What do people take on Redemptor Dreads?
I have 3 (one of them the EZBuild one) and I'm not sure what weapons to use.
I know I want one double Onslaught 'cause it's funny, but other than that... am I being irrationally afraid of plasma weaponry overcharges?
Redemptor plasma is popular right now for two reasons.
One, it's in a sweet spot for damaging DE
raiders. It wounds them on 3s, and throwing out average 3-4 shots at 3 damage each is better math against the 5+ invul than weapons that do more damage, but can be stopped by a single successful invul.
Two, it's in a sweet spot for damaging big blobs of AdMech infantry, getting the benefits of blast, and also having the AP
to bust through their armor, especially if you also have a way to negate the cover. Automatically Appended Next Post:
An equivalent points value of bikes or outriders is probably better.
3 bikes compared with 5 reivers gets you better toughness, much faster movement, way more firepower, and decent melee even with just chainswords.
I've tried both, and reivers just don't have any punch, but 3 bikes can take or contest a lightly-held objective, score engage on all fronts or behind enemy lines , and last for more than one turn even if they need to go into the open.
One possible exception is a unit of 5 Deathwatch reivers who are a combat squad from a spectrus kill team, because they get obsec. So they could theoretically use the terror troops strat to take any objective they can reach, without having to actually fight anything. They die the following turn, but if you just need to deprive an opponent of an objective for one player turn, or if you're going second and it's turn 5.
But it's a challenge to set up, because you have to use Terror Troops during your command phase, which means the reivers need to be on the table at the start of your turn, and within movement range of the objective you want to take. I've never managed to get it to work personally.
A reiver lieutenant can do the objective-stealing thing too, and costs less, and is more survivable. Automatically Appended Next Post:
On the subject of Phobos, I made a really silly Phobos list the other day, just trying to use nothing but Phobos units:
I doubt it would be any good, but it'd be fun to try.
The most frustrating thing about the list is that everything has Concealed Positions except
I've been playing around with the idea of a Deathwatch phobos army. I think if you really want to go all phobos and be effective, then Deathwatch deserves a look.
A spectrus kill team is 5 infiltrators + some combination of up to 5 reivers, eliminators, and/or incursors.
The whole unit gets obsec, so you can make a combat squad of 5 obsec reivers for theoretically stealing objectives (see above), or 5 obsec eliminators for camping objectives. (I can't think of any reason to use incursors in such an army.)
You can use the Vanguard warlord powers for redeployment to move units around, and can get insane movement out of a unit by using shoot & fade to move twice a turn.
You can jigger your points/wargear around to make 3 of your spectrus teams your most expensive units, then choose the "To the Last" secondary and use guerilla tactics strat to hide select parts of each unit in strategic reserve. Because units that enter strategic reserve after the start of turn 1 don't have to come back until turn 5, you can keep at least half a unit safe (for 3 VPs
per unit guaranteed) and bring them back turn 5 to score the points.
The only DW
limitation is that if you mix concealed positions models in the same combat squad with reivers, then that squad doesn't get concealed positions, so reivers have to go on their own.
A phobos librarian has special tech available to try to score those sweet 15 vps
for Pierce the Veil. Deploy him as close as possible to the enemy table edge, then use move & Temporal Corridor to get into position turn 1 to start peircing for turns 2-4. Giving him the vanguard trait Stealth Adept can help to keep him from being targeted. You still need the right setup--a slow-moving enemy and a map where the enemy table edge extends further than the enemy deployment zone (get your librarian to the far corner, preferably behind obscuring terrain), but he can always try for another warp ritual if the mission isn't right. Goonhammer stats show that Pierce the Veil is one of the least-chosen secondaries, but actually has quite a high average score because of how it gets you either 8 or 15 if it gets you anything at all.
But a phobos army would be a non-engagement army, because you don't have anything that can really kill or shift enemy units. It would be an army that focuses on maxing secondaries (engage on all fronts or behind enemy lines, retrieve octarius data are all good secondaries), temporarily stealing objectives here and there, and denying engagement in order to try to win the points game.