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![[Post New]](/s/i/i.gif) 2013/02/06 14:24:43
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Blood-Raging Khorne Berserker
Fife, Scotland
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Im of the same minda DRommel when it comes ot the Chosen they just stand out way too much amongst my other troops, I have a dozen of them kicking around too lol.
The work you have done here especially on the second one has me considering working on mine again soon though, I feel Ive been a little hasty in writing them off. Great work buddy.
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![[Post New]](/s/i/i.gif) 2013/02/06 15:00:10
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Thank you kindly, gentlemen!
To tell you the truth, converting that second guy was actually rather simple: The most complicated part was sawing through the original Chosen to separate both halves of the body without causing irreparable damage to either. As it is, I only had to replace the grip on the sword at the model's hip.
@ Rawson: Believe it or not, that head is from the DA sergeant that came with the Dark Vengeance box
@ DRommel: True enough. Fortunately, many of the mutations could possibly be painted as simple decoration on the armour: I am going to mostly paint them the same bronze colour as the armour trim, since I don't like my regular legionaries too mutated.
@ Biohazard: Go for it, buddy! The main problem to overcome is the fear of doing something wrong and ruining one of those gorgeous models. Then again, they won't do much good just lying around in the first place, so...
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![[Post New]](/s/i/i.gif) 2013/02/06 15:43:49
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Blood-Raging Khorne Berserker
Fife, Scotland
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You make a good point, I have done a couple of arms swaps etc but nothing drastic. I have a lot of other projects on the go at the moment so will be a while. I do like the way the WHFB torso fits the legs though.
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![[Post New]](/s/i/i.gif) 2013/02/06 17:51:05
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Longtime Dakkanaut
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Cool conversions! especially the second guy. This reinforces my idea that the new stuff for chaos (including those raptor kits) is actually better when you water it down a bit and use the parts selectively... as a whole the models are extremely busy and hard to integrate into normal looking armies, but the bits are just awesome! Especially the backpacks, weapons and probably the helmets. There is one of them that is holding his helmet in his hands and one guy removed it (probably a painful, delicate operation) and put it back on... I'm sure it would also work with bunny ears and look really good.
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![[Post New]](/s/i/i.gif) 2013/02/06 21:31:52
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Rhino Driver with Destroyer
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i love this guy! he looks so good! he looks more than just a chosen though, he looks more like a huntsmaster to me.
how easy was he to assemble? i may take insperation *cough*steal*cough* for my khorne lord ('ill probably use a sanguinary gaurd front torso though)
looking foward to seeing how the other chosen turn out!!
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my chaos marine blog-http://www.dakkadakka.com/dakkaforum/posts/list/30/462647.page
Eating Michael Douglas to know what its like to get some action from Catherine Zeta Jones probably wouldn't work |
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![[Post New]](/s/i/i.gif) 2013/02/06 22:52:57
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Chaos Emperor wrote: how easy was he to assemble? i may take insperation *cough*steal*cough* for my khorne lord ('ill probably use a sanguinary gaurd front torso though)
Like I said, the hardest part was cutting through the Chosen model without causing too much damage. The most important thing is to not get impatient! As for the torso, the ones from the Skullcrusher kit fit perfectly. Those from the WoC Chaos Knights should work as well. I'm not 100% sure, but conventional Space Marine bodies might be a little short for the legs, so I would advise you to do some research beforehand.
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![[Post New]](/s/i/i.gif) 2013/02/08 07:19:39
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Sadistic Inquisitorial Excruciator
Preston/England/United Kingdom
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Now that is one hell of a marine! Impressive idea that has paid off ten fold.
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![[Post New]](/s/i/i.gif) 2013/02/08 10:46:44
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Thanks a lot, Peter!  The model is quite a bit taller than any regular Chaos Space Marine, so you almost get a true scale look out of this conversion without fiddling with any GS
Another update:
Not only am I a great fan of building characters for my World Eaters army (as evidenced by many, many posts on this blog), I also enjoy having models to represent must – if not all – of the possible selections from the Codex. What’s more, I am constantly trying come up with conversions and kitbashes that put a spin on the ideas presented in the book and make the models fit my army’s background: My Chaos Spawn are former World Eaters and still retain some of the gladiatorial feel typical of the legion. My champions and officers are “Huntmasters”, accomplished hunters out to run down their prey. Indeed, most of my army is designed with the hunting background firmly in mind, and for each entry in the codex, I try to come up with a model that is not only clearly recognisable, but also makes sense within the context of the army’s overall look and feel.
