| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/09/02 12:54:50
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Daemonic Dreadnought
|
I dont think the baneblade turret would be big enough to fit 2 Terminator psilencers on it. But maybe if i upgrade it to the Dreadknight Heavy Psilenser? That's bound to be beefier, surely.
If anyone has any reliable bitz sites (preferably uk based) could they post a link. I'd prefer to egt everything from one place if possible to save on postage.
So far i have tried Bitz and Kitz, Bitz Box and Model Bits. But none of them have all the bits i need (NO-ONE has LR or Predator sponson kits at all)
EDIT....
Found one site that has it all in stock: http://www.letthedicedecide.co.uk 2 Ravenwing Twin H.bolters, a Dreadnight Psilencer, a Terminator Psilencer (just in case) and 2 Land Raider sponsons. £11.00 inc postage. Not as bad as i thought.
|
|
This message was edited 3 times. Last update was at 2011/09/02 14:11:59
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/04 15:31:13
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Fixture of Dakka
|
Ah! I was gonna suggest asking around in the swap shop, but you've clearly already got them. I think that's a pretty good price personally, particularly as it includes postage.
I look forward to seeing it man!
|
Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/05 08:29:28
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Nasty Nob
|
The heavy psilencer might be even better than the thunderfire cannon, which was what I was planning on eventually using. I didn't know there was a heavy version, so thanks a lot.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/05 12:33:24
Subject: Re:Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Daemonic Dreadnought
|
Ok, part arrived an hour ago and i couldn't wait. So here's the marauder cannon. Came out quite nicely and the baneblade turret fits on the heavy bolter plate quite nicely too.
Wont be glued down so the turret can move and the takl can be setup as a normal LR for normal games.....
not sure how the bolter sponsnns are going to turn out. The ravenwing TL H Bolters are a little smaller than i thought they would be. Might look a little stupid stuck to the side of a huge LR.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/05 12:34:56
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Pyro Pilot of a Triach Stalker
|
Praxiss, that looks really cool. Good luck on the bolters!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/05 12:41:05
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Daemonic Dreadnought
|
Cheers, really happy with it. might use it all the time as a counts as Heavy Bolter!
i should be able to get the sponsons done tonight hopefully. The most fiddly but is getting the magnets in place so the whole sponson comes on and off nicely.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/05 12:58:07
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Pyro Pilot of a Triach Stalker
|
Praxiss, when was the last time you went down to your LGW?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/05 18:02:47
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Nasty Nob
|
That is a great marauder, and also a much cheaper.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/05 19:29:10
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Daemonic Dreadnought
|
woodbok wrote:Praxiss, when was the last time you went down to your LGW?
Not been down there for a while tbh. i feel bad looking at stuff and then leaving without buying anything.
Why do you ask?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/06 11:47:37
Subject: Re:Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Alluring Sorcerer of Slaanesh
|
Just Dave wrote:
I knew Pilau would leap upon this! 
You weren't snoring when I was making time to help you with your 'dex Dave  . My post was merely pointing out that I had made the same observation regarding Lucius armour to you as well, also with possible suggestions for it.
I agree with your points, we spoke about the -1(I) before, I just don't feel that the armour's been treated right.
|
|
This message was edited 2 times. Last update was at 2011/09/06 13:17:42
No pity, no remorse, no shoes |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/06 11:48:56
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Pyro Pilot of a Triach Stalker
|
Praxiss wrote:woodbok wrote:Praxiss, when was the last time you went down to your LGW?
Not been down there for a while tbh. i feel bad looking at stuff and then leaving without buying anything.
Why do you ask?
You might know the manager, he used to be a trainee at GW norwich.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/06 12:26:29
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Daemonic Dreadnought
|
Ah. Last time i went in there it was a guy from the Exeter GW running it, and he's beenthere for a while now. Dont know if the normal guy is gone or what (i think is name is Dave?).
Anyway. Lets not de-rail the thread.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/06 18:14:11
Subject: Re:Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Ferocious Black Templar Castellan
|
Not sure if this has been up already (c'mon, it's 19 pages!  ), but you need to add in how to handle counter-attack received by walkers within 6" of a Chief Slaughterer. When it came up during one of our games we simply assumed that you wanted a vehicle to count as Ld 10 for the purpouses of this test.
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/06 21:26:07
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Purposeful Hammerhead Pilot
|
And any word yet on my Fast Attack Hell Blades? Maybe some upgrade/variant ideas?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/08 20:57:15
Subject: Re:Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Fixture of Dakka
|
AlmightyWalrus wrote:Not sure if this has been up already (c'mon, it's 19 pages!  ), but you need to add in how to handle counter-attack received by walkers within 6" of a Chief Slaughterer. When it came up during one of our games we simply assumed that you wanted a vehicle to count as Ld 10 for the purpouses of this test.
Whoops. Wasn't aware of this problem; thanks for pointing it out man; I'll clarify it in the Codex soon.
It'll be changed so the counter-attack doesn't apply to models with an armour value.
Thanks again for the feedback man, much appreciated. How did your games in general go?
Praxiss wrote:Dont know if the normal guy is gone or what (i think is name is Dave?).
Anyway. Lets not de-rail the thread.
Must be a helluva guy then.
Btw, the Marauder looks really good man!  Good luck with the sponsons mate, looking forward to seeing more!
Pilau Rice wrote:Just Dave wrote:
I knew Pilau would leap upon this! 
You weren't snoring when I was making time to help you with your 'dex Dave  . My post was merely pointing out that I had made the same observation regarding Lucius armour to you as well, also with possible suggestions for it.
I agree with your points, we spoke about the -1(I) before, I just don't feel that the armour's been treated right.
Hey, you don't know if I was snoring then or not!
I stated my opinion of Lucius' armour here and I still am yet to be convinced of a viable alternative. If a response to my previous post explaining my position could convince me, then I'd change. As it is however, I remain unconvinced tbh.
I'm always willing to listen to feedback, but I whether I incorporate it and am convinced by it is a different matter...
Kepora wrote:And any word yet on my Fast Attack Hell Blades? Maybe some upgrade/variant ideas? 
In a word, no.
Apologies man, but I still have no intentions to include Hell Blades as an option. As I said, if you want I could design you some rules for them, but I don't intend to include them in the 'dex itself.
As ever, all feedback and publicity is welcome. Cheers!
|
Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/09 04:33:12
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Purposeful Hammerhead Pilot
|
that's what I meant, the rules for 'em.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/09 09:01:06
Subject: Re:Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Alluring Sorcerer of Slaanesh
|
Just Dave wrote:
Hey, you don't know if I was snoring then or not!
 and there was me feeling valued, cheers Dave, I'll remember not to offer assistance to people again ...
Just Dave wrote:I stated my opinion of Lucius' armour here and I still am yet to be convinced of a viable alternative. If a response to my previous post explaining my position could convince me, then I'd change. As it is however, I remain unconvinced tbh.
I'm always willing to listen to feedback, but I whether I incorporate it and am convinced by it is a different matter...
And I've expressed mine, I know you won't change it unless a good suggestion comes up or the masses rally against you, that's why I've ceased my persistence in trying to get you to change it. I could continue if you would like
|
No pity, no remorse, no shoes |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/09 09:11:51
Subject: Re:Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Ferocious Black Templar Castellan
|
Just Dave wrote:
Thanks again for the feedback man, much appreciated. How did your games in general go?
Heh, went something like "Khârn with 3 Berzerkers charges boyz squad, the Klaw whiffs, Khârn kills 7 boyz. Khârn goes on a bloody rampage through the Orkish army, slaughtering everything in his path." True to fluff in other words!
Oh, and we also had a Dreadnought with 8 attacks on the charge running rampant. Not much Orks can do to stop something like that, short of lootas and deffrollas. It went for the BWs first though...
We're gonna let our resident Chaos player keep playing with the Codex, simply because it's more fun to play against and because it's a well-done Codex. Kudos to you, sir!
|
|
This message was edited 1 time. Last update was at 2011/09/09 09:12:52
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/11 16:16:19
Subject: Re:Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Fixture of Dakka
|
AlmightyWalrus wrote:Heh, went something like "Khârn with 3 Berzerkers charges boyz squad, the Klaw whiffs, Khârn kills 7 boyz. Khârn goes on a bloody rampage through the Orkish army, slaughtering everything in his path." True to fluff in other words!
