there.
I'll definitely listen to the show (I recommend people do, 40k radio is one of the great gaming podcasts). Bit thanks in advance for making an archive if it all. Very helpful and very selfless.
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This message was edited 1 time. Last update was at 2013/08/23 22:51:06
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2013/08/23 23:18:01
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Ancient Venerable Dreadnought
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AlmightyWalrus wrote:
You said the Templars lacked covering fire. The LRC is a line-breaker tank, built for the sole purpouse of keeping the enemy down with suppressive fire while it delivers the unit inside into the fray. You generally don't use anti-tank weapons for suppressive fire last time I looked.
It's okay to admit you don't look very often.
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![[Post New]](/s/i/i.gif) 2013/08/23 23:49:21
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Fireknife Shas'el
Lisbon, Portugal
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IMO, the point of SCs not being interchangeable between Chapters will be quite moot if the Chapter-specific supplements bring new special characters. But, from the 3 we already have, only the Tau one brought new named people - although they don't sport any unique SC rules; only different equipment.
A rule in a WS supplement, saying that we can create an all-bike troops list with a captain in a bike, won't 'repay' the loss of 9 previously usable characters. I dont say we NEED to have access to the existing ones - in fact, they're UM, RG, WS, SM, IF or CF only. But denying the others (or, for IH, all of them) will create a strange situation: the only codex (for 6th) that prohibits you from using every unit directly - as CSM, DA, Tau and Eldar codexes do not have any built-in limitation of this kind.
What I'm saying is: While with the other new 6th codexes you can pick any unit without problem, for Marines you'll be not able to pick any unit you want, unless you ally with the codex itself (and even doing that there will be off-limits). Tau and Black Legion supplements have some limitations to units, but not in their mother-codexes. Why Marines would have that, without any kind of shift to the other side?
As long as they put new SCs in the Marines supplements , I believe the wailing and gnashing of teeth will diminish. But, AFAIK, there is no precedence to that. If they start with the WS supplement, it would be quite nice indeed!
Saying that because I'm avid to create a RG army - but with only Shrike as a SC... :( So many possibilities of new ones!
Oh, and I'd like to see new unit upgrades like Telion and Chronus, but for other Chapters.
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2013/08/24 00:44:10
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Death-Dealing Ultramarine Devastator
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I don't know if anyone has posted this yet but I noticed the digital SM Dex is no longer available on iTunes.
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4,000 pts of 6th Company Ultramarines
2,500 pts of Necrons |
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![[Post New]](/s/i/i.gif) 2013/08/24 02:22:11
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Most Glorious Grey Seer
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Killian wrote:I don't know if anyone has posted this yet but I noticed the digital SM Dex is no longer available on iTunes.
But it IS still available at your local GW retail outlet. For FULL PRICE, even.
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![[Post New]](/s/i/i.gif) 2013/08/24 02:39:00
Subject: Re:Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Cultist of Nurgle with Open Sores
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Sorry if I'm missing the obvious (this thread is HUGE  ), but at one point the transcript mentions the Iron Hands have a specific chapter tactic but then it does not tell what the Iron Hands chapter tactic rule actually is. Does anyone know what the Iron Hands get?
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![[Post New]](/s/i/i.gif) 2013/08/24 02:45:07
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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![[Post New]](/s/i/i.gif) 2013/08/24 02:52:15
Subject: Re:Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Haemonculi Flesh Apprentice
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AlmightyWalrus wrote:Angry nerd-fight below:
Red Corsair wrote:
Worst reasoning ever. Hey this one time there was a Greek named Achilles who was the best swordsman to ever live, yet another Greek named Odysseus was SUPER smart and clever, therefore ALL Greeks from then on MUST be mentally and physically superior to any other human.
Just because Sigismund was handy in combat doesn't mean all Black templars are the best. Also note that it never says he was the best, only that he defeated every champion he met. Not to reign on your parade but every chaos champion I own dies in challenges fairly easily
If Achilles started a order of swordsmen and passed down his teachings to it, forming it in his image, with a focus on swordsmanship, I'd imagine that the order would be pretty damn good at swordsmanship.
Finally, there's been nothing mentioned that backs up the allegations that Space Wolves are better at Close Combat than the Black Templars at all.
This is still idiotic reasoning. He can be the greatest duelist ever and it means nothing when comparing his chapters initiates. Heck Micheal Jordan can give me personal lessons for the rest of my life and I'll never be as good as he is. BTW whos chapter didn't have some amazing hero from the great crusade  Get over it.
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![[Post New]](/s/i/i.gif) 2013/08/24 03:34:41
Subject: Re:Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Death-Dealing Ultramarine Devastator
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I know I am going to get bashed for this but I have been following this thread for a while now and I finally want to put my two cents in. First off all the rumors sound exciting. The pics make everything look pretty cool, don't really see a huge difference in the new tac squads. Love all the other models especially the sternguard and vanguard vets. The chapter tactics thing is awesome in my opinion actually adds flavor to saying I am running such and such chapter. On that note I don't understand why everyone is getting so but hurt about the special character issue. I honestly believe the way it sounds is nice you shouldn't be able to mix characters from other chapters that just takes the fun out of even running specific chapters. Secondly being able to mix characters allows for too much cheese and people who do it are just power listers in my opinion and no fun to play with. I also understand that iron hands players don't have a special character it sucks now but I am sure they will get one In a supplement. Lastly for those if you getting but hurt about not being able to run special characters in your home brew chapters, first of all I doubt that is actually how it is going to be I am sure it will be limited to those special characters who have the chapter tactics you have chose for your chapter. Although if it is you can't bring the said special characters GET OVER IT!! You chose to make your own chapter because you wanted something unique that was your own creation well then you should make your own character that is what the generic templates are for, furthermore if you want to look at it from a fluff point of view if they are a new chapter they won't have some great hero known by the imperium, pretty much you can't have your cake and eat it too.
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![[Post New]](/s/i/i.gif) 2013/08/24 04:04:09
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Longtime Dakkanaut
Indiana
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They have already covered that you can run them in your specific chapters, as long as your force(or allies) take the chapter tactics associated with that character.
So you could be the Skull Flowers with chapter tactics ultramarines, no problem taking all the special characters. However you can not be the Prancing Ponies chapter with tactics Iron Hands and take Pedro.
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This message was edited 1 time. Last update was at 2013/08/24 04:04:30
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![[Post New]](/s/i/i.gif) 2013/08/24 04:09:22
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Resolute Ultramarine Honor Guard
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Is this the chapter emblem?
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This message was edited 1 time. Last update was at 2013/08/24 04:09:34
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2013/08/24 04:43:27
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Death-Dealing Ultramarine Devastator
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Leth wrote:They have already covered that you can run them in your specific chapters, as long as your force(or allies) take the chapter tactics associated with that character.
So you could be the Skull Flowers with chapter tactics ultramarines, no problem taking all the special characters. However you can not be the Prancing Ponies chapter with tactics Iron Hands and take Pedro.
I am glad that was clarified must have missed it lost in the hundreds of posts about people complaining about how they can't use x special character with y chapter of space marines.
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![[Post New]](/s/i/i.gif) 2013/08/24 05:59:16
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Slippery Scout Biker
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Is it me or are the Sternguard Finecast miniatures no longer on the GW site?
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![[Post New]](/s/i/i.gif) 2013/08/24 06:28:08
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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Dante72 wrote:Is it me or are the Sternguard Finecast miniatures no longer on the GW site?
They're still up on the US Site.
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![[Post New]](/s/i/i.gif) 2013/08/24 06:30:46
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
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Liche Priest Hierophant
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Sterngard are still on the aus one, too
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