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Made in gb
Dakka Veteran





Just what it says on the tin - I rather like the 6th edition of warhammer 40k. I'm not a tournament gamer, I have a small gaming group of friends, all of whom are also excited about sixth edition.
I'm a big fan of the idea of the allies system; I can see some douchebags abusing it in WAAC games, but from a fun, fluffy perspective its great; we get grey knights and guard, chaos and daemons.
I don't even mind hull points, I've always wondered why its as easy to take down a defiler as it is a dreadnought, despite the massive difference in size, which this change in the rules fixes up (and none of my group has that many vehicles anyway, being students and considering the price of a rhino compared to its points value, the infantry buffs are only a good thing).
The game seems to have become more cinematic- challenges between enemy warlords, lobbing grenades at giant gribblies, planes zooming across the battlefield at breakneck speeds.

In short, despite the number of people complaining about it, I can see sixth edition being a good time to be a casual gamer playing against people who share your interest in having a good time wargaming and producing a cool narrative.

Why must I always choose beween certain death and probable death. 
   
Made in us
Killer Khymerae



Kansas

I concur, for casual gamers its gonna be a ton of fun.

for tournament gamers or really competitive people....its gonna be a huge pain for a while and i think TFGs are gonna get even worse than they already are. Especially with the challenge rule and the possiblity of abusing look out sir.

LESS QQ MORE PEW PEW 
   
Made in us
Neophyte Undergoing Surgeries





I also like the new edition. I'm a fellow casual gamer and like the more cinematic feel of the gameplay. I believe that's what GW was trying to accomplish along with maximizing profit with the inclusion of a allied force to supplement your current army. Great spot of business their.
   
Made in us
Regular Dakkanaut







From what I am hearing this change has a lot in common with WHFB 8th. There was a lot of frustration and consternation initially with the new edition, and some people left the game. There was a lot of worry about how it would play in a tournament vs 'in the garage'. 8th has now been out for quite a while, and it has been successful in the tournament scene. The people who quit have not all returned, but many have, and really enjoy (key word) the new edition. Its not for everyone, but the internet hyperbolic freak-out proved to be overstated. I can't say that this will happen with 40k 6th, but it may.

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Made in gb
Dakka Veteran





At the very least I can't see the current rage lasting very long, my first couple of 6th ed games really have been alot of fun

Why must I always choose beween certain death and probable death. 
   
Made in us
Jovial Plaguebearer of Nurgle




Somewhere in GA

I saw a lot of anti 6th ed rage in my store... until people played a game or two. They loved it then.... except the DE wych cult player.

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Made in gb
Willing Inquisitorial Excruciator





Classified

Really, can people not grow up and refrain from calling any and all disappointment with the new edition 'rage'? It's disingenuous and unhelpful.



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Made in us
Rough Rider with Boomstick






New England, U.S.A.

meneroth2 wrote:I concur, for casual gamers its gonna be a ton of fun.


Agreed, 6th seems to be geared towards fun gaming and making money.

Having fun at a game, what a concept

This message was edited 1 time. Last update was at 2012/07/03 16:52:10



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Made in us
Confessor Of Sins




WA, USA

English Assassin wrote:Really, can people not grow up and refrain from calling any and all disappointment with the new edition 'rage'? It's disingenuous and unhelpful.


As soon as the internet stops declaring any changes to something in 5th to be "killing the game" or "ruining the game" without any games played or time for the meta to adjust, I will be happy to stop.

 Ouze wrote:

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Made in no
Bonkers Buggy Driver with Rockets







English Assassin wrote:Really, can people not grow up and refrain from calling any and all disappointment with the new edition 'rage'? It's disingenuous and unhelpful.


No. Because "rage" is a lot more descriptive of the posts I've read than "disappointment". Actually, I'd call them "full on nerd rage!!!11!!!".

For The Emperor
~2000

Blood for blood's sake!
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Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

I like it too. I honestly don't feel like it was a huge change.
   
Made in us
Hurr! Ogryn Bone 'Ead!






Sacramento Valley

I am very pleased with the new rules and I can't wait to get more games under my belt! While there may be some differences that some people have to just get over, I believe this edition is quite strong and will keep us happy for many years to come. Huzzah, Games Workshop. Huzzah.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I think the rules are a perfect compromise between competitive and casual gaming.


Competitive gamers can do all sorts of crazy stuff, and so can casual gamers. Its the, almost, perfect amalgamation of scenery(important for setting), rules, force customization(Chaos with renagade IG, Tau with Gue'vesa auxiliaries, Anyone with Blood Axe mercs, Chaos and Daemons, Eldar and Dark Eldar representing a Corsair force), fortifications(so awsome)

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Made in gb
Death-Dealing Ultramarine Devastator






A lot of people in my area like the new rules. They make the game feel much more like it would actually happen.

One of my closest friends in the gaming world and another mate have been screwed over so bad by the new rules though. One plays assaulty nids which take the form of genestealers, he can't play with tehm anymore or in the style he enjoys. The other bases his armies around feel no pain most of the time, favourite army being deamons and they are now one of the worst armies. He also plays tau and loves using battle suits and tthey lost most of their edge.

Still the general consensus is that the rules are good. I love them as have found that crons suit my playing style and they are now amazing.

There are lots of things that don't make sense with these rules - power mauls and axes for one, but lots of things that needed doing have been done.

DarknessEternal wrote:Christianity; Jesus may have had some ideas, but Paul made it popular.
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Made in us
Beautiful and Deadly Keeper of Secrets





. The other bases his armies around feel no pain most of the time, favourite army being deamons and they are now one of the worst armies.


I'm sorry but what? Daemons got a rather nice boost (Crushers and letters withstanding) from this edition and the FAQ rules alone. They were the bottem tier of 5th edition!
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I like it too, overall. As mentioned, this looks like it was written to be a "fun" edition, and will probably play out as such.

It will also be way, way easier to pick out TFGs with the ally system. Once draigo and a terminator retinue, or mephiston with a bunch of sanquiniary guard or eldrad and a unit of pathfinders start popping up in every possible list, you'll know exactly who not to bother playing against.

Allies really does make a mockery of game balance, which makes 40k a less seriously competitive game over all. Those who haven't picked up on this yet will be easy to spot.

6th ed may have killed my power blobs, but I think I had more fun in 4th ed than in 5th ed, so going back to a more 4th ed style of game is probably a good thing.


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Made in us
Crushing Black Templar Crusader Pilot





New Hampster, USA

I like it so far, and being used to having a dicked-over ignored army I cant really complain.

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Made in pl
Longtime Dakkanaut




Games generaly get better thanks to competitive environment. Not sure why casual gamer wouldn't benefit from making a deeper, more tactical and balanced game. Isn't that more fun and rewarding to know you won because of your qualities, or lost because of someone being smarter or more skilled - no matter your skill level? I like explosions but more in a realistic war movie than in an Arnold flick, the former having meaning to them (might be a crappy comparision to 40k editions though). Also not sure if "cinematic" in the end doesn't turn out as being an excuse for not putting more thought and work into the game on GW side.

Have to play for some time though, more fun for people and more tactical don't have to be contradictory.

This message was edited 3 times. Last update was at 2012/07/03 23:14:33


From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in us
Neophyte Undergoing Surgeries



Matawan, NJ

I've only played two games, but I rather like it. I played one game against Orks, and did notice how much more effectively my shooting was able to chew up his army; but then again, in the other game I was able to beat a Space Marines/IG army with a rather assaulty force. Still, I'm leaning towards the general opinion that shooting infantry has become more effective, and anything that launches templates (defilers, vindicators etc.) is now deadly. I like it, there were tons of cool infantry models and units that I never saw because everything was always huddled up in transports, I'd like to see some IG cavalry and some Ratlings running around, and devastator squads kitted out with something other than four missile launchers, or maybe even some thunder-fire cannons.

Noah Heck  
   
Made in gb
Death-Dealing Ultramarine Devastator






ZebioLizard2 wrote:
. The other bases his armies around feel no pain most of the time, favourite army being deamons and they are now one of the worst armies.


I'm sorry but what? Daemons got a rather nice boost (Crushers and letters withstanding) from this edition and the FAQ rules alone. They were the bottem tier of 5th edition!


This guy was one of the most feared players in my area. He plays Nurgel, feel no pain is worse and he can't kill tanks very easily. He is now looking at quiting playing because he has been so screwed over and I agree with him.

DarknessEternal wrote:Christianity; Jesus may have had some ideas, but Paul made it popular.
Omegus wrote:It's hard to fight a guy when your nipples are daemons.
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

So far, i'm cautiously optimistic about 6th ed.

I'll be playing a game tomorrow, and trying it out.

My DE took a fairly heavy hit, as i played a Coven WWP list (coven is all-assault...precious little shooting, and doesn't get emp grenades). I'm not binning my DE, bt the list will need a rethink.

My Orks gained some, lost some, so i'll be dusting off some of my less used units to try out under the new rules

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Made in fi
Longtime Dakkanaut




smUrfsrUs wrote:
ZebioLizard2 wrote:
. The other bases his armies around feel no pain most of the time, favourite army being deamons and they are now one of the worst armies.


I'm sorry but what? Daemons got a rather nice boost (Crushers and letters withstanding) from this edition and the FAQ rules alone. They were the bottem tier of 5th edition!


