Switch Theme:

Just Dave's Chaos Space Marine Codex - FULL PDF CODEX - With added Drop Pods.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

Oh, and because Dave is wanting our lists in this thread, this is mine so far:


[HQ]

Sorceror
-Lord upgrade
-Icon of Thousand Sons
-Mark of Tzeentch

[ELITES]

Sorceror's Warcoven (4-man)
-3 doombolt, Tome of ascendancy

[TROOPS]


Chaos Space Marines (10-man)
-Icon of the Thousand Sons
-Mark of Tzeentch
-Rhino
-Meltagun
-Warp Cannon

Chaos Space Marines (10-man)
-Icon of the Thousand Sons
-Mark of Tzeentch
-Rhino
-Meltagun
-Warp Cannon


Chaos Space Marines (10-man)
-Grenade Launcher
-Warp Cannon

Karyorhexxus' Sons of the Locust: 1000pts 
   
Made in us
Horrific Howling Banshee




Maybe you could add a new land raider variant, say the Cerberus. Looses assault ramp and forward access points. Gains two twin-linked Multimeltas in the hull. The front is covered with wicked gears and blades. Rules Breaking Drill, May move through impassible terrain however in it fails a dangerous terrain check it is wrecked, Shock and Awe A squad disembarking counts as equiped with defensive grenades for one game turn after it disembarks. Tactic would be put short ranged squad in there drive up and unload into a squad and take the charge. Maybe 265 pts and transport of 12 Termies counting as two. Maybe Fast Attack instead of Heavy Support because its supposed to move fast and flank the enemy instead of shoot. It would be bad because would only have two access points on sides and your units would not beable to assault after moving. Would be hard to convert but would probably look great.

Quoted from "The Defenestrator":
"Yes, I don't buy into the goody goody image the Tau PR machine has churned out . They're all dirty cold-blooded space-communists if you ask me! Besides, their shiny, selfless "we love everyone for the Greater Good" vibe is so unfitting for the "lulz we're all badass jerks" future of 40k. GW needs to play up their cold, calculating, "join us or die, and probably still die anyway" Borg-y style. That's just me of course."

Altanis wrote Vindicare. Hes like Santa he watches when your sleeping. He knows when your awake. I doesn't matter if youve been bad or good because the inquisition put a hit out on you and a shield breaker round is gonna go through your head when your eating your weaties.





 
   
Made in fr
Longtime Dakkanaut





Chaumont, France

Addicted to Bleach wrote:Maybe you could add a new land raider variant, say the Cerberus. Looses assault ramp and forward access points. Gains two twin-linked Multimeltas in the hull. The front is covered with wicked gears and blades. Rules Breaking Drill, May move through impassible terrain however in it fails a dangerous terrain check it is wrecked, Shock and Awe A squad disembarking counts as equiped with defensive grenades for one game turn after it disembarks. Tactic would be put short ranged squad in there drive up and unload into a squad and take the charge. Maybe 265 pts and transport of 12 Termies counting as two. Maybe Fast Attack instead of Heavy Support because its supposed to move fast and flank the enemy instead of shoot. It would be bad because would only have two access points on sides and your units would not beable to assault after moving. Would be hard to convert but would probably look great.


You should try and organize your thoughts before posting.

Your idea seems great, but it's hard to follow your suggestion due to poor spelling, typos, and sentence organization.

Like :

LAND RAIDER CERBERUS ................................................. 265pts

Type : Fast Attack ?

Chassis : Land Raider

Changes :
- remove Assault Vehicle, Front Access Point
- add Twin-Linked Hull Multi-Melta

Special rules :
- Shock & Awe
...

Etc...

See, it took 3 minutes to write down, and I think it would be more acceptable as a suggestion, while being all the clearer for readers.




