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![[Post New]](/s/i/i.gif) 2016/12/11 05:05:23
Subject: The Worst Unit In The Game
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Missionary On A Mission
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The Priests benefit from Canticles of the Omnissiah. If they were 45pts apiece you could take a Numinious Conclave to get full-power Canticles in an allied contingent of Cult Mech, which seems a bit beardy.
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![[Post New]](/s/i/i.gif) 2016/12/11 05:26:47
Subject: The Worst Unit In The Game
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Auspicious Daemonic Herald
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AnomanderRake wrote: BBAP wrote:
Not "the worst", but the Daemons Codex dudes are... not good. Warpflame is hateful and silly.
Yeah, but the summon-capable ML3 psykers in Troops whose primaris can put a dozen autocannon shots downrange is in contention for the best Troops choice in the game, not the worst.
They can't summon anymore, they aren't ML3 they just make extra warp charges based on unit size (so only know 1 power), and they're shooting only get autocannon strength if you take a bulky formation AND take an IC with an expensive upgrade and attach it to the horror unit.
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![[Post New]](/s/i/i.gif) 2016/12/11 05:38:33
Subject: The Worst Unit In The Game
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Regular Dakkanaut
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AncientSkarbrand wrote:I vote the changeling.
He brings nothing to the table for a daemon army. He is a waste of points, nothing else.
He may be awful, but i think the masque of slaanesh is even worse. The changeling at least counts as a herald so it only takes up a quarter of a HQ slot. The changeling is a psyker so at least it lends warp charges to other better psykers. The changeling might end up with good stats if he ever gets into combat. The Masque is just wasted points.
Either way though a toughness 3 2 wound non-independent character with a 5++ save is worthless for 75 points.
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![[Post New]](/s/i/i.gif) 2016/12/11 07:30:17
Subject: The Worst Unit In The Game
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Auspicious Daemonic Herald
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coblen wrote:AncientSkarbrand wrote:I vote the changeling.
He brings nothing to the table for a daemon army. He is a waste of points, nothing else.
He may be awful, but i think the masque of slaanesh is even worse. The changeling at least counts as a herald so it only takes up a quarter of a HQ slot. The changeling is a psyker so at least it lends warp charges to other better psykers. The changeling might end up with good stats if he ever gets into combat. The Masque is just wasted points.
Either way though a toughness 3 2 wound non-independent character with a 5++ save is worthless for 75 points.
The Masque can be really good. She rerolls her invul so if you can get her invul to 2++ with grimoire + cursed earth she becomes invincible. Also her dances are amazing. She can single handedly shut down deathstars by making them move only d3" at a time
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![[Post New]](/s/i/i.gif) 2016/12/11 10:16:57
Subject: The Worst Unit In The Game
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Fireknife Shas'el
Lisbon, Portugal
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The Masque once stopped my flame Crisis to overwatch a bunch of daemonettes, netting him a campaign objective.
She's not that not-useful
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2016/12/11 10:33:03
Subject: The Worst Unit In The Game
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Unrelenting Rubric Terminator of Tzeentch
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Ever seen a 1000 point superfriends star get shut down for the entire game by the Masque? It's one of the best things out there. While she can't attch to other units because she's not an IC, other IC's can attach to her and provide at least some wounds to keep her alive. Unfortunately, she takes up an entire HQ slot to herself instead of 1/4 like other heralds, so it really is meta dependant to run her.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2016/12/11 10:33:59
Subject: The Worst Unit In The Game
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Missionary On A Mission
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AFAIK The Masque can stop deathstars dead in their tracks and there's nothing they can do about it. Seems useful to me.
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![[Post New]](/s/i/i.gif) 2016/12/11 11:08:07
Subject: Re:The Worst Unit In The Game
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Longtime Dakkanaut
Ireland
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Maleceptor.
It is such an ill thought out option for Tyranids. It is Mastery Level 2, and has a focused witchfire attack, that is Warp Charge 2. Now in order to perform the actual focused element of the power an additional warp charge needs to be generated. Luckily with the latest FAQ it no longer needs to roll to hit (a small blessing),This can be stopped by a deny the witch roll, if that doesn't stop it, there is also the chance for a look out, sir roll. So this means that 6 warp tokens will have been wasted, to generate 3 warp charges, it is best to use double the amount needed. This also increases the likelihood of a perils.
