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Made in au
Furious Raptor




Melbourne Australia

I've recently bought 10 Chaos Possessed. I've never fielded them before. Thinking to chuck 10 of them in a Landraider and just send them straight into the frontline and tear some things up.
With fearless and fleet they'll most likely get into combat and will stay in there.

Any thoughts on what mark and upgrades i should give them? I personally think that landraider is very expensive. But a rhino would mean I have to sarcrifice 1 round of assaulting and be out the open for target practise for 1 turn.


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It depends a bit on the rest of your list. If they are your sole close combat unit, Mark of Slaanesh is probably most valuable, since it gives them an edge over other marines. Otherwise I usually run mine as tacklers. With Fleet, 5++, and Mark of Nurgle, they can engage harder targets preemptively, allowing more offensive units to assault without being attacked back.

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Made in au
Furious Raptor




Melbourne Australia

I am planning to replace my berserkers with them. With 5+ invul and T5. I can see them doing much better in close combat.

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Made in au
Neophyte Undergoing Surgeries




Australia

My brother has been too much of a wet puss to use them.
I only play SM. One of my other friends plays GK and seemed to convince him that they count as daemons? Do they?

On the point of marks and upgrades; it depends on if you have a themed army (ie one particular god) or an undivided army. If it is an undivided army then you have far more options. Mark wise you have the options for increased death dealing (khorne), increased initiative(slaanesh), increased survivability(Nurgle) and an Increased Invunerable save (Tzeenecth) *note this is 5th ed.. Choosing marks also comes down to what army you are facing, Low toughness enemies ie Eldar, DE and IG probably Khorne or Nurgle. To deal out as many attacks as possible in first wave of assault; although eldar have a higher initiative.
So, basically, it comes down to a personal choice with a sprinkle of what your opponent is bringing to the table.
Equipment is a lot easier to decide on; tool them up with as many CC weapons and pistols. for that extra attack juiciness.
However, I only have the 5th ed. CSM codex on me, so cannot give the most upto date advice.
A Landraider will give you maximum protection enroute to the carnage, but it is a bullet magnet.
Using a Rhino, to me, is asking for trouble all it would take is an unlucky shooting phase and BAM! you have an expensive unit stuck up S*&T creek without a paddle.

Peace and Stomped grots,
Sword
   
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Argh, they are awesome but they are SO situational. Look into using the new daemon dex to grimoire them so they get WAY tougher. I Love possessed and converting is even more fun than using the box, but man, the lack of guns. At least in this new dex they are actually a threat. I actually footslog mine, and they tend to be a huge threat to those who know what they are and at least draw fire for a couple of turns before they crash into the enemy. Rhinos are terrible for posessed because they are not able to jump out and assault anymore. You are actually better off just running and sticking to cover and remaining out of LoS as much as you can. Once you get them to their target they are far more dangerous than berzerkers, but getting there is the hard part for these guys. A land raider seems like a point waste for them, TBH. You'd be far better running termies in a LR. I run a few chaos spawn so they tend to draw fire away from other things, and Possessed are one of the best units to run right behind them. As far as marks, khorne is not so hot these days though I used to run them as such. Go slaanesh if you think you can get them to the target without too much trouble, go nurgle if you gotta cross open ground. +1 toughness is amazing. Tzeentch could work, but really, if you're drawing THAT kind of fire, they're probably all dead anyway.


Automatically Appended Next Post:
Elaborating on why to not rhino, you don't have guns. If you disembark you just stand there for an entire turn. You will have NOTHING left standing after that. Also, make sure you take your gifts of mutation. I mean, it's often that turning into an unmarked prince sucks, but if ANYTHING is going to turn into a prince or a spawn, I'd like for it to be a possessed

This message was edited 1 time. Last update was at 2013/04/28 05:31:42


 
   
Made in au
Furious Raptor




Melbourne Australia

SwordofSol wrote:
My brother has been too much of a wet puss to use them.
I only play SM. One of my other friends plays GK and seemed to convince him that they count as daemons? Do they?

On the point of marks and upgrades; it depends on if you have a themed army (ie one particular god) or an undivided army. If it is an undivided army then you have far more options. Mark wise you have the options for increased death dealing (khorne), increased initiative(slaanesh), increased survivability(Nurgle) and an Increased Invunerable save (Tzeenecth) *note this is 5th ed.. Choosing marks also comes down to what army you are facing, Low toughness enemies ie Eldar, DE and IG probably Khorne or Nurgle. To deal out as many attacks as possible in first wave of assault; although eldar have a higher initiative.
So, basically, it comes down to a personal choice with a sprinkle of what your opponent is bringing to the table.
Equipment is a lot easier to decide on; tool them up with as many CC weapons and pistols. for that extra attack juiciness.
However, I only have the 5th ed. CSM codex on me, so cannot give the most upto date advice.
A Landraider will give you maximum protection enroute to the carnage, but it is a bullet magnet.
Using a Rhino, to me, is asking for trouble all it would take is an unlucky shooting phase and BAM! you have an expensive unit stuck up S*&T creek without a paddle.