The Dark Apostle HQ selection was one that had me stumped so far. You see, for me, the Dark Apostle will always remain a character type firmly connected to the Word Bearers legion. I also wanted to build my own model for a possible Dark Apostle instead of the Finecast one released by GW (though the model is, of course, really cool). So after a bit of thought, I figured that I had two possibilities:
1. Make the Apostle a Word Bearer that had been assigned to the 4th assault company during the Great Crusade and had been staying with them ever since.
2. Come up with a way to create a “Khornate” Dark Apostle that made sense within the framework of my army’s background.
While the first option may be pretty promising from a narrative standpoint, I somehow just wasn’t feeling it: While the Dark Apostle Azalon actually appears in the background of Khorne’s Eternal Hunt and definitely had a hand in their corruption, he’s a character I would maybe like to spin off into a separate army project one of these days. So I thought about making my own apostle as a member of the 4th assault company.
Several Khorne players have come up with some kind of “blood priest”, inciting his brothers to even greater rage during battle. But while that idea was also very cool, it still wasn’t what I was looking for. Instead, I thought about what the members of Khorne’s Eternal Hunt would possibly use as a means of bolstering their morale and drive them forward. And since it’s a hunting party we are talking about here, the answer was rather simple: a horn.
My Dark Apostle would be a hornblower, wielding an ancient and treasured artifact to call the warriors of the 4th to arms and order them forward. To my mind, it makes a lot of sense that the sound of their most revered warhorn should serve as a surge of motivation to the legionaries of the 4th!
So far so good! Now when it came to actually building the model, everything boiled down to a lucky coincidence, as is so often the case: When I swung by the FLGS the other day after a particularly horrible day at work, I couldn’t help but treat myself to one of GW’s brand new plastic Chaos Lords .
While I hadn’t been 100% sold on the model before, this guy is actually pretty great once you see him firsthand! So I sat down and did a couple of really easy changes to the model to transform him into my “counts as” Dark Apostle. Take a look:
As you can see, it didn’t take much to make the model look quite different: I carefully cut off the hand holding the glaive and used a different head. Oh, and I also “converted” the base to fit on a 40k round base. Apart from that, in a move that is fairly atypical for me, the model remains very close to the original design.
While the head that comes with the model is much nicer than the pictures in WD would have you believe, and while it has a really interesting “Herne the Hunter” vibe going on, it was a little to over the top for the look I wanted to achieve. So I used a champion head from the Skullcrusher kit instead. The Khorne rune on the forehead is quite a nice touch, and while I had originally planned to shave off the small set of horns, they somehow really complement the rest of the model rather well, don’t you think?
The huge horn came from the Chaos Daemon Bloodcrusher kit and is nicely decorated with different chaotic runes. I originally wanted to use the even cooler horn from the Skullcrushers, but that one was unfortunately right-handed, so I had little choice in the matter. In any case, the horn really looks like an ancient and powerful artifact of the Warp…
Granted, this guy still looks very much like a WFB model. But even though I might have been slightly tempted to make an even more involved conversion out of this model, I was too in love with the lines and silhouette of the model to further cut it up. And while I am not one to be easily swayed by GW’s marketing speak, their gushing about how great the model’s sword and cape are designed is, for once, really true. Take a look:
What’s really great about the new Chaos Lord is the depth of the model: He doesn’t look nearly as flat as the plastic models of old. However, this also comes at a price: The parts only fit together in a fairly specific way, so if you want to convert this guy, you should keep that in mind.
It’s fairly easy to swap in a couple of new forearms (and weapons) and the neck cavity will accept pretty much any head you choose to put there. The model could even conceivably be left off the sculpted base. Beyond that, though, converting this guy could get pretty complicated though. Still, knowing people like GuitaRasmus, PDH or migsula, I think we can rest assured that we will be seeing a couple of rather striking re-designs sooner rather than later…
Another word of advice: If you want to make painting this model a lot easier for yourself, you should think about what to glue together and what to leave apart before painting. Personally speaking, I would advise you to work in these four sub-assemblies:
A: You can definitely glue together the base and small rocky outcrop with a part of the model’s right foot on it. If you want to keep the glaive, this will be quite a bit more complicated, since the weapon potentially connects sub-assemblies A and B. Since I just cut it off, I made my life that much easier
B: The cape and forearms can be glued together: You can still add or remove the rest of the body (C) afterwards without a hitch. Again, see above for possible difficulties if you keep the glaive in the model’s right hand.
C: The model’s main body and right lower leg can also be glued together. There’s really only one possible position here. Even so, you might want to dryfit this part with sub-assembly A to make sure everything fits together.
D: Whatever head you want to use should probably be kept separate until after painting.
Oh, and one more thing: This guy is huge! Especially if you use the sculpted base! While he is a little less bulky than a Terminator, he almost reaches up to the same height as my Lorimar conversion (base included).
All in all, I am really pleased with this guy right now: I may add a small bit or two (and possibly a Dark Vengeance Chosen backpack, to make the model look a little more 40k), but he is pretty gorgeous and quite majestic as he is. I also think he makes for a rather convincing Dark Apostle in the context of my whole army. And I can also recommend the WoC plastic Lord, even though the price is nothing to laugh at.
Anyway, let me know what you think! And as always, thanks for looking and stay tuned for more!
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![[Post New]](/s/i/i.gif) 2013/02/08 11:06:11
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Frenzied Berserker Terminator
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It looks good! You could justify by saying that it's a magical suit of armour or taken from a killed planetary lord of a medieval-tech world, and then blessed?
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![[Post New]](/s/i/i.gif) 2013/02/08 16:18:15
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Blood Angel Captain Wracked with Visions
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Or it could be a gift of artificer armour from the Mechanicum (pre-Heresy) for his role in capturing something STC related, or a gift from the Dark Mechanicum for finding some previously forbidden technology. Either way the armour is so well crafted that it has its own integral power supply (like power armour worn by some Inquisitors) and so doesn't need a power pack. That way you don't distort the silhouette or cover up any of the detail of the cloak and sword.
**edit**
Or if you felt the need to have a backpack to tie him in with the rest of the force then some of the older Space Wolf Scout figures (1st & 2nd Edition) had smaller separate back packs that may be suitable, or even an Eversor's back pack.
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This message was edited 2 times. Last update was at 2013/02/08 16:26:47
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![[Post New]](/s/i/i.gif) 2013/02/08 17:35:41
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Thanks for the suggestions, guys!
I had originally planned to use a backpack from the Dark Vengeance Chosen, since it's far less bulky, but after a couple of tryouts, I realised that even the smaller backpack fiercely messes up the model's silhouette. So I might just ditch the backpack altogether and go with one of the reasons suggested by you
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![[Post New]](/s/i/i.gif) 2013/02/08 17:41:03
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Journeyman Inquisitor with Visions of the Warp
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I am in love ! i picked up the tzeentch dude , now kinda regretting it ! superb work as per usual mate
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![[Post New]](/s/i/i.gif) 2013/02/08 17:59:03
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Blood Angel Captain Wracked with Visions
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Happy to help
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![[Post New]](/s/i/i.gif) 2013/02/08 18:11:08
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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neil101 wrote: I am in love ! i picked up the tzeentch dude , now kinda regretting it ! superb work as per usual mate
Thanks a lot, Neil! As for Vilitch: Don't be sorry! That's basically my favourite model from the whole new chaos release! If there was any way I could use him for anything, I'd get that model in a heartbeat!
...
As a matter of fact, I even touched up one of my older models due to Vilitch. Check it out over in my INQ28 thread!
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![[Post New]](/s/i/i.gif) 2013/02/09 02:15:08
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Hoary Long Fang with Lascannon
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Fantastic! I love the Dark Apostle!
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![[Post New]](/s/i/i.gif) 2013/02/09 15:56:55
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Hurr! Ogryn Bone 'Ead!
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Great tutroial for the Dark Apostle sub-assembly
You said that you were concerned that it looks too much like a WHFB model - I think I may have an idea as to how to correct this and bring him more in line with 40k.
Firstly, you could easily put a Chaos Power Armor backpack on him. Even though it might obscure some of the robes, I don't think it would be too severe.
HIs torso, legs, arms and shoulders are quite nice as they are and would easily appear as barque, demonic power armor. One thing that could sell it off as being more scifi would be to maybe strap a holstered bolt pistol to his bely or maglock a helmet to his waist.
Hope that helps!
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![[Post New]](/s/i/i.gif) 2013/02/10 13:23:29
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Thanks, guys!
@ Crystal Geyser: Like I said, I tried a Dark Vengeance Chosen backpack, expecting it to be slightly less problematic due too its smaller footprint. It still messes up the model's silhouette something fierce, though, so I might just leave it off altogether and go with a fluff-related reason why the armour doesn't have an external power supply, like you suggested.
This weekend, I did a couple of smaller stuff. Biohazard was awesome enought to let me have his Dark Vengeance cultists, so quite a bit of time went into kitbashing some of those into all kinds of neat stuff. Some of that can be seen over at my INQ28 thread, the other half I'll post here:
First up, this is a conversion I have wanted to do for quite a while now:
The flamer was shortened and the barrels replaced with the blade from an Ork choppa. I also added that sinister, patched together hood from another cultist, leading to a nice, chainsaw-madman look
Ever since I got a box of WFB Marauder horsemen in order to use some of the bitz in my World Eaters army, the horses and rider bodies have sat in my bitzbox. The obvious solution was to use them to build a squad of Rough Riders for my Traitor Guard. However, I didn't want them to look either like "Barbarians in Space" or slightly grumpy Catachans, so I still needed something to give them a slightly eerie, chaotic look.
Well, with some of cultist heads that were left over from various conversions, I was finally on to something:
I also found a rather nice use for the leftovers from the chainsaw maniac above:
The cultist gas mask heads make these guys look rather sinister, don't you think? I also did an early mockup of a possible officer:
This guy will probably need quite a bit more work, though...
And finally, I even managed to get something painted. Yay!
The last two weapon options I need for my Chaos Dreadnoughts/Helbrutes are a Multimelta and rocket launcher. So I sat down to kitbash a Multimelta, using a leftover Dreadnought arm and a plastic Multimelta from an Adeptus Sororitas kit:
Since I had no more panels left from the Venerable Dread kit to cover up the loyalist decorations, I cut a Khorne standard to size. The Multimelta may be a bit on the short side, but I still think it works. That leaves only the rocket launcher, and I already have an idea for that...
Anyway, C&C always welcome!
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![[Post New]](/s/i/i.gif) 2013/02/11 18:40:57
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Warning From Magnus? Not Listening!
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wow, those traitor guard look amazing man. so sinister...
Can't think of any C&C to be honest. I love the look!
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Necrons - 3000 pts
HH Imperial Militia/Cults - 1000 points Check out my P&M blog! (https://www.dakkadakka.com/dakkaforum/posts/list/805464.page)
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![[Post New]](/s/i/i.gif) 2013/02/11 18:43:27
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Shas'ui with Bonding Knife
Leeds, Uk
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Great work brother
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I am Gamesworkshop! |
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![[Post New]](/s/i/i.gif) 2013/02/12 17:41:18
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Thanks a lot, guys! I really appreciate it!
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![[Post New]](/s/i/i.gif) 2013/02/13 17:01:20
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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It’s plain to see that the various new Daemon Engines played a rather huge part in the last Chaos Space Marine release: While not everyone is especially fond of the Heldrake and fiend models, there’s no doubt that they add a new perspective to the army, both from a visual and a gameplay standpoint. The most eagerly disputed of these daemon engines has to be the Heldrake: Not only does it add the first real flyer to the traitor legions’ lineup, but the model itself is also a very clear case of “love it or hate it.”
I have to be honest with you: In this particular question, I feel rather drawn towards the haters’ camp: While I love the idea of a chaos flyer slowly mutating and changing to a quasi-living being, with its erstwhile pilot having atrophied to a husk serving as the beast’s black heart, and while the latest FAQ pretty much transformed the Heldrake from a very viable option into an “auto-include”, I am still not sold on the kit itself. Make no mistake, the beast has grown on me a little, and I don’t hate it as much as I did last October, but it was immediately clear to me that any Heldrake included in my World Eaters army would have to look pretty different. The next few updates, then, will deal with my own Heldrake conversion slowly taking shape.
As luck would have it, I had won a Painting/Converting Contest over at Throne of Skulls some time ago, and so I was allowed to choose the motto for the next contest — what better occasion than this to force myself to actually convert and paint a chaos flyer of my own? So I decreed that the contest would deal with Khornate Daemon Engines, in order to both let myself be inspired by other peoples’ awesome creations and to put myself under a bit of pressure regarding my own entry.
The first step was choose a general approach to the matter. I did pick up the Heldrake kit, because I felt it was at least a good starting point, and did a little research to find out what other people had done with the kit. After some time spent looking at a number of very cool chaos flyers, I knew what to do:
My inspiration for this conversion came from Marshalfaust’s thread on Warseer. Honourable mentions must also go to Morf’s exquisite “Hellbat” and Old School Terminator’s scratchbuilt Nurglite Heldrake (or his “Hellworm”: that …thing is truly something else) — those would be my conversions of choice if I wanted to build Night Lords or Death Guard flyers, respectively.
With my World Eaters in mind, though, the conversion ended up very close to Marshalfaust’s, in order to make the Heldrake look less like a dragon and more like a sinuous, strangely organic jetfighter. Take a look:
As you can see, only the longest set of front wings was used. I attached it directly to the main body, leading to a look slightly reminiscent of the different FW chaos flyers. One smaller set of wings was added in the regular position. While I wanted to add yet another set of wings towards the back in order to give further definition to the model’s shape, that would obviously have to wait until everything was painted (looking back now, that turned out to be a very smart decision…).
The neck was also left out, and the head replaced with an optional leftover head from the Forgefiend kit.
Due to a spontaneous moment of inspiration, I forced the remains of a WFB Necrosphinx skull head into the mouth cavity. Bydoing this, I wanted to give the model an actual “face” as a focal point. I also liked the notion that the skull’s mouth would be the place where the flames from the baleflamer emerged…
I also used some lasher tendrils from the Maulerfiend kit to “plug” some of the jet nozzles on the model’s back and make the body look even more disturbing:
With the lost arms and claws on my Heldrake, I also like to think that these tentacles are used as a CC weapon of sorts, slashing and whipping at other flyers and enemies on the ground.
All in all, I was reasonably pleased with the basic build of my Heldrake, which I decided to name the “Hellrazor” for a double pun – a cookie goes to you if you can figure it out
The next step was to start painting this thing, and I will not lie to you: It was a nightmare!
All those small panels on the wings took ages to paint. And there were so many of them, even though I hadn’t used all the wings that came with the kit in the first place!
Nevertheless, I persevered and used the same base colours appearing throughout all of my army: The red areas were painted using GW Mechrite Red, the Bronze trim was picked out in Vallejo Tinny Tin, and the silver areas were done with GW Boltgun Metal. I decided to paint the slightly fleshy, mutated bits of the model in a dark brown-red instead of a paler skin tone. That way, I would get a pretty organic transition to the reds on the model and would be able to avoid any expansive, pink areas.
I’ll be honest with you: Getting all the base colours done on the model was quite a chore, and not an experience I would want to repeat anytime soon. Oh, I worked in multiple sub-assemblies, by the way, with the head and armour plates on the model’s back being painted separately to make sure every detail was easy enough to reach. It also quickly became clear that the changes I had done to the wings and rear of the model didn’t exactly make the job any easier…
But in the end, all the base colours were done, and I was free to tackle the next, hopefully much more enjoyable, steps of the paintjob: Applying the washes, and then seeing to the details…
But that, as they say, is a story for anoter time. So stay tuned for the next update, coming this Friday!
Until then, as always, thanks for looking and stay tuned for more!
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![[Post New]](/s/i/i.gif) 2013/02/13 17:16:51
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Battleship Captain
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that is a serious improvement to the helldrake, well done.
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![[Post New]](/s/i/i.gif) 2013/02/13 17:45:42
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Sadistic Inquisitorial Excruciator
Preston/England/United Kingdom
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Looking forward to seeing some washes on that bad boy. Really like this and it is soooo much better than the original models dragon look....
Though I think the original model could make for an interesting Khorne Chaos Dragon for Warhammmer Fantasy with only a little conversion work (addition of a proper tail)
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This message was edited 2 times. Last update was at 2013/02/13 17:48:31
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![[Post New]](/s/i/i.gif) 2013/02/13 18:21:38
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Hoary Long Fang with Lascannon
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Fantastic! I love your take on the Helldrake. Fabulous work.
Oh, and...
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![[Post New]](/s/i/i.gif) 2013/02/14 11:18:52
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Thanks a lot, guys! I can promise you that you won't have to wait long for the painted model...
@ Yellowbeard: Cheers, mate! That was rather easy, though, wasn't it?
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![[Post New]](/s/i/i.gif) 2013/02/14 13:07:12
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Nasty Nob
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very cool indeed, im liking the whole change from a dragon to a bat, big improvement. keep up the awesome
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![[Post New]](/s/i/i.gif) 2013/02/14 14:13:14
Subject: Khorne's Eternal Hunt - The World Eaters 4th assault company
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Blood Angel Captain Wracked with Visions
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Nice work  I like that you gave the wings a similar shape to the FW Chaos flyers.
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![[Post New]](/s/i/i.gif) 2013/02/14 16:59:36
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Sinister Chaos Marine
Bristol UK
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This looking good as always Kraut keep it up matey.
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"Ooh, a big flashy lighty thing! Big flashy lighty things have got me written all over them. Not actually, but give me time. And a crayon!" ...
1 inquisitor, not even a inquisitor lord, and the other 2955pts went into orbital bombardment lance strikes.
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![[Post New]](/s/i/i.gif) 2013/02/14 20:02:50
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Thanks, guys. Not long now...
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![[Post New]](/s/i/i.gif) 2013/02/15 13:06:34
Subject: Re:Khorne's Eternal Hunt - The World Eaters 4th assault company
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Khorne Chosen Marine Riding a Juggernaut
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Alright, here's the next update on my converted Heldrake. Just to remind you, here’s where we left off last time:
With all the base colours in place, the next step was to apply the washes: Most of the model was generously washed with GW Agrax Earthshade to add some shadows to the red and bronze parts. The silver areas received the same treatment, only with GW Nuln Oil. After everything was well and dry, I drybrushed the Bronze with GW Dwarf Bronze, added a thin layer of GW Blood Red for the red parts and finally did some accents on the silver areas with GW Mithril Silver.
I also wanted to add an additional spot colour to show the power burning through the daemon engines innards. For that, I chose a simple OSL effect in light blue that was added to the head, mouth, engine and the underbelly of the model:
Another thing I wanted to do was to give the model a suitably detailed base. I knew I wanted some kind of ruined building, but all I had was a leftover Necromunda bulkhead. So I cut that apart, constructing a small ruin and added a couple of bitz as well as some of my trademark cork. Here’s what the painted base looks like:
As you can see, while I painted the ruined structure to look like rusty metal, the base itself was painted to fit in with the rest of my World Eaters. I also added numerous small details like the half-buried, dead (or is that dying?) Space Marine, two soldier’s graves and the unfortunate gravedigger himself — obviously, when they finally got him, there was nobody left to do the honours…
An opening was cut into the cork to leave a space for the flight stand to be inserted.
With both the model and base painted, I did a couple of final adjustments: The final set of wings could finally be added, changing the model’s silhouette quite a bit. But see for yourself. I give you: The Hellrazor.
As you can see, the OSL added to the model’s “mouth” makes it look like the baleflamer is just heating up:
And as a huge videogame nerd, I cannot help but feel immensely pleased by the fact that the Hellrazor’s shape recalls nothing so much as an endboss from a mid-90s 16bit shoot ‘em up like R-Type or Thunder Force:
All in all, I am prepared to call this project a success: Granted, this beast was a chore to paint, but I think that I’ve managed to convert a flyer that looks decidedly different from the original Heldrake will still maintaining a visual balance between jetfighter and strangely organic daemon engine. And the model also looks pretty similar in silhouette to the Forgeworld flyers — hence the name “Hellrazor”, to show a certain kinship to the Hell Blade and Hell Talon, in case you’re still wondering (there’s also another, even more obvious pun hidden in there, but I’m confident you’ll figure it out on your own  ).
So the model was finished — all’s well that ends well, right? But wait, there was still the ToS contest to consider! Since I wanted to submit my flyer for the contest, I still needed to write a short piece of fluff to go with the model. Being a bit of an overachiever in this respect, I actually wrote two:
The cavernous hall was illuminated by the flickering half light of the grand furnace. Lorimar’s eyes needed a moment to adjust. Then he could see Deracin standing in front of the huge daemon engine, gazing up at its form. Lorimar approached the Keeper of the Forge. “I salute you, hunter. You requested my presence?” Deracin turned to face him and inclined his head. “Yes, lord.” But he did not say anything more.
“Is this about the daemon engine, then?” Lorimar growled. Deracin nodded ponderously. “Aye. As you can see, the vessel itself has been completed.” He gestured towards the shape of the war machine. Lorimar could see the pointed wings and jagged armour plates, he could see where fleshmetal had grown to fuse with the machine’s structure. Suspended above them was the daemon engine’s head, a grinning brass skull. The rest remained half hidden by the shadows, although Lorimar got a sense of the strangely organic shape of the thing. “And the incantations?” he growled.
Deracin kept his gaze locked on the machine, only the mostly bionic side of his face visible to Lorimar. “The bindings are in place. We have also completed the rituals. Yet something is amiss. I can feel it.”
Lorimar turned to face Deracin: “And what of …the pilot?”
Deracin seemed to grow uneasy. “My lord, it would be best not to refer to him as that any longer. We cannot be sure of what remains after the rituals. And truth be told, there was not much left even before that…” His voice trailed off.
“No, Deracin. He was our brother, an honoured member of the company. I refuse to refer to him as anything but.” Lorimar could feel the Keeper of the Forge’s gaze on him: “Even so, my lord, the binding seems incomplete. There is naught we can do.”
“Let me handle this, then!” Lorimar turned to face the huge brazen skull, seemingly suspended in nothingness. Then he addressed it:
“Old friend, forgive me for disturbing your slumber. But the company has need of you. There is still prey to run down. Your hunt is not yet over.”
They could both feel it. A strange feeling of otherness. And then a sound, low and guttural at first, but still unmistakeable: the sound of a huge animal drawing breath.
Whatever the daemon engine suspended in darkness above them may have housed. It lived.
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With the pounding of heavy artillery vibrating through his body, Lord Commissar Sondheim of the 45th Palthian Grenadiers urged his troops forward: „Advance, men of Palthia!”, he boomed. “Advance and deliver the Emperor’s Wrath to the enemy, lest it fall upon you instead!”
Sondheim used his field glasses to look towards the front lines, where the chaos forces were advancing towards the Imperial position. He could make out the red armoured shapes of their enemies, and he couldn’t suppress a sinking feeling. The traitor legionaries of the World Eaters were deadly in combat, and to let them reach their lines would mean disaster. However, the Guard’s superior firepower had so far proven successful in stalling the enemies’ advance, pinning the abhorrent traitor Astartes and preventing them from rushing the Imperial positions.
Sondheim turned to his aide-de-camp, Junior Commissar Kelso: “Armin, send word to the Lord General that we have matters under control here. As long as our ammunitions supply lasts, we should be able to hold them back indefinitely. The Emperor’s justice will be meted out to these vile abominations.” Telzo nodded and opened his mouth to reply, when both men suddenly heard something above the din of battle: A rolling thunder that was steadily growing louder and louder. “Air support. They have air support!”, Kelso said, his eyes frantically searching the horizon. “Don’t worry, lad!” Sondheim answered. “Just one of those light jetfighters. Our anti-aircraft guns will swat it down like a bothersome fly.” He took a look through his field glasses, and sure enough, there was the shape of a chaos flyer approaching, its shape like a jagged blade. There was something slightly warped about its silhouette, though. Sondheim grinned to himself: It was no use trying to keep track of all the different kinds of corruption that chaos wrought upon both its followers and their wargear. But Throne, that thing was fast! Sondheim could hardly keep it in focus. And the closer it came, the more he felt a certain apprehension. He could see the thing now, shaped like a two-pronged dagger, yet strangely sinuous and organic at the same time, weaving between the bursts of AA-fire that were supposed to take it out. The noise was also getting louder: a strange animal roar, and above it, something else, like the sound of a thousand voices screaming in unison. “What in the name of Terra…?”, he murmured. “My lord,” Kelso’s voice sounded worried, “shouldn’t we abandon this position? It’s coming straight at us!” Sondheim heard his words, but he found himself strangely transfixed, staring at the approaching horror, listening to the rumble of its engines. He could make out details now: The wickedly sharp wings, something that looked like a head, wrought in the shape of a stylised skull, its mouth seemingly weeping blue flame. “Retreat!” he heard Kelso scream above the horrible noise, “Abandon this position!” And it was at this exact moment that Lord Commissar Sondheim knew fear.
And then his world turned into fire.
And with that, my Hellrazor was completed. Next time, we’ll take a look at the other entries my model was up against.
Until then, as always, thanks for looking and stay tuned for more! C&C always welcome!
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