Oh, and one of the best ways this model is a slap in the face for Tyranid players. For years we have decried the lack of invulnerable saves on our Monstrous creatures, and in the army as a whole. So GW finally give us one... a mighty 5++, and to balance this out they give us a highly useful 4+ armour save. All this for a highly contested Elites spot on the FOC. Why take Hive Guard, or Venomthropes, when you can bring this woefully useless beast?
Good going GW.
Oh, and it is worth pointing out that it is only one point less powerful than a Haruspex in combat. So yeah, this is how bad our Monstrous Creatures really are, when one of our dedicated psychic creatures is so close to being as equally bad in close combat as one of our close combat monsters.
Still, having said all this it is more useful than the paperweight known as the Pyrovre. That thing is just something that keeps getting worse.
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This message was edited 1 time. Last update was at 2016/12/11 11:09:23
The objective of the game is to win. The point of the game is to have fun. The two should never be confused. |
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![[Post New]](/s/i/i.gif) 2016/12/13 05:46:04
Subject: The Worst Unit In The Game
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Bonkers Buggy Driver with Rockets
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The FW ork lifta-droppa wagon is pretty awful. It'll blow itself up as soon as hurt anything, can't hurt superheavies, and is in terms of defensive stats a battlewagon. It can't even carry troops. All it can do is drive around, soak up a couple of shots, and maybe blow up a Rhino if Gork smiles on you.
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40k drinking game: take a shot everytime a book references Skitarii using transports.
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![[Post New]](/s/i/i.gif) 2016/12/13 05:53:56
Subject: The Worst Unit In The Game
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Librarian with Freaky Familiar
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Terminators
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2016/12/13 06:11:07
Subject: The Worst Unit In The Game
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Regular Dakkanaut
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Still better than Wyches and Bloodbrides. At least Terminators have some level of durability and damage, even if they're greatly overcosted
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![[Post New]](/s/i/i.gif) 2016/12/13 07:44:30
Subject: The Worst Unit In The Game
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Locked in the Tower of Amareo
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StevetheDestroyeOfWorlds wrote:
Still better than Wyches and Bloodbrides. At least Terminators have some level of durability and damage, even if they're greatly overcosted
Durability/pt is REALLY bad, though.
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![[Post New]](/s/i/i.gif) 2016/12/13 08:58:41
Subject: The Worst Unit In The Game
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!!Goffik Rocker!!
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1 termie costs less than 3 blood brides. Now talk about durability. Termies are kings compared to really bad stuff in the game.
I'd like to mention a burna bomber. It's a plane that costs 115 base, has a twin-linked supashoota which has a neat s6 heavy bolter profile, though as it's an ork firing it, he shoots at bs2. It also has a Twin-linked bigshoota which is an ap5 heavy bolter and it's even fired by a bs3 grot! Too bad it faces backwards and can only see the sky behind a plane as the plane itself needs to be modelled at a slight angle forward to be able to shoot the supashoota at ground targets that are closer than ~18" away. Well, it's not all. It has 2 burna bombs that are s5 ap4 ignore cover large blast bombs. Not too bad, you say, but take into consideration that it's a 10-10-10 plane. And it's supersonic, means it can't land to be effectively placed if the enemy maneuvres even a tiny bit. You need a very specific enemy position to be able to bomb 1- st turn and IF the enemy has something that's afraid of a s5 ap4 large blast, he can just shoot a few heavy bolters at it to force you jink and not be able to drop a bomb or shoot skorcha missiles. Yep, skorcha missiles are 10 pts one-use only s5 ap4 small blast missiles. And being a plane you don't know when it would decide to arrive. And it's a plane that can't even land. In an ork army that's all about spamming the board and outscoring + outlasting the enemy.
There is really no purpose behind it. The concept is interesting - a light pyrobomber that burns hidden light targets alive ignoring their cover
but the execution and pricing is awful.
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This message was edited 9 times. Last update was at 2016/12/13 09:19:30
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![[Post New]](/s/i/i.gif) 2016/12/13 09:46:28
Subject: The Worst Unit In The Game
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Norn Queen
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Pyrovore. It is and always will be the pyrovore.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2016/12/13 10:10:15
Subject: The Worst Unit In The Game
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Longtime Dakkanaut
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Vankraken wrote:Darkstrider is REALLY bad because of his points cost. He costs as much as an entire Firewarrior unit and as his unit takes casualties his effectiveness diminishes because his entire purpose is to make the rest of the unit better. He adds nothing to the units durability and he ends up just making the squad he joins a bigger target because in killing the unit your removing double the points off the board. Also his -1 toughness kit would be useful except you can get more firepower, wounds, ground control, and just total utility out of another Firewarrior squad.
Putting him in a Pathfinder unit is just asking for even more points lose and the only powerful weapons that would work well with his toughness reducer would be the Ion and Rail Rifles which are limited to 3 per unit and pathfinders have guardsmen armor but with those weapons rival the cost of special weapon space marines. Tau also lack vehicles with firepowers to shoot out of so its not like a metal bawks can keep them safe. In all he is entirely impractical in every way and is outclassed by the far more practical solution of just taking more infantry.
But if he mans the tidewall gun, he can ID T6 models.
He's bad, but I think vespids and Aun'shi are way worse.
Vespids are also very bad because it's unclear what they're supposed to do. They have AP3 guns so should be MEQ killers. At the same time, I6 with H&R, fleet and jump packs makes you think you should assault with them. But they get torn to pieces by marines because of low S and attacks. Move through cover and stealth ruins could make them decent objective holders, but they're expensive and don't have the range to shoot from cover.
So they pay 18ppm to get all these special rules that don't work at all with one another.
Aun'shi at least has a clear role: he's supposed to kill characters in challenges. He's just bad at it, and can't get any support from the rest of the codex.
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![[Post New]](/s/i/i.gif) 2016/12/13 12:29:20
Subject: The Worst Unit In The Game
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Gore-Soaked Lunatic Witchhunter
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CrownAxe wrote: AnomanderRake wrote: BBAP wrote:
Not "the worst", but the Daemons Codex dudes are... not good. Warpflame is hateful and silly.
Yeah, but the summon-capable ML3 psykers in Troops whose primaris can put a dozen autocannon shots downrange is in contention for the best Troops choice in the game, not the worst.
They can't summon anymore, they aren't ML3 they just make extra warp charges based on unit size (so only know 1 power), and they're shooting only get autocannon strength if you take a bulky formation AND take an IC with an expensive upgrade and attach it to the horror unit.
There are summons in the new Daemon Tzeentch discipline, I will concede I've been playing the ML incorrectly, and the existence of Exalted Flamers makes the bulky formation not that bulky in practice.
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![[Post New]](/s/i/i.gif) 2016/12/13 13:04:22
Subject: The Worst Unit In The Game
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Shadowy Grot Kommittee Memba
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StevetheDestroyeOfWorlds wrote:Slayer-Fan123 wrote:Flash Gitz make sense in their formation, but it has the misfortune of labeling everything as Master Crafted instead of TL. For practicality purposes it is the worst formation in the game despite being one that covers the weakness of a unit.
I dunno about worst formation in the game. DEldar have the Kabalite Raiding party which has a ton of tax units for a tiny bonus 
Excuse me, but have you seen the new SW battleforce formation?
1 unit of Wolf Guard, 1 unit of WG Termies, 1 unit of fenrisian wolves, 1 SW flyer, and 1 unit of Blood Claws, for *drumroooooooll*
"If the unit of wolf guard or WG termies successfully makes a charge, the unit of blood claws gets to reroll charge distance for the phase."
SO GOOD. SO GLAD I BOUGHT THAT 150 POINT PLANE FOR NOTHING!
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2016/12/13 13:18:15
Subject: The Worst Unit In The Game
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!!Goffik Rocker!!
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There's a special unit of grots that have a named runtherd that costs 5 pt above a regular runtherd and for this 5 pt he gets...a name.
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This message was edited 1 time. Last update was at 2016/12/13 13:19:46
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![[Post New]](/s/i/i.gif) 2016/12/13 13:27:11
Subject: The Worst Unit In The Game
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Khorne Chosen Marine Riding a Juggernaut
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Berzerkers.
They where allready hard to love, but since the Traitor Legions book release, the only thing why you would field them i see, is if you really want to run a Maelstrom of Gore...
For 4poits less, you get WE CSM that can litteraly do everything that a Zerker do, and can still take special weapons and be equiped with bolt pistols, bolters AND CCW, so they have more versatility.
Yes Zerkers have WS5, but really who cares?, there isn't much difference with WS4 anyways, plus with VotLW they get Hatred for IoM.
Really making the iconic unit of a WE army, more uselesxs then they allready was, flabergast me.
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![[Post New]](/s/i/i.gif) 2016/12/13 13:40:50
Subject: The Worst Unit In The Game
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!!Goffik Rocker!!
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Zerkers have better chances to make 1-st turn charges in maelstorm of gore + get free strikes. They have no place in a cad but it's not new since 6-th edition, really.
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![[Post New]](/s/i/i.gif) 2016/12/13 15:46:53
Subject: The Worst Unit In The Game
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Missionary On A Mission
Eastern VA
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IandI wrote:Gentlemen may I present to you the Adepta Sororitas Sister Repentia squad. WS 4 with 2 attacks base, fearless, rage, fleet, STR 6 AP2 armorbane weapons, AND once per game they can get Feel No Pain on a 3+ in melee! At 17 points per model that's a lot of killing power for a reasonable price right?
Nope. With T3, Initiative 1 and an awesome 6++ save, they are one of the easiest to kill units in 40k. A squad of guardsmen with lasgun will butcher them in the shooting phase, and kill the rest before they swing in melee. Plus they have no access to an assault vehicle.
They're a completely oddball unit. They will savage vehicles and an equivalent point value of almost anything with Initiative 1 in a bloody exchange of mutually assured destruction in melee combat. But 5 Marines with bolters and a flamer with wipe them out for no losses.
I disagree. Repentia are a glass cannon, and they're very rock-paper-scissors. If a unit of Fire Warriors ever gets a clean shot at them with anything except Overwatch, things have already gone horribly wrong. They exist to butcher vehicles and MCs that have a small number of attacks. I will admit, the FAQ on allied transports makes them harder to use, but here's how you do it: you take Uriah Jacobus (or a Canoness and a Priest if you feel lucky on fishing for Warlord Traits), make him your Warlord, and join him to a full-size unit of Repentia. You then put them in an allied Land Raider. I'd rather have a Stormraven, but you can't really do that anymore. Roll 'em up to their intended target and charge, popping the AoF and the War Hymn for rerollable saves in close combat as you do. Now they have a rerollable 5++ backed by 3+ FNP, instead of just a measly 6++, and they become obnoxiously hard to kill, and they massacre whatever you just hit. They're expensive, they're not great, and they're very special-purpose, but they don't suck.
Now, on the other hand, Vespids and Storm Guardians? They suck. Vespids, people have been over. But Storm Guardians? They get forgotten because they're in a very powerful codex, but they're easily the most UP unit in Codex: Craftworlds, and I think they're worse than Wyches. Even worse? They compete with Guardian Defenders, who are better in practically every way. What can they do? Well, they're a basic WS4 S3 T3 I5 guy, which isn't horrible, statline-wise, and they have a shuriken pistol (decent) and a chainsword. That doesn't sound too bad, but they have miserable 5+ armor and no assault transport without using Dark Eldar allies (and if you're doing that, use Wyches, for Kaine's sake). Even worse, the shooty unit they compete with has an Assault 2 gun, so they both get to shoot and charge. So, Storm Guardians get an extra S3 AP- attack (that usually hits on a 4) in melee. To get it, they have to give up an S4 AP5 Bladestorm shot that hits on a 3+, and they have to give up a Relentless heavy weapon. Now, sure, they can get a smattering of meltaguns or flamers, or a power sword or two. The power swords, though, are 15 points, and they're still on an S3 guy. I'd rather have the extra shuriken dakka any day of the week, Eldar do not lack ways to kill vehicles, nor ways to kill hordes, even in cover. You can apply psychic buff shenanigans, but by the time you do that, you could have done it to literally any other unit. Even if your plan is to apply Enhance or Empower, Guardian Defenders do it better.
