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![[Post New]](/s/i/i.gif) 2015/05/04 20:42:37
Subject: Re:A Star Wars Imperial Codex
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Ruthless Interrogator
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SisterSydney wrote:Stormtrooper pricing, let me see:
Stormtrooper Platoon 70pts: (4 stormtroopers + 1 stormtrooper sgt.)
Spoiler:
Ws 4 Bs 4 S3 T3 W1 I3 A1 Ld8 Sv4+
Ws 4 Bs 4 S3 T3 W1 I3 A1 Ld8 Sv4+ (sgt)
I'm going to follow my variation of Ovion's excellent (albeit not perfect) method:
Start with AM/ IG Veterans: 60 pts per 10 (w/ sergeant)
Downgrade sergeant to regular trooper, as we only want basic troop cost: -10
Upgrade to carapace armour: +15
NET: 65 points per 10 models = 6.5 points per model
Add +1 WS: +2 ppm
Add +1 Ld: +1 ppm
Replace lasgun w/ hotshot lasgun: +2, at a guess
Add pistol: +2 pts
Replace Orders with "For the Emperor" and "Concentrate Fire": a wash?
Total additions per model: +6
So I'd get 12.5 points per basic grunt Stormtrooper, a little cheaper than the 14 ppm you have -- probably appropriate given that Tac Marines have better armor, weapons, strength, and toughness for 14 points.
PS: I'm not sure how the squad can take an AT- AT as a dedicated transport -- which by definition doesn't take a FOC slot -- and have the AT- AT still take a Lord of War slot.
Ah nice. Well since the sergeant has the same stats but with the character rule, I think that the points for him would be about the same.
So 13ppm sounds reasonable for these guys? For a base cost of 65pts. Automatically Appended Next Post: I will update them soon.
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This message was edited 1 time. Last update was at 2015/05/04 20:42:49
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/05/06 06:02:11
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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Adding new unit: E-Web Artillery (60pts) Unit size: 3 stormtrooper crew, 1 E-Web Heavy Blaster Stormtrooper crew (infantry) Ws 4 Bs 4 S3 T3 W1 I3 A1 Ld8 Sv4+ E-Web Heavy Repeating Blaster T7 W2 Sv3+ Artillery F-Web Heavy Repeating Blaster T7 W2 Sv3+4+ Artillery Wargear: Stormtrooper crew: hot shot lasgun, hot shot laspistol, vibroblade Special Rules: For the Emperor! May take up to two more E-Web Heavy Blasters with 3 crew- 60pts each. Each E-Web Heavy Blaster may be swapped for F-Web Heavy Blaster- +20pts E-Web Heavy Blaster Firing Profile- Range 48" S6 ap4, Heavy 4 Pinning F-Web Heavy Blaster Firing Profile- Ramge 36" S6 ap4, Heavy 5 Pinning
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This message was edited 2 times. Last update was at 2015/05/06 19:52:02
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/05/06 19:20:21
Subject: A Star Wars Imperial Codex
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Preacher of the Emperor
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My son learned to say "E-Web Repeating Blaster" before he turned six -- he got a Lego Star Wars set with one in it (the barrel keeps popping off) -- so I'm fond of this idea. That said, isn't the E-web more of a Guard-style Heavy Weapon Team thing than an outright artillery piece? Certainly, as we see in the Echo Base hangar in Empire, the snowtrooper crew can't shelter behind their weapon very well. It sure didn't look T:7 to me....
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![[Post New]](/s/i/i.gif) 2015/05/06 19:52:08
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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Hmmm.... I think your right. The E-Web is more akin to a Heavy bolter team then an artillery piece.
Perhaps this then: Reduce price to 35pts and 55pts respectively.
Each Stormtrooper team has 1 E-Web Repeating Blaster between them to share.
Remove the toughness, wounds, and save from both the E-web and F-web.
Shooting profiles remain the same however the F-web now grants a 4+ invulnerable save to the stormtroopers shooting the weapon.
Before I was representing the latters forcefield by giving the artillery piece the invul save. However since you correctly pointed out that it is not artillery, but rather a heavy Anti-Infantry gun the forcefield grants a 4+ invulnerable save to the stormtroopers instead.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/05/06 21:13:21
Subject: A Star Wars Imperial Codex
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Preacher of the Emperor
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I don't know about the shielded F-Web model, but that seems a reasonable way to represent the E-Web. Given that each stormtrooper is ca. 13 points, for a total of 26, you're leaving 9 points to represent the gun itself, which is probably a bit low: I'd say 40 points per gun-and-two-troopers team.