Oh, and we also had a Dreadnought with 8 attacks on the charge running rampant. Not much Orks can do to stop something like that, short of lootas and deffrollas. It went for the BWs first though...
We're gonna let our resident Chaos player keep playing with the Codex, simply because it's more fun to play against and because it's a well-done Codex. Kudos to you, sir!
Ouch. I can't say I'm too surprised how things turned out if both Kharn and that Dread made it into the Ork lines like that. I guess things could've been a lot different had the Klaw not wiffed, or Kharn encountered a Warboss or Nobs, or the Dread met some Lootas or Deffrolla's.
I must say, I think CSM's are a hard counter for orks, like Space Wolves; in that they are tougher man-for-man, can out-shoot and even out-assault the Orks.
Although, I think the Dread can only get 7 attacks on the charge at most; 3 base, +1 for charging, +1 for 2 CWW's, +1 for MOK and +1 for chief slaughterer. =7?
If you have more games in the future, particularly against other 5th-ed codices, I'd love to hear how they go! Thanks again man!
Pilau Rice wrote:And I've expressed mine, I know you won't change it unless a good suggestion comes up or the masses rally against you, that's why I've ceased my persistence in trying to get you to change it. I could continue if you would like
I'm fine for you to continue, but - as I, and as you said - it'd need to be "a good suggestion". My previous post stated I struggle to see viable alternatives, but I'm willing to listen if you find one...
Kepora wrote:that's what I meant, the rules for 'em. 
I'll see what I can do...
|
Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/12 22:34:55
Subject: Re:Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Fresh-Faced New User
|
Again, great work. Reading your codex has made me pull out my Thousand Sons and tinker with the actual codex and creating some armies. I have not yet done so with your codex, but I'm sure that is next, given my inability to really come up with a list that I really like yet.
Couple counter points.
Regarding the Mark of Tzeentch. I actually don't have a problem with how it functions -- invulnerable save and ability to use two psychic powers a turn. Good. My criticsm is that like the current codex, the section detailing the Mark does NOT state the part about being able to use the two powers per turn -- you need to look elsewhere for that. To me, that is a flaw. All the details should be in the same place. Its funny, but I know this is a flaw through experience. My brother, who dabbles in Chaos (but not Tzeentch) called me on it once, saying where was I getting this two powers a turn crap -- it says nothing of the kind under the detailing of the Mark. I had to comb the book to find the section that detailed it to show him (beginning of the Psychic Powers section for those keeping score at home). As for the Psychic Mastery rules from the Grey Knights codex, it basically just says that each psyker in the book has a Psychic Mastery level associated with it in parenthisis. Blah blah, Psyker (2). The number shown is the number of psychic powers a turn that the model can use. We have not seen another codex to test my hunch, and since Necrons should be next I doubt we will until next year, perhaps with the rumored Chaos Legions book. But I was just suggesting you add pretty much the same verbage regarding these rules to your codex to keep them the same and more universal. The effect is the same -- Tzeetch guys can use more than one a turn. I guess we will see if I'm right about it becoming the standard.
The +3 maximum makes me far more accepting of the effect of the Sorcerers Warcoven. Since you said you don't have the Grey Knights codex, I guess the Brotherhood of Psykers rule comment was moot. I'd still like to see something like that implemented with the Warcoven -- as at that point they would all be pskers regardless of wether or not they had an individual power or not. Still, the overall affect is still something I've been longing for, so I am not overly concerned on convincing you with this. Still, I have a hunch that the next time the Chaos codex is officially redone, something like this will be included, indeed I expect that the next time the Eldar codex is redone as well, that the Brotherhood of Psykers rule will be used more or less wholesale to represent it. In many ways, it is simply the refining of the rules presented for Battle Psykers in the Imperial Guard codex. Again, just a hunch, but I'd wager a lot that this will become the standard.
