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![[Post New]](/s/i/i.gif) 2011/11/04 09:02:44
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Pulsating Possessed Chaos Marine
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One of the most broken things in the army:
The Doom Scythe
Death Ray roll 3D6 for range "Every unit friend or foe suffers a number of hits equal to the number of models in the unit underneath the line." Its max strength, lowest ap. Great for ID T5 multi wounds creatures if lined up correctly. Now it just needs to be released.
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Chaos daemons 1850
Chaos Marines 1850
2250+
2500++ (Wraithwing)
I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. |
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![[Post New]](/s/i/i.gif) 2011/11/04 09:19:47
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Discriminating Deathmark Assassin
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Defeatmyarmy wrote:One of the most broken things in the army:
The Doom Scythe
Death Ray roll 3D6 for range "Every unit friend or foe suffers a number of hits equal to the number of models in the unit underneath the line." Its max strength, lowest ap. Great for ID T5 multi wounds creatures if lined up correctly. Now it just needs to be released.
Personally quite looking forward to both Scythes.
Though be careful; no Quantum Shielding means they're going to have to zip in (and that gun is close range), fire, and zip out fast.
Speaking of other units, I'm even less excited about the Tomb Blades now that I've seen the art. Immortals that move a bit faster and have their guns twin-linked, and have to pay more to get Immortal-level armor? Meh. The BS5 upgrade isn't too important, since their guns are twin-linked. Stealth is odd, since Jetbikes can crash in difficult terrain and they're not going to be hiding behind our other troops moving 6". Maybe if the models looked awesome I'd get a squad, but....eh, just not eager for them.
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![[Post New]](/s/i/i.gif) 2011/11/04 09:21:29
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Regular Dakkanaut
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On a AV 11/11/11 vehicle with no quantum shielding.
Fragile as hell.
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![[Post New]](/s/i/i.gif) 2011/11/04 09:34:44
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Discriminating Deathmark Assassin
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I'll likely have the Codex in my hands tomorrow, but I'm still eager:
Can anyone with the Codex clarify whether a unit can have only one Court-ly character period, or whether you can assign a character from each Court you have taken to each unit?
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![[Post New]](/s/i/i.gif) 2011/11/04 09:39:34
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Twisted Trueborn with Blaster
Shropshire
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Speaking of other units, I'm even less excited about the Tomb Blades now that I've seen the art. Immortals that move a bit faster and have their guns twin-linked, and have to pay more to get Immortal-level armor? Meh. The BS5 upgrade isn't too important, since their guns are twin-linked. Stealth is odd, since Jetbikes can crash in difficult terrain and they're not going to be hiding behind our other troops moving 6". Maybe if the models looked awesome I'd get a squad, but....eh, just not eager for them.
Turboboosting gives a cover save. That makes stealth VERY powerful on jetbikes.
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"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels
"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction |
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![[Post New]](/s/i/i.gif) 2011/11/04 09:45:14
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Blackclad Wayfarer
From England. Living in Shanghai
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darkslife wrote:On a AV 11/11/11 vehicle with no quantum shielding.
Fragile as hell.
I'm foreseeing some nasty tricks with this combined with night-fighting. It certainly seems like the Necrons are an army with lots of utility which allows for some masterful 1 - 2 punches/combos. Consider this. Enemy turn 1 night fight. They are eager to not get the butt end of the stick in a shooting match where they cannot see for 2 turns (thanks to Crypteks with Solar Pulse). Therefore the obvious move is to rush. But this then puts them in range of everything you have at your disposal (nicely putting Scarabs and the Doom Scythe in effective range) AND they have another turn of night fight to contend with after this. If they don't rush you then you get to go at them with your heavy hitters for 2 turns while dominating objective missions with manoeuvring or taking an early lead in KP games.
Looking forward to seeing the codex up close and personal like..
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2011/11/04 09:45:47
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Discriminating Deathmark Assassin
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Ahh, right. Forgot about that. (edit- 'that' being the turbo-boost note)
Hmm. I suppose it'll depend on how many points they are and how terrible the models are, then.
Also, is there a picture for Orikan the Diviner? Automatically Appended Next Post: Just noticed something: Staff of Light isn't a Power Weapon anymore?
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This message was edited 2 times. Last update was at 2011/11/04 09:50:59
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![[Post New]](/s/i/i.gif) 2011/11/04 09:57:31
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Loyal Necron Lychguard
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Nightbringer's Chosen wrote:Ahh, right. Forgot about that. (edit- 'that' being the turbo-boost note)
Hmm. I suppose it'll depend on how many points they are and how terrible the models are, then.
Also, is there a picture for Orikan the Diviner?
Automatically Appended Next Post:
Just noticed something: Staff of Light isn't a Power Weapon anymore?
Tomb Blades don't seem all that great, you can buy a Destroyer for the price of two of them.
Orikan doesn't have a photo.
Staff of Light is just a ranged weapon now.
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![[Post New]](/s/i/i.gif) 2011/11/04 10:00:14
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Regular Dakkanaut
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Defeatmyarmy wrote:One of the most broken things in the army:
The Doom Scythe
Death Ray roll 3D6 for range "Every unit friend or foe suffers a number of hits equal to the number of models in the unit underneath the line." Its max strength, lowest ap. Great for ID T5 multi wounds creatures if lined up correctly. Now it just needs to be released.
Its every unit under the line not every model. In other words each model under the line is hit, it has no extra effect on multi wound models they each take a single s10 ap1 hit.
E.g line hits 6 models in unit a and 3 in unit b. Unit a has 6 models under the line and takes 6 hits, unit b 3. Automatically Appended Next Post: Lukus83 wrote:darkslife wrote:On a AV 11/11/11 vehicle with no quantum shielding.
Fragile as hell.
I'm foreseeing some nasty tricks with this combined with night-fighting. It certainly seems like the Necrons are an army with lots of utility which allows for some masterful 1 - 2 punches/combos. Consider this. Enemy turn 1 night fight. They are eager to not get the butt end of the stick in a shooting match where they cannot see for 2 turns (thanks to Crypteks with Solar Pulse). Therefore the obvious move is to rush. But this then puts them in range of everything you have at your disposal (nicely putting Scarabs and the Doom Scythe in effective range) AND they have another turn of night fight to contend with after this. If they don't rush you then you get to go at them with your heavy hitters for 2 turns while dominating objective missions with manoeuvring or taking an early lead in KP games.
Looking forward to seeing the codex up close and personal like..
Unfortunately the trik with immotech and solar pulses to shoot in your turn and deny it for your opponent has been shown not to work. On immotechs description if night fighting is ended by any means including solar pulse it doesnt reactivate. So if you use solar pulse your first turn night fighting is off for the game, negating this bonus of immotech.
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This message was edited 1 time. Last update was at 2011/11/04 10:03:06
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![[Post New]](/s/i/i.gif) 2011/11/04 10:05:00
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Blackclad Wayfarer
From England. Living in Shanghai
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No Imhotek, just Solar Pulses. They are pretty handy without him. Automatically Appended Next Post: Because (if I read it correctly) Solar Pulses can also induce night fight.
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This message was edited 1 time. Last update was at 2011/11/04 10:05:33
Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2011/11/04 10:19:18
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Discriminating Deathmark Assassin
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MasterSlowPoke wrote:Orikan doesn't have a photo.
Dammit. I hope he gets a model, rather than just having to dress up a Cryptek a bit differently. I'm quite interested in using him.
Are there any units in the Grey Knights or Dark Eldar books that don't have a photo but for which they have put out a model?
Edit: Oh, right, the Court of the Archon aliens. Well, that makes me hopeful...
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This message was edited 1 time. Last update was at 2011/11/04 10:19:55
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![[Post New]](/s/i/i.gif) 2011/11/04 10:21:07
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Regular Dakkanaut
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Lukus83 wrote:No Imhotek, just Solar Pulses. They are pretty handy without him.
Automatically Appended Next Post:
Because (if I read it correctly) Solar Pulses can also induce night fight.
true, but that way if they get first turn they can flatten you with their long range before you have chance to turn night fighting on. Immotech gives good chance to go first and night fighting is on even if you dont
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![[Post New]](/s/i/i.gif) 2011/11/04 10:23:46
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Dangerous Skeleton Captain
Honolulu, HI
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Defeatmyarmy wrote:One of the most broken things in the army:
The Doom Scythe
Death Ray roll 3D6 for range "Every unit friend or foe suffers a number of hits equal to the number of models in the unit underneath the line." Its max strength, lowest ap. Great for ID T5 multi wounds creatures if lined up correctly. Now it just needs to be released.
It's 1 shot IIRC.
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![[Post New]](/s/i/i.gif) 2011/11/04 10:25:58
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Discriminating Deathmark Assassin
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zacharia wrote:true, but that way if they get first turn they can flatten you with their long range before you have chance to turn night fighting on
You can use a Solar Pulse at the beginning of your turn to turn Night Fight off, or at the beginning of his to turn it on. Only reason you wouldn't be able to fire one off is if your Cryptek wasn't on the board yet, for like Dawn of War reployment or something. And then it would be Night Fight anyway.
So just don't keep your Pulse 'teks in reserve and you should be fine.
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![[Post New]](/s/i/i.gif) 2011/11/04 10:32:17
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Sybarite Swinging an Agonizer
Commoragh
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I'm not sure about this, I think it can be read in 2 ways:
Death Ray roll 3D6 for range "Every unit friend or foe suffers a number of hits equal to the number of models in the WHOLE unit WHICH IS underneath the line.
Or:
Death Ray roll 3D6 for range "Every unit friend or foe suffers a number of hits equal to the number of models in the unit DIRECTLY underneath the line."
If it is the latter, why not just say that for every model the line passes over you take 1 hit. Surely less ambiguous? Automatically Appended Next Post: And no it's not 1 shot, it's a standard weapon option for that vehicle.
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This message was edited 1 time. Last update was at 2011/11/04 10:35:20
- 2000 pts
- 2500 pts
- 1500 pts
- 500 pts
Skaven - 3000 pts
Vampires - 2000 pts
Dreadfleet - hehe.... |
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![[Post New]](/s/i/i.gif) 2011/11/04 10:36:05
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Bounding Assault Marine
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The rule is that if you TOUCH a unit, every model in the unit (friend or foe) will be rolled to hit.
Simple.
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![[Post New]](/s/i/i.gif) 2011/11/04 10:38:09
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Blackclad Wayfarer
From England. Living in Shanghai
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Nope. It's only a hit per model underneath the line. That's how I'm reading it anyway.
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2011/11/04 10:41:00
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Regular Dakkanaut
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Anyone who has a codex, is there any named lord who hasn't been spoken about?
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4000+ points
1500 points maybe? |
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![[Post New]](/s/i/i.gif) 2011/11/04 10:42:35
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Freaky Flayed One
Canada
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Indeed
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This message was edited 1 time. Last update was at 2011/11/04 14:18:02
Fetish for Dragons. |
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![[Post New]](/s/i/i.gif) 2011/11/04 10:44:09
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Bounding Assault Marine
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truly is more simple guys come on.
They clearly say that if you cross a unit (friend or foe) even with only one miniature under the line, all models inside the unit gets one hit. Otherwise why would they insist on UNIT and MODEL ? If they wanted to say that only the units under the line are hit, then they really... REALLY messed up the entire thing and complicated it for no reason.
At least this is what I understand in the Italian translation.
Wich is the same where (in this awful codex) it states that the Imperial Guard uses the Hydras as vehicles that cross the skies (!!!).
"Armoured Anti-Aircraft Hydras and Defence Lasers crossed the skies" and I'm not kidding. I wish I would... it would not be painful.
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This message was edited 1 time. Last update was at 2011/11/04 10:45:27
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![[Post New]](/s/i/i.gif) 2011/11/04 11:10:41
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Sybarite Swinging an Agonizer
Commoragh
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When you use the BA psychic power Blood Lance, it's every model in the unit that the line goes over isn't it?
So I don't see why this would be any different.
I think that is they only mean models that are directly under the line then they have seriously over complicated it.
I'm pretty sure it's every model in the unit, that's how I'm going to play it anyway unless FAQ'd otherwise.
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- 2000 pts
- 2500 pts
- 1500 pts
- 500 pts
Skaven - 3000 pts
Vampires - 2000 pts
Dreadfleet - hehe.... |
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![[Post New]](/s/i/i.gif) 2011/11/04 11:12:24
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Nihilistic Necron Lord
The best State-Texas
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Can someone post the Exact wording?
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![[Post New]](/s/i/i.gif) 2011/11/04 11:18:00
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Longtime Dakkanaut
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The Decapitator wrote:
If it is the latter, why not just say that for every model the line passes over you take 1 hit. Surely less ambiguous?
I agree its very ambigous. but if it said what you say ...
"Every unit friend or foe suffers a number of hits equal to the number of models underneath the line"
You can hit multiple units, you have to differentiate which units take what number of hits, otheriwse you'd have all units taking hits equal to all the models under the line, not just the models under the line in that unit.
I think the reference to models in the unit is probably trying to say exatly that, it is meant to be hits equal to models under the line - in that unit.
But like I said, very unclear as to what is actually meant.
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![[Post New]](/s/i/i.gif) 2011/11/04 11:29:37
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Freaky Flayed One
Canada
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"The unit takes wounds equal to the amount of models under the line"
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Fetish for Dragons. |
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![[Post New]](/s/i/i.gif) 2011/11/04 11:30:40
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Frenzied Juggernaut
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The tomb blade art does look a little odd, wonder if the actual models will be decent.
The scythe flyers look pretty much how I expected (I like how they look), cant wait for those to come out.
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![[Post New]](/s/i/i.gif) 2011/11/04 11:37:18
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Nihilistic Necron Lord
The best State-Texas
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Hox wrote:"The unit takes wounds equal to the amount of models under the line"
If that's the wording, then it seems pretty clear that it does not hit every model in a unit.
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![[Post New]](/s/i/i.gif) 2011/11/04 11:39:51
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Freaky Flayed One
Canada
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Sasori wrote:Hox wrote:"The unit takes wounds equal to the amount of models under the line"
If that's the wording, then it seems pretty clear that it does not hit every model in a unit.
Yeah it definately does not. Honestly if you read the sentence and dont clearly get that, you may need to think about purchasing a helmet for everyday wear guys.
Something I find hilarious is it says the tomb blades aren't effected by gravity and such forces and can move in any direction without warning and they are more likely to fly around the battle doing corkscrews than in a straight line. This just sounds so ridiculous me. "You're army is assailed by spinning bikes that move like the old pipes screensaver for windows"
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This message was edited 1 time. Last update was at 2011/11/04 11:44:31
Fetish for Dragons. |
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![[Post New]](/s/i/i.gif) 2011/11/04 11:44:26
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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[ADMIN]
Decrepit Dakkanaut
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The Decapitator wrote:I'm not sure about this, I think it can be read in 2 ways:
Death Ray roll 3D6 for range "Every unit friend or foe suffers a number of hits equal to the number of models in the WHOLE unit WHICH IS underneath the line.
Or:
Death Ray roll 3D6 for range "Every unit friend or foe suffers a number of hits equal to the number of models in the unit DIRECTLY underneath the line."
If it is the latter, why not just say that for every model the line passes over you take 1 hit. Surely less ambiguous?
Automatically Appended Next Post:
And no it's not 1 shot, it's a standard weapon option for that vehicle.
It will ultimately have to be FAQ'd before everyone is happy, but really if you look at the wording there's a pretty strong indication of what they were trying to get across:
"Every unit friend or foe suffers a number of hits equal to the number of models in the unit underneath the line."
If they were trying to say that any unit touched by the line takes as many hits as it has models in the unit, then rule probably would have been written similar to this:
'Every unit touched by the line suffers a number of hits equal to the number of models in the unit.'
The fact that they bothered to write out 'number of models in the unit underneath the line' gives like a 90% chance ( IMHO) that they're only talking about hitting the actual number of models under the line.
You asked:
'If it is the latter, why not just say that for every model the line passes over you take 1 hit. Surely less ambiguous?'
How exactly would you write that to deal with multiple units? When you do, you end up writing basically exactly what they did.
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This message was edited 1 time. Last update was at 2011/11/04 11:45:21
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![[Post New]](/s/i/i.gif) 2011/11/04 11:47:22
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Regular Dakkanaut
UK
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Question about Tesla "Arks"
"... roll a D6 for each other unit (friendly, and enemy, engaged and ungaged) within 6" of the target..."
I understand for vehicles (hull) or stand alone targets (bases). But what about lots of models? Like a squad of Imperial Guardsmen? Do you have to aim 6" from the whole squad or one model?
If so, what model? Other than blasts, you don't choose the target, right?
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![[Post New]](/s/i/i.gif) 2011/11/04 11:49:36
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Frenzied Juggernaut
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I would imagine 6" from the unit as that is what you are targeting.
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