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Made in gb
Boosting Black Templar Biker






Hey there guys.
I've been working on my Black Templar successor chapter for a while now (i've amassed ~3000pts, 90% of that being infantry )
Anyway, I'm loving the firepower of crusader squads, but I know they can take LRC's as dedicated transports. Which frees me up to take moar Whirlwinds! (I love them so!). But before I start buying up the entire stock of Land Raiders at my local store, are LRC's actually worth taking?

The guys I play with regularly regard any flavour of Land Raider as a waste of points. So I want Dakka's opinion of them.

Izzy
   
Made in gb
Is 'Eavy Metal Calling?





UK

The LRC is a pretty awesome tank when you look at it compared to the other LRs.

The normal Land Raider suffers from being conflicted in role; the Lascnnons suggest a long-range tank hunter while the Assault Ramp suggest an agressive Transport. Conversely, the Redeemer it too focused, being nothing more than an Assault Cannon on treads at ranges greater than 8".

I like to think of the LRC as an AV14 Tactical Squad.
Tactical squad, Plasmagun, Multi-melta, Rhino: 200 points
LRC, Multi-melta: 260 points

So you're better on bolters, have a MM that doesn't always have to snap-fire thanks to PTOMS, you get complete invulnerability against small arms, and can hit 2 targets a turn with high-power weapons. Even before you factor in the greater transport capacity and the Assault Ramp, I'd say you're doing well for 60 points

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






They're fun, but don't expect it to be the death of your enemy by itself. Within 12 inches they can put down a lot of firepower, at 24 they can still put a decent amount out, but nothing that can't be matched by other tanks(I also use BA, so my Baals can have the same firepower, with the bolters just not being twin linked, at 24 inches at half the cost), so the armor and transporting are the things that set them a part.

The MM is helpful, though I've never actually taken one, or ran into a list where I went "drat, wish I brought my multi melta option!"

4500
 
   
Made in gb
Is 'Eavy Metal Calling?





UK

 troa wrote:


The MM is helpful, though I've never actually taken one, or ran into a list where I went "drat, wish I brought my multi melta option!"


The MM is very much a weapon of opportunity, but I like it as it means you can go AC+MM if you need a tank really dead, or use the MM to hit a tank while the AC and Hurribolters hit infantry. It just adds to the versatility of the tank for only a small cost.

 
   
Made in cy
Dakka Veteran





Cyprus and London

I asked this question too a while back and the results were 50/50 with a redeemer vs crusader. One is good at transport while the other is better at shooting I think,

I'm still not certain what to make mine however.

Only through chaos can peace be obtained,
Destruction is our future but we shall not fall from it, We will rise up stronger than ever before and stand together united as one, 
   
Made in gb
Is 'Eavy Metal Calling?





UK

 kerikhaos wrote:
I asked this question too a while back and the results were 50/50 with a redeemer vs crusader. One is good at transport while the other is better at shooting I think,

I'm still not certain what to make mine however.


It should be pretty easy to magnetise/pin, so there's no need to decide if you're willing to just put a little more work in.

 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

The Crusader is the only core Land Raider that has a unified purpose. Land Raiders are gunboats/infantry carriers, and it's the variant with both the most transport capacity and the most short range weaponry. It's also a hell of anti-infantry machine and can take on whatever infantry target your cargo doesn't.

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Made in us
Preacher of the Emperor






Very gratifying that the best Land Raider goes to the best Marines with the best mustaches.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in pr
Longtime Dakkanaut




Minneapolis, MN

If you're running Black Templar with 15 man crusader squads, then the LRC makes a lot of sense. Just keep in mind that Land Raiders in general are not powerhouses of awesome firepower - you're paying for AV14 and the ability to disembark and assault.
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Land raider crusader is a pure assult tank, thick hull, close range weapons abound to hasmmer anything close and outside a metal box, and largest caspavity for troops short of using a fprgeworld spartan model.

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Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

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Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

As above- LRC= plenty of dakka. Good for breaking infantry and light armour up (Sentinels etc etc)

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Armies Legion: Dark Angels 
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

Land Raiders can really give some armies problems now just beware Meltas. STAY AWAY!

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Made in gb
Boosting Black Templar Biker






Thanks for the replies. I don't expect a LR to be game winner by any stretch. But since my army is literally just infantry with a few Razors and Landspeeders thrown in, I figured the LRC would give it some extra punch (Well, alot of extra punch, i'm looking at running 2 ).
The only downside is that my crusader squads are kitted for shooting, not assaulting, but the ability to shift 16 crusaders around the board to hotspots or pin down objectives is awesome.
   
Made in us
Hellish Haemonculus






Boskydell, IL

The LRC is definitely a prince among machines. Easily my favorite vehicle in the game. It's incredibly durable, has a withering amount of firepower, and can threaten any enemy in the game. (I always recommend the MM upgrade, and consider the Extra Armour a must have if you're going to be carrying dudes inside.)

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Newbie Black Templar Neophyte





Boise, Idaho

As far as im concerned, a LRC is basically another crusader squad with bolters. It hits, and hits hard, and its armor means that it can get right up in your opponents face. However, when it comes to vehicles, your best bet is to avoid them. A MM turret is great, but its one shot, and if you miss your close enough to that tank to be a tempting target. As a Black Templars player, I find it best to just have it rush forward with a CC squad, have them jump out and soften up the target with 12 TL bolter shots.


Automatically Appended Next Post:
Oh, yeah, and be very careful with deployment. Its a huge tank, so if your opponent has the first turn, its gonna take a lot of fire. Just be careful with putting it behind stuff, its very unwieldy to move- especially when surrounded by infantry. And avoid difficult terrain. It really sucks to roll a 1, and have a 250 point tank stuck being target practice for lascannons...

This message was edited 1 time. Last update was at 2014/05/11 21:47:15


When in doubt, throw more men at it! 
   
Made in ru
!!Goffik Rocker!!






It's main positive side is that it's a huge vehicle with 14-14-14 and transport capacity. If you use it to just transport stuff and shoot - it will struggle to be worth it. You'll never kill enough with those bolters, really. However, the thing is that it's a solid moving blos.

So, you've disembarked your squad and ready to charge and wipe the floor with your enemy. The problem is that your guyz will be vulnerable if they win mellee. So instead of shooting some bolters and AC/MM you flatout and completely block los to your guyz.

You need to get those paper-thin rhinos and squishy bikers/asm to the enemy? Hide behind LR for a turn and here you go. Mid-str and anti-infantry weapons have nowhere to shoot but just hope that LR will get blown up. Which is not a guarantee even if you shoot lots of s10 or lance weapons at it. Mass meltas will explode it most likely though but not all the enemies pack those. And usually they're not enough to deal with 2 of LR and they'll get wiped after shooting your lr.
   
Made in us
Preacher of the Emperor






Ok, we love the LRC, so what's the best squad to go in it? Max out Initiates at 10, five Neophytes, an attached independent character, and everyone with bolt pistol & chainsword except for the ones who can take power weapons plus one guy with a flamer in case of hordes?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
 
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