My WiP -affiliated Traitors - War on Tranch : Renegades
The World Tree's offsprings - Various WIPs : Skavens, Tzeentch & Nurgle CSMs, Marine Swap
My first tutorial - Object Source Lighting
What will I achieve in 7 months? : Radio Omid is online

"Squat Hulk- in space no one knows you no longer exist." - Gitzbitah
"Now you're just being silly, everyone knows red paint tastes fasta." - monkeytroll
"Both servers are on different continents so space meteors or thermonuclear war will not be enough take out dakka hopefully." - legoburner
Please remember to tick the "Disable Voting" box, if the pics you are uploading do not deserve votes (ie. early WIP, blurry pics, batreps, ...) Thanks in advance. 
   
Made in se
Ferocious Black Templar Castellan






Sweden

KilroyKiljoy wrote:Has anyone gone so far as to playtest this yet?


Yep. Had our resident Chaos player come up with a Khorne-themed list with Defilers, Dreadnoughts, a Chief Slaughterer and Khârn. Jesus effing Christ Dreadnoughts with rerolls to everything and 8 attacks on the charge are silly. Marine armies and similar might not have too much of a problem, but this was unleashed on our Ork player...

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

KilroyKiljoy wrote:Has anyone gone so far as to playtest this yet?


Yeah, been play-tested several times it seems. I don't think it's been played competitively against a 5th edition army yet though...
ZephyrRey did some bat reps in the appropriate forum, there's a battle report summary(s) here, Walrus' area had a game and someone else played them and won 2 and lost 1 game, albeit using a rule (quite seriously) wrong. Iproxtaco also said he'd play it and make batreps, but I've not heard back on that.
But yeah, it's been played in a few friendly games thanks.

Addicted to Bleach wrote:Maybe you could add a new land raider variant, say the Cerberus. Looses assault ramp and forward access points. Gains two twin-linked Multimeltas in the hull. The front is covered with wicked gears and blades. Rules Breaking Drill, May move through impassible terrain however in it fails a dangerous terrain check it is wrecked, Shock and Awe A squad disembarking counts as equiped with defensive grenades for one game turn after it disembarks. Tactic would be put short ranged squad in there drive up and unload into a squad and take the charge. Maybe 265 pts and transport of 12 Termies counting as two. Maybe Fast Attack instead of Heavy Support because its supposed to move fast and flank the enemy instead of shoot. It would be bad because would only have two access points on sides and your units would not beable to assault after moving. Would be hard to convert but would probably look great.


I'd say that belongs in its own thread, rather than here.

AlmightyWalrus wrote:
KilroyKiljoy wrote:Has anyone gone so far as to playtest this yet?


Yep. Had our resident Chaos player come up with a Khorne-themed list with Defilers, Dreadnoughts, a Chief Slaughterer and Khârn. Jesus effing Christ Dreadnoughts with rerolls to everything and 8 attacks on the charge are silly. Marine armies and similar might not have too much of a problem, but this was unleashed on our Ork player...


I think 7 is the max it can get, but yeah, particularly with the klaws failing as you said, Orks struggle with Dreads anyway. I think, had the powerklaws worked, lootas/rokkits/deffrollas got at it or it was an army other than Orks it could've been a radically different story, but yeah, barring immobilisation, it's a tough cookie!

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Executing Exarch





Alabama

Ok so i have a list that im working on and i think its a pretty good one well here it goes.

Daemon Prince 175
Icon of the Renegade
Chaos Master
Mark of Nurgle
Unholy Might

Chosen x5 200
x5 Melta Guns
Icon of Chaos Undivided
Rhino

Chosen x5 195
x5 Plasma Guns
Icon of Chaos Undivided
Rhino

Chaos Marines x15 280
Aspiring Champion
power Fist
Melta Gun
Missile Launcher
Icon of Chaos Undivided
Rhino

Chaos Marines x15 285
Aspiring Champion
Icon of Chaos Undivided
Flamer
Heavy Bolter
Rhino

Khorne Berzerkers x8 258
Skull Champion
Power Fist
Rhino (open Topped)

Havocs x5 165
x2 Missile Launchers
x2 Warp Cannons
Icon of Chaos Undivided

Greater Daemon 170
Mark of Nurgle

1500 Points of Renegades. Making this list was actually a challenge considering i couldnt spam cult troops fun to make though. Hopefully have a bat rep of it up soon.
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

If I need to make a suggestion, Rubrics need some reliable anti-tank. I know they can get Bolt of Change, but that's FAR less reliable than, say, a meltagun or lascannon.

Karyorhexxus' Sons of the Locust: 1000pts 
   
Made in fr
Longtime Dakkanaut





Chaumont, France

Hey sweethomealabama (sorry, that was too funny not to), what is the point in giving a Rhino to a 15-man squad?

Is the Rhino following behind, until his squad gets down to 10- men, so that they can embark ?

Not wanting to troll uh, I've already seen that kind of thing with loyalists (not combat-squad-able) & Razorbacks... but I really just wonder what's the point in that !

My WiP -affiliated Traitors - War on Tranch : Renegades
The World Tree's offsprings - Various WIPs : Skavens, Tzeentch & Nurgle CSMs, Marine Swap
My first tutorial - Object Source Lighting
What will I achieve in 7 months? : Radio Omid is online

"Squat Hulk- in space no one knows you no longer exist." - Gitzbitah
"Now you're just being silly, everyone knows red paint tastes fasta." - monkeytroll
"Both servers are on different continents so space meteors or thermonuclear war will not be enough take out dakka hopefully." - legoburner
Please remember to tick the "Disable Voting" box, if the pics you are uploading do not deserve votes (ie. early WIP, blurry pics, batreps, ...) Thanks in advance. 
   
Made in us
Executing Exarch





Alabama

actually taking the icon of the renegade lets you combat squad so both squads gets broken into a two five man squads and, the ten hop into rhinos

This message was edited 1 time. Last update was at 2011/09/19 17:40:10


 
   
Made in fr
Longtime Dakkanaut





Chaumont, France

alabamaheretic wrote:actually taking the icon of the renegade lets you combat squad so both squads gets broken into a two five man squads and, the ten hop into rhinos


I had a doubt, so checked it on the fandex (and I'm pretty sure it's close in the SM codex) :
Just Dave's Chaos Codex wrote:Combat Squads
Any 10-man unit with the Combat Squad special rule may be split into two 5-man units.

So it says 10-man unit, not 10+ units...

Well, at least that leaves you a few points to fiddle with ?!?

This message was edited 2 times. Last update was at 2011/09/19 17:52:38


My WiP -affiliated Traitors - War on Tranch : Renegades
The World Tree's offsprings - Various WIPs : Skavens, Tzeentch & Nurgle CSMs, Marine Swap
My first tutorial - Object Source Lighting
What will I achieve in 7 months? : Radio Omid is online

"Squat Hulk- in space no one knows you no longer exist." - Gitzbitah
"Now you're just being silly, everyone knows red paint tastes fasta." - monkeytroll
"Both servers are on different continents so space meteors or thermonuclear war will not be enough take out dakka hopefully." - legoburner
Please remember to tick the "Disable Voting" box, if the pics you are uploading do not deserve votes (ie. early WIP, blurry pics, batreps, ...) Thanks in advance. 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Just Dave wrote:
I think 7 is the max it can get, but yeah, particularly with the klaws failing as you said, Orks struggle with Dreads anyway. I think, had the powerklaws worked, lootas/rokkits/deffrollas got at it or it was an army other than Orks it could've been a radically different story, but yeah, barring immobilisation, it's a tough cookie!


Huh, right you are. I could've sworn it was 8.

Just to make sure, 3 base, plus one for DCCWs, plus one for MoK, plus one for charging, plus one for Chief Slaughterer. Did we think of the same boosts?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Cerebrium wrote:If I need to make a suggestion, Rubrics need some reliable anti-tank. I know they can get Bolt of Change, but that's FAR less reliable than, say, a meltagun or lascannon.


I can fully understand what you are saying, but would you say a Str 10 AP1 shot - albeit that must pass a psychic test then hit - is less reliable than a Powerfist, or the Blast Masters Str6?
I may do some math on this...

Yggdrasil wrote:Hey sweethomealabama (sorry, that was too funny not to), what is the point in giving a Rhino to a 15-man squad?

Is the Rhino following behind, until his squad gets down to 10- men, so that they can embark ?

Not wanting to troll uh, I've already seen that kind of thing with loyalists (not combat-squad-able) & Razorbacks... but I really just wonder what's the point in that !
alabamaheretic wrote:actually taking the icon of the renegade lets you combat squad so both squads gets broken into a two five man squads and, the ten hop into rhinos


Your saying that Yggsie (not at all trolling), is a fair point and reminds me I should clarify the combat squading, as otherwise it's just a C&P from the SM Codex and doesn't explain larger squads...
Great points guys, even if you didn't mean to raise it!

AlmightyWalrus wrote:
Just Dave wrote:
I think 7 is the max it can get, but yeah, particularly with the klaws failing as you said, Orks struggle with Dreads anyway. I think, had the powerklaws worked, lootas/rokkits/deffrollas got at it or it was an army other than Orks it could've been a radically different story, but yeah, barring immobilisation, it's a tough cookie!


Huh, right you are. I could've sworn it was 8.

Just to make sure, 3 base, plus one for DCCWs, plus one for MoK, plus one for charging, plus one for Chief Slaughterer. Did we think of the same boosts?


Yeah, that's exactly the boost I'm thinking of. Note, the +1 for MoK also relies on him having 2 CCW's as well.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

Bolt of Change IS a potent ability, but as you said yourself, you still need to pass a psychic test before you even get to use it. It really makes a mono-Rubric army struggle for anti-tank when they have to pass a Ld check to even threaten a tank.


Oh, and to follow up with some praise: Daemon princes are AWESOME. I have mine with:


Daemon Prince
-Mark of Tzeentch
-Psyker
-Wings
-Daemon Weapon
-Daemonic Speed

It makes him amazing in both shooting AND assault. Warptime, Doombolt then charge will destroy damn near any infantry in the game.

This message was edited 1 time. Last update was at 2011/09/19 22:08:28


Karyorhexxus' Sons of the Locust: 1000pts 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Sorry Dave, Coudl you just clarify the workign of Corrupted Machine Spirit for me?


"Machine Spirit Corrupted - This vehicle may fire always fire a single weapon at BS4, this may be at a separate target to other weapons. This rule is still in effect even if the vehicle is shaken, stunned or has moved flat-out.

the highlighted bit is waht confuses me. At first the rule reads as sayign the behicle can simply always fire at least one weapon. But the next nbit suggests it can fire additional weapons like the loyalist MoTMS.

Coudl you give a workign example of how this power works normally (obviously it clearly says that if the vehicle is stunned it can still fire).

So if the Land Raider moves 6", normally it coudl only fire one main and all defensive guns. does this rule mean it can also fire an additional main weapon? or does it just mean that, if the situation sayd it cant fireany (if it has mvoe 12" for example) it can actually still fire 1.




Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in ie
Mutated Chosen Chaos Marine





I read it to mean you can fire one more weapon than normal. Probably wrong though.

Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Durza wrote:I read it to mean you can fire one more weapon than normal. Probably wrong though.


That's what i thought at first butit supposed to be a "scaled" down PoTMS and beign able to just fire one more wepaon than normal is the same as the loyalist one isn't it?

I think that Daves one basically allows you to fire 1 weapon even if the tank has a: moved 12" or more, or b: is stunned/shaken

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in ie
Mutated Chosen Chaos Marine





But then why the separate target bit?

Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Hence my confusion.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Apologies for the confusion there lads, allow me to briefly explain.
I'll address any other issues when I can, but again, I'm a bit busy atm.

The separate weapon part pertains to if it can normally fire multiple weapons; therefore if it's remained stationary and can therefore fire all its weapons, this allows it to fire a single weapon at a separate target.
So the Machine Spirit (corrupted) would always control a single weapon; whether it be to allow it to fire if it otherwise can't, or to fire at a separate target with a single weapon.

So, if it remains stationary it can fire all its weapons and therefore the 'may always fire 1' bit is rendered useless. However, a single weapon may be fired at a separate target.
If it moves so fast - or is shaken/stunned - so it can't fire any weapons, then this allows it to fire one. Considering this is the only weapon firing, in this case the 'separate target' part is rendered useless.

Does that make sense to everyone?
Cheers lads!

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in fr
Longtime Dakkanaut





Chaumont, France

How about combat speed ? Do you get to fire an additional weapon ? It seems not, from your last post, but... who knows ?

My WiP -affiliated Traitors - War on Tranch : Renegades
The World Tree's offsprings - Various WIPs : Skavens, Tzeentch & Nurgle CSMs, Marine Swap
My first tutorial - Object Source Lighting
What will I achieve in 7 months? : Radio Omid is online

"Squat Hulk- in space no one knows you no longer exist." - Gitzbitah
"Now you're just being silly, everyone knows red paint tastes fasta." - monkeytroll
"Both servers are on different continents so space meteors or thermonuclear war will not be enough take out dakka hopefully." - legoburner
Please remember to tick the "Disable Voting" box, if the pics you are uploading do not deserve votes (ie. early WIP, blurry pics, batreps, ...) Thanks in advance. 
   
Made in ie
Mutated Chosen Chaos Marine





Don't think so, no.

Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

OK, as it stands, Machine Spirit Corrupted is worded as:

"This vehicle may fire always fire a single weapon at BS4 (or BS3 if Daemonically Possessed), this may be at a separate target to other weapons.
This rule is still in effect even if the vehicle is shaken, stunned or has moved flat-out."


This will be changed to:

"This vehicle may fire always fire a single weapon at BS4 (or BS3 if Daemonically Possessed), this may be at a separate target to other weapons.
Therefore, it can have one of two effects; to allow the vehicle to fire a single weapon when it normally couldn't, due to moving at cruising speed, being stunned etc. OR to allow the vehicle to fire a single weapon at a separate target to any other operable weapons"


Is that clearer?

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Ah, gotcha. Thanks for that.

Ok so:

Machien Spirit Corrupted allows the vehicle to fire one of its normally firable weapons (taking into account movement etc) at a different target,using the vehicles normal BS. It also alows the vehicle to shoot ONE weapon while it is stunned/shaken OR if it has moved more than 12".

This message was edited 2 times. Last update was at 2011/09/23 11:43:48


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

I will be playing quite a few games with this codex soon, at last. This is what I'll be using.

sorcerer, icon of the emperors children, Mark of slaanesh, lash, winds of chaos
Dreadnought W/Mark of slaanesh, Blastmaster, Twin L. autocannon
Dreadnought W/Mark of slaanesh, Blastmaster, Twin L. autocannon
6 noise marinesW/ Blastmaster//Champion W/doom siren//rhino W/open topped
6 noise marinesW/ Blastmaster//Champion W/doom siren//rhino W/open topped
10 chaos marines, missile launcher//Rhino
10 chaos marines, missile launcher//Rhino
10 chaos marines, missile launcher//Rhino
Pred W/2 Warp cannons
Pred W/2 Warp cannons



 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I will be playing an apoc game and testing the Land Raider Maraurder on October 13th.

I'll let you know how it goes. It's gonna be packed full of terminators though. /cackle

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

PDF updated.

