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The build seems a little confused, you're traited to have benefits for mantras but you only have one mantra and the rest of the skills are very support orientated but your attributes are damage orientated
Prestor Jon wrote: Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
Will I be able to play the game on a Mac or Linux PC?
At this time, it seems unlikely these platforms will be officially supported.
Blah.
Prestor Jon wrote: Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
Prestor Jon wrote: Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
My soldier build, updated (chose my perks and added extra signets to make use of the +40 precision for each signet you have equipped perk, mostly). Maximized my critical hit chance and damage as well as condition damage and burst damage apparently.
My necromancer build updated-- I admit that I need help with choosing perks and a trait layout for this build, but the current build is like my warrior build, crit heavy. It gains life force and hit points on crits, causes weakness and bleeding on crits, and does increased damage for each condition on the foe (which combined with maximum condition length, should help make up for my only having 10 power).
My engineer had no such problem, and is extremely focused on rifle and turret perks. again I find myself getting very high critical chance, but this time I also have high toughness and healing (my healing turrets will be quite useful I suppose?). I switched out flame turret for elixir gun to make use of the healing stat, though I don't know if that's really necessary.
Again I find myself focusing on critical hits, it's not my fault gov!
But jokes aside, I have always liked lightning skills, and I added ten points to water magic for healing and to enhance my arcane powers. Fast casting, gaining health and endurance while using powers, and running the hell away any time anyone gets too close are the order of the day.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Corpsesarefun wrote:And get steam, always get steam.
Yeah Chowder, get steam. And use your Pc.
Prestor Jon wrote: Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
Prestor Jon wrote: Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
My soldier build, updated (chose my perks and added extra signets to make use of the +40 precision for each signet you have equipped perk, mostly). Maximized my critical hit chance and damage as well as condition damage and burst damage apparently.
My necromancer build updated-- I admit that I need help with choosing perks and a trait layout for this build, but the current build is like my warrior build, crit heavy. It gains life force and hit points on crits, causes weakness and bleeding on crits, and does increased damage for each condition on the foe (which combined with maximum condition length, should help make up for my only having 10 power).
My engineer had no such problem, and is extremely focused on rifle and turret perks. again I find myself getting very high critical chance, but this time I also have high toughness and healing (my healing turrets will be quite useful I suppose?). I switched out flame turret for elixir gun to make use of the healing stat, though I don't know if that's really necessary.
Again I find myself focusing on critical hits, it's not my fault gov!
But jokes aside, I have always liked lightning skills, and I added ten points to water magic for healing and to enhance my arcane powers. Fast casting, gaining health and endurance while using powers, and running the hell away any time anyone gets too close are the order of the day.
Top soldier is your first Character, correct?
I've never feared Death or Dying. I've only feared never Trying.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Well, my elementalist is going to be more focused rather than an attunement swap type character. Lightning focused, using its speed to keep my distance and stay out of trouble, healing every time I cast a spell due to my healing signet, and regaining endurance any time I use my arcane powers, allowing me to rapid cast spells (my daggers have both quick and long cast spells and I have reduction of recharge rates of air attunement skills) while staying out of the way of heavy hitting melee fighters... and THREE perks which increase my movement rate while using daggers in air attunement.
This message was edited 5 times. Last update was at 2012/04/03 22:52:27
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Corpses, some tips on my dagger/dagger necro? I posted the latest iteration a few posts ago.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog