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Made in us
[DCM]
Gun Mage






New Hampshire, USA

skyth wrote:Does Cav automatically have fleet still?


Yepper.

 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I ordered mine today.

Just the book, I thought £60 was a bit much for an ammo box and some plastic templates in the advance offer.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in ca
Slippery Scout Biker




Gaming club. ALWAYS.

Is the whole "no more secrets" thing in the final rules set?

Morals — all correct moral laws — derive from the instinct to survive. Moral behavior is survival behavior above the individual level.

~Robert Heinlein 
   
Made in nz
Raging Ravener





Started to look through this thread but at 16 pages I'll pass thanks...

Can someone please post the details for the "Run" rule, in particular:

What can run
What can't run

Thanks very much,

Viperion

I'm sure there will be a 15 disc super duper blu-wiener-ray edition that will have every little thing included. - Necros, on Watchmen  
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

TommyStriker wrote:Is the whole "no more secrets" thing in the final rules set?



Yes, just like in the leaked PDF, the contents of transports and your army list in general as explained in the rulebook is not to be kept as a secret from your opponent unless you both agree that it would be cool to do so.


Viperion wrote:Started to look through this thread but at 16 pages I'll pass thanks...

Can someone please post the details for the "Run" rule, in particular:

What can run
What can't run



What can run: Infantry, Jump Infantry, Cavalry & Beasts, Monstrous Creatures and Walkers.

What can't run: Bikes & Jetbikes, non-Walker Vehicles and Artillery.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in nz
Raging Ravener





yakface wrote:
Viperion wrote:

Can someone please post the details for the "Run" rule, in particular:

What can run
What can't run

What can run: Infantry, Jump Infantry, Cavalry & Beasts, Monstrous Creatures and Walkers.

What can't run: Bikes & Jetbikes, non-Walker Vehicles and Artillery.

Running Carnifexi! (Does happy happy dance )

Viperion

I'm sure there will be a 15 disc super duper blu-wiener-ray edition that will have every little thing included. - Necros, on Watchmen  
   
Made in nz
Fresh-Faced New User




So, do deffrollas (extra hits when tank shocking) do anything against vehicles in 5th? or is tank shocking vehicles gone completely, replaced by ramming?
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

Only thing I'm not looking forward to is that someone at my FLGS is going to ram his wave serpents 36" so i take a S15 hit and he only takes a S8 =/

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

xyphoid wrote:So, do deffrollas (extra hits when tank shocking) do anything against vehicles in 5th? or is tank shocking vehicles gone completely, replaced by ramming?


Yes, tank shocking vehicles is no longer something in the rules. You are now tank shock non-vehicles and ram vehicles. So I don't think the Deathrolla will do any damage to vehicles anymore.


Red_Lives wrote:Only thing I'm not looking forward to is that someone at my FLGS is going to ram his wave serpents 36" so i take a S15 hit and he only takes a S8 =/


Ramming has to be done in the Movement phase, so I don't see how a wave serpent can move more than 24" in the movement phase (unless I'm missing something).




I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control






Plano, Texas

Red_Lives wrote:Only thing I'm not looking forward to is that someone at my FLGS is going to ram his wave serpents 36" so i take a S15 hit and he only takes a S8 =/


Except skimmer max speed is not as fast as it was.

DR:80+S+++G+++M+++B++++I+Papoc97#+D++A+++/areWD190R++++T(m)DM+++

Ultramarines army Profile

Inquisition army profile

My Titan PLOG

My Imperial PLOG


 
   
Made in dk
Stormin' Stompa





Yakface wrote:What can run: Infantry, Jump Infantry, Cavalry & Beasts, Monstrous Creatures and Walkers.

What can't run: Bikes & Jetbikes, non-Walker Vehicles and Artillery.


Not that you are know for typoes, but can you positively confirm that Jump Infantry can Run, Yakface?

This message was edited 1 time. Last update was at 2008/06/20 09:39:56


-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Steelmage99 wrote:
Yakface wrote:What can run: Infantry, Jump Infantry, Cavalry & Beasts, Monstrous Creatures and Walkers.

What can't run: Bikes & Jetbikes, non-Walker Vehicles and Artillery.


Not that you are know for typoes, but can you positively confirm that Jump Infantry can Run, Yakface?



Indeed. And I just noticed while checking on that, that all Jump Infantry can Deep Strike now too!

I'll have to double-check some wording in the codex but that may mean that things like winged Hive Tyrants may be able to Deep Strike as well.





I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Nurgle Veteran Marine with the Flu






Wauwatosa, WI

yakface wrote:I'll have to double-check some wording in the codex but that may mean that things like winged Hive Tyrants may be able to Deep Strike as well.


Dear Emperor, say it ain't so.