Ahhh ... Lucious. I see I stumbled upon an ongoing topic. I can understand your hesitation. I too see the -1 I as pointless. The Mark of Slaanesh already grants +1 I, so he should already be faster than everyone else. Plus, what does being faster have to do with the rebirthing properties of his armor? I can also understand your dislike of the powers that simply remove a model. To be honest, I'm not a big fan of them myself. However, looking at GWs trends, it seems a moot point. They do not seem to be bothered by them and they WILL continue to use them. Why fight the power on them? I think they are okay in limited capacity, as we see here. JotW? Yeah, too broad and overpowered I say. But powers like Boon of Mutation from the current codex seem about right. It is VERY expensive and has really short range and STILL requires both a psychic test and a failed T test. Seems fair to me. I really love using it to level the playing field -- this old, plain codex still has a couple interesting and potent teeth.
As for the wonkyness of just who might be reborn as Lucious and how swiftly it might happen in a game, I think these concerns are overblown. Again, as I presented it, it will rarely (at best) happen. In fact, you might further limit it by saying that he must be defeated in hand-to-hand combat only for it to work. Besides, we already make some strange assumptions for the sake of the game. For example, both Daeomons and Necroms can both fall victim to Poison in the game. Makes no sense to me, but at present, its just the way it is. Overall, my main concern with simply giving Lucious Eternal Warrior is that is does not really represent his armor from a game mechanic point of view. Slaanesh does not protect him from death, and that's the point, it just ensures that he is reborn. If anything, he should be more suseptible to weapons that cause Instant Death, as it can be argued that these potent weapons are the only thing that can protect one from his accuresed armor. For that reason alone, I think ihe should not be granted Eternal Warrior. All it does is protect him from not being Instantly Killed. Again, the point is not that he cannot be killed, but that he will be reborn. I simply think the word 'Eternal' in the usr is misleading regarding Lucious.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/13 08:25:59
Subject: Re:Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Nasty Nob
|
As for the wonkyness of just who might be reborn as Lucious and how swiftly it might happen in a game, I think these concerns are overblown. Again, as I presented it, it will rarely (at best) happen. In fact, you might further limit it by saying that he must be defeated in hand-to-hand combat only for it to work. Besides, we already make some strange assumptions for the sake of the game. For example, both Daeomons and Necroms can both fall victim to Poison in the game. Makes no sense to me, but at present, its just the way it is. Overall, my main concern with simply giving Lucious Eternal Warrior is that is does not really represent his armor from a game mechanic point of view. Slaanesh does not protect him from death, and that's the point, it just ensures that he is reborn. If anything, he should be more suseptible to weapons that cause Instant Death, as it can be argued that these potent weapons are the only thing that can protect one from his accuresed armor. For that reason alone, I think ihe should not be granted Eternal Warrior. All it does is protect him from not being Instantly Killed. Again, the point is not that he cannot be killed, but that he will be reborn. I simply think the word 'Eternal' in the usr is misleading regarding Lucious.
Considering that whoever kills Lucius will become Lucius - not immediately but slowly - perhaps his "eternity" could be something like that should he die, the model which inflicts the final wound on Lucius counts as dead at the end of the game, even if he isn't? Or, perhaps that Lucius only gives a kill point should the model to kill him also die before the end of the battle?
Odd ideas perhaps, but quite fluffy nontheless.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/13 13:14:08
Subject: Re:Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Daemonic Dreadnought
|
Ok, finished the sponsons for the Land Raider Marauder and have done a basic first coat of paint on the main chassis (as in i have not done any shading, washing or highlighting yet so i know the paint is dodgy at best). The sponsons are also magnetised so this is just a test fit. Here are the pics: The guns are just the normal Heavy Bolters form the Land Raider kit btu with the ammo belts clipped off. After a little clipping they fit into the normal LR sponson quite easily. I just need some sort of armour panel to cover the side of the guns, some trimming of mould lines and general tidying up, and then off to paint!
|
|
This message was edited 2 times. Last update was at 2011/09/13 13:16:33
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/13 14:16:49
Subject: Re:Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Dakka Veteran
|
@Praxiss. Yes this land Raider Marauder is going to be awesome. My Chaos Lord on a Demonic steed inspired by and created for the codex. Haha this sounds like an advertisement testimonial. "Dave's codex is amazing! Just look what it did for me! [insert cheesy smile and thumbs up]" here is my thread if you are interested in seeing the codex being applied to a chaos army. http://www.dakkadakka.com/dakkaforum/posts/list/392079.page
|
|
This message was edited 1 time. Last update was at 2011/09/13 17:11:36
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/17 15:22:53
Subject: Re:Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Ferocious Black Templar Castellan
|
I just read through the fluff for the Land Raider Marauder and almost sprayed my drink all over my screen. Halmstad, eh?
