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Made in jp
Battleship Captain






The Land of the Rising Sun

Tell that to the 3 player that were waiting for a 2009 release of a 5ed Dark Eldar dex .

M.

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Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

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Longtime Dakkanaut





JohnHwangDD wrote:
So the recent block of 40k releases looks like this:
- Codex: Chaos Space Marines (Daemons are really a WFB release)
- WD Blood Angels
- 5th Edition Rulebook
- Assault on Black Reach (new Marine plastics, with "free" Orks)
- Codex: Space Marines

And then moving forward its:
- WD Space Wolves
- Codex: Necrons

IMO, a full year of MEQ-only releases seems to be just a little bit excessive.


But, at least we're going to get Imperial Guard next year. I'm looking forward to that!


Tho if they decide to redo Black Templars before then, I'm going to strangle somebody...


Emphasis mine. Where did you hear this? I haven't seen anything to indicate that SW were getting a WD codex. I think it would be nice, but only if they did a few new plastic upgrade sprues to go along with it.

This message was edited 1 time. Last update was at 2008/08/26 01:16:24


   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

H.B.M.C. wrote:What's the half-life of a Plutonium Necron Lord?

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

OMG I forgot SW. I have heard that Christmas release thing before.

DE is coming out soon.

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Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

I thought the release date was AOBR, C: SM, WA: Hordes of Chaos, C: SW, something in JAn and Feb, then Guard in April?

This message was edited 1 time. Last update was at 2008/08/26 04:12:42


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Made in us
Decrepit Dakkanaut






SoCal, USA!

The SW thing has been pretty heavily rumored for a while now.

I was assuming a WD article. But thinking about it, with the new SM Codex and all of its tricks, a "full" SW Codex now makes more sense. Later, BA (also BT) can be redone with a full Codex. Of course, DA would be stuck in the lurch until late 6th edition, but DA isn't really meant for competitive players - it's for hardcore Theme and Fluff players, so it doesn't matter that the DA would always carry the tradition of having the (objectively) weakest Codex...

Anyhow, getting back to the SW, "new" plastics to support a full Codex wouldn't be hard - just recut the small SW sprue into a nice, BT-style mega bitz sprue (or a DA-style 5-man Veteran sprue), and they're done:
- Blood Claws become 10 Assault Marine bodies with the SW sprue instead of the JP sprue.
- Devs go all plastic.
- Grey Hunters use the new Tactical bodies with the new sprue.
Easy as cake!

   
Made in us
Regular Dakkanaut





Gavin Thorne wrote:I know that Fearless has been a subject of contention for Necron fans, but the description of the 'cron warriors states that while they show/have no emotion, they do make sound tactical decisions, allowing them to regroup and retreat (according to normal morale rules). Perhaps if the Fearless rule was optional for Necrons, allowing them to use it or not based on the advantages of the situation, it would work better? Or an alternate morale system for Necrons...

The deep-striking stationary turrets have been discussed on another thread... "Obelisks" I think they were called. Also allowed 'crons within a certain distance to Teleport through them as a Monolith would, giving them an "extra" WBB roll. A kind of mini-lith...


It’s on page 13 of the codex under “Morale”. The only reason they have the description of "logical or advantageous" reason for them to "retreat" was because it was a pathetic attempt at justifying not giving them Fearless. At the time, during 3rd edition, giving them Fearless would have made them too powerful. It was discussed in the designers’ notes.

Necrons are always described as being fearless in their fiction. They never retreat or withdraw from a battle on a unit level. If they're losing the battle, then the whole force will be teleported out, repaired, and come back in stronger numbers. They do nothing but advance while on the battlefield.

P.S. Since when is running away like a coward in close combat, then being destroyed in a sweeping advance a “logical or advantageous” move? It’s completely uncharacteristic of the Necrons.

~Logic

This message was edited 1 time. Last update was at 2008/08/26 05:57:16


40k since 1994. Too many RTTs to count. 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

I guess, the real question, is:

- What should a Necron cost?