Peace and Stomped grots,
Sword


Yes they are daemon. That gives them fear and a 5+ invul. I run Word Bearers. So its an undivided Army.

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And being daemon they can benefit (or be punished) by things that specify daemon targets.
   
Made in au
Furious Raptor




Melbourne Australia

The idea of running them across an open field isnt great because I did that to my berserkers once. They just died when they reach mid field. The thing with possessed is they have the 5+ invul which makes them less vulnerable.

I usually play against SM and My cousin's necrons.

I'd probbaly give both method a run and see how it goes. (Landraider and without landraider).

I hate the idea of landraide is because it is so bloody expensive. The 230 points could be spent so where else. Of course they are durable.(not against necrons) Gauss weapons glance on 6+.

If i am going to send my cargo(the possessed) into the front line.) fat chance the landraider will blow up that same turn.

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Oh, one more note. Especially against necrons. Possessed are flyer fodder. They are utterly defenseless and expensive. Watch out for that death ray if you're trying to hide in cover.
   
Made in de
Morphing Obliterator






How have you run your Zerkers so far? If they are the only Close Combat Element in your army they have not a good chance to get into assault and Possessed will most likely not change that.
I haven't fielded my 5 Possessed for a long time now and not used them with the new Codex yet at all. A good way I can see to use them, is to make them as a counter assault unit you keep by your ranged units to hinder the enemy from charging your other units as they know they will get ripped up by the Possessed shortly after.

Also a big bonus Possessed have over the Zerkers is that you can Nurgle them and they are still very efficient in cc, so a big unit could run up the field to get into assault and draw a big amount of fire from your other units so they would actually be a big distraction.

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Or you can run them as a slaanesh "hit squad" of sorts, if you know you'll be facing MEQ. Possessed are even less flexible than berzerkers, though, as you mentioned, so it's very hard to do them right. At least berzerkers have pistols. A couple of plasma shots does SOMETHING. Possessed have to charge into full squads if you've not been supporting them.
   
Made in nz
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New Zealand

Munga wrote:
Also, make sure you take your gifts of mutation. I mean, it's often that turning into an unmarked prince sucks, but if ANYTHING is going to turn into a prince or a spawn, I'd like for it to be a possessed


Gift of Mutation specifically states you reroll results of spawnhood or ascension.

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Mark of Slannesh for the extra initiative, AND the ability to purchase the icon of excess to give Feel No Pain. I wouldn't do this with a smaller unit of possessed, but if I was going to run 7 or more, the icon of excess is definitely worth it.
   
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Snake Mountain

Possessed are once again, as I found them in the previous codex.

Interesting, I really want to use them, but situational and somewhat pricey.

I have tried them once or twice and fought them a few times, since the release of the new CSM codex and I have found that they generally don't do too well, they usually lack the punch to be effective or are quickly wiped out.

Although this may just be because me and my opponents haven't found a good build for them though. I ran mines with the Mark of Khorne as I play a World Eaters force, fluff comes first to me but I could see a unit with MoS and IoE probably doing a good bit more than my bloodthirsty idiots

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They're expensive and not all that good, as they die just as fast to regular volume shooting as a regular CSM costing half as much. I do have a temptation to try a large unit with Mark of Tzeentch in an army with allied daemons, using a Grimoire of True Names for a 2/3 chance of 2+ Invulnerable Save.

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My brother has been too much of a wet puss to use them.
I only play SM. One of my other friends plays GK and seemed to convince him that they count as daemons? Do they?


No need for the gendered language. The do have the "Daemon" special rule.

Oh, one more note. Especially against necrons. Possessed are flyer fodder. They are utterly defenseless and expensive. Watch out for that death ray if you're trying to hide in cover.


People haven't been taking the Doomscythe since it was FAQ'd that it could not hit flyers. Plus, CC units avoid flyers by hiding in CC.

They're expensive and not all that good, as they die just as fast to regular volume shooting as a regular CSM costing half as much. I do have a temptation to try a large unit with Mark of Tzeentch in an army with allied daemons, using a Grimoire of True Names for a 2/3 chance of 2+ Invulnerable Save.


I do agree that they are largely overcosted, but I do like this idea. Probably still not worth it (as you mentioned, they aren't good), but it could catch people off guard.

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 Voidwraith wrote:
Mark of Slannesh for the extra initiative, AND the ability to purchase the icon of excess to give Feel No Pain. I wouldn't do this with a smaller unit of possessed, but if I was going to run 7 or more, the icon of excess is definitely worth it.


as you can take up to 20 in a squad, the icon really does get nice eventually. Khorne and Slannesh are the only 2 icons that do anything though, as they already cause fear and have no shooting weapon. With fleet they can already reroll their charge distance but Str6 on the charge is kinda crazy.


Honestly though, for most purposes. I would rather have warptalons. Whose shred and AP3 is always one, and who have a delivery system called a jump pack.

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