No huge changes, as ever:
changed Spawn mark costs so they take into account Marks discounts from certain warbands,
clarified Machine Spirit Corrupted,
5pts discount for TL LC for Chaos Dreadnought Magnate,
some other small changes...

As ever, all feedback and experience is welcome!

woodbok wrote:I will be playing quite a few games with this codex soon, at last. This is what I'll be using.

sorcerer, icon of the emperors children, Mark of slaanesh, lash, winds of chaos
Dreadnought W/Mark of slaanesh, Blastmaster, Twin L. autocannon
Dreadnought W/Mark of slaanesh, Blastmaster, Twin L. autocannon
6 noise marinesW/ Blastmaster//Champion W/doom siren//rhino W/open topped
6 noise marinesW/ Blastmaster//Champion W/doom siren//rhino W/open topped
10 chaos marines, missile launcher//Rhino
10 chaos marines, missile launcher//Rhino
10 chaos marines, missile launcher//Rhino
Pred W/2 Warp cannons
Pred W/2 Warp cannons


Nice list man, characterful and competitive. Nice.
Please tell us how it goes, I'd really love to hear your feedback from your games!

Praxiss wrote:Ah, gotcha. Thanks for that.

Ok so:

Machien Spirit Corrupted allows the vehicle to fire one of its normally firable weapons (taking into account movement etc) at a different target,using the vehicles normal BS. It also alows the vehicle to shoot ONE weapon while it is stunned/shaken OR if it has moved more than 12".


Basically, yeah. Essentially, the Machine Spirit can control a weapon; to allow a weapon to be fired when no weapons should be able to (therefore one weapon can always be fired, rather than one additional), or to aim at a separate target. Again, it's weaker than PotMS but still a useful addition.

Praxiss wrote:I will be playing an apoc game and testing the Land Raider Maraurder on October 13th.

I'll let you know how it goes. It's gonna be packed full of terminators though. /cackle


Cracking! I look forward to hearing about it man! Hopefully it can pull its weight within an apoc game without being trampled by a titan or something! Cheers man!

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Someone sent me a PM asking how the Eldar Codex is going...

... Firstly, thank you for the enquiry! Secondly, it's going quite well. Just moved into a new place, so it was put on hold for a while, but progress is pretty good thank you and I'm happy with things so far. I'm going to leave a little teaser of what can be expected, from the latest page I finished. Nothing spectacular to see, but you can find out little hints and teasers from some things there. Note that it's still WIP so the names/costs/ideas aren't final however.

Nonetheless, enjoy:

[Thumb - Tease Me! Tease Me!.jpg]
Just Dave

This message was edited 1 time. Last update was at 2011/09/24 15:21:23


Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Pestilent Plague Marine with Blight Grenade





I was the one inquiring about the Eldar codex

Thank you for the sneak peak!

So, judging from what I have seen there, it looks like you will be including a most likely updated version of the craftworld rules?
   
Made in dk
Sagitarius with a Big F'in Gun




Denmark

Oh Dave you beautifull man! I love the codex :3 and will be playtesting a list (which i'm about to make) in a couple of weeks.. I'll be updating you on how it'll end :3

======Begin Dakka Geek Code======
DR:90--S+G+M:B-I+Pw40k01+D++++A++/eWD150R+T(T)DM+
======End Dakka Geek Code======

It is my great regret that we live in an age that is proud of machines that think and suspicious of people who try to.  
   
Made in au
Cultist of Nurgle with Open Sores





Great work Dave, I enjoyed reading that.

Especially liked the customizability you've added to our walkers and that Kharn is EW. Very polished unlike that abomination we call the current codex..

This message was edited 1 time. Last update was at 2011/09/26 15:34:32


Medium of Death wrote:
I am pleased at your Khorne themed list and your victories. Truly, Chaos is begin to grow once again.
 
   
 
Forum Index » 40K Proposed Rules
Go to: