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Made in se
Fresh-Faced New User





Seems much simpler to just go with a skathach wraithknight from Forgeworld. About 100 points more than the regular one and comes with normal deep strike.
   
Made in us
Devastating Dark Reaper




Would seem that unfortunately there are no new units (even if they used the same models) representing things that were enumerated in previous fiction like Mimes.
   
Made in gb
Regular Dakkanaut





Yeah, it's a pretty concise unit list, though I don't think it will make harlequins in any way not competitive. It would just be more fun.

Who knows, maybe Forge World?

Wondering when the full codex leak will come, they usually show up around this time.
   
Made in au
Crushing Clawed Fiend




Ballarat, victoria

Hoping for some crazy detachment antics like drukhari
   
Made in us
Shadowy Grot Kommittee Memba






Also interesting to note they're doubling down on the neuro pistol being one point more than the fusion. "this time it won't be five worse strength, one worse ap, half the damage and no melta rule we swear!!"

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fr
Longtime Dakkanaut




the_scotsman wrote:
Also interesting to note they're doubling down on the neuro pistol being one point more than the fusion. "this time it won't be five worse strength, one worse ap, half the damage and no melta rule we swear!!"

I'm eager to see what they did. Even bringing back the "always wound non-vehicles on 2s" and a better AP wouldn't be enough.
Hopefully it's more shots, or a change to a flamer-type weapon.
But if the profile changed completely, why would it land at exactly the same number of points?
Same thing for the melee weapons. I'm afraid we won't see much change there.
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





From Facebook. Look legit to me but with some possible translation errors.

The Labyrinth Laughs - 1CP
Use this Stratagem when a WEBWAY GATE from your army is destroyed but before you remove the model. Immediately set up one AELDARI unit from your army that has not yet been deployed from the webway, wholly within 3” of the Webway Gate and more than 1” away from an any enemy models. After you have done do, remove the Webway Gate from the battlefield as normal.

The Silken Knife -2CP
Use this Stratagem at the start of the Charge phase. Select a SILENT SHROUD unit from your army, Enemy units cannot fire Overwatch against that unit in this phase.

Webway Ambush – 1CP
Use this Stratagem at the end of your Movement phase. Choose a WEBWAY GATE from your army. Either 2 units in a webway spar can emerge from that Webway Gate this turn, or one unit can emerge from that Webway Gate this turn and can be set up wholly within 3” of it and more than 1” away from any enemy models.

An Example Made – 1CP
Use this Stratagem in your Shooting phase. Select a DREAMING SHADOW CHARACTER from your army. Until the end of the phase, each successful hit roll made by this model causes 2 hits (hot rolls of 6+ made by this model cause 3 hits on the target instead).

Skystride – 1CP
Use this Stratagem just before a SOARING SPITE INFANTRY unit consolidates. Instead of moving towards the nearest enemy model, the unit consolidates up to 6” towards the nearest SOARING SPITE TRANSPORT from your army. If all models in the unit end this move within 3” of the transport, the unit may immediately embark upon it (if it has sufficient capacity remaining) as if it were the Movement phase (and can do so even if they disembarked from the transport during the same turn).

Prismatic Blur - 1CP
Use this Stratagem after a HARLEQUINS unit from your army has Advanced. That unit has a 3+ invulnerable save until the start of your next turn.

Heroes’ Path – 2CP
Use this Stratagem at the start of a Movement phase in which a DEATH JESTER, a SOLITAIRE and a SHADOWSEER from your army are within 6” of each other. Remove all 3 models from the battlefield, At the end of the Movement phase, you can set up each model anywhere on the battlefield that is more than 9” from any enemy unit.

Cegorach’s Jest – 1CP
Use this Stratagem when an enemy unit Falls Back from a HARLEQUINS unit from your army, after the enemy unit has finished moving. Provided no other enemy units are within 1” of your unit, it can shoot the enemy unit that Fell Back as if it were the Shooting phase.

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in gb
Lethal Lhamean




Birmingham

 Silentz wrote:
From Facebook. Look legit to me but with some possible translation errors.

The Labyrinth Laughs - 1CP
Use this Stratagem when a WEBWAY GATE from your army is destroyed but before you remove the model. Immediately set up one AELDARI unit from your army that has not yet been deployed from the webway, wholly within 3” of the Webway Gate and more than 1” away from an any enemy models. After you have done do, remove the Webway Gate from the battlefield as normal.

The Silken Knife -2CP
Use this Stratagem at the start of the Charge phase. Select a SILENT SHROUD unit from your army, Enemy units cannot fire Overwatch against that unit in this phase.

Webway Ambush – 1CP
Use this Stratagem at the end of your Movement phase. Choose a WEBWAY GATE from your army. Either 2 units in a webway spar can emerge from that Webway Gate this turn, or one unit can emerge from that Webway Gate this turn and can be set up wholly within 3” of it and more than 1” away from any enemy models.

An Example Made – 1CP
Use this Stratagem in your Shooting phase. Select a DREAMING SHADOW CHARACTER from your army. Until the end of the phase, each successful hit roll made by this model causes 2 hits (hot rolls of 6+ made by this model cause 3 hits on the target instead).

Skystride – 1CP
Use this Stratagem just before a SOARING SPITE INFANTRY unit consolidates. Instead of moving towards the nearest enemy model, the unit consolidates up to 6” towards the nearest SOARING SPITE TRANSPORT from your army. If all models in the unit end this move within 3” of the transport, the unit may immediately embark upon it (if it has sufficient capacity remaining) as if it were the Movement phase (and can do so even if they disembarked from the transport during the same turn).

Prismatic Blur - 1CP
Use this Stratagem after a HARLEQUINS unit from your army has Advanced. That unit has a 3+ invulnerable save until the start of your next turn.

Heroes’ Path – 2CP
Use this Stratagem at the start of a Movement phase in which a DEATH JESTER, a SOLITAIRE and a SHADOWSEER from your army are within 6” of each other. Remove all 3 models from the battlefield, At the end of the Movement phase, you can set up each model anywhere on the battlefield that is more than 9” from any enemy unit.

Cegorach’s Jest – 1CP
Use this Stratagem when an enemy unit Falls Back from a HARLEQUINS unit from your army, after the enemy unit has finished moving. Provided no other enemy units are within 1” of your unit, it can shoot the enemy unit that Fell Back as if it were the Shooting phase.

We saw the pictures showing those strats yesterday.
   
Made in us
Shadowy Grot Kommittee Memba






fresus wrote:
the_scotsman wrote:
Also interesting to note they're doubling down on the neuro pistol being one point more than the fusion. "this time it won't be five worse strength, one worse ap, half the damage and no melta rule we swear!!"

I'm eager to see what they did. Even bringing back the "always wound non-vehicles on 2s" and a better AP wouldn't be enough.
Hopefully it's more shots, or a change to a flamer-type weapon.
But if the profile changed completely, why would it land at exactly the same number of points?
Same thing for the melee weapons. I'm afraid we won't see much change there.


I don't doubt that (sadly) the melee weapons are unchanged. With the points changes shown (no change to embrace and caress, kiss down a further 3pts from CA) we're probably about at parity with the melee weapons in their current...highly boring state.

The neuro disruptor...yeah, honestly it's never really worked as an "anti elite" pistol when the fusion pistol is right there and does anti elite AND anti tank. I'd think two things would be neat.

1) give us a real anti horde weapon, like you said flamer style. That would give game utility to the gun, and a reason to pick it up.

2) give us a weapon that does damage based on LD. The only other weapon in the game with "neural" in its name that I know of is the Neural Shredder wielded by the callidus assassin. That is a weapon that wounds based on leadership, and I'd love to see Harlequins get a similar thing, maybe a mini-version. Roll 2d6 vs enemy leadership, if you equal or exceed, D3 mortals would be a pretty cool weapon.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





 Imateria wrote:



We saw the pictures showing those strats yesterday.

Oh, sorry - hadn't seen them myself.

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in gb
Regular Dakkanaut





Spoiler:
the_scotsman wrote:
fresus wrote:
the_scotsman wrote:
Also interesting to note they're doubling down on the neuro pistol being one point more than the fusion. "this time it won't be five worse strength, one worse ap, half the damage and no melta rule we swear!!"

I'm eager to see what they did. Even bringing back the "always wound non-vehicles on 2s" and a better AP wouldn't be enough.
Hopefully it's more shots, or a change to a flamer-type weapon.
But if the profile changed completely, why would it land at exactly the same number of points?
Same thing for the melee weapons. I'm afraid we won't see much change there.


I don't doubt that (sadly) the melee weapons are unchanged. With the points changes shown (no change to embrace and caress, kiss down a further 3pts from CA) we're probably about at parity with the melee weapons in their current...highly boring state.

The neuro disruptor...yeah, honestly it's never really worked as an "anti elite" pistol when the fusion pistol is right there and does anti elite AND anti tank. I'd think two things would be neat.

1) give us a real anti horde weapon, like you said flamer style. That would give game utility to the gun, and a reason to pick it up.

2) give us a weapon that does damage based on LD. The only other weapon in the game with "neural" in its name that I know of is the Neural Shredder wielded by the callidus assassin. That is a weapon that wounds based on leadership, and I'd love to see Harlequins get a similar thing, maybe a mini-version. Roll 2d6 vs enemy leadership, if you equal or exceed, D3 mortals would be a pretty cool weapon.


Love the neuro leadership idea, would work especially well for harlequins based on the leadership debuffs we already see in place.

I think that might solidify a freakshow build, various ways to lower leadership and then multiple mechanics that use leadership to pile up the damage.
   
Made in fr
Longtime Dakkanaut




Freakshow lists are bound to come back yes, but they'll have hard counters. Many armies have a tactic that limits moral losses to 1, while others are almost completely immune entirely.
I think it will mostly depend on how much you have to sacrifice to get the Ld debuffs. Hemlocks are one of the best tools in a freakshow list, and since they are very good on their own, they still regain most of their use against morale-immune armies.
Spamming wracks in venoms is pretty good to get a wide -3Ld bubble, but they won't be that useful against an army that doesn't care about the -3, so the tradeoff is real.

Hopefully the Harlequin psychic powers or relics have some nice little gems to bank on Ld debuffs.
   
Made in de
Longtime Dakkanaut




I think the big obstacle to a freakshow list is a lack of payoffs. Almost all of the benefit you're getting is from morale tests. There are plenty of ways to put negative Ld modifiers on things; the problem is getting some concrete advantage for doing that.

Aside from morale tests, what all is there that cares about Ld?

There's Mind War, which isn't bad, though you still have to pass a psychic test and not get denied and be within 18" of a juicy Character. It doesn't play nice with short-range Ld debuffs either, since it's hard to get that close to a good target in your psychic phase, but it's a nice payoff for a Hemlock and a Swooping Hawk Exarch.

The Torment Grenades stratagem for the DE phantasm grenade launcher is good even without any debuffs (since it rolls 3d6 and also applies its own -1 debuff anyway). But you run into diminishing returns very quickly. More than a -2 or -3 mod is irrelevant since it doesn't matter how much you beat their Ld by, just that you beat it.

I guess it's worth mentioning the Death Jester, but again he isn't something that actually wants to be in a list that tries to stack Ld debuffs. Stacked debuffs render him useless since the whole squad is just going to run if they fail a morale test.

Am I missing anything? I just don't really see what you actually get for all this work you're doing putting Ld debuffs on things. Mostly you get almost all of the non-morale benefit with a single Hemlock.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

So for 120pts + 1 CP you can "hide" you WK and bait your opponent to shoot at the WWG first turn.
With the stratagem, it might not be too bad, but it sadly cannot be used for more than 1 unit.
And the WWG takes up a whole detachment on it's own, as does the WK (usually) so probably not worth it outside of casual games.

And as mentioned, since it doesn't circumvent the turn 1 reserves beta rules, you either have to place it in your DZ to use it turn 1, or wait til turn 2 (when it might be dead).
Skathach WK comes with normal deep strike and better guns/flexibility of loadout so using the WWG on a WK is not its best use.

-

This message was edited 1 time. Last update was at 2018/05/15 13:39:01


   
Made in za
Fresh-Faced New User




 Galef wrote:
So for 120pts + 1 CP you can "hide" you WK
-


And two detachments

This message was edited 1 time. Last update was at 2018/05/15 14:13:24


 
   
Made in gb
Longtime Dakkanaut





Seems like pretty much everything has dropped massively in points.
   
Made in gb
Lethal Lhamean




Birmingham

Dionysodorus wrote:
I think the big obstacle to a freakshow list is a lack of payoffs. Almost all of the benefit you're getting is from morale tests. There are plenty of ways to put negative Ld modifiers on things; the problem is getting some concrete advantage for doing that.

Aside from morale tests, what all is there that cares about Ld?

There's Mind War, which isn't bad, though you still have to pass a psychic test and not get denied and be within 18" of a juicy Character. It doesn't play nice with short-range Ld debuffs either, since it's hard to get that close to a good target in your psychic phase, but it's a nice payoff for a Hemlock and a Swooping Hawk Exarch.

The Torment Grenades stratagem for the DE phantasm grenade launcher is good even without any debuffs (since it rolls 3d6 and also applies its own -1 debuff anyway). But you run into diminishing returns very quickly. More than a -2 or -3 mod is irrelevant since it doesn't matter how much you beat their Ld by, just that you beat it.

I guess it's worth mentioning the Death Jester, but again he isn't something that actually wants to be in a list that tries to stack Ld debuffs. Stacked debuffs render him useless since the whole squad is just going to run if they fail a morale test.

Am I missing anything? I just don't really see what you actually get for all this work you're doing putting Ld debuffs on things. Mostly you get almost all of the non-morale benefit with a single Hemlock.

Yeah, I'm very much hoping there will at least be another psychic power to allow Harlies to attack via Ld. It may still end up being a very limited gimick but on the other hand the units that are going to be making most muse of it are excellent in their own right (Farseers, Hemlocks, Grotesques, Talos, Harlequn Troops).
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Not sure how dropping Ld is a bad thing. Take one casualty on a unit with Ld 8 for example. It's an auto pass normally. Let's say you are able to debuff that unit to -6. His Ld is effectively 2 and has lost 1 model. He rolls a 5 and now loses an additional 4 models. That's a lot of damage for a weapon that just scored 1 wound originally.
Granted I know you could just focus fire anyway, but it's a good way to get around very tough units. It's a playstyle that differs from the norm so that at least is a welcome addition.
   
Made in gb
Daring Dark Eldar Raider Rider





Dionysodorus wrote:
I think the big obstacle to a freakshow list is a lack of payoffs. Almost all of the benefit you're getting is from morale tests. There are plenty of ways to put negative Ld modifiers on things; the problem is getting some concrete advantage for doing that.

Aside from morale tests, what all is there that cares about Ld?

There's Mind War, which isn't bad, though you still have to pass a psychic test and not get denied and be within 18" of a juicy Character. It doesn't play nice with short-range Ld debuffs either, since it's hard to get that close to a good target in your psychic phase, but it's a nice payoff for a Hemlock and a Swooping Hawk Exarch.

The Torment Grenades stratagem for the DE phantasm grenade launcher is good even without any debuffs (since it rolls 3d6 and also applies its own -1 debuff anyway). But you run into diminishing returns very quickly. More than a -2 or -3 mod is irrelevant since it doesn't matter how much you beat their Ld by, just that you beat it.

I guess it's worth mentioning the Death Jester, but again he isn't something that actually wants to be in a list that tries to stack Ld debuffs. Stacked debuffs render him useless since the whole squad is just going to run if they fail a morale test.

Am I missing anything? I just don't really see what you actually get for all this work you're doing putting Ld debuffs on things. Mostly you get almost all of the non-morale benefit with a single Hemlock.


There's also the Shadowseer's Grenade Launcher that's essentially just a free version of the Torment Grenades strat.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 bullyboy wrote:
Not sure how dropping Ld is a bad thing. Take one casualty on a unit with Ld 8 for example. It's an auto pass normally. Let's say you are able to debuff that unit to -6. His Ld is effectively 2 and has lost 1 model. He rolls a 5 and now loses an additional 4 models. That's a lot of damage for a weapon that just scored 1 wound originally.
Granted I know you could just focus fire anyway, but it's a good way to get around very tough units. It's a playstyle that differs from the norm so that at least is a welcome addition.

Essentially, you can both focus fire and using debuffs to get to a point where they are guaranteed to lose more models, then leave the unit alone.
For example: Lets say you have -3Ld on a Ld8 unit. You really only need to cause 3-4 casualties to double that from moral.
So once you drop the unit by half, you can stop shooting at them and target something else as morale will do the rest.

I wouldn't rely on this to do most of the work, but having it in your back pocket can be a nasty surprise from time to time, especially on bigger units that don't have morale immunity

-

This message was edited 1 time. Last update was at 2018/05/15 15:07:59


   
Made in gb
Mighty Vampire Count






UK

 bullyboy wrote:
Not sure how dropping Ld is a bad thing. Take one casualty on a unit with Ld 8 for example. It's an auto pass normally. Let's say you are able to debuff that unit to -6. His Ld is effectively 2 and has lost 1 model. He rolls a 5 and now loses an additional 4 models. That's a lot of damage for a weapon that just scored 1 wound originally.
Granted I know you could just focus fire anyway, but it's a good way to get around very tough units. It's a playstyle that differs from the norm so that at least is a welcome addition.


Isn't the ignore Moral Stratagem universal for 1Cp in the main rulebook - so as long as you have 1CP you can always protect 1 unit per turn?

I AM A MARINE PLAYER

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A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Rampaging Carnifex





South Florida

It's 2CP, but yes - it's universal.

   
Made in de
Longtime Dakkanaut




 bullyboy wrote:
Not sure how dropping Ld is a bad thing. Take one casualty on a unit with Ld 8 for example. It's an auto pass normally. Let's say you are able to debuff that unit to -6. His Ld is effectively 2 and has lost 1 model. He rolls a 5 and now loses an additional 4 models. That's a lot of damage for a weapon that just scored 1 wound originally.
Granted I know you could just focus fire anyway, but it's a good way to get around very tough units. It's a playstyle that differs from the norm so that at least is a welcome addition.

I don't think anyone's said that Ld debuffs are worse than nothing, all else equal. The issue is that there's a big opportunity cost here. For example, you can take a Coven trait that lets your units inflict a -1 mod on things within 6". If that was just free, then, sure, you'd obviously take it. But to get it you have to accept a 5++ instead of a 4++. That's just not a hard decision to make, and it doesn't even matter what else is in your list. You can have every payoff mechanism from every Eldar subfaction and you're still going to prefer Prophets of Flesh to The Dark Creed. Likewise Craftworlders have the Horrify psychic power, but using this means that you're not using Conceal/Reveal, Protect/Jinx, Quicken, Enhance, Empower, or just Smite. Again you just can't come up with a reasonable list where it ever makes sense to have a psyker take Horrify.

On top of this, massively stacked Ld debuffs have diminishing returns, especially for short-range aura debuffs like the Coven and Masque traits. They're very likely to overkill units in the morale phase, wasting the debuff, or else your opponent can negate every single one of your debuffs on a unit for 2 CP. You get some value out of a -2 or -3 debuff -- that's enough to make morale tests scary after not many casualties -- and a lot less additional value as you keep adding on.

Meanwhile there are some easy sources of Ld debuffs that don't have these same opportunity costs. Hemlocks would be decent even without their -2 Ld aura (at 12", even). You probably always want at least one phantasm grenade launcher for the stratagem. Death Jesters may work out now that they're cheaper and also inflict Ld penalties in passing. The question for a freakshow list is: Why are you going to all this trouble to achieve a -6 or -7 Ld debuff instead of just using a list that would be good even if morale were not a concern at all and which still can reliably put a -3 on a bunch of units each turn?

This message was edited 1 time. Last update was at 2018/05/15 15:35:14


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





if it strips CPs at 2 per use, it's not bad in itself. Besides, you can only use it once per phase so if you have several units with crippling morale, the player will have ot choose what to lose.
   
Made in de
Longtime Dakkanaut




 bullyboy wrote:
if it strips CPs at 2 per use, it's not bad in itself. Besides, you can only use it once per phase so if you have several units with crippling morale, the player will have ot choose what to lose.

Sure, and this is easy to pull off with just a Hemlock and maybe some PGLs. Kill 4 Guardsmen and it's possible that the rest of the squad all runs. Like, what else are you even doing? You're doing all of this and you have 3 The Dark Creed units within 6" of multiple enemy units that have all just taken one casualty? This just doesn't happen very often.
   
Made in us
Shadowy Grot Kommittee Memba






Dionysodorus wrote:
 bullyboy wrote:
if it strips CPs at 2 per use, it's not bad in itself. Besides, you can only use it once per phase so if you have several units with crippling morale, the player will have ot choose what to lose.

Sure, and this is easy to pull off with just a Hemlock and maybe some PGLs. Kill 4 Guardsmen and it's possible that the rest of the squad all runs. Like, what else are you even doing? You're doing all of this and you have 3 The Dark Creed units within 6" of multiple enemy units that have all just taken one casualty? This just doesn't happen very often.


envision this with me for a second:

standard competitive aeldari soup, right? Arguably right now you've got alaitoc battalion for most of your CWE stuff, Black Heart battalion for kabs ravagers and archons (mandatory), and maybe Red Grief with some Reavers, maybe Saim-Hann with some spears. Those are arguably right now your most standard elements for a competitive eldar soup list.

Now, similar setup but with Silent Shroud:

Black Heart battalion basically the same. Maybe a couple more PGLs, 2-3 more. Alaitoc cut down to a patrol with a farseer skyrunner for doom and mind war, a few rangers to block your odd non-fly rush or else objective-sit, and a Hemlock with Jinx. Silent Shroud Battalion with 3 relatively cheap troupes with a couple fusion in each in Starweavers, 1 Troupe Master, 6 Skyweavers with Glaives, 1 Solitaire with the Mask of Secrets, 1 Shadowseer for Twilight Pathways and (hopefully) a second spell, because 125pt psychers should probably get two spells that aren't smite :/.

You've replaced your Saim-hann shining spears for a version that ignores overwatch for 1cp, applies its own -1LD bubble and forces the enemy to roll 2 take the highest result. They're -1 to hit, and in fact everything in your army will be, they've got the same 4++ but they can make it a 3++ for 1CP, and your opponent can't tie them up in combat with chaff because they can just fall back, shoot and charge again thanks to Rising Crescendo. You almost certainly have better raw damage coming out of the spears, but Zephyrglaives are no slouch either and you get them rerolling to wound once your troupe master catches up turn 2.

Turn 1 the skyweavers and solitaire will probably be in combat with your opponent's screen. You've got -1 from PGL, -1 from Silent Shroud, -1 from Mask of Secrets, -2 from the Hemlock. You're in position to try and nuke a character of your choice with Mind War, so if they did bring along a Petrov commissar or something you're good to try and pick him off.

If you charge a standard 60-guardsman screen with your no overwatch skyweavers, each one does an average of 1.33 casualties to a squad and then forces a straight D6 leadership check with roll 2 take the highest..assuming your kabalites and shuriken cannons and whatnot don't manage to cause a couple more.

That's pretty good, and requires very little adjustment to standard "what's good that eldar do" strategies. You've still got a wall of flying bikes tying things up (6 skyweavers, 12 Reavers, and 9 Shining spears being pretty price comparable at this point, I'd call Skyweavers the "Durability" option), you've still got Black Heart venomspam, you've still got Alaitoc -1 to hit and doom and jinx on the board.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fr
Longtime Dakkanaut




Zephyglaives are no slouch? Unless Skyweavers now have more attacks and a bonus strength on the charge, Skyweavers and Spears are really not in the same weight class.

A Harlequin battalion is still crazy expensive. You're looking at 164pts per troop choice (5 naked troupes + Starweaver), and the Troupe Master went up in points.
Also, once you've spent 164pts on your basic troupe, you really have to give them good weapons, since it's a small relative investment for a very large gain in power. So a Harlie battalion is still around 1,000pts. That's a hefty investment, and I don't think it can be worth it when compared to what 1,000pts of DE or CWE can bring to the table.

If Harlies end up with good stratagems we haven't seen, or great relics, we might see patrol detachments pop up in competitive lists. But unless there's some big change we're not aware of yet, I don't see how Harlies could be the backbone of a competitive Aeldari soup army.
   
Made in de
Longtime Dakkanaut




the_scotsman wrote:

envision this with me for a second:

standard competitive aeldari soup, right? Arguably right now you've got alaitoc battalion for most of your CWE stuff, Black Heart battalion for kabs ravagers and archons (mandatory), and maybe Red Grief with some Reavers, maybe Saim-Hann with some spears. Those are arguably right now your most standard elements for a competitive eldar soup list.

Now, similar setup but with Silent Shroud:

Black Heart battalion basically the same. Maybe a couple more PGLs, 2-3 more. Alaitoc cut down to a patrol with a farseer skyrunner for doom and mind war, a few rangers to block your odd non-fly rush or else objective-sit, and a Hemlock with Jinx. Silent Shroud Battalion with 3 relatively cheap troupes with a couple fusion in each in Starweavers, 1 Troupe Master, 6 Skyweavers with Glaives, 1 Solitaire with the Mask of Secrets, 1 Shadowseer for Twilight Pathways and (hopefully) a second spell, because 125pt psychers should probably get two spells that aren't smite :/.

I think this relies on it being pretty hard to try to compare these two very different lists. Like, you've substituted in comparable elements but we have to evaluate just how much better or worse each one is and then put all of that together, and maybe Skyweavers will have been buffed, etc. I don't think we have to do this to understand the problem with the strategy here, though.

What if instead of Silent Shroud your Harlequin battalion is Midnight Sorrow? Or Frozen Stars? What are you losing? Only what is roughly the equivalent of a -2 Ld debuff on whichever of the Infantry Squads are within 6" of you. Meanwhile Frozen Stars would just let your 6 Skyweavers inflict almost 3 more casualties in CC. And each extra casualty is better than a -2 Ld debuff on a squad (each kill not only gets rid of a model directly but also effectively applies a -1 Ld debuff to their morale check). Midnight Sorrow significantly enhances your ability to tie up more things after combat. Frozen Stars is hugely better on later turns as your regular troupes hit, since Silent Shroud doesn't stack.
   
Made in gb
Longtime Dakkanaut




Dionysodorus wrote:
I think this relies on it being pretty hard to try to compare these two very different lists. Like, you've substituted in comparable elements but we have to evaluate just how much better or worse each one is and then put all of that together, and maybe Skyweavers will have been buffed, etc. I don't think we have to do this to understand the problem with the strategy here, though.

What if instead of Silent Shroud your Harlequin battalion is Midnight Sorrow? Or Frozen Stars? What are you losing? Only what is roughly the equivalent of a -2 Ld debuff on whichever of the Infantry Squads are within 6" of you. Meanwhile Frozen Stars would just let your 6 Skyweavers inflict almost 3 more casualties in CC. And each extra casualty is better than a -2 Ld debuff on a squad (each kill not only gets rid of a model directly but also effectively applies a -1 Ld debuff to their morale check). Midnight Sorrow significantly enhances your ability to tie up more things after combat. Frozen Stars is hugely better on later turns as your regular troupes hit, since Silent Shroud doesn't stack.


I don't think a freakshow list has ever been strictly competitive. The issue is whether its a terrible list full stop and I don't think its automatically the case.

You would hope the Harlequins are offering -2 Ld debuff on multiple units rather than just the one you are attacking. 6" is a pretty short range - but its rare for units to be completely isolated. And certain lists castle up.

As the_scotsman said - get a -4/6 or so Ld with solid units that are good anyway. At that point you can kill half an MSU squad and the rest has a good chance of running away. Repeat numerous times in a turn and even if they burn CPs they are still taking losses.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





I'm really not expecting much from the Harlequins book at all. It feels that is just being shoehorned in (not even an article on it today) with the focus shifting to AOS. Deathwatch is a good book IMHO, and the drukhari book was outstanding, so I feel I better let myself down gently rather than being extremely disappointed in 2 weeks time. Even the original announcement was overshadowed by the webway gate, this does not bode well.
   
 
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