Thankfully, C: CSM does a good job at pricing various "flavors" of MEQs


Assume the following 5E statline:

Necron: WS4 BS4 S4 T4 W1 I2 A1 Ld10 Sv3+ FNP Fearless
Gauss: R24" S4 AP5 Rapid-Fire Rending

IMO, a Necron is pretty close to a 23-pt Plague Marine, losing -1T -1I -1A for +1Ld and a Rending Gun. That's close to an even trade, so a Necron is worth anywhere from 20 to 25 pts.

I think we can expect more expensive Necrons unless GW retains Phase Out.

   
Made in us
Auspicious Skink Shaman





I don't know. I like the phase-out rule in theory, its one of the few things fluffy they have going for them. They need to change how it works though...make it contingent upon killing the Lord or something. And make the Lord a tough mother orker.
   
Made in au
Focused Fire Warrior




Rutherglen, Victoria, Australia

Havent heard that stuff before.

BDA

"I salute you! For though our path has been long and bloody, you have served our lord with unflinching courage and the honour of true warriors. We have seen many fall today and must remember, even as we die, that our blood to is welcome..."
 
   
Made in us
Bloodthirsty Bloodletter



Anchorage

Things I'd like to see -

1) Fix WBB, but keep it. If you switch it to FNP, you're just playing nurgle marines.

2) Wraiths, either more of them and rending, or lots more of them without rending.

3) Flayed ones as troops.

4) Disruption fields either gone, or made into something usefull.

5) Phase out gone, or at least reduce it to like 10%. Any other army out there can win with just one guy on the table.

6) Pariahs - either cheaper, or some way to get them to last longer. Their too expensive to use all that often, particularly as they don't count toward phase out.

7) More vehicles, DS gun emplacements for a heavy, perhaps a open top transport that the immortals can shoot across the board in, so they can fire from it.

8) Just for fun, scarab swarms that blow up instead of attack...
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

JohnHwangDD wrote:

So the recent block of 40k releases looks like this:
- Codex: Chaos Space Marines (Daemons are really a WFB release)
- WD Blood Angels
- 5th Edition Rulebook
- Assault on Black Reach (new Marine plastics, with "free" Orks)
- Codex: Space Marines

And then moving forward its:
- WD Space Wolves
- Codex: Necrons

IMO, a full year of MEQ-only releases seems to be just a little bit excessive.


But, at least we're going to get Imperial Guard next year. I'm looking forward to that!


Tho if they decide to redo Black Templars before then, I'm going to strangle somebody...


Orks weren't a MEQ army, John. They happened between BA and 5th.

This message was edited 2 times. Last update was at 2008/09/01 04:10:38


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Made in pt
Sinewy Scourge





Porto

A better move would be better toughness, FNP and worse save for the Necrons, instead of making them another flavour of Plague Marines.

anonymous @ best Warhammer Miniature wrote:i vote the choas dwarf lord as they are the greatest dwarfs n should get there own codex


 
   
Made in gb
Twisted Trueborn with Blaster



Shropshire

JohnHwangDD wrote:

So the recent block of 40k releases looks like this:
- Codex: Chaos Space Marines (Daemons are really a WFB release)
- WD Blood Angels
- 5th Edition Rulebook
- Assault on Black Reach (new Marine plastics, with "free" Orks)
- Codex: Space Marines

And then moving forward its:
- WD Space Wolves
- Codex: Necrons

IMO, a full year of MEQ-only releases seems to be just a little bit excessive.


But, at least we're going to get Imperial Guard next year. I'm looking forward to that!


Tho if they decide to redo Black Templars before then, I'm going to strangle somebody...


It's unfair to discount daemons, and you've entirely forgotten about orks. Plus the latest (unconfirmed) scuttlebutt on the internets (well, warseer) put I.G. BEFORE Space Wolves (Phil Kelly has allegedly only just started the project) and Dark Eldar before Necrons. So its not really as MEQtacularly bad as you might think.