This guy was one of the most feared players in my area. He plays Nurgel, feel no pain is worse and he can't kill tanks very easily. He is now looking at quiting playing because he has been so screwed over and I agree with him.


I also don't get it. Feel no pain is about same this edition - the throw is worse, but you get it more often. It's about fifty-fifty. In other respects, Daemons gained - no more Fearless wounds, more benevolent Deepstrike table, quicker reserves(!!!)...

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Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

I've only played one game so far, but I really enjoyed it (got tabled too ).

I think the allies rules allow you to tell, just by looking at someones list, if they're worth playing. "Ooh Draigo and his Paladins decided to to help Mephiston out? How kind of him!.... Have fun paying by your self". On the flip side it opens a load of fun interesting combo's and can end a helping hand to people with some of the older, more outdated books. The only thing I've come across so far that strikes me as being stupidly good is how AP1 gives you +2 on the damage chart, everything else (wound allocation, crazy terrain, exploding objectives, AP3 power weapons ect) is just a matter of getting used to the change, but +2 on the vehicle damage chart is a considerable buff to something that was already very good.

My game did take over an hour longer than usual, but I think the majority of that time was spent reading the rule book when I got confused

   
Made in dk
Dakka Veteran




In general I like it. They got a lot of things right, but there are also things I'm not so fond of. Snap Fire/Overwatch and being able to snipe/Look Out, Sir! are all good rules, as is moving parts of units while the Heavy Weapons models count as standing still.
Flyers seem to be a nice addition to the game.
I think I like the Hull Point system for vehicles, but 2 HPs is just too little for any vehicle. Less sturdily armed vehicles just fall apart too easily now.
I'm ambivalent about random charge distances - sometimes you'll be able to pull off a surprise charge from 11" away, and sometimes it'll ruin the entire game for you when you fail that crucial 4" charge.
So far challenges haven't impressed me either - it is well intentioned, but now characters with good saves (like a Farseer with re-rollable 3++) can effectively tarpit entire units for several turns by denying the opponent either his hardest hitter or all of his grunts. That seems like an unintended, but effective stalling tactic that frankly isn't very cinematic at all.
The new wound allocation rules seem pretty good. Like most of the game, it seems more realistic and less abstract - a different system, but it should work just as well, and I like the feel of it. However, models with special weapons that don't get LOS! will get taken out too easily by snipers, characters and barrages, and I'm not so sure I'm very fond of that. Previous editions would explain it with a comrade picking up the superior weapon, and I'd like to keep that in the game - even if it was just by giving models with upgraded weapons LOS!

This message was edited 1 time. Last update was at 2012/07/04 09:03:31


 
   
Made in fi
Longtime Dakkanaut




Gorechild wrote:
I think the allies rules allow you to tell, just by looking at someones list, if they're worth playing. "Ooh Draigo and his Paladins decided to to help Mephiston out? How kind of him!.... Have fun paying by your self". On the flip side it opens a load of fun interesting combo's and can end a helping hand to people with some of the older, more outdated books. The only thing I've come across so far that strikes me as being stupidly good is how AP1 gives you +2 on the damage chart, everything else (wound allocation, crazy terrain, exploding objectives, AP3 power weapons ect) is just a matter of getting used to the change, but +2 on the vehicle damage chart is a considerable buff to something that was already very good.


Note that Damage table is not the same: now you only die on 6, which means that AP1 and AP2 are same as they were before. Also, AP1 no longer can kill or immobilize you on a glancing hit. So AP1 actually lost ground, though relatively it is now better than poor AP weapons.

Mr Vetock, give back my Multi-tracker! 
   
Made in us
Beautiful and Deadly Keeper of Secrets





smUrfsrUs wrote:
ZebioLizard2 wrote:
. The other bases his armies around feel no pain most of the time, favourite army being deamons and they are now one of the worst armies.


I'm sorry but what? Daemons got a rather nice boost (Crushers and letters withstanding) from this edition and the FAQ rules alone. They were the bottem tier of 5th edition!


This guy was one of the most feared players in my area. He plays Nurgel, feel no pain is worse and he can't kill tanks very easily. He is now looking at quiting playing because he has been so screwed over and I agree with him.


Mono Nurgle was the worst of the four, being the worst at penetrating armor in 5th, now the units can actually glance open tanks, Feel no pain is on a 5+, but he now has fear to give them WS1, power weapons in melee don't deny saves, nurgle units went from D6 +D6 assault at I1 to 6 + 2D6, full benefits in melee combat now. Now they are actually quite useful. Smash buffs up GD to S10 and gives you rerolls for penetration, you can glance out on a 3+ for things with AV10 backing.

And of course the fact Epidemus still gives you FNP on a 3 and weapons that completely ignore TEQ at its highest level.

This message was edited 4 times. Last update was at 2012/07/04 10:01:16


 
   
 
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