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![[Post New]](/s/i/i.gif) 2015/05/06 22:05:11
Subject: A Star Wars Imperial Codex
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Regular Dakkanaut
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storm troopers get killed by rocks and ewoks, 5+ save please
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![[Post New]](/s/i/i.gif) 2015/05/06 22:16:28
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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So 2 crew per E/F web and 40pts/50pts for the different weapons teams. I like it
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/05/06 22:36:47
Subject: A Star Wars Imperial Codex
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Preacher of the Emperor
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Everything Ewoks touch has AP:1. It's like the opposite of plot armor: plot armor penetration.
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![[Post New]](/s/i/i.gif) 2015/05/07 01:22:18
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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Alright its been added under Heavy Support: Final version below: Unit Composition: 2 Stormtrooper crew Stormtrooper crew Ws 4 Bs 4 S3 T3 W1 I3 A1 Ld8 Sv4+ Infantry Wargear: Each: hot shot lasgun, hot shot laspistol, vibroblade. Both stormtrooper crew models share 1 E-Web Heavy Repeating Blaster Special Rules: For the Emperor! May take up to two more E-Web Heavy Blasters with 2 crew each- 40pts. An E-Web Heavy Repeating Blaster may be replace with a F-Web Heavy Repeating Blaster- +10pts E-Web Heavy Repeating Blaster profile- Range 48" S6 ap4, Heavy 4 Pinning F-Web Heavy Repeating Blaster profile- Range 36" S6 ap4, Heavy 5 Pinning, Personal Forcefield* Personal Forcefield- The stormtrooper crew using this weapon have a 4+ invulnerable save. Up next: ISP Speeders ( think space marine land speeders) Automatically Appended Next Post: Her's what I got so far: I.S.P. (Infantry Support Platform) Speeder Squadron: 70pts each- BS 3 AV 11 11 10 3hp Fast- medium skimmer Wargear: Twin-linked ISP Blaster* Special Rules: Squadron, Fast, Skimmer, Mow Them Down!* Each ISP Speeder may take a second Twin-linked ISP Blaster-15pts May take up to 2 more ISP Speeders- 70pts each, ISP Blaster- Range- 36” S6 ap- Heavy 3, Concussive Mow Them Down!- ISP Speeders may fire overwatch at enemy assaulting units that declare a SUCCESSFUL charge against it. EDITED
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This message was edited 3 times. Last update was at 2015/05/07 03:58:54
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/05/07 01:58:16
Subject: A Star Wars Imperial Codex
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Preacher of the Emperor
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My son has the lego of this, but I've never seen video of it at work. Without that context, all I can say is "mow them down" confuses me: it becomes a better firing platform the faster it goes?
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![[Post New]](/s/i/i.gif) 2015/05/07 02:13:44
Subject: A Star Wars Imperial Codex
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Ruthless Interrogator
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I forgot to put a big OR in the rule. I hadn't decided how the rule was going to work. However I'm thinking that its better to just make the rule let it fire overwatch or just to trash it. It shoots more the faster it goes....must have slipped into ork logic right there.  Sorry about that. Does anyone think that the range 12" small blast Your Thoughts Are Mine! gun is too powerful for 25pts on a 130pts character? Here arethe relevant rules: Your Thoughts Are Mine - Each model hit by a weapon with this rule immediately takes a leadership test with 3 d6. If this test is failed then the model immediately deals a number of hits equal to its attack profile and weapons against its own unit. Allocate wounds to these affected model last. This effect is over after wounds are resolved and it does not incur another leadership test if failed. The character has independent operative (cannot join/ be joined in other units) WS6 BS7 T/S 3 W 3 I6 A4 and Force User(Psyker) lvl 1 with a 3+ armor save and 4+ invul save. (Rule-wise I was inspired by the assassins codex.)
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This message was edited 5 times. Last update was at 2015/05/07 05:05:04
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/05/07 12:12:44
Subject: A Star Wars Imperial Codex
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Crazed Spirit of the Defiler
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So kinda a ranged old school MSS? I like it. 25pts sounds pretty good, as you are already paying premium for the model.
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"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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