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/18 15:51:56
Subject: Re:Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Fixture of Dakka
|
AlmightyWalrus wrote:I just read through the fluff for the Land Raider Marauder and almost sprayed my drink all over my screen. Halmstad, eh?
Give this man a cookie! Yep, that's the place. When I was thinking of it I wanted a suitably industrial-sounding name, and looking in the stores list of white dwarf, I saw Halmstad.  Near you then?
It's the same situation with some other places mentioned, whilst Vahlinhurst is similar to a Dakka members name who I though would be appropriate.
Saintspirit wrote:Considering that whoever kills Lucius will become Lucius - not immediately but slowly - perhaps his "eternity" could be something like that should he die, the model which inflicts the final wound on Lucius counts as dead at the end of the game, even if he isn't? Or, perhaps that Lucius only gives a kill point should the model to kill him also die before the end of the battle?
Odd ideas perhaps, but quite fluffy nontheless.
If I were to change it, this may be something similar to what I change it to. Or if you kill Lucius, you actually loose a KP instead of gaining one, or something akin to Heroic Sacrifice where they roll off + Ld, if Lucius is higher than the opponents model is removed.
I will not add a 'remove model from board power' though. I am aware and agree that GW are doing more and more these days, but ultimately, I'm not GW and - like many people - not a fan of these powers. It's Instant Death or nothing here for these kinds of powers methinks.
Judging by the fluff, the only thing that can protect a model from becoming Lucius is NOT taking pleasure from killing him; hence non-sentient beings such as Tyranids, Necrons, Drones, vehicles etc. should be immune as they cannot experience pleasure.
I wouldn't say the concerns of these are overblown personally, I feel they are valid, but as a result, in the fluff Lucius won't be killed by such a character, therefore he will always be resurected within the fluff. Such a thing cannot be guaranteed within the gameplay however.
I still believe Eternal Warrior is reasonable for it. It's in the name; Eternal. He will be fighting forever/for eternity, therefore he cannot truly die, therefore he has eternal warrior.
Again, IF I were to change it, I sincerely doubt it will be in a resurrection fashion.
*Apologies for the short and possibly harsh reply: tired.
|
Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/18 16:14:51
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Executing Exarch
|
Hey dave i just thought of something you might want to add, i do not know if you know that the bt and the gk get blessed hulls for the land raider crusader and i was wondering if you thought about doing a chaos equivilent to stop them pesky lances just a thought.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/18 23:02:51
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
|
I noticed in the changes page, you mentioned giving sorcerers some psychic defence, but I don't see any.
Am I just missing something obvious?
EDIT: Wait, Warp Mask, found it.
|
|
This message was edited 1 time. Last update was at 2011/09/18 23:04:13
Karyorhexxus' Sons of the Locust: 1000pts |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/18 23:05:04
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Fixture of Dakka
|
Cerebrium wrote:I noticed in the changes page, you mentioned giving sorcerers some psychic defence, but I don't see any.
Am I just missing something obvious?
They have the wargear, Warpmask ( IIRC); it's under the 2nd page of psychic powers. Effectively, an enemy psyker within 24" suffers Perils on any doubles roll, rather than just a double 1 or 6.
|
Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/18 23:12:09
Subject: Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
|
Yep, found Ring of Ho-Warp Mask.
|
Karyorhexxus' Sons of the Locust: 1000pts |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/18 23:46:58
Subject: Re:Just Dave's Chaos Space Marine Codex - INCLUDING FULL PDF CODEX
|
 |
Fully-charged Electropriest
Richmond, VA (We are legion)
|
Has anyone gone so far as to playtest this yet?
|
DQ:90S--G-M----B--I+Pw40k94+ID+++A/sWD380R+T(I)DM
|
|
|
 |
 |
|
|