That of course ignores Dire Avengers and Windriders. Storm Guardians might not be the worst unit in the game, but they may very well be the most outclassed in their slot.
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~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 |
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![[Post New]](/s/i/i.gif) 2016/12/13 16:59:58
Subject: The Worst Unit In The Game
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Regular Dakkanaut
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Rough riders are pretty terrible, ratings arnt too bad if you can get them in cover. As for worst unit in the game. Sgt. Harker. He's almost the same cost of a base veteran squad and all you get is a relentless heavy bolter. Just pay the 10 extra points and mount the squad in a chimera for a relentless heavy bolter.
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![[Post New]](/s/i/i.gif) 2016/12/13 17:48:48
Subject: The Worst Unit In The Game
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Hellish Haemonculus
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Still staking my claim on Hellions.
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![[Post New]](/s/i/i.gif) 2016/12/13 17:52:29
Subject: The Worst Unit In The Game
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Regular Dakkanaut
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But bloodbrides are slower hellions with less shooty!
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![[Post New]](/s/i/i.gif) 2016/12/13 17:57:34
Subject: The Worst Unit In The Game
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Locked in the Tower of Amareo
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Actually, I'm going to submit the land raider.
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![[Post New]](/s/i/i.gif) 2016/12/13 18:04:03
Subject: The Worst Unit In The Game
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Missionary On A Mission
Eastern VA
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Land Raiders are too expensive and their design is addle-pated, but they're far from the *worst* unit. I'd rather have a Land Raider than 250 points of Pyrovores or Storm Guardians, for example.
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~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 |
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![[Post New]](/s/i/i.gif) 2016/12/13 18:05:08
Subject: The Worst Unit In The Game
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Locked in the Tower of Amareo
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jade_angel wrote:Land Raiders are too expensive and their design is addle-pated, but they're far from the *worst* unit. I'd rather have a Land Raider than 250 points of Pyrovores or Storm Guardians, for example.
I'd take the storm guardians. All day ,every day, and twice on Tuesday. Land Raider is not only mind numbingly awful, it encourages awful, awful play.
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This message was edited 1 time. Last update was at 2016/12/13 18:05:36
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![[Post New]](/s/i/i.gif) 2016/12/13 18:26:08
Subject: The Worst Unit In The Game
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Fully-charged Electropriest
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Land Raiders are to be feared if you're one of the factions that can't deal with them. No ranged melta, D or Haywire can make things look very different. They're still overly expensive but being able to put that killy unit wherever you want it and shoot my Open-Topped and auto-penetrated transports with a Lascannon or two can cause some headaches.
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![[Post New]](/s/i/i.gif) 2016/12/13 18:44:55
Subject: The Worst Unit In The Game
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Locked in the Tower of Amareo
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xlDuke wrote:Land Raiders are to be feared if you're one of the factions that can't deal with them. No ranged melta, D or Haywire can make things look very different. They're still overly expensive but being able to put that killy unit wherever you want it and shoot my Open-Topped and auto-penetrated transports with a Lascannon or two can cause some headaches.
No, they aren't because they'll immobilize themselves on a bush. And they can't shoot. And marine assault units are awful. There is no upside to the land raider at all.
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![[Post New]](/s/i/i.gif) 2016/12/13 19:02:01
Subject: The Worst Unit In The Game
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Fully-charged Electropriest
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They may immobilise themselves which is nonsensical (fluffwise, not modelwise) and one of the many flaws they have. I had Chaos Landraiders in my mind rather than loyalist ones so I should have implied that before but I feel my point still stands. At AV14 there's no need to hide it behind that ruined wall for a cover save because there's nothing I've got to shoot at it. The positives are so situational though and outweighed completely by the negatives that I agree it's a terrible unit for it's cost and it's certainly up there on the list of totally defunct units.
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This message was edited 1 time. Last update was at 2016/12/13 19:02:52
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