DS:60SG++M++B+I+Pw40k87/f-D++++A++/sWD87R+++T(S)DM+++ 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Red_Lives wrote:

Yea you forgot star engines =/

May move an extra 12" in lieu of shooting.

So for 115pts your can have wave serpents that may move 36" with 12 front armor. That's S15 ram attacks and they only take S8 hits



Star engines are used in the shooting phase, aren't they?

And ramming vehicles take exactly the same hit back on them depending on the AV of the vehicle they're hitting, so I'm not sure how you're getting that they'll only take S8 hits.

It's:

*Each armor point above 10: +1
*Each full 3" of movement done by the rammer when they hit the other vehicle: +1
*If the vehicle is a tank: +1


So if a Wave Serpent is set up perfectly to move the full 24" before striking their target (highly unlikely), the Wave Serpent would do a S11 hit (S8 for moving 24", +2 for AV12 & +1 for being a tank).

If they hit something like an AV10 Trukk, they'll only get a S8 hit back (for the speed), but if they strike a Land Raider they'll get a S13 hit back (S8 for the speed, +4 for AV14 & +1 for being a tank).



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

What since when is it the shooting phase? Blasphemy

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Red_Lives wrote:What since when is it the shooting phase? Blasphemy



Well, I'm not sure. I know it was in the last codex but I haven't used Star Engines since the new codex came out so I could be totally wrong.

Either way, just like tank shock you have to move in a straight line from the start of your move and its the total distance moved before you strike the target that counts, so you'll have to have enough distance at the start of the turn already to 'build up' that kind of ramming speed anyway.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

I just checked, GW decided to use your ruling for star engines, so its been the shooting phase since may =/

I'm sad now

This message was edited 1 time. Last update was at 2008/06/20 10:45:59


"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in dk
Stormin' Stompa





yakface wrote:
Steelmage99 wrote:
Yakface wrote:What can run: Infantry, Jump Infantry, Cavalry & Beasts, Monstrous Creatures and Walkers.

What can't run: Bikes & Jetbikes, non-Walker Vehicles and Artillery.


Not that you are know for typoes, but can you positively confirm that Jump Infantry can Run, Yakface?



Indeed. And I just noticed while checking on that, that all Jump Infantry can Deep Strike now too!

I'll have to double-check some wording in the codex but that may mean that things like winged Hive Tyrants may be able to Deep Strike as well.




Ork Stormboyz. Deep strike at will. 20" to 30" threat radius (in the turn after the Deep strike). Waaaagh!

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

But why deep strike them? its way more dangerous in 5th ed.

This message was edited 1 time. Last update was at 2008/06/20 10:55:42


"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in dk
Stormin' Stompa





Like I said "In the turn after the Deep strike".



Edit. Fast edit there, my friend.

With a threat radius that big you don't have to worry about deepstriking close to the board edge or enemy models.

This message was edited 1 time. Last update was at 2008/06/20 10:57:32


-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

Deep strike is worse in 5th ed. Deeps trike into a forest= dangerous terrain tests

Mishap table=suck age here is basically what it means.
1&2 you die
3&4 i kill you
5&6 try again later.

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in dk
Stormin' Stompa





You didn't read my post at all, did you?

"When do you roll on the Mishap Table? "

When a member of your unit comes into contact with Enemy models, Board edge or Impassable terrain.
This should be relatively easy to avoid.

"But then you are way out of the way and won't have much impact on the game."

Enter the big threat radius.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

You forgot friendly models. And with a 20-30" threat range it might just be better to leave them off board edge and have them arrive via NORMAL reserve IE your table edge. After all a table is only 24" between sides. And with a 15+ size mob you would be surprised how easily it is to make contact with another mob.

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in dk
Stormin' Stompa





I totally agree. It will be safer to just leave them on the board. The option to Deep strike is just a new thing (besides Zagstruk) and should ofc be considered too.

And you are right about friendly models. I stand corrected.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

It sounds cool but new deep strike rules punish large squads deep striking, since its MUCH easier for them to make contact with friendly/enemy models/terrain. The mishap table is just too punishing.

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in dk
Stormin' Stompa





The Mishap Table is a harsh mistress indeed.
My point was that some of the dangers can be lessened by using the bigger threat radius gained by Run and Rokkit move.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

Leave them off table? In 5th ed all models have the reserves rule and can arrive normally on your table edge.

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in dk
Stormin' Stompa





Yep.
I must admit I often use Stormboyz as more of a distraction, so I like to have them available from turn 1.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

Blast weapons blow in 5th edition =/

Average scatter roll for a space marine plazma cannon is 3"

that makes me sad.

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in dk
Stormin' Stompa





A non sequentur if I ever saw one.
And a repeat from another thread, none the less.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
 
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