This message was edited 1 time. Last update was at 2008/09/01 21:06:03


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Made in cr
Awesome Autarch






Las Vegas, NV

anyone who think a basic infantry soldier should have a long ranged rending weapon is insane. the gauss weapon rule is good enough, necrons warriors just need a way to not get run down in HtH so easily now.

   
Made in gb
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I'm a fan of the idea the basic warrior has a short range rending gun and make them different, T5 FNP S&P 4+save maybe?

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jfrazell wrote:I just realized. The new dial a trait structure with a special character insures special character sales (I know a duh moment to everyone else). So these rumors seem quite certain.


I've got $20 on a lord that makes Destroyers (at least the lighter ones) scoring units.

As for the changeover in scale for C'Tan ("Those were just C'Tan _imitators_ that you were fighting..."), I really like it, both from a gameplay and a fluff perspective. I fear what they will be like on the Apoc battlefield, and look forward to watching the Deciever take control of Titans to stomp on their own troops. Woohoo! I'm stoked hearing these rumors, and I don't even play 'crons.

As for points cost: with the Codex Creep being established by C:SM, I bet they're 20 points tops, with FNP, rending and identical stats, sans Phase Out (unless Phase Out becomes individual units simply disappearing when brought to 25% strength). Idle speculation all, but based on precedent.

First guy to kitbash a "Gold Necron Lord" that lloks like C-3PO out of all GW parts (tourney-legal) gets a cookie.

Infinity: Way, way better than 40K and more affordable to boot!

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Longtime Dakkanaut






Southern New Hampshire

I once tried to kitbash G1 Megatron for what would have been a purple-tinted Necron army. Couldn't find a decent head, and I couldn't quite get the chest, but everything turned out okay.

She/Her

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Canfield, OH

Make gauss weapons wound on a 4+ unless it would be better and VS armor have them count as Rending.

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Made in gb
Human Auxiliary to the Empire




4+ is too powerful vs. carnifexs, etc. maybe a 5+? then they are still going to be twice as good as normal SM (bolters) against T7 (SM wouldn't even be ABLE to wound a T8 carny!).

and i think IG is the next Codex after SM

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Fixture of Dakka





Denison, Iowa

The way Necrons have always played was that they were great against vehicles, but struggled against 2+ saves. I think that this made them rather unique in the game. With the coming of 5th edition they are still weak againt 2+ saves, but are now struggling to take out vehicles.

What can the answer be? Giving them heavy weapons would be against the fluff and take away some uniqueness. Giving them rending guns would help with vehicles some, but would turn them into extreme terminator hunters (absolutely the opposite of what they were). Making all their guns +1 strenth would let them rape GEQ armies.

I think the simple solution is to keep guass as it is, but allow it to add 1 on all vehicle damage rolls. This would negate the -1 for glancing normal warriors have, and make heavy Destroyers something more than "jetbike lascannons". They would indeed be fearsome tank hunters.
   
Made in be
Bounding Ultramarine Assault Trooper




ghent

glancing is -2 so it woud make glansing -1

sorry for my spelling but I em dislextic
ultramar for the win

? pnt  
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

quietus86 wrote:glancing is -2 so it woud make glansing -1

Yes, and would bring back the ability to destroy vehicles on a roll of 6. The Necron fluff has always depicted Gauss technology as amazingly powerful, the ability of even the weakest Gauss weapon to take out a Land Raiderhas awed the Imperial 'scientists' throughout the Necron's history.

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Made in us
Fresh-Faced New User




I'm wishing pretty hard for fearless and relnetless. And +1 damage chart rolls vs. Vehicles would add to their gaussomeness. I'm glad to hear C'Tan will still be in the game, albiet in a different capacity.
And PLEASE, GW, make pariahs good. I've been a really good boy this year, and I think we all deserve it.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Uhh! This thread is from September, and there's another one just been started on this very topic.

